another mass rename to reduce LC RAM pressure

This commit is contained in:
4am 2021-08-01 12:57:28 -04:00
parent 4dcad5b855
commit 741f267882
60 changed files with 103 additions and 90 deletions

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@ -152,6 +152,19 @@ def driver():
rename("ROGER.RABBIT", "RR") rename("ROGER.RABBIT", "RR")
rename("WINGS.OF.FURY", "WF") rename("WINGS.OF.FURY", "WF")
def driver_phase_2():
rename("CEST.LA.VIE", "CV")
rename("DEFEND.JH", "DJ")
rename("ESCAPE", "ES")
rename("ITS.THE.PITS", "IP")
rename("LAMB.CHOPS", "LA")
rename("MIRV", "M.I.R.V")
rename("NEUT.TOWER", "NT")
rename("SHUTTLE.INTRCPT", "SI")
rename("CAVERNS.FREITAG", "CF")
rename("MOVIE.MONSTER", "MM")
if __name__ == '__main__': if __name__ == '__main__':
#rename("MR.DO", "MD") #rename("MR.DO", "MD")
driver() #driver()
driver_phase_2()

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@ -122,8 +122,6 @@ CB=Type(06),AuxType(3FF8),Access(C3)
CC=Type(06),AuxType(3FF8),Access(C3) CC=Type(06),AuxType(3FF8),Access(C3)
CEILING.ZERO=Type(06),AuxType(3FF8),Access(C3) CEILING.ZERO=Type(06),AuxType(3FF8),Access(C3)
CENTIPEDE=Type(06),AuxType(3FF8),Access(C3) CENTIPEDE=Type(06),AuxType(3FF8),Access(C3)
CEST.LA.VIE=Type(06),AuxType(3FF8),Access(C3)
CEST.LA.VIE2=Type(06),AuxType(3FF8),Access(C3)
CG=Type(06),AuxType(3FF8),Access(C3) CG=Type(06),AuxType(3FF8),Access(C3)
CHIVALRY=Type(06),AuxType(3FF8),Access(C3) CHIVALRY=Type(06),AuxType(3FF8),Access(C3)
CHIVALRY2=Type(06),AuxType(3FF8),Access(C3) CHIVALRY2=Type(06),AuxType(3FF8),Access(C3)
@ -207,6 +205,8 @@ CS2=Type(06),AuxType(3FF8),Access(C3)
CS3=Type(06),AuxType(3FF8),Access(C3) CS3=Type(06),AuxType(3FF8),Access(C3)
CUBIT=Type(06),AuxType(3FF8),Access(C3) CUBIT=Type(06),AuxType(3FF8),Access(C3)
CUBIT2=Type(06),AuxType(3FF8),Access(C3) CUBIT2=Type(06),AuxType(3FF8),Access(C3)
CV=Type(06),AuxType(3FF8),Access(C3)
CV2=Type(06),AuxType(3FF8),Access(C3)
CW=Type(06),AuxType(3FF8),Access(C3) CW=Type(06),AuxType(3FF8),Access(C3)
CW2=Type(06),AuxType(3FF8),Access(C3) CW2=Type(06),AuxType(3FF8),Access(C3)
CYBER.STRIKE=Type(06),AuxType(3FF8),Access(C3) CYBER.STRIKE=Type(06),AuxType(3FF8),Access(C3)

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@ -41,9 +41,9 @@ BUG.ATTACK=Type(06),AuxType(1FF8),Access(C3)
BUG.BATTLE=Type(06),AuxType(1FF8),Access(C3) BUG.BATTLE=Type(06),AuxType(1FF8),Access(C3)
BW=Type(06),AuxType(1FF8),Access(C3) BW=Type(06),AuxType(1FF8),Access(C3)
CANYON.CLIMBER=Type(06),AuxType(1FF8),Access(C3) CANYON.CLIMBER=Type(06),AuxType(1FF8),Access(C3)
CAVERNS.FREITAG=Type(06),AuxType(1FF8),Access(C3)
CB=Type(06),AuxType(1FF8),Access(C3) CB=Type(06),AuxType(1FF8),Access(C3)
CC=Type(06),AuxType(1FF8),Access(C3) CC=Type(06),AuxType(1FF8),Access(C3)
CF=Type(06),AuxType(1FF8),Access(C3)
CG=Type(06),AuxType(1FF8),Access(C3) CG=Type(06),AuxType(1FF8),Access(C3)
CHIVALRY=Type(06),AuxType(1FF8),Access(C3) CHIVALRY=Type(06),AuxType(1FF8),Access(C3)
CHOPLIFTER=Type(06),AuxType(1FF8),Access(C3) CHOPLIFTER=Type(06),AuxType(1FF8),Access(C3)
@ -131,9 +131,9 @@ MICROWAVE=Type(06),AuxType(1FF8),Access(C3)
MINER.2049ER=Type(06),AuxType(1FF8),Access(C3) MINER.2049ER=Type(06),AuxType(1FF8),Access(C3)
MINIT.MAN=Type(06),AuxType(1FF8),Access(C3) MINIT.MAN=Type(06),AuxType(1FF8),Access(C3)
MINOTAUR=Type(06),AuxType(1FF8),Access(C3) MINOTAUR=Type(06),AuxType(1FF8),Access(C3)
MM=Type(06),AuxType(1FF8),Access(C3)
MONSTER.MASH=Type(06),AuxType(1FF8),Access(C3) MONSTER.MASH=Type(06),AuxType(1FF8),Access(C3)
MOUSKATTACK=Type(06),AuxType(1FF8),Access(C3) MOUSKATTACK=Type(06),AuxType(1FF8),Access(C3)
MOVIE.MONSTER=Type(06),AuxType(1FF8),Access(C3)
MR=Type(06),AuxType(1FF8),Access(C3) MR=Type(06),AuxType(1FF8),Access(C3)
MT=Type(06),AuxType(1FF8),Access(C3) MT=Type(06),AuxType(1FF8),Access(C3)
N.O.R.A.D=Type(06),AuxType(1FF8),Access(C3) N.O.R.A.D=Type(06),AuxType(1FF8),Access(C3)

