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add Beach Landing to the collection
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parent
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commit
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23
res/GAMEHELP/BEACH.LANDING
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23
res/GAMEHELP/BEACH.LANDING
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@ -0,0 +1,23 @@
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Reach the beach
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Deploy the troops
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Return to the ship
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Repeat for all beaches
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Avoid torpedoes and mines
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Joystick or arrow keys to steer
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Button 0 or space to deploy
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Esc* * * * * * * * * * * * * * * * pause
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[eof]
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@ -37,6 +37,7 @@
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1001,BQ=BC's Quest for Tires
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1001,BQ=BC's Quest for Tires
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0000,B1=Beach-Head
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0000,B1=Beach-Head
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0000,B2=Beach-Head II
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0000,B2=Beach-Head II
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0000,BEACH.LANDING
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0001,BEER.RUN
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0001,BEER.RUN
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0100,BEJEWELED
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0100,BEJEWELED
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0000,BELLHOP
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0000,BELLHOP
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BIN
res/TITLE.HGR/BEACH.LANDING
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BIN
res/TITLE.HGR/BEACH.LANDING
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Binary file not shown.
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@ -35,6 +35,7 @@ BATTLE.CRUISER=Type(06),AuxType(4000),Access(C3)
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BATTLEZONE=Type(06),AuxType(4000),Access(C3)
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BATTLEZONE=Type(06),AuxType(4000),Access(C3)
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BB=Type(06),AuxType(4000),Access(C3)
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BB=Type(06),AuxType(4000),Access(C3)
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BC=Type(06),AuxType(4000),Access(C3)
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BC=Type(06),AuxType(4000),Access(C3)
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BEACH.LANDING=Type(06),AuxType(4000),Access(C3)
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BEER.RUN=Type(06),AuxType(4000),Access(C3)
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BEER.RUN=Type(06),AuxType(4000),Access(C3)
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BEJEWELED=Type(06),AuxType(4000),Access(C3)
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BEJEWELED=Type(06),AuxType(4000),Access(C3)
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BELLHOP=Type(06),AuxType(4000),Access(C3)
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BELLHOP=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/beach landing PRODOS (san inc pack).po
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BIN
res/dsk/beach landing PRODOS (san inc pack).po
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@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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;
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; LC RAM BANK 1
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; LC RAM BANK 1
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; D000..E8AE - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E8DD - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E92D..FFF1 - main program code
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; E92D..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; FFF2..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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; code, prelaunchers, transition effects, &c.
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