mirror of
https://github.com/a2-4am/4cade.git
synced 2024-06-06 12:29:30 +00:00
another mass rename to reduce LC RAM pressure
This commit is contained in:
parent
4dcad5b855
commit
741f267882
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@ -152,6 +152,19 @@ def driver():
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rename("ROGER.RABBIT", "RR")
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rename("ROGER.RABBIT", "RR")
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rename("WINGS.OF.FURY", "WF")
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rename("WINGS.OF.FURY", "WF")
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def driver_phase_2():
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rename("CEST.LA.VIE", "CV")
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rename("DEFEND.JH", "DJ")
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rename("ESCAPE", "ES")
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rename("ITS.THE.PITS", "IP")
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rename("LAMB.CHOPS", "LA")
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rename("MIRV", "M.I.R.V")
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rename("NEUT.TOWER", "NT")
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rename("SHUTTLE.INTRCPT", "SI")
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rename("CAVERNS.FREITAG", "CF")
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rename("MOVIE.MONSTER", "MM")
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if __name__ == '__main__':
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if __name__ == '__main__':
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#rename("MR.DO", "MD")
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#rename("MR.DO", "MD")
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driver()
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#driver()
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driver_phase_2()
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@ -122,8 +122,6 @@ CB=Type(06),AuxType(3FF8),Access(C3)
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CC=Type(06),AuxType(3FF8),Access(C3)
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CC=Type(06),AuxType(3FF8),Access(C3)
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CEILING.ZERO=Type(06),AuxType(3FF8),Access(C3)
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CEILING.ZERO=Type(06),AuxType(3FF8),Access(C3)
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CENTIPEDE=Type(06),AuxType(3FF8),Access(C3)
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CENTIPEDE=Type(06),AuxType(3FF8),Access(C3)
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CEST.LA.VIE=Type(06),AuxType(3FF8),Access(C3)
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CEST.LA.VIE2=Type(06),AuxType(3FF8),Access(C3)
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CG=Type(06),AuxType(3FF8),Access(C3)
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CG=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY2=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY2=Type(06),AuxType(3FF8),Access(C3)
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@ -207,6 +205,8 @@ CS2=Type(06),AuxType(3FF8),Access(C3)
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CS3=Type(06),AuxType(3FF8),Access(C3)
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CS3=Type(06),AuxType(3FF8),Access(C3)
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CUBIT=Type(06),AuxType(3FF8),Access(C3)
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CUBIT=Type(06),AuxType(3FF8),Access(C3)
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CUBIT2=Type(06),AuxType(3FF8),Access(C3)
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CUBIT2=Type(06),AuxType(3FF8),Access(C3)
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CV=Type(06),AuxType(3FF8),Access(C3)
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CV2=Type(06),AuxType(3FF8),Access(C3)
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CW=Type(06),AuxType(3FF8),Access(C3)
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CW=Type(06),AuxType(3FF8),Access(C3)
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CW2=Type(06),AuxType(3FF8),Access(C3)
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CW2=Type(06),AuxType(3FF8),Access(C3)
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CYBER.STRIKE=Type(06),AuxType(3FF8),Access(C3)
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CYBER.STRIKE=Type(06),AuxType(3FF8),Access(C3)
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@ -41,9 +41,9 @@ BUG.ATTACK=Type(06),AuxType(1FF8),Access(C3)
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BUG.BATTLE=Type(06),AuxType(1FF8),Access(C3)
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BUG.BATTLE=Type(06),AuxType(1FF8),Access(C3)
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BW=Type(06),AuxType(1FF8),Access(C3)
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BW=Type(06),AuxType(1FF8),Access(C3)
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CANYON.CLIMBER=Type(06),AuxType(1FF8),Access(C3)
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CANYON.CLIMBER=Type(06),AuxType(1FF8),Access(C3)
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CAVERNS.FREITAG=Type(06),AuxType(1FF8),Access(C3)
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CB=Type(06),AuxType(1FF8),Access(C3)
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CB=Type(06),AuxType(1FF8),Access(C3)
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CC=Type(06),AuxType(1FF8),Access(C3)
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CC=Type(06),AuxType(1FF8),Access(C3)
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CF=Type(06),AuxType(1FF8),Access(C3)
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CG=Type(06),AuxType(1FF8),Access(C3)
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CG=Type(06),AuxType(1FF8),Access(C3)
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CHIVALRY=Type(06),AuxType(1FF8),Access(C3)
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CHIVALRY=Type(06),AuxType(1FF8),Access(C3)
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CHOPLIFTER=Type(06),AuxType(1FF8),Access(C3)
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CHOPLIFTER=Type(06),AuxType(1FF8),Access(C3)
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@ -131,9 +131,9 @@ MICROWAVE=Type(06),AuxType(1FF8),Access(C3)
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MINER.2049ER=Type(06),AuxType(1FF8),Access(C3)
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MINER.2049ER=Type(06),AuxType(1FF8),Access(C3)
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MINIT.MAN=Type(06),AuxType(1FF8),Access(C3)
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MINIT.MAN=Type(06),AuxType(1FF8),Access(C3)
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MINOTAUR=Type(06),AuxType(1FF8),Access(C3)
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MINOTAUR=Type(06),AuxType(1FF8),Access(C3)
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MM=Type(06),AuxType(1FF8),Access(C3)
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MONSTER.MASH=Type(06),AuxType(1FF8),Access(C3)
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MONSTER.MASH=Type(06),AuxType(1FF8),Access(C3)
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MOUSKATTACK=Type(06),AuxType(1FF8),Access(C3)
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MOUSKATTACK=Type(06),AuxType(1FF8),Access(C3)
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MOVIE.MONSTER=Type(06),AuxType(1FF8),Access(C3)
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MR=Type(06),AuxType(1FF8),Access(C3)