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@ -1,8 +0,0 @@
#
# Attract mode for CAVERNS.FREITAG
# This file is automatically generated
#
ARTWORK.SHR/CAVERNS.FREITAG=C
[eof]

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@ -1,9 +0,0 @@
#
# Attract mode for CEST.LA.VIE
# This file is automatically generated
#
ACTION.HGR/CEST.LA.VIE2=A
ACTION.HGR/CEST.LA.VIE=A
[eof]

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@ -1,7 +1,8 @@
# #
# Attract mode for ITS.THE.PITS # Attract mode for CF
# This file is automatically generated # This file is automatically generated
# #
ARTWORK.SHR/CF=C
[eof] [eof]

9
res/ATTRACT/CV Normal file
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@ -0,0 +1,9 @@
#
# Attract mode for CV
# This file is automatically generated
#
ACTION.HGR/CV2=A
ACTION.HGR/CV=A
[eof]

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@ -1,5 +1,5 @@
# #
# Attract mode for MIRV # Attract mode for DJ
# This file is automatically generated # This file is automatically generated
# #

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@ -1,5 +1,5 @@
# #
# Attract mode for ESCAPE # Attract mode for ES
# This file is automatically generated # This file is automatically generated
# #

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@ -1,5 +1,5 @@
# #
# Attract mode for DEFEND.JH # Attract mode for IP
# This file is automatically generated # This file is automatically generated
# #

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@ -1,5 +1,5 @@
# #
# Attract mode for LAMB.CHOPS # Attract mode for LA
# This file is automatically generated # This file is automatically generated
# #

7
res/ATTRACT/M.I.R.V Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for M.I.R.V
# This file is automatically generated
#
[eof]

8
res/ATTRACT/MM Normal file
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@ -0,0 +1,8 @@
#
# Attract mode for MM
# This file is automatically generated
#
ARTWORK.SHR/MM=C
[eof]

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@ -1,8 +0,0 @@
#
# Attract mode for MOVIE.MONSTER
# This file is automatically generated
#
ARTWORK.SHR/MOVIE.MONSTER=C
[eof]

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@ -1,7 +0,0 @@
#
# Attract mode for NEUT.TOWER
# This file is automatically generated
#
[eof]

7
res/ATTRACT/NT Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for NT
# This file is automatically generated
#
[eof]

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@ -1,7 +0,0 @@
#
# Attract mode for SHUTTLE.INTRCPT
# This file is automatically generated
#
[eof]

7
res/ATTRACT/SI Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for SI
# This file is automatically generated
#
[eof]

