mirror of
https://github.com/a2-4am/4cade.git
synced 2025-02-02 02:31:03 +00:00
precompute gSearchStore
This commit is contained in:
parent
37c37b588b
commit
76242f8086
460
Makefile
460
Makefile
@ -1,224 +1,236 @@
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#
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# 4cade Makefile
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# assembles source code, optionally builds a disk image and mounts it
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# note: Windows users should probably use winmake.bat instead
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#
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# original by Quinn Dunki on 2014-08-15
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# One Girl, One Laptop Productions
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# http://www.quinndunki.com/blondihacks
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#
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# adapted by 4am on 2018-08-19
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#
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DISK=4cade.hdv
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VOLUME=TOTAL.REPLAY
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# third-party tools required to build
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# https://sourceforge.net/projects/acme-crossass/
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# version 0.96.3 or later
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ACME=acme
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# https://github.com/mach-kernel/cadius
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# version 1.4.0 or later
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CADIUS=cadius
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# https://bitbucket.org/magli143/exomizer/wiki/Home
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# version 3.1.0 or later
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EXOMIZER=exomizer mem -q -P23 -lnone
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dsk: asm
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cp res/blank.hdv build/"$(DISK)" >>build/log
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cp res/_FileInformation.txt build/ >>build/log
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$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" build/LAUNCHER.SYSTEM >>build/log
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cp res/PREFS.CONF build/PREFS.CONF >>build/log
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bin/padto.sh 512 build/PREFS.CONF >>build/log
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#
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# precompute binary data structure for mega-attract mode configuration file
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#
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bin/buildokvs.sh res/ATTRACT.CONF build/ATTRACT.IDX >>build/log
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#
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# precompute binary data structure and substitute special characters
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||||
# in game help and other all-text pages
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#
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bin/converthelp.sh res/HELPTEXT build/HELPTEXT >>build/log
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bin/converthelp.sh res/CREDITS build/CREDITS >>build/log
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for f in res/GAMEHELP/*; do \
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bin/converthelp.sh "$$f" build/GAMEHELP/"$$(basename $$f)" >>build/log; \
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done
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#
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# create distribution version of GAMES.CONF without comments or blank lines
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#
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awk '!/^$$|^#/' < res/GAMES.CONF > build/GAMES.CONF
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#
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# create a sorted list of game filenames, without metadata or display names
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#
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awk -F, '/,/ { print $$2 }' < build/GAMES.CONF | awk -F= '{ print $$1 }' | sort > build/GAMES.SORTED
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#
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# precompute indexed files for prelaunch
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# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
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# note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
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#
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bin/buildindexedfile.sh build/GAMES.SORTED build/PRELAUNCH.IDX build/TOTAL.DATA build/PRELAUNCH.INDEXED >>build/log
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#
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# precompute indexed files for game help
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#
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bin/buildindexedfile.sh -p -a build/GAMES.SORTED build/GAMEHELP.IDX build/TOTAL.DATA build/GAMEHELP >>build/log
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#
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# precompute indexed files for slideshows
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#
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(for f in res/SS/*; do \
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bin/buildokvs.sh "$$f" "build/SS/$$(basename $$f)"; \
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echo "$$(basename $$f)"; \
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done) > build/SSDIR
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bin/buildindexedfile.sh -p -a build/SSDIR build/SLIDESHOW.IDX build/TOTAL.DATA build/SS >>build/log
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(for f in res/ATTRACT/*; do \
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bin/buildokvs.sh "$$f" "build/ATTRACT/$$(basename $$f)"; \
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echo "$$(basename $$f)"; \
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done) > build/ATTRACTDIR
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bin/buildindexedfile.sh -p -a build/ATTRACTDIR build/MINIATTRACT.IDX build/TOTAL.DATA build/ATTRACT >>build/log
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#
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# precompute indexed files for graphic effects
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#
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bin/buildindexedfile.sh -p -a res/FX.CONF build/FX.IDX build/TOTAL.DATA build/FX.INDEXED >>build/log
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bin/buildindexedfile.sh -p -a res/DFX.CONF build/DFX.IDX build/TOTAL.DATA build/FX.INDEXED >>build/log
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#
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# precompute indexed files for HGR action screenshots
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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#
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(for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR0
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(for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR1
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(for f in res/ACTION.HGR/[IJKL]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR2
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(for f in res/ACTION.HGR/[MNOP]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR3
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(for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR4
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(for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR5
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(for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR6
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bin/buildindexedfile.sh -a build/ACTIONHGR0 build/HGR0.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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bin/buildindexedfile.sh -a build/ACTIONHGR1 build/HGR1.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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bin/buildindexedfile.sh -a build/ACTIONHGR2 build/HGR2.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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bin/buildindexedfile.sh -a build/ACTIONHGR3 build/HGR3.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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bin/buildindexedfile.sh -a build/ACTIONHGR4 build/HGR4.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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bin/buildindexedfile.sh -a build/ACTIONHGR5 build/HGR5.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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bin/buildindexedfile.sh -a build/ACTIONHGR6 build/HGR6.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
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#
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# precompute indexed files for SHR artwork
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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#
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(for f in res/ARTWORK.SHR/*; do \