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MR=Type(06),AuxType(1FF8),Access(C3)
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MT=Type(06),AuxType(1FF8),Access(C3)
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MT=Type(06),AuxType(1FF8),Access(C3)
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N.O.R.A.D=Type(06),AuxType(1FF8),Access(C3)
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N.O.R.A.D=Type(06),AuxType(1FF8),Access(C3)
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@ -1,8 +0,0 @@
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#
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# Attract mode for CAVERNS.FREITAG
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# This file is automatically generated
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#
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ARTWORK.SHR/CAVERNS.FREITAG=C
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[eof]
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@ -1,9 +0,0 @@
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#
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# Attract mode for CEST.LA.VIE
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# This file is automatically generated
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#
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ACTION.HGR/CEST.LA.VIE2=A
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ACTION.HGR/CEST.LA.VIE=A
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[eof]
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@ -1,7 +1,8 @@
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#
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#
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# Attract mode for ITS.THE.PITS
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# Attract mode for CF
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/CF=C
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[eof]
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[eof]
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9
res/ATTRACT/CV
Normal file
9
res/ATTRACT/CV
Normal file
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@ -0,0 +1,9 @@
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#
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# Attract mode for CV
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# This file is automatically generated
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#
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ACTION.HGR/CV2=A
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ACTION.HGR/CV=A
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[eof]
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@ -1,5 +1,5 @@
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#
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#
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# Attract mode for MIRV
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# Attract mode for DJ
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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@ -1,5 +1,5 @@
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#
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#
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# Attract mode for ESCAPE
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# Attract mode for ES
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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@ -1,5 +1,5 @@
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#
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#
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# Attract mode for DEFEND.JH
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# Attract mode for IP
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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@ -1,5 +1,5 @@
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#
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#
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# Attract mode for LAMB.CHOPS
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# Attract mode for LA
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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7
res/ATTRACT/M.I.R.V
Normal file
7
res/ATTRACT/M.I.R.V
Normal file
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@ -0,0 +1,7 @@
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#
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# Attract mode for M.I.R.V
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# This file is automatically generated
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#
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[eof]
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8
res/ATTRACT/MM
Normal file
8
res/ATTRACT/MM
Normal file
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@ -0,0 +1,8 @@
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#
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# Attract mode for MM
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# This file is automatically generated
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#
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ARTWORK.SHR/MM=C
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[eof]
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@ -1,8 +0,0 @@
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#
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# Attract mode for MOVIE.MONSTER
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# This file is automatically generated
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#
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ARTWORK.SHR/MOVIE.MONSTER=C
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[eof]
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@ -1,7 +0,0 @@
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#
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# Attract mode for NEUT.TOWER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/NT
Normal file
7
res/ATTRACT/NT
Normal file
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@ -0,0 +1,7 @@
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#
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# Attract mode for NT
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# This file is automatically generated
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#
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[eof]
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@ -1,7 +0,0 @@
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#
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# Attract mode for SHUTTLE.INTRCPT
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SI
Normal file
7
res/ATTRACT/SI
Normal file
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@ -0,0 +1,7 @@
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#
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# Attract mode for SI
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# This file is automatically generated
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#
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[eof]
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@ -65,12 +65,11 @@ BUZZARD.BAIT=Type(04),AuxType(8000),Access(C3)
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BW=Type(04),AuxType(8000),Access(C3)
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BW=Type(04),AuxType(8000),Access(C3)
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BY=Type(04),AuxType(8000),Access(C3)
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BY=Type(04),AuxType(8000),Access(C3)