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@ -65,12 +65,11 @@ BUZZARD.BAIT=Type(04),AuxType(8000),Access(C3)
BW=Type(04),AuxType(8000),Access(C3) BW=Type(04),AuxType(8000),Access(C3)
BY=Type(04),AuxType(8000),Access(C3) BY=Type(04),AuxType(8000),Access(C3)
CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3) CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
CAVERNS.FREITAG=Type(04),AuxType(8000),Access(C3)
CB=Type(04),AuxType(8000),Access(C3) CB=Type(04),AuxType(8000),Access(C3)
CC=Type(04),AuxType(8000),Access(C3) CC=Type(04),AuxType(8000),Access(C3)
CEILING.ZERO=Type(04),AuxType(8000),Access(C3) CEILING.ZERO=Type(04),AuxType(8000),Access(C3)
CENTIPEDE=Type(04),AuxType(8000),Access(C3) CENTIPEDE=Type(04),AuxType(8000),Access(C3)
CEST.LA.VIE=Type(04),AuxType(8000),Access(C3) CF=Type(04),AuxType(8000),Access(C3)
CG=Type(04),AuxType(8000),Access(C3) CG=Type(04),AuxType(8000),Access(C3)
CHIVALRY=Type(04),AuxType(8000),Access(C3) CHIVALRY=Type(04),AuxType(8000),Access(C3)
CHOPLIFTER=Type(04),AuxType(8000),Access(C3) CHOPLIFTER=Type(04),AuxType(8000),Access(C3)
@ -92,12 +91,12 @@ CROSSFIRE=Type(04),AuxType(8000),Access(C3)
CRYSTAL.CASTLES=Type(04),AuxType(8000),Access(C3) CRYSTAL.CASTLES=Type(04),AuxType(8000),Access(C3)
CS=Type(04),AuxType(8000),Access(C3) CS=Type(04),AuxType(8000),Access(C3)
CUBIT=Type(04),AuxType(8000),Access(C3) CUBIT=Type(04),AuxType(8000),Access(C3)
CV=Type(04),AuxType(8000),Access(C3)
CW=Type(04),AuxType(8000),Access(C3) CW=Type(04),AuxType(8000),Access(C3)
CYBER.STRIKE=Type(04),AuxType(8000),Access(C3) CYBER.STRIKE=Type(04),AuxType(8000),Access(C3)
CYCLOD=Type(04),AuxType(8000),Access(C3) CYCLOD=Type(04),AuxType(8000),Access(C3)
DANGEROUS.DAVE=Type(04),AuxType(8000),Access(C3) DANGEROUS.DAVE=Type(04),AuxType(8000),Access(C3)
DEATH.SWORD=Type(04),AuxType(8000),Access(C3) DEATH.SWORD=Type(04),AuxType(8000),Access(C3)
DEFEND.JH=Type(04),AuxType(8000),Access(C3)
DEFENDER=Type(04),AuxType(8000),Access(C3) DEFENDER=Type(04),AuxType(8000),Access(C3)
DEMONIC.DECKS=Type(04),AuxType(8000),Access(C3) DEMONIC.DECKS=Type(04),AuxType(8000),Access(C3)
DEPTH.CHARGE=Type(04),AuxType(8000),Access(C3) DEPTH.CHARGE=Type(04),AuxType(8000),Access(C3)
@ -107,6 +106,7 @@ DIG.DUG=Type(04),AuxType(8000),Access(C3)
DINO.EGGS=Type(04),AuxType(8000),Access(C3) DINO.EGGS=Type(04),AuxType(8000),Access(C3)
DINO.SMURF=Type(04),AuxType(8000),Access(C3) DINO.SMURF=Type(04),AuxType(8000),Access(C3)
DIVE.BOMBER=Type(04),AuxType(8000),Access(C3) DIVE.BOMBER=Type(04),AuxType(8000),Access(C3)
DJ=Type(04),AuxType(8000),Access(C3)
DM=Type(04),AuxType(8000),Access(C3) DM=Type(04),AuxType(8000),Access(C3)
DOGFIGHT.II=Type(04),AuxType(8000),Access(C3) DOGFIGHT.II=Type(04),AuxType(8000),Access(C3)
DONKEY.KONG=Type(04),AuxType(8000),Access(C3) DONKEY.KONG=Type(04),AuxType(8000),Access(C3)
@ -118,7 +118,7 @@ DUNG.BEETLES=Type(04),AuxType(8000),Access(C3)
EARLY.BIRD=Type(04),AuxType(8000),Access(C3) EARLY.BIRD=Type(04),AuxType(8000),Access(C3)
EI=Type(04),AuxType(8000),Access(C3) EI=Type(04),AuxType(8000),Access(C3)
EPOCH=Type(04),AuxType(8000),Access(C3) EPOCH=Type(04),AuxType(8000),Access(C3)
ESCAPE=Type(04),AuxType(8000),Access(C3) ES=Type(04),AuxType(8000),Access(C3)
EVOLUTION=Type(04),AuxType(8000),Access(C3) EVOLUTION=Type(04),AuxType(8000),Access(C3)
EXTERMINATOR=Type(04),AuxType(8000),Access(C3) EXTERMINATOR=Type(04),AuxType(8000),Access(C3)
FALCONS=Type(04),AuxType(8000),Access(C3) FALCONS=Type(04),AuxType(8000),Access(C3)
@ -168,7 +168,7 @@ IKARI.WARRIORS=Type(04),AuxType(8000),Access(C3)
INDIANA.JONES=Type(04),AuxType(8000),Access(C3) INDIANA.JONES=Type(04),AuxType(8000),Access(C3)
INFILTRATOR=Type(04),AuxType(8000),Access(C3) INFILTRATOR=Type(04),AuxType(8000),Access(C3)
IO=Type(04),AuxType(8000),Access(C3) IO=Type(04),AuxType(8000),Access(C3)
ITS.THE.PITS=Type(04),AuxType(8000),Access(C3) IP=Type(04),AuxType(8000),Access(C3)
JAWBREAKER=Type(04),AuxType(8000),Access(C3) JAWBREAKER=Type(04),AuxType(8000),Access(C3)
JAWBREAKER.II=Type(04),AuxType(8000),Access(C3) JAWBREAKER.II=Type(04),AuxType(8000),Access(C3)
JELLYFISH=Type(04),AuxType(8000),Access(C3) JELLYFISH=Type(04),AuxType(8000),Access(C3)
@ -181,9 +181,9 @@ KAMIKAZE=Type(04),AuxType(8000),Access(C3)
KARATEKA=Type(04),AuxType(8000),Access(C3) KARATEKA=Type(04),AuxType(8000),Access(C3)
KID.NIKI=Type(04),AuxType(8000),Access(C3) KID.NIKI=Type(04),AuxType(8000),Access(C3)
KUNG.FU.MASTER=Type(04),AuxType(8000),Access(C3) KUNG.FU.MASTER=Type(04),AuxType(8000),Access(C3)
LA=Type(04),AuxType(8000),Access(C3)
LABYRINTH=Type(04),AuxType(8000),Access(C3) LABYRINTH=Type(04),AuxType(8000),Access(C3)
LADY.TUT=Type(04),AuxType(8000),Access(C3) LADY.TUT=Type(04),AuxType(8000),Access(C3)
LAMB.CHOPS=Type(04),AuxType(8000),Access(C3)
LANCASTER=Type(04),AuxType(8000),Access(C3) LANCASTER=Type(04),AuxType(8000),Access(C3)
LASER.BOUNCE=Type(04),AuxType(8000),Access(C3) LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
LAZER.SILK=Type(04),AuxType(8000),Access(C3) LAZER.SILK=Type(04),AuxType(8000),Access(C3)
@ -194,6 +194,7 @@ LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
LOST.TOMB=Type(04),AuxType(8000),Access(C3) LOST.TOMB=Type(04),AuxType(8000),Access(C3)
LP=Type(04),AuxType(8000),Access(C3) LP=Type(04),AuxType(8000),Access(C3)
LUNAR.LEEPERS=Type(04),AuxType(8000),Access(C3) LUNAR.LEEPERS=Type(04),AuxType(8000),Access(C3)
M.I.R.V=Type(04),AuxType(8000),Access(C3)
MAD.BOMBER=Type(04),AuxType(8000),Access(C3) MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
MAD.RAT=Type(04),AuxType(8000),Access(C3) MAD.RAT=Type(04),AuxType(8000),Access(C3)
MANIC.MINER=Type(04),AuxType(8000),Access(C3) MANIC.MINER=Type(04),AuxType(8000),Access(C3)
@ -215,11 +216,10 @@ MINER.2049ER=Type(04),AuxType(8000),Access(C3)
MINER.II=Type(04),AuxType(8000),Access(C3) MINER.II=Type(04),AuxType(8000),Access(C3)
MINIT.MAN=Type(04),AuxType(8000),Access(C3) MINIT.MAN=Type(04),AuxType(8000),Access(C3)
MINOTAUR=Type(04),AuxType(8000),Access(C3) MINOTAUR=Type(04),AuxType(8000),Access(C3)
MIRV=Type(04),AuxType(8000),Access(C3) MM=Type(04),AuxType(8000),Access(C3)
MONSTER.MASH=Type(04),AuxType(8000),Access(C3) MONSTER.MASH=Type(04),AuxType(8000),Access(C3)
MOON.PATROL=Type(04),AuxType(8000),Access(C3) MOON.PATROL=Type(04),AuxType(8000),Access(C3)
MOUSKATTACK=Type(04),AuxType(8000),Access(C3) MOUSKATTACK=Type(04),AuxType(8000),Access(C3)
MOVIE.MONSTER=Type(04),AuxType(8000),Access(C3)
MP=Type(04),AuxType(8000),Access(C3) MP=Type(04),AuxType(8000),Access(C3)
MR=Type(04),AuxType(8000),Access(C3) MR=Type(04),AuxType(8000),Access(C3)
MT=Type(04),AuxType(8000),Access(C3) MT=Type(04),AuxType(8000),Access(C3)
@ -227,12 +227,12 @@ MZ=Type(04),AuxType(8000),Access(C3)
N.O.R.A.D=Type(04),AuxType(8000),Access(C3) N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
NEON=Type(04),AuxType(8000),Access(C3) NEON=Type(04),AuxType(8000),Access(C3)
NEPTUNE=Type(04),AuxType(8000),Access(C3) NEPTUNE=Type(04),AuxType(8000),Access(C3)
NEUT.TOWER=Type(04),AuxType(8000),Access(C3)
NEUTRONS=Type(04),AuxType(8000),Access(C3) NEUTRONS=Type(04),AuxType(8000),Access(C3)
NI=Type(04),AuxType(8000),Access(C3) NI=Type(04),AuxType(8000),Access(C3)
NIBBLER=Type(04),AuxType(8000),Access(C3) NIBBLER=Type(04),AuxType(8000),Access(C3)
NIGHT.STALKER=Type(04),AuxType(8000),Access(C3) NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
NM=Type(04),AuxType(8000),Access(C3) NM=Type(04),AuxType(8000),Access(C3)
NT=Type(04),AuxType(8000),Access(C3)
OID.ZONE=Type(04),AuxType(8000),Access(C3) OID.ZONE=Type(04),AuxType(8000),Access(C3)
OM=Type(04),AuxType(8000),Access(C3) OM=Type(04),AuxType(8000),Access(C3)
ON.THE.RUN=Type(04),AuxType(8000),Access(C3) ON.THE.RUN=Type(04),AuxType(8000),Access(C3)
@ -301,7 +301,7 @@ SEAFOX=Type(04),AuxType(8000),Access(C3)
SERPENTINE=Type(04),AuxType(8000),Access(C3) SERPENTINE=Type(04),AuxType(8000),Access(C3)
SHAMUS=Type(04),AuxType(8000),Access(C3) SHAMUS=Type(04),AuxType(8000),Access(C3)
SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3) SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3)
SHUTTLE.INTRCPT=Type(04),AuxType(8000),Access(C3) SI=Type(04),AuxType(8000),Access(C3)
SKYFOX=Type(04),AuxType(8000),Access(C3) SKYFOX=Type(04),AuxType(8000),Access(C3)
SLICKS=Type(04),AuxType(8000),Access(C3) SLICKS=Type(04),AuxType(8000),Access(C3)
SNACK.ATTACK=Type(04),AuxType(8000),Access(C3) SNACK.ATTACK=Type(04),AuxType(8000),Access(C3)

