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sync FX/DFX merged data file
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26
Makefile
26
Makefile
@ -41,8 +41,9 @@ dsk: asm
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# precompute FX and DFX indexes and merged data files containing multiple
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# graphic effects in a single file (loaded at runtime by LoadIndexedFile())
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#
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bin/buildfx.sh "res/FX.CONF" "build/FX.IDX" "build/FX.ALL" "build/FX.INDEXED" >>build/log
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bin/buildfx.sh "res/DFX.CONF" "build/DFX.IDX" "build/DFX.ALL" "build/FX.INDEXED" >>build/log
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rm -f "build/FX.ALL"
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bin/buildfx.sh -p "res/FX.CONF" "build/FX.IDX" "build/FX.ALL" "build/FX.INDEXED" >>build/log
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bin/buildfx.sh -p "res/DFX.CONF" "build/DFX.IDX" "build/FX.ALL" "build/FX.INDEXED" >>build/log
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#
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# substitute special characters in help text and other pages that will be
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# drawn with DrawPage()
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@ -57,18 +58,16 @@ dsk: asm
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# mini-attract mode configuration, and prelaunch files
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#
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bin/buildhelp.sh "res/GAMES.CONF" "build/GAMEHELP.IDX" "build/GAMEHELP.ALL" "build/GAMEHELP" >>build/log
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rm -f build/SSDIR.CONF && touch build/SSDIR.CONF >>build/log
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for f in res/SS/*; do \
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(for f in res/SS/*; do \
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bin/buildokvs.sh "$$f" "build/SS/$$(basename $$f)"; \
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echo "$$(basename $$f)" >> build/SSDIR.CONF; \
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done
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bin/buildfx.sh "build/SSDIR.CONF" "build/SLIDESHOW.IDX" "build/SLIDESHOW.ALL" "build/SS" >>build/log
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rm -f build/ATTRACTDIR.CONF && touch build/ATTRACTDIR.CONF >>build/log
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for f in res/ATTRACT/*; do \
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echo "$$(basename $$f)"; \
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done) > build/SSDIR.CONF
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bin/buildfx.sh -p "build/SSDIR.CONF" "build/SLIDESHOW.IDX" "build/SLIDESHOW.ALL" "build/SS" >>build/log
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(for f in res/ATTRACT/*; do \
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bin/buildokvs.sh "$$f" "build/ATTRACT/$$(basename $$f)"; \
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echo "$$(basename $$f)" >> build/ATTRACTDIR.CONF; \
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done
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bin/buildfx.sh "build/ATTRACTDIR.CONF" "build/MINIATTRACT.IDX" "build/MINIATTRACT.ALL" "build/ATTRACT" >>build/log
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echo "$$(basename $$f)"; \
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done) > build/ATTRACTDIR.CONF
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bin/buildfx.sh -p "build/ATTRACTDIR.CONF" "build/MINIATTRACT.IDX" "build/MINIATTRACT.ALL" "build/ATTRACT" >>build/log
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bin/buildhelp.sh "res/GAMES.CONF" "build/PRELAUNCH.IDX" "build/PRELAUNCH.ALL" "build/PRELAUNCH.INDEXED" >>build/log
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#
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# create _FileInformation.txt files for subdirectories
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@ -95,9 +94,8 @@ dsk: asm
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build/HELPTEXT \
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build/ATTRACT.IDX \
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build/FX.IDX \
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build/FX.ALL \
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build/DFX.IDX \
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build/DFX.ALL \
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build/FX.ALL \
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build/GAMEHELP.IDX \
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build/GAMEHELP.ALL \
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build/SLIDESHOW.IDX \
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@ -2,18 +2,31 @@
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# run from project root directory
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# flags
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# -p pad merged file size to next block size (default off)
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# parameters
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# 1 - input filename of text file containing list of effects (probably FX.CONF or DFX.CONF)
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# 2 - output filename for index file
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# 3 - output filename for merged-effects file
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# 4 - input directory of (previously assembled) effects files
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# create or truncate merged-effects file
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:>| "$3"
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pad=false
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while getopts ":p:" opt; do
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case $opt in
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p) pad=true
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shift
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;;
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esac
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done
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# create merged data file if it doesn't exist, but do not truncate it
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# (we may call this script more than once with the same data file)
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touch "$3"
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# make temp file with list of effect names
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records=$(mktemp)
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grep -v "^$" < "$1" | grep -v "^#" | grep -v "^\[" > "$records"
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awk '!/^$|^#|^\[/ { print }' < "$1" > "$records"
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# make temp assembly source file that represents the binary OKVS data structure
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source=$(mktemp)
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@ -31,10 +44,14 @@ source=$(mktemp)
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# This padding does not get added to the file; it is just an
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# optimization to avoid a partial copy on the last block read.
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size=$(wc -c < "$4/$key")
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if [ $(($offset / 512)) -eq $((($offset + $size) / 512)) ]; then
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echo "$size"
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if [ "$pad" = true ]; then
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if [ $(($offset / 512)) -eq $((($offset + $size) / 512)) ]; then
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echo "$size"
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else
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echo "$(((($offset + $size + 511) & -512) - $offset))"
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fi
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else
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echo "$(((($offset + $size + 511) & -512) - $offset))"
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echo "$size"
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fi
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cat "$4/$key" >> "$3" # add effect code into merged-effects file
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# (all effects were previously assembled)
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