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CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
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CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
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CAVERNS.FREITAG=Type(04),AuxType(8000),Access(C3)
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CB=Type(04),AuxType(8000),Access(C3)
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CB=Type(04),AuxType(8000),Access(C3)
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CC=Type(04),AuxType(8000),Access(C3)
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CC=Type(04),AuxType(8000),Access(C3)
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CEILING.ZERO=Type(04),AuxType(8000),Access(C3)
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CEILING.ZERO=Type(04),AuxType(8000),Access(C3)
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CENTIPEDE=Type(04),AuxType(8000),Access(C3)
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CENTIPEDE=Type(04),AuxType(8000),Access(C3)
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CEST.LA.VIE=Type(04),AuxType(8000),Access(C3)
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CF=Type(04),AuxType(8000),Access(C3)
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CG=Type(04),AuxType(8000),Access(C3)
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CG=Type(04),AuxType(8000),Access(C3)
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CHIVALRY=Type(04),AuxType(8000),Access(C3)
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CHIVALRY=Type(04),AuxType(8000),Access(C3)
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CHOPLIFTER=Type(04),AuxType(8000),Access(C3)
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CHOPLIFTER=Type(04),AuxType(8000),Access(C3)
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@ -92,12 +91,12 @@ CROSSFIRE=Type(04),AuxType(8000),Access(C3)
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CRYSTAL.CASTLES=Type(04),AuxType(8000),Access(C3)
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CRYSTAL.CASTLES=Type(04),AuxType(8000),Access(C3)
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CS=Type(04),AuxType(8000),Access(C3)
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CS=Type(04),AuxType(8000),Access(C3)
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CUBIT=Type(04),AuxType(8000),Access(C3)
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CUBIT=Type(04),AuxType(8000),Access(C3)
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CV=Type(04),AuxType(8000),Access(C3)
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CW=Type(04),AuxType(8000),Access(C3)
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CW=Type(04),AuxType(8000),Access(C3)
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CYBER.STRIKE=Type(04),AuxType(8000),Access(C3)
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CYBER.STRIKE=Type(04),AuxType(8000),Access(C3)
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CYCLOD=Type(04),AuxType(8000),Access(C3)
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CYCLOD=Type(04),AuxType(8000),Access(C3)
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DANGEROUS.DAVE=Type(04),AuxType(8000),Access(C3)
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DANGEROUS.DAVE=Type(04),AuxType(8000),Access(C3)
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DEATH.SWORD=Type(04),AuxType(8000),Access(C3)
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DEATH.SWORD=Type(04),AuxType(8000),Access(C3)
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DEFEND.JH=Type(04),AuxType(8000),Access(C3)
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DEFENDER=Type(04),AuxType(8000),Access(C3)
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DEFENDER=Type(04),AuxType(8000),Access(C3)
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DEMONIC.DECKS=Type(04),AuxType(8000),Access(C3)
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DEMONIC.DECKS=Type(04),AuxType(8000),Access(C3)
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DEPTH.CHARGE=Type(04),AuxType(8000),Access(C3)
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DEPTH.CHARGE=Type(04),AuxType(8000),Access(C3)
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@ -107,6 +106,7 @@ DIG.DUG=Type(04),AuxType(8000),Access(C3)
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DINO.EGGS=Type(04),AuxType(8000),Access(C3)
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DINO.EGGS=Type(04),AuxType(8000),Access(C3)
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DINO.SMURF=Type(04),AuxType(8000),Access(C3)
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DINO.SMURF=Type(04),AuxType(8000),Access(C3)
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DIVE.BOMBER=Type(04),AuxType(8000),Access(C3)
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DIVE.BOMBER=Type(04),AuxType(8000),Access(C3)
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DJ=Type(04),AuxType(8000),Access(C3)
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DM=Type(04),AuxType(8000),Access(C3)
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DM=Type(04),AuxType(8000),Access(C3)
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DOGFIGHT.II=Type(04),AuxType(8000),Access(C3)
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DOGFIGHT.II=Type(04),AuxType(8000),Access(C3)
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DONKEY.KONG=Type(04),AuxType(8000),Access(C3)
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DONKEY.KONG=Type(04),AuxType(8000),Access(C3)
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@ -118,7 +118,7 @@ DUNG.BEETLES=Type(04),AuxType(8000),Access(C3)
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EARLY.BIRD=Type(04),AuxType(8000),Access(C3)
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EARLY.BIRD=Type(04),AuxType(8000),Access(C3)
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EI=Type(04),AuxType(8000),Access(C3)
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EI=Type(04),AuxType(8000),Access(C3)
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EPOCH=Type(04),AuxType(8000),Access(C3)
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EPOCH=Type(04),AuxType(8000),Access(C3)
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ESCAPE=Type(04),AuxType(8000),Access(C3)
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ES=Type(04),AuxType(8000),Access(C3)
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EVOLUTION=Type(04),AuxType(8000),Access(C3)
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EVOLUTION=Type(04),AuxType(8000),Access(C3)
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EXTERMINATOR=Type(04),AuxType(8000),Access(C3)
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EXTERMINATOR=Type(04),AuxType(8000),Access(C3)
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FALCONS=Type(04),AuxType(8000),Access(C3)
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FALCONS=Type(04),AuxType(8000),Access(C3)
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@ -168,7 +168,7 @@ IKARI.WARRIORS=Type(04),AuxType(8000),Access(C3)
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INDIANA.JONES=Type(04),AuxType(8000),Access(C3)
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INDIANA.JONES=Type(04),AuxType(8000),Access(C3)
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INFILTRATOR=Type(04),AuxType(8000),Access(C3)
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INFILTRATOR=Type(04),AuxType(8000),Access(C3)
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IO=Type(04),AuxType(8000),Access(C3)
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IO=Type(04),AuxType(8000),Access(C3)