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@ -1,6 +1,6 @@
1110,SLICKS=8bit-Slicks 1110,SLICKS=8bit-Slicks
1001,A.E 1001,A.E
0000,A.CITY.DIES=A City Dies Whenever Night Falls 0000,A.CITY.DIES
0000,AGENT.U.S.A 0000,AGENT.U.S.A
1110,AIRHEART 1110,AIRHEART
0001,ALCAZAR 0001,ALCAZAR
@ -71,7 +71,7 @@
1001,CC=Caverns of Callisto 1001,CC=Caverns of Callisto
1001,CEILING.ZERO 1001,CEILING.ZERO
1001,CENTIPEDE 1001,CENTIPEDE
0000,CEST.LA.VIE=C'est La Vie 0000,CV=C'est La Vie
0001,CL=Championship Lode Runner 0001,CL=Championship Lode Runner
0000,CHIVALRY 0000,CHIVALRY
1000,CHOPLIFTER 1000,CHOPLIFTER
@ -98,7 +98,7 @@
1000,DM=David's Midnight Magic 1000,DM=David's Midnight Magic
0110,DEATH.SWORD 0110,DEATH.SWORD
1001,DEFENDER 1001,DEFENDER
1000,DEFEND.JH=Defender (Joe Holt) 1000,DJ=Defender (Joe Holt)
0000,DEMONIC.DECKS 0000,DEMONIC.DECKS
1000,DEPTH.CHARGE 1000,DEPTH.CHARGE
0001,DIAMOND.MINE 0001,DIAMOND.MINE
@ -115,7 +115,7 @@
0000,EARLY.BIRD 0000,EARLY.BIRD
0001,EI=Eggs-It 0001,EI=Eggs-It
0000,EPOCH 0000,EPOCH
0000,ESCAPE=Escape! 0000,ES=Escape!
0001,EVOLUTION 0001,EVOLUTION
0001,EXTERMINATOR 0001,EXTERMINATOR
0001,FALCONS 0001,FALCONS
@ -164,7 +164,7 @@
0110,INDIANA.JONES 0110,INDIANA.JONES
1000,INFILTRATOR 1000,INFILTRATOR
0111,IE=Into the Eagle's Nest 0111,IE=Into the Eagle's Nest
0000,ITS.THE.PITS=It's the Pits 0000,IP=It's the Pits
0000,IO=I.O. Silver 0000,IO=I.O. Silver
0001,JAWBREAKER 0001,JAWBREAKER
0001,JAWBREAKER.II 0001,JAWBREAKER.II
@ -180,7 +180,7 @@
0001,KUNG.FU.MASTER 0001,KUNG.FU.MASTER
0000,LABYRINTH 0000,LABYRINTH
0001,LADY.TUT 0001,LADY.TUT
0000,LAMB.CHOPS=Lamb Chops! 0000,LA=Lamb Chops!
0001,LANCASTER 0001,LANCASTER
1000,LASER.BOUNCE 1000,LASER.BOUNCE
0001,LAZER.SILK 0001,LAZER.SILK
@ -209,7 +209,7 @@
1001,MI=Ming's Challenge 1001,MI=Ming's Challenge
0001,MINIT.MAN 0001,MINIT.MAN
0005,MINOTAUR 0005,MINOTAUR
0000,MIRV=M I R V 0000,M.I.R.V
1004,MT=Mission on Thunderhead 1004,MT=Mission on Thunderhead
0000,MONSTER.MASH 0000,MONSTER.MASH
0001,MZ=Montezuma's Revenge 0001,MZ=Montezuma's Revenge
@ -221,7 +221,7 @@
0001,MP=Ms. Pacman 0001,MP=Ms. Pacman
0000,NEON 0000,NEON
0001,NEPTUNE 0001,NEPTUNE
0005,NEUT.TOWER=Neu][ower 0005,NT=Neu][ower
1000,NEUTRONS 1000,NEUTRONS
0000,NIBBLER 0000,NIBBLER
0005,NM=Night Mission Pinball 0005,NM=Night Mission Pinball
@ -292,7 +292,7 @@
0001,SERPENTINE 0001,SERPENTINE
1000,SHAMUS 1000,SHAMUS
0000,SHORT.CIRCUIT 0000,SHORT.CIRCUIT
1000,SHUTTLE.INTRCPT=Shuttle Intercept 1000,SI=Shuttle Intercept
0000,SC=Situation Critical 0000,SC=Situation Critical
1000,SKYFOX 1000,SKYFOX
0000,SNACK.ATTACK 0000,SNACK.ATTACK
@ -345,13 +345,13 @@
1001,TU=Tharolian Tunnels 1001,TU=Tharolian Tunnels
0001,AF=The Asteroid Field 0001,AF=The Asteroid Field
0000,THE.BILESTOAD 0000,THE.BILESTOAD
0000,CAVERNS.FREITAG=The Caverns of Freitag 0000,CF=The Caverns of Freitag
1000,THE.DAM.BUSTERS 1000,THE.DAM.BUSTERS
1000,THE.GOONIES 1000,THE.GOONIES
0001,THE.HEIST 0001,THE.HEIST
1000,LG=The Last Gladiator 1000,LG=The Last Gladiator
1111,THE.LAST.NINJA 1111,THE.LAST.NINJA
1100,MOVIE.MONSTER=The Movie Monster Game 1100,MM=The Movie Monster Game
0000,THE.SNAPPER 0000,THE.SNAPPER
0001,S2=The Spy Strikes Back 0001,S2=The Spy Strikes Back
0010,THEXDER 0010,THEXDER

View File

@ -9,7 +9,7 @@ DINO.SMURF
CHIVALRY5=CHIVALRY CHIVALRY5=CHIVALRY
CUBIT2=CUBIT CUBIT2=CUBIT
COLUMNS2=COLUMNS COLUMNS2=COLUMNS
CEST.LA.VIE2=CEST.LA.VIE CV2=CV
CC CC
CR CR
DIVE.BOMBER6=DIVE.BOMBER DIVE.BOMBER6=DIVE.BOMBER

View File

@ -7,7 +7,7 @@ CONGO
CR2=CR CR2=CR
DRELBS DRELBS
COUNTY.FAIR COUNTY.FAIR
CEST.LA.VIE CV
CHOPLIFTER CHOPLIFTER
CHIVALRY6=CHIVALRY CHIVALRY6=CHIVALRY
COSMIC.COMBAT2=COSMIC.COMBAT COSMIC.COMBAT2=COSMIC.COMBAT

View File

@ -12,6 +12,6 @@ CS
DOGFIGHT.II DOGFIGHT.II
CR CR
CONGO CONGO
CEST.LA.VIE CV
[eof] [eof]

View File

@ -11,6 +11,6 @@ EARLY.BIRD
GUARDIAN GUARDIAN
N.O.R.A.D N.O.R.A.D
BT BT
CEST.LA.VIE CV
[eof] [eof]

View File

@ -11,6 +11,6 @@ BOULDER.DASH
IKARI.WARRIORS IKARI.WARRIORS
AA AA
XEVIOUS XEVIOUS
MOVIE.MONSTER MM
[eof] [eof]

View File

@ -11,6 +11,6 @@ TC
HARD.HAT.MACK HARD.HAT.MACK
CR CR
THE.LAST.NINJA THE.LAST.NINJA
CAVERNS.FREITAG CF
[eof] [eof]