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ITS.THE.PITS=Type(04),AuxType(8000),Access(C3)
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IP=Type(04),AuxType(8000),Access(C3)
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JAWBREAKER=Type(04),AuxType(8000),Access(C3)
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JAWBREAKER=Type(04),AuxType(8000),Access(C3)
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JAWBREAKER.II=Type(04),AuxType(8000),Access(C3)
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JAWBREAKER.II=Type(04),AuxType(8000),Access(C3)
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JELLYFISH=Type(04),AuxType(8000),Access(C3)
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JELLYFISH=Type(04),AuxType(8000),Access(C3)
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@ -181,9 +181,9 @@ KAMIKAZE=Type(04),AuxType(8000),Access(C3)
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KARATEKA=Type(04),AuxType(8000),Access(C3)
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KARATEKA=Type(04),AuxType(8000),Access(C3)
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KID.NIKI=Type(04),AuxType(8000),Access(C3)
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KID.NIKI=Type(04),AuxType(8000),Access(C3)
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KUNG.FU.MASTER=Type(04),AuxType(8000),Access(C3)
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KUNG.FU.MASTER=Type(04),AuxType(8000),Access(C3)
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LA=Type(04),AuxType(8000),Access(C3)
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LABYRINTH=Type(04),AuxType(8000),Access(C3)
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LABYRINTH=Type(04),AuxType(8000),Access(C3)
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LADY.TUT=Type(04),AuxType(8000),Access(C3)
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LADY.TUT=Type(04),AuxType(8000),Access(C3)
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LAMB.CHOPS=Type(04),AuxType(8000),Access(C3)
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LANCASTER=Type(04),AuxType(8000),Access(C3)
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LANCASTER=Type(04),AuxType(8000),Access(C3)
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LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
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LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
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LAZER.SILK=Type(04),AuxType(8000),Access(C3)
|
LAZER.SILK=Type(04),AuxType(8000),Access(C3)
|
||||||
|
@ -194,6 +194,7 @@ LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
|
||||||
LOST.TOMB=Type(04),AuxType(8000),Access(C3)
|
LOST.TOMB=Type(04),AuxType(8000),Access(C3)
|
||||||
LP=Type(04),AuxType(8000),Access(C3)
|
LP=Type(04),AuxType(8000),Access(C3)
|
||||||
LUNAR.LEEPERS=Type(04),AuxType(8000),Access(C3)
|
LUNAR.LEEPERS=Type(04),AuxType(8000),Access(C3)
|
||||||
|
M.I.R.V=Type(04),AuxType(8000),Access(C3)
|
||||||
MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
|
MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
|
||||||
MAD.RAT=Type(04),AuxType(8000),Access(C3)
|
MAD.RAT=Type(04),AuxType(8000),Access(C3)
|
||||||
MANIC.MINER=Type(04),AuxType(8000),Access(C3)
|
MANIC.MINER=Type(04),AuxType(8000),Access(C3)
|
||||||
|
@ -215,11 +216,10 @@ MINER.2049ER=Type(04),AuxType(8000),Access(C3)
|
||||||
MINER.II=Type(04),AuxType(8000),Access(C3)
|
MINER.II=Type(04),AuxType(8000),Access(C3)
|
||||||
MINIT.MAN=Type(04),AuxType(8000),Access(C3)
|
MINIT.MAN=Type(04),AuxType(8000),Access(C3)
|
||||||
MINOTAUR=Type(04),AuxType(8000),Access(C3)
|
MINOTAUR=Type(04),AuxType(8000),Access(C3)
|
||||||
MIRV=Type(04),AuxType(8000),Access(C3)
|
MM=Type(04),AuxType(8000),Access(C3)
|
||||||
MONSTER.MASH=Type(04),AuxType(8000),Access(C3)
|
MONSTER.MASH=Type(04),AuxType(8000),Access(C3)
|
||||||
MOON.PATROL=Type(04),AuxType(8000),Access(C3)
|
MOON.PATROL=Type(04),AuxType(8000),Access(C3)
|
||||||
MOUSKATTACK=Type(04),AuxType(8000),Access(C3)
|
MOUSKATTACK=Type(04),AuxType(8000),Access(C3)
|
||||||
MOVIE.MONSTER=Type(04),AuxType(8000),Access(C3)
|
|
||||||
MP=Type(04),AuxType(8000),Access(C3)
|
MP=Type(04),AuxType(8000),Access(C3)
|
||||||
MR=Type(04),AuxType(8000),Access(C3)
|
MR=Type(04),AuxType(8000),Access(C3)
|
||||||
MT=Type(04),AuxType(8000),Access(C3)
|
MT=Type(04),AuxType(8000),Access(C3)
|
||||||
|
@ -227,12 +227,12 @@ MZ=Type(04),AuxType(8000),Access(C3)
|
||||||
N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
|
N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
|
||||||
NEON=Type(04),AuxType(8000),Access(C3)
|
NEON=Type(04),AuxType(8000),Access(C3)
|
||||||
NEPTUNE=Type(04),AuxType(8000),Access(C3)
|
NEPTUNE=Type(04),AuxType(8000),Access(C3)
|
||||||
NEUT.TOWER=Type(04),AuxType(8000),Access(C3)
|
|
||||||
NEUTRONS=Type(04),AuxType(8000),Access(C3)
|
NEUTRONS=Type(04),AuxType(8000),Access(C3)
|
||||||
NI=Type(04),AuxType(8000),Access(C3)
|
NI=Type(04),AuxType(8000),Access(C3)
|
||||||
NIBBLER=Type(04),AuxType(8000),Access(C3)
|
NIBBLER=Type(04),AuxType(8000),Access(C3)
|
||||||
NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
|
NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
|
||||||
NM=Type(04),AuxType(8000),Access(C3)
|
NM=Type(04),AuxType(8000),Access(C3)
|
||||||
|
NT=Type(04),AuxType(8000),Access(C3)
|
||||||
OID.ZONE=Type(04),AuxType(8000),Access(C3)
|
OID.ZONE=Type(04),AuxType(8000),Access(C3)
|
||||||
OM=Type(04),AuxType(8000),Access(C3)
|
OM=Type(04),AuxType(8000),Access(C3)
|
||||||
ON.THE.RUN=Type(04),AuxType(8000),Access(C3)
|
ON.THE.RUN=Type(04),AuxType(8000),Access(C3)
|
||||||
|
@ -301,7 +301,7 @@ SEAFOX=Type(04),AuxType(8000),Access(C3)
|
||||||
SERPENTINE=Type(04),AuxType(8000),Access(C3)
|
SERPENTINE=Type(04),AuxType(8000),Access(C3)
|
||||||
SHAMUS=Type(04),AuxType(8000),Access(C3)
|
SHAMUS=Type(04),AuxType(8000),Access(C3)
|
||||||
SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3)
|
SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3)
|
||||||
SHUTTLE.INTRCPT=Type(04),AuxType(8000),Access(C3)
|
SI=Type(04),AuxType(8000),Access(C3)
|
||||||
SKYFOX=Type(04),AuxType(8000),Access(C3)
|
SKYFOX=Type(04),AuxType(8000),Access(C3)
|
||||||
SLICKS=Type(04),AuxType(8000),Access(C3)
|
SLICKS=Type(04),AuxType(8000),Access(C3)
|
||||||
SNACK.ATTACK=Type(04),AuxType(8000),Access(C3)
|
SNACK.ATTACK=Type(04),AuxType(8000),Access(C3)
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
1110,SLICKS=8bit-Slicks
|
1110,SLICKS=8bit-Slicks
|
||||||
1001,A.E
|
1001,A.E
|
||||||
0000,A.CITY.DIES=A City Dies Whenever Night Falls
|
0000,A.CITY.DIES
|
||||||
0000,AGENT.U.S.A
|
0000,AGENT.U.S.A
|
||||||
1110,AIRHEART
|
1110,AIRHEART
|
||||||
0001,ALCAZAR
|
0001,ALCAZAR
|
||||||
|
@ -71,7 +71,7 @@
|
||||||
1001,CC=Caverns of Callisto
|
1001,CC=Caverns of Callisto
|
||||||
1001,CEILING.ZERO
|
1001,CEILING.ZERO
|
||||||
1001,CENTIPEDE
|
1001,CENTIPEDE
|
||||||
0000,CEST.LA.VIE=C'est La Vie
|
0000,CV=C'est La Vie
|
||||||
0001,CL=Championship Lode Runner
|
0001,CL=Championship Lode Runner
|
||||||
0000,CHIVALRY
|
0000,CHIVALRY
|
||||||
1000,CHOPLIFTER
|
1000,CHOPLIFTER
|
||||||
|
@ -98,7 +98,7 @@
|
||||||
1000,DM=David's Midnight Magic
|
1000,DM=David's Midnight Magic
|
||||||
0110,DEATH.SWORD
|
0110,DEATH.SWORD
|
||||||
1001,DEFENDER
|
1001,DEFENDER
|
||||||
1000,DEFEND.JH=Defender (Joe Holt)
|
1000,DJ=Defender (Joe Holt)
|
||||||
0000,DEMONIC.DECKS
|
0000,DEMONIC.DECKS
|
||||||
1000,DEPTH.CHARGE
|
1000,DEPTH.CHARGE
|
||||||
0001,DIAMOND.MINE
|
0001,DIAMOND.MINE
|
||||||
|
@ -115,7 +115,7 @@
|
||||||
0000,EARLY.BIRD
|
0000,EARLY.BIRD
|
||||||
0001,EI=Eggs-It
|
0001,EI=Eggs-It
|
||||||
0000,EPOCH
|
0000,EPOCH
|
||||||
0000,ESCAPE=Escape!