View File

@ -61,12 +61,11 @@ BUZZARD.BAIT=Type(06),AuxType(4000),Access(C3)
BW=Type(06),AuxType(4000),Access(C3) BW=Type(06),AuxType(4000),Access(C3)
BY=Type(06),AuxType(4000),Access(C3) BY=Type(06),AuxType(4000),Access(C3)
CANYON.CLIMBER=Type(06),AuxType(4000),Access(C3) CANYON.CLIMBER=Type(06),AuxType(4000),Access(C3)
CAVERNS.FREITAG=Type(06),AuxType(4000),Access(C3)
CB=Type(06),AuxType(4000),Access(C3) CB=Type(06),AuxType(4000),Access(C3)
CC=Type(06),AuxType(4000),Access(C3) CC=Type(06),AuxType(4000),Access(C3)
CEILING.ZERO=Type(06),AuxType(4000),Access(C3) CEILING.ZERO=Type(06),AuxType(4000),Access(C3)
CENTIPEDE=Type(06),AuxType(4000),Access(C3) CENTIPEDE=Type(06),AuxType(4000),Access(C3)
CEST.LA.VIE=Type(06),AuxType(4000),Access(C3) CF=Type(06),AuxType(4000),Access(C3)
CG=Type(06),AuxType(4000),Access(C3) CG=Type(06),AuxType(4000),Access(C3)
CHIVALRY=Type(06),AuxType(4000),Access(C3) CHIVALRY=Type(06),AuxType(4000),Access(C3)
CHOPLIFTER=Type(06),AuxType(4000),Access(C3) CHOPLIFTER=Type(06),AuxType(4000),Access(C3)
@ -88,11 +87,11 @@ CROSSFIRE=Type(06),AuxType(4000),Access(C3)
CRYSTAL.CASTLES=Type(06),AuxType(4000),Access(C3) CRYSTAL.CASTLES=Type(06),AuxType(4000),Access(C3)
CS=Type(06),AuxType(4000),Access(C3) CS=Type(06),AuxType(4000),Access(C3)
CUBIT=Type(06),AuxType(4000),Access(C3) CUBIT=Type(06),AuxType(4000),Access(C3)
CV=Type(06),AuxType(4000),Access(C3)
CW=Type(06),AuxType(4000),Access(C3) CW=Type(06),AuxType(4000),Access(C3)
CYBER.STRIKE=Type(06),AuxType(4000),Access(C3) CYBER.STRIKE=Type(06),AuxType(4000),Access(C3)
CYCLOD=Type(06),AuxType(4000),Access(C3) CYCLOD=Type(06),AuxType(4000),Access(C3)
DANGEROUS.DAVE=Type(06),AuxType(4000),Access(C3) DANGEROUS.DAVE=Type(06),AuxType(4000),Access(C3)
DEFEND.JH=Type(06),AuxType(4000),Access(C3)
DEFENDER=Type(06),AuxType(4000),Access(C3) DEFENDER=Type(06),AuxType(4000),Access(C3)
DEMONIC.DECKS=Type(06),AuxType(4000),Access(C3) DEMONIC.DECKS=Type(06),AuxType(4000),Access(C3)
DEPTH.CHARGE=Type(06),AuxType(4000),Access(C3) DEPTH.CHARGE=Type(06),AuxType(4000),Access(C3)
@ -101,6 +100,7 @@ DIG.DUG=Type(06),AuxType(4000),Access(C3)
DINO.EGGS=Type(06),AuxType(4000),Access(C3) DINO.EGGS=Type(06),AuxType(4000),Access(C3)
DINO.SMURF=Type(06),AuxType(4000),Access(C3) DINO.SMURF=Type(06),AuxType(4000),Access(C3)
DIVE.BOMBER=Type(06),AuxType(4000),Access(C3) DIVE.BOMBER=Type(06),AuxType(4000),Access(C3)
DJ=Type(06),AuxType(4000),Access(C3)
DM=Type(06),AuxType(4000),Access(C3) DM=Type(06),AuxType(4000),Access(C3)
DOGFIGHT.II=Type(06),AuxType(4000),Access(C3) DOGFIGHT.II=Type(06),AuxType(4000),Access(C3)
DONKEY.KONG=Type(06),AuxType(4000),Access(C3) DONKEY.KONG=Type(06),AuxType(4000),Access(C3)
@ -112,7 +112,7 @@ DUNG.BEETLES=Type(06),AuxType(4000),Access(C3)
EARLY.BIRD=Type(06),AuxType(4000),Access(C3) EARLY.BIRD=Type(06),AuxType(4000),Access(C3)
EI=Type(06),AuxType(4000),Access(C3) EI=Type(06),AuxType(4000),Access(C3)
EPOCH=Type(06),AuxType(4000),Access(C3) EPOCH=Type(06),AuxType(4000),Access(C3)
ESCAPE=Type(06),AuxType(4000),Access(C3) ES=Type(06),AuxType(4000),Access(C3)
EVOLUTION=Type(06),AuxType(4000),Access(C3) EVOLUTION=Type(06),AuxType(4000),Access(C3)
EXTERMINATOR=Type(06),AuxType(4000),Access(C3) EXTERMINATOR=Type(06),AuxType(4000),Access(C3)
FALCONS=Type(06),AuxType(4000),Access(C3) FALCONS=Type(06),AuxType(4000),Access(C3)
@ -157,7 +157,7 @@ I1=Type(06),AuxType(4000),Access(C3)
IKARI.WARRIORS=Type(06),AuxType(4000),Access(C3) IKARI.WARRIORS=Type(06),AuxType(4000),Access(C3)
INFILTRATOR=Type(06),AuxType(4000),Access(C3) INFILTRATOR=Type(06),AuxType(4000),Access(C3)
IO=Type(06),AuxType(4000),Access(C3) IO=Type(06),AuxType(4000),Access(C3)
ITS.THE.PITS=Type(06),AuxType(4000),Access(C3) IP=Type(06),AuxType(4000),Access(C3)
JAWBREAKER=Type(06),AuxType(4000),Access(C3) JAWBREAKER=Type(06),AuxType(4000),Access(C3)
JAWBREAKER.II=Type(06),AuxType(4000),Access(C3) JAWBREAKER.II=Type(06),AuxType(4000),Access(C3)
JELLYFISH=Type(06),AuxType(4000),Access(C3) JELLYFISH=Type(06),AuxType(4000),Access(C3)
@ -170,9 +170,9 @@ KAMIKAZE=Type(06),AuxType(4000),Access(C3)
KARATEKA=Type(06),AuxType(4000),Access(C3) KARATEKA=Type(06),AuxType(4000),Access(C3)
KID.NIKI=Type(06),AuxType(4000),Access(C3) KID.NIKI=Type(06),AuxType(4000),Access(C3)
KUNG.FU.MASTER=Type(06),AuxType(4000),Access(C3) KUNG.FU.MASTER=Type(06),AuxType(4000),Access(C3)
LA=Type(06),AuxType(4000),Access(C3)
LABYRINTH=Type(06),AuxType(4000),Access(C3) LABYRINTH=Type(06),AuxType(4000),Access(C3)
LADY.TUT=Type(06),AuxType(4000),Access(C3) LADY.TUT=Type(06),AuxType(4000),Access(C3)
LAMB.CHOPS=Type(06),AuxType(4000),Access(C3)
LANCASTER=Type(06),AuxType(4000),Access(C3) LANCASTER=Type(06),AuxType(4000),Access(C3)
LASER.BOUNCE=Type(06),AuxType(4000),Access(C3) LASER.BOUNCE=Type(06),AuxType(4000),Access(C3)
LAZER.SILK=Type(06),AuxType(4000),Access(C3) LAZER.SILK=Type(06),AuxType(4000),Access(C3)
@ -183,6 +183,7 @@ LODE.RUNNER=Type(06),AuxType(4000),Access(C3)
LOST.TOMB=Type(06),AuxType(4000),Access(C3) LOST.TOMB=Type(06),AuxType(4000),Access(C3)
LP=Type(06),AuxType(4000),Access(C3) LP=Type(06),AuxType(4000),Access(C3)
LUNAR.LEEPERS=Type(06),AuxType(4000),Access(C3) LUNAR.LEEPERS=Type(06),AuxType(4000),Access(C3)
M.I.R.V=Type(06),AuxType(4000),Access(C3)
MAD.BOMBER=Type(06),AuxType(4000),Access(C3) MAD.BOMBER=Type(06),AuxType(4000),Access(C3)
MAD.RAT=Type(06),AuxType(4000),Access(C3) MAD.RAT=Type(06),AuxType(4000),Access(C3)
MANIC.MINER=Type(06),AuxType(4000),Access(C3) MANIC.MINER=Type(06),AuxType(4000),Access(C3)
@ -203,11 +204,10 @@ MINER.2049ER=Type(06),AuxType(4000),Access(C3)
MINER.II=Type(06),AuxType(4000),Access(C3) MINER.II=Type(06),AuxType(4000),Access(C3)
MINIT.MAN=Type(06),AuxType(4000),Access(C3) MINIT.MAN=Type(06),AuxType(4000),Access(C3)
MINOTAUR=Type(06),AuxType(4000),Access(C3) MINOTAUR=Type(06),AuxType(4000),Access(C3)
MIRV=Type(06),AuxType(4000),Access(C3) MM=Type(06),AuxType(4000),Access(C3)
MONSTER.MASH=Type(06),AuxType(4000),Access(C3) MONSTER.MASH=Type(06),AuxType(4000),Access(C3)
MOON.PATROL=Type(06),AuxType(4000),Access(C3) MOON.PATROL=Type(06),AuxType(4000),Access(C3)
MOUSKATTACK=Type(06),AuxType(4000),Access(C3) MOUSKATTACK=Type(06),AuxType(4000),Access(C3)
MOVIE.MONSTER=Type(06),AuxType(4000),Access(C3)
MP=Type(06),AuxType(4000),Access(C3) MP=Type(06),AuxType(4000),Access(C3)
MR=Type(06),AuxType(4000),Access(C3) MR=Type(06),AuxType(4000),Access(C3)
MT=Type(06),AuxType(4000),Access(C3) MT=Type(06),AuxType(4000),Access(C3)
@ -215,12 +215,12 @@ MZ=Type(06),AuxType(4000),Access(C3)
N.O.R.A.D=Type(06),AuxType(4000),Access(C3) N.O.R.A.D=Type(06),AuxType(4000),Access(C3)
NEON=Type(06),AuxType(4000),Access(C3) NEON=Type(06),AuxType(4000),Access(C3)
NEPTUNE=Type(06),AuxType(4000),Access(C3) NEPTUNE=Type(06),AuxType(4000),Access(C3)
NEUT.TOWER=Type(06),AuxType(4000),Access(C3)
NEUTRONS=Type(06),AuxType(4000),Access(C3) NEUTRONS=Type(06),AuxType(4000),Access(C3)
NI=Type(06),AuxType(4000),Access(C3) NI=Type(06),AuxType(4000),Access(C3)
NIBBLER=Type(06),AuxType(4000),Access(C3) NIBBLER=Type(06),AuxType(4000),Access(C3)
NIGHT.STALKER=Type(06),AuxType(4000),Access(C3) NIGHT.STALKER=Type(06),AuxType(4000),Access(C3)
NM=Type(06),AuxType(4000),Access(C3) NM=Type(06),AuxType(4000),Access(C3)
NT=Type(06),AuxType(4000),Access(C3)
OID.ZONE=Type(06),AuxType(4000),Access(C3) OID.ZONE=Type(06),AuxType(4000),Access(C3)
OM=Type(06),AuxType(4000),Access(C3) OM=Type(06),AuxType(4000),Access(C3)
ON.THE.RUN=Type(06),AuxType(4000),Access(C3) ON.THE.RUN=Type(06),AuxType(4000),Access(C3)
@ -280,7 +280,7 @@ SEAFOX=Type(06),AuxType(4000),Access(C3)
SERPENTINE=Type(06),AuxType(4000),Access(C3) SERPENTINE=Type(06),AuxType(4000),Access(C3)
SHAMUS=Type(06),AuxType(4000),Access(C3) SHAMUS=Type(06),AuxType(4000),Access(C3)
SHORT.CIRCUIT=Type(06),AuxType(4000),Access(C3) SHORT.CIRCUIT=Type(06),AuxType(4000),Access(C3)
SHUTTLE.INTRCPT=Type(06),AuxType(4000),Access(C3) SI=Type(06),AuxType(4000),Access(C3)
SKYFOX=Type(06),AuxType(4000),Access(C3) SKYFOX=Type(06),AuxType(4000),Access(C3)
SNACK.ATTACK=Type(06),AuxType(4000),Access(C3) SNACK.ATTACK=Type(06),AuxType(4000),Access(C3)
SNAKE.BYTE=Type(06),AuxType(4000),Access(C3) SNAKE.BYTE=Type(06),AuxType(4000),Access(C3)