|
0000,ES=Escape!
|
||||||
0001,EVOLUTION
|
0001,EVOLUTION
|
||||||
0001,EXTERMINATOR
|
0001,EXTERMINATOR
|
||||||
0001,FALCONS
|
0001,FALCONS
|
||||||
|
@ -164,7 +164,7 @@
|
||||||
0110,INDIANA.JONES
|
0110,INDIANA.JONES
|
||||||
1000,INFILTRATOR
|
1000,INFILTRATOR
|
||||||
0111,IE=Into the Eagle's Nest
|
0111,IE=Into the Eagle's Nest
|
||||||
0000,ITS.THE.PITS=It's the Pits
|
0000,IP=It's the Pits
|
||||||
0000,IO=I.O. Silver
|
0000,IO=I.O. Silver
|
||||||
0001,JAWBREAKER
|
0001,JAWBREAKER
|
||||||
0001,JAWBREAKER.II
|
0001,JAWBREAKER.II
|
||||||
|
@ -180,7 +180,7 @@
|
||||||
0001,KUNG.FU.MASTER
|
0001,KUNG.FU.MASTER
|
||||||
0000,LABYRINTH
|
0000,LABYRINTH
|
||||||
0001,LADY.TUT
|
0001,LADY.TUT
|
||||||
0000,LAMB.CHOPS=Lamb Chops!
|
0000,LA=Lamb Chops!
|
||||||
0001,LANCASTER
|
0001,LANCASTER
|
||||||
1000,LASER.BOUNCE
|
1000,LASER.BOUNCE
|
||||||
0001,LAZER.SILK
|
0001,LAZER.SILK
|
||||||
|
@ -209,7 +209,7 @@
|
||||||
1001,MI=Ming's Challenge
|
1001,MI=Ming's Challenge
|
||||||
0001,MINIT.MAN
|
0001,MINIT.MAN
|
||||||
0005,MINOTAUR
|
0005,MINOTAUR
|
||||||
0000,MIRV=M I R V
|
0000,M.I.R.V
|
||||||
1004,MT=Mission on Thunderhead
|
1004,MT=Mission on Thunderhead
|
||||||
0000,MONSTER.MASH
|
0000,MONSTER.MASH
|
||||||
0001,MZ=Montezuma's Revenge
|
0001,MZ=Montezuma's Revenge
|
||||||
|
@ -221,7 +221,7 @@
|
||||||
0001,MP=Ms. Pacman
|
0001,MP=Ms. Pacman
|
||||||
0000,NEON
|
0000,NEON
|
||||||
0001,NEPTUNE
|
0001,NEPTUNE
|
||||||
0005,NEUT.TOWER=Neu][ower
|
0005,NT=Neu][ower
|
||||||
1000,NEUTRONS
|
1000,NEUTRONS
|
||||||
0000,NIBBLER
|
0000,NIBBLER
|
||||||
0005,NM=Night Mission Pinball
|
0005,NM=Night Mission Pinball
|
||||||
|
@ -292,7 +292,7 @@
|
||||||
0001,SERPENTINE
|
0001,SERPENTINE
|
||||||
1000,SHAMUS
|
1000,SHAMUS
|
||||||
0000,SHORT.CIRCUIT
|
0000,SHORT.CIRCUIT
|
||||||
1000,SHUTTLE.INTRCPT=Shuttle Intercept
|
1000,SI=Shuttle Intercept
|
||||||
0000,SC=Situation Critical
|
0000,SC=Situation Critical
|
||||||
1000,SKYFOX
|
1000,SKYFOX
|
||||||
0000,SNACK.ATTACK
|
0000,SNACK.ATTACK
|
||||||
|
@ -345,13 +345,13 @@
|
||||||
1001,TU=Tharolian Tunnels
|
1001,TU=Tharolian Tunnels
|
||||||
0001,AF=The Asteroid Field
|
0001,AF=The Asteroid Field
|
||||||
0000,THE.BILESTOAD
|
0000,THE.BILESTOAD
|
||||||
0000,CAVERNS.FREITAG=The Caverns of Freitag
|
0000,CF=The Caverns of Freitag
|
||||||
1000,THE.DAM.BUSTERS
|
1000,THE.DAM.BUSTERS
|
||||||
1000,THE.GOONIES
|
1000,THE.GOONIES
|
||||||
0001,THE.HEIST
|
0001,THE.HEIST
|
||||||
1000,LG=The Last Gladiator
|
1000,LG=The Last Gladiator
|
||||||
1111,THE.LAST.NINJA
|
1111,THE.LAST.NINJA
|
||||||
1100,MOVIE.MONSTER=The Movie Monster Game
|
1100,MM=The Movie Monster Game
|
||||||
0000,THE.SNAPPER
|
0000,THE.SNAPPER
|
||||||
0001,S2=The Spy Strikes Back
|
0001,S2=The Spy Strikes Back
|
||||||
0010,THEXDER
|
0010,THEXDER
|
||||||
|
|
|
@ -9,7 +9,7 @@ DINO.SMURF
|
||||||
CHIVALRY5=CHIVALRY
|
CHIVALRY5=CHIVALRY
|
||||||
CUBIT2=CUBIT
|
CUBIT2=CUBIT
|
||||||
COLUMNS2=COLUMNS
|
COLUMNS2=COLUMNS
|
||||||
CEST.LA.VIE2=CEST.LA.VIE
|
CV2=CV
|
||||||
CC
|
CC
|
||||||
CR
|
CR
|
||||||
DIVE.BOMBER6=DIVE.BOMBER
|
DIVE.BOMBER6=DIVE.BOMBER
|
||||||
|
|
|
@ -7,7 +7,7 @@ CONGO
|
||||||
CR2=CR
|
CR2=CR
|
||||||
DRELBS
|
DRELBS
|
||||||
COUNTY.FAIR
|
COUNTY.FAIR
|
||||||
CEST.LA.VIE
|
CV
|
||||||
CHOPLIFTER
|
CHOPLIFTER
|
||||||
CHIVALRY6=CHIVALRY
|
CHIVALRY6=CHIVALRY
|
||||||
COSMIC.COMBAT2=COSMIC.COMBAT
|
COSMIC.COMBAT2=COSMIC.COMBAT
|
||||||
|
|
|
@ -12,6 +12,6 @@ CS
|
||||||
DOGFIGHT.II
|
DOGFIGHT.II
|
||||||
CR
|
CR
|
||||||
CONGO
|
CONGO
|
||||||
CEST.LA.VIE
|
CV
|
||||||
|
|
||||||
[eof]
|
[eof]
|
||||||
|
|
|
@ -11,6 +11,6 @@ EARLY.BIRD
|
||||||
GUARDIAN
|
GUARDIAN
|
||||||
N.O.R.A.D
|
N.O.R.A.D
|
||||||
BT
|
BT
|
||||||
CEST.LA.VIE
|
CV
|
||||||
|
|
||||||
[eof]
|
[eof]
|
||||||
|
|
|
@ -11,6 +11,6 @@ BOULDER.DASH
|
||||||
IKARI.WARRIORS
|
IKARI.WARRIORS
|
||||||
AA
|
AA
|
||||||
XEVIOUS
|
XEVIOUS
|
||||||
MOVIE.MONSTER
|
MM
|
||||||
|
|
||||||
[eof]
|
[eof]
|
||||||
|
|
|
@ -11,6 +11,6 @@ TC
|
||||||
HARD.HAT.MACK
|
HARD.HAT.MACK
|
||||||
CR
|
CR
|
||||||
THE.LAST.NINJA
|
THE.LAST.NINJA
|
||||||
CAVERNS.FREITAG
|
CF
|
||||||
|
|
||||||
[eof]
|
[eof]
|
||||||
|
|
|
@ -61,12 +61,11 @@ BUZZARD.BAIT=Type(06),AuxType(4000),Access(C3)
|
||||||
BW=Type(06),AuxType(4000),Access(C3)
|
BW=Type(06),AuxType(4000),Access(C3)
|
||||||
BY=Type(06),AuxType(4000),Access(C3)
|
BY=Type(06),AuxType(4000),Access(C3)
|
||||||
CANYON.CLIMBER=Type(06),AuxType(4000),Access(C3)
|
CANYON.CLIMBER=Type(06),AuxType(4000),Access(C3)
|
||||||
CAVERNS.FREITAG=Type(06),AuxType(4000),Access(C3)
|
|
||||||
CB=Type(06),AuxType(4000),Access(C3)
|
CB=Type(06),AuxType(4000),Access(C3)
|
||||||
CC=Type(06),AuxType(4000),Access(C3)
|
CC=Type(06),AuxType(4000),Access(C3)
|
||||||
CEILING.ZERO=Type(06),AuxType(4000),Access(C3)
|
CEILING.ZERO=Type(06),AuxType(4000),Access(C3)
|
||||||
CENTIPEDE=Type(06),AuxType(4000),Access(C3)
|
CENTIPEDE=Type(06),AuxType(4000),Access(C3)
|
||||||
CEST.LA.VIE=Type(06),AuxType(4000),Access(C3)
|
CF=Type(06),AuxType(4000),Access(C3)
|
||||||
CG=Type(06),AuxType(4000),Access(C3)
|
CG=Type(06),AuxType(4000),Access(C3)
|
||||||
CHIVALRY=Type(06),AuxType(4000),Access(C3)
|
CHIVALRY=Type(06),AuxType(4000),Access(C3)
|
||||||
CHOPLIFTER=Type(06),AuxType(4000),Access(C3)
|
CHOPLIFTER=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -88,11 +87,11 @@ CROSSFIRE=Type(06),AuxType(4000),Access(C3)
|
||||||
CRYSTAL.CASTLES=Type(06),AuxType(4000),Access(C3)
|
CRYSTAL.CASTLES=Type(06),AuxType(4000),Access(C3)
|
||||||
CS=Type(06),AuxType(4000),Access(C3)
|
CS=Type(06),AuxType(4000),Access(C3)
|
||||||
CUBIT=Type(06),AuxType(4000),Access(C3)
|
CUBIT=Type(06),AuxType(4000),Access(C3)
|
||||||
|
CV=Type(06),AuxType(4000),Access(C3)
|
||||||
CW=Type(06),AuxType(4000),Access(C3)
|
CW=Type(06),AuxType(4000),Access(C3)
|
||||||
CYBER.STRIKE=Type(06),AuxType(4000),Access(C3)
|
CYBER.STRIKE=Type(06),AuxType(4000),Access(C3)
|
||||||
CYCLOD=Type(06),AuxType(4000),Access(C3)
|
CYCLOD=Type(06),AuxType(4000),Access(C3)
|
||||||
DANGEROUS.DAVE=Type(06),AuxType(4000),Access(C3)
|
DANGEROUS.DAVE=Type(06),AuxType(4000),Access(C3)
|
||||||
DEFEND.JH=Type(06),AuxType(4000),Access(C3)
|
|
||||||
DEFENDER=Type(06),AuxType(4000),Access(C3)
|
DEFENDER=Type(06),AuxType(4000),Access(C3)
|
||||||
DEMONIC.DECKS=Type(06),AuxType(4000),Access(C3)
|
DEMONIC.DECKS=Type(06),AuxType(4000),Access(C3)
|
||||||
DEPTH.CHARGE=Type(06),AuxType(4000),Access(C3)
|
DEPTH.CHARGE=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -101,6 +100,7 @@ DIG.DUG=Type(06),AuxType(4000),Access(C3)
|
||||||
DINO.EGGS=Type(06),AuxType(4000),Access(C3)
|
DINO.EGGS=Type(06),AuxType(4000),Access(C3)
|
||||||
DINO.SMURF=Type(06),AuxType(4000),Access(C3)
|
DINO.SMURF=Type(06),AuxType(4000),Access(C3)
|
||||||
DIVE.BOMBER=Type(06),AuxType(4000),Access(C3)
|
DIVE.BOMBER=Type(06),AuxType(4000),Access(C3)
|
||||||
|
DJ=Type(06),AuxType(4000),Access(C3)
|
||||||
DM=Type(06),AuxType(4000),Access(C3)
|
DM=Type(06),AuxType(4000),Access(C3)
|
||||||
DOGFIGHT.II=Type(06),AuxType(4000),Access(C3)
|
DOGFIGHT.II=Type(06),AuxType(4000),Access(C3)
|
||||||
DONKEY.KONG=Type(06),AuxType(4000),Access(C3)
|
DONKEY.KONG=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -112,7 +112,7 @@ DUNG.BEETLES=Type(06),AuxType(4000),Access(C3)
|
||||||
EARLY.BIRD=Type(06),AuxType(4000),Access(C3)
|
EARLY.BIRD=Type(06),AuxType(4000),Access(C3)
|
||||||
EI=Type(06),AuxType(4000),Access(C3)
|
EI=Type(06),AuxType(4000),Access(C3)