View File

@ -2,7 +2,7 @@
;(c) 2021 by Frank M. ;(c) 2021 by Frank M.
!cpu 6502 !cpu 6502
!to "build/PRELAUNCH/CAVERNS.FREITAG",plain !to "build/PRELAUNCH/CF",plain
*=$106 *=$106
!source "src/prelaunch/common.a" !source "src/prelaunch/common.a"

View File

@ -2,7 +2,7 @@
;(c) 2021 by Frank M. ;(c) 2021 by Frank M.
!cpu 6502 !cpu 6502
!to "build/PRELAUNCH/ESCAPE",plain !to "build/PRELAUNCH/ES",plain
*=$106 *=$106
!source "src/prelaunch/common.a" !source "src/prelaunch/common.a"

View File

@ -2,7 +2,7 @@
;(c) 2021 by Frank M. ;(c) 2021 by Frank M.
!cpu 6502 !cpu 6502
!to "build/PRELAUNCH/ITS.THE.PITS",plain !to "build/PRELAUNCH/IP",plain
*=$106 *=$106
!source "src/prelaunch/common.a" !source "src/prelaunch/common.a"

View File

@ -2,7 +2,7 @@
;(c) 2021 by Frank M. ;(c) 2021 by Frank M.
!cpu 6502 !cpu 6502
!to "build/PRELAUNCH/NEUT.TOWER",plain !to "build/PRELAUNCH/NT",plain
*=$106 *=$106
!source "src/prelaunch/common.a" !source "src/prelaunch/common.a"