|
||||||
EPOCH=Type(06),AuxType(4000),Access(C3)
|
EPOCH=Type(06),AuxType(4000),Access(C3)
|
||||||
ESCAPE=Type(06),AuxType(4000),Access(C3)
|
ES=Type(06),AuxType(4000),Access(C3)
|
||||||
EVOLUTION=Type(06),AuxType(4000),Access(C3)
|
EVOLUTION=Type(06),AuxType(4000),Access(C3)
|
||||||
EXTERMINATOR=Type(06),AuxType(4000),Access(C3)
|
EXTERMINATOR=Type(06),AuxType(4000),Access(C3)
|
||||||
FALCONS=Type(06),AuxType(4000),Access(C3)
|
FALCONS=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -157,7 +157,7 @@ I1=Type(06),AuxType(4000),Access(C3)
|
||||||
IKARI.WARRIORS=Type(06),AuxType(4000),Access(C3)
|
IKARI.WARRIORS=Type(06),AuxType(4000),Access(C3)
|
||||||
INFILTRATOR=Type(06),AuxType(4000),Access(C3)
|
INFILTRATOR=Type(06),AuxType(4000),Access(C3)
|
||||||
IO=Type(06),AuxType(4000),Access(C3)
|
IO=Type(06),AuxType(4000),Access(C3)
|
||||||
ITS.THE.PITS=Type(06),AuxType(4000),Access(C3)
|
IP=Type(06),AuxType(4000),Access(C3)
|
||||||
JAWBREAKER=Type(06),AuxType(4000),Access(C3)
|
JAWBREAKER=Type(06),AuxType(4000),Access(C3)
|
||||||
JAWBREAKER.II=Type(06),AuxType(4000),Access(C3)
|
JAWBREAKER.II=Type(06),AuxType(4000),Access(C3)
|
||||||
JELLYFISH=Type(06),AuxType(4000),Access(C3)
|
JELLYFISH=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -170,9 +170,9 @@ KAMIKAZE=Type(06),AuxType(4000),Access(C3)
|
||||||
KARATEKA=Type(06),AuxType(4000),Access(C3)
|
KARATEKA=Type(06),AuxType(4000),Access(C3)
|
||||||
KID.NIKI=Type(06),AuxType(4000),Access(C3)
|
KID.NIKI=Type(06),AuxType(4000),Access(C3)
|
||||||
KUNG.FU.MASTER=Type(06),AuxType(4000),Access(C3)
|
KUNG.FU.MASTER=Type(06),AuxType(4000),Access(C3)
|
||||||
|
LA=Type(06),AuxType(4000),Access(C3)
|
||||||
LABYRINTH=Type(06),AuxType(4000),Access(C3)
|
LABYRINTH=Type(06),AuxType(4000),Access(C3)
|
||||||
LADY.TUT=Type(06),AuxType(4000),Access(C3)
|
LADY.TUT=Type(06),AuxType(4000),Access(C3)
|
||||||
LAMB.CHOPS=Type(06),AuxType(4000),Access(C3)
|
|
||||||
LANCASTER=Type(06),AuxType(4000),Access(C3)
|
LANCASTER=Type(06),AuxType(4000),Access(C3)
|
||||||
LASER.BOUNCE=Type(06),AuxType(4000),Access(C3)
|
LASER.BOUNCE=Type(06),AuxType(4000),Access(C3)
|
||||||
LAZER.SILK=Type(06),AuxType(4000),Access(C3)
|
LAZER.SILK=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -183,6 +183,7 @@ LODE.RUNNER=Type(06),AuxType(4000),Access(C3)
|
||||||
LOST.TOMB=Type(06),AuxType(4000),Access(C3)
|
LOST.TOMB=Type(06),AuxType(4000),Access(C3)
|
||||||
LP=Type(06),AuxType(4000),Access(C3)
|
LP=Type(06),AuxType(4000),Access(C3)
|
||||||
LUNAR.LEEPERS=Type(06),AuxType(4000),Access(C3)
|
LUNAR.LEEPERS=Type(06),AuxType(4000),Access(C3)
|
||||||
|
M.I.R.V=Type(06),AuxType(4000),Access(C3)
|
||||||
MAD.BOMBER=Type(06),AuxType(4000),Access(C3)
|
MAD.BOMBER=Type(06),AuxType(4000),Access(C3)
|
||||||
MAD.RAT=Type(06),AuxType(4000),Access(C3)
|
MAD.RAT=Type(06),AuxType(4000),Access(C3)
|
||||||
MANIC.MINER=Type(06),AuxType(4000),Access(C3)
|
MANIC.MINER=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -203,11 +204,10 @@ MINER.2049ER=Type(06),AuxType(4000),Access(C3)
|
||||||
MINER.II=Type(06),AuxType(4000),Access(C3)
|
MINER.II=Type(06),AuxType(4000),Access(C3)
|
||||||
MINIT.MAN=Type(06),AuxType(4000),Access(C3)
|
MINIT.MAN=Type(06),AuxType(4000),Access(C3)
|
||||||
MINOTAUR=Type(06),AuxType(4000),Access(C3)
|
MINOTAUR=Type(06),AuxType(4000),Access(C3)
|
||||||
MIRV=Type(06),AuxType(4000),Access(C3)
|
MM=Type(06),AuxType(4000),Access(C3)
|
||||||
MONSTER.MASH=Type(06),AuxType(4000),Access(C3)
|
MONSTER.MASH=Type(06),AuxType(4000),Access(C3)
|
||||||
MOON.PATROL=Type(06),AuxType(4000),Access(C3)
|
MOON.PATROL=Type(06),AuxType(4000),Access(C3)
|
||||||
MOUSKATTACK=Type(06),AuxType(4000),Access(C3)
|
MOUSKATTACK=Type(06),AuxType(4000),Access(C3)
|
||||||
MOVIE.MONSTER=Type(06),AuxType(4000),Access(C3)
|
|
||||||
MP=Type(06),AuxType(4000),Access(C3)
|
MP=Type(06),AuxType(4000),Access(C3)
|
||||||
MR=Type(06),AuxType(4000),Access(C3)
|
MR=Type(06),AuxType(4000),Access(C3)
|
||||||
MT=Type(06),AuxType(4000),Access(C3)
|
MT=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -215,12 +215,12 @@ MZ=Type(06),AuxType(4000),Access(C3)
|
||||||
N.O.R.A.D=Type(06),AuxType(4000),Access(C3)
|
N.O.R.A.D=Type(06),AuxType(4000),Access(C3)
|
||||||
NEON=Type(06),AuxType(4000),Access(C3)
|
NEON=Type(06),AuxType(4000),Access(C3)
|
||||||
NEPTUNE=Type(06),AuxType(4000),Access(C3)
|
NEPTUNE=Type(06),AuxType(4000),Access(C3)
|
||||||
NEUT.TOWER=Type(06),AuxType(4000),Access(C3)
|
|
||||||
NEUTRONS=Type(06),AuxType(4000),Access(C3)
|
NEUTRONS=Type(06),AuxType(4000),Access(C3)
|
||||||
NI=Type(06),AuxType(4000),Access(C3)
|
NI=Type(06),AuxType(4000),Access(C3)
|
||||||
NIBBLER=Type(06),AuxType(4000),Access(C3)
|
NIBBLER=Type(06),AuxType(4000),Access(C3)
|
||||||
NIGHT.STALKER=Type(06),AuxType(4000),Access(C3)
|
NIGHT.STALKER=Type(06),AuxType(4000),Access(C3)
|
||||||
NM=Type(06),AuxType(4000),Access(C3)
|
NM=Type(06),AuxType(4000),Access(C3)
|
||||||
|
NT=Type(06),AuxType(4000),Access(C3)
|
||||||
OID.ZONE=Type(06),AuxType(4000),Access(C3)
|
OID.ZONE=Type(06),AuxType(4000),Access(C3)
|
||||||
OM=Type(06),AuxType(4000),Access(C3)
|
OM=Type(06),AuxType(4000),Access(C3)
|
||||||
ON.THE.RUN=Type(06),AuxType(4000),Access(C3)
|
ON.THE.RUN=Type(06),AuxType(4000),Access(C3)
|
||||||
|
@ -280,7 +280,7 @@ SEAFOX=Type(06),AuxType(4000),Access(C3)
|
||||||
SERPENTINE=Type(06),AuxType(4000),Access(C3)
|
SERPENTINE=Type(06),AuxType(4000),Access(C3)
|
||||||
SHAMUS=Type(06),AuxType(4000),Access(C3)
|
SHAMUS=Type(06),AuxType(4000),Access(C3)
|
||||||
SHORT.CIRCUIT=Type(06),AuxType(4000),Access(C3)
|
SHORT.CIRCUIT=Type(06),AuxType(4000),Access(C3)
|
||||||
SHUTTLE.INTRCPT=Type(06),AuxType(4000),Access(C3)
|
SI=Type(06),AuxType(4000),Access(C3)
|
||||||
SKYFOX=Type(06),AuxType(4000),Access(C3)
|
SKYFOX=Type(06),AuxType(4000),Access(C3)
|
||||||
SNACK.ATTACK=Type(06),AuxType(4000),Access(C3)
|
SNACK.ATTACK=Type(06),AuxType(4000),Access(C3)
|
||||||
SNAKE.BYTE=Type(06),AuxType(4000),Access(C3)
|
SNAKE.BYTE=Type(06),AuxType(4000),Access(C3)
|
||||||
|
|
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|
@ -2,7 +2,7 @@
|
||||||
;(c) 2021 by Frank M.
|
;(c) 2021 by Frank M.
|
||||||
|
|
||||||
!cpu 6502
|
!cpu 6502
|
||||||
!to "build/PRELAUNCH/CAVERNS.FREITAG",plain
|
!to "build/PRELAUNCH/CF",plain
|
||||||
*=$106
|
*=$106
|
||||||
|
|
||||||
!source "src/prelaunch/common.a"
|
!source "src/prelaunch/common.a"
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
;(c) 2021 by Frank M.
|
;(c) 2021 by Frank M.
|
||||||
|
|
||||||
!cpu 6502
|
!cpu 6502
|
||||||
!to "build/PRELAUNCH/ESCAPE",plain
|
!to "build/PRELAUNCH/ES",plain
|
||||||
*=$106
|
*=$106
|
||||||
|
|
||||||
!source "src/prelaunch/common.a"
|
!source "src/prelaunch/common.a"
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
;(c) 2021 by Frank M.
|
;(c) 2021 by Frank M.
|
||||||
|
|
||||||
!cpu 6502
|
!cpu 6502
|
||||||
!to "build/PRELAUNCH/ITS.THE.PITS",plain
|
!to "build/PRELAUNCH/IP",plain
|
||||||
*=$106
|
*=$106
|
||||||
|
|
||||||
!source "src/prelaunch/common.a"
|
!source "src/prelaunch/common.a"
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
;(c) 2021 by Frank M.
|
;(c) 2021 by Frank M.
|
||||||
|
|
||||||
!cpu 6502
|
!cpu 6502
|
||||||
!to "build/PRELAUNCH/NEUT.TOWER",plain
|
!to "build/PRELAUNCH/NT",plain
|
||||||
*=$106
|
*=$106
|
||||||
|
|
||||||
!source "src/prelaunch/common.a"
|
!source "src/prelaunch/common.a"
|
||||||
|
|
Loading…
Reference in New Issue
Block a user