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echo "$$(basename $$f)"; \
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done) > build/ARTWORKDIR
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bin/buildindexedfile.sh -a build/ARTWORKDIR build/ARTWORK.IDX build/TOTAL.DATA res/ARTWORK.SHR >>build/log
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#
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# create _FileInformation.txt files for subdirectories
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#
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bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log
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bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log
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bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log
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bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log
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bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log
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bin/buildfileinfo.sh build/FX "06" "6000" >>build/log
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bin/buildfileinfo.sh build/PRELAUNCH "06" "0106" >>build/log
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#
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# add everything to the disk
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#
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for f in \
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build/TOTAL.DATA \
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res/TITLE \
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res/COVER \
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res/HELP \
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build/GAMES.CONF \
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build/PREFS.CONF \
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build/CREDITS \
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build/HELPTEXT \
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build/ATTRACT.IDX \
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build/FX.IDX \
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build/DFX.IDX \
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build/GAMEHELP.IDX \
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build/SLIDESHOW.IDX \
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build/MINIATTRACT.IDX \
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build/PRELAUNCH.IDX \
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build/ARTWORK.IDX \
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build/HGR0.IDX \
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build/HGR1.IDX \
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build/HGR2.IDX \
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build/HGR3.IDX \
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build/HGR4.IDX \
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build/HGR5.IDX \
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build/HGR6.IDX \
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res/DECRUNCH \
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res/JOYSTICK \
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res/Finder.Data \
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res/Finder.Root; do \
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$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "$$f" >>build/log; \
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done
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for f in \
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res/TITLE.HGR \
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res/TITLE.DHGR \
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res/ACTION.DHGR \
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res/ACTION.GR \
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res/DEMO \
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res/TITLE.ANIMATED \
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res/ICONS \
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build/FX \
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build/PRELAUNCH; do \
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rm -f "$$f"/.DS_Store; \
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/$$(basename $$f)" "$$f" >>build/log; \
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done
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for i in 1 2 3 4 5 6; do \
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$(CADIUS) RENAMEFILE build/"$(DISK)" "/$(VOLUME)/DEMO/SPCARTOON.$${i}$${i}" "SPCARTOON.$${i}." >>build/log; \
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done
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for f in res/dsk/*.po; do \
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$(CADIUS) EXTRACTVOLUME "$${f}" build/X/ >>build/log; \
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done
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rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM*
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$(CADIUS) CREATEFOLDER build/"$(DISK)" "/$(VOLUME)/X/" >>build/log
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for f in build/X/*; do \
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/X/$$(basename $$f)" "$$f" >>build/log; \
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done
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bin/changebootloader.sh build/"$(DISK)" build/proboothd
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asm: asmlauncher asmfx asmprelaunch asmproboot
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asmlauncher: md
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$(ACME) -DBUILDNUMBER=`git rev-list --count HEAD` src/4cade.a 2>build/relbase.log
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$(ACME) -r build/4cade.lst -DBUILDNUMBER=`git rev-list --count HEAD` -DRELBASE=`cat build/relbase.log | grep "RELBASE =" | cut -d"=" -f2 | cut -d"(" -f2 | cut -d")" -f1` src/4cade.a
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asmfx: md
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for f in src/fx/*.a; do \
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grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log || true; \
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done
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asmprelaunch: md
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for f in src/prelaunch/*.a; do \
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grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log; \
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done
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asmproboot: md
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$(ACME) -r build/proboothd.lst src/proboothd/proboothd.a >> build/log
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#
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# |compress| and |attract| must be called separately because they are slow.
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# They create files in the repository which can then be checked in.
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#
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compress: md
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for f in res/ACTION.HGR.UNCOMPRESSED/*; do o=res/ACTION.HGR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x4000 -o "$$o" >>build/log; done
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for f in res/ACTION.DHGR.UNCOMPRESSED/*; do o=res/ACTION.DHGR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x4000 -o "$$o" >>build/log; done
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for f in res/ARTWORK.SHR.UNCOMPRESSED/*; do o=res/ARTWORK.SHR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x2000 -o "$$o" >>build/log; done
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attract: compress
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bin/check-attract-mode.sh
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bin/generate-mini-attract-mode.sh
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mount: dsk
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osascript bin/V2Make.scpt "`pwd`" bin/4cade.vii build/"$(DISK)"
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md:
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mkdir -p build/X build/FX.INDEXED build/FX build/PRELAUNCH.INDEXED build/PRELAUNCH build/ATTRACT build/SS build/GAMEHELP
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touch build/log
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clean:
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rm -rf build/ || rm -rf build
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all: clean dsk mount
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al: all
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#
|
||||
# 4cade Makefile
|
||||
# assembles source code, optionally builds a disk image and mounts it
|
||||
# note: Windows users should probably use winmake.bat instead
|
||||
#
|
||||
# original by Quinn Dunki on 2014-08-15
|
||||
# One Girl, One Laptop Productions
|
||||
# http://www.quinndunki.com/blondihacks
|
||||
#
|
||||
# adapted by 4am on 2018-08-19
|
||||
#
|
||||
|
||||
DISK=4cade.hdv
|
||||
VOLUME=TOTAL.REPLAY
|
||||
|
||||
# third-party tools required to build
|
||||
|
||||
# https://sourceforge.net/projects/acme-crossass/
|
||||
# version 0.96.3 or later
|
||||
ACME=acme
|
||||
|
||||
# https://github.com/mach-kernel/cadius
|
||||
# version 1.4.0 or later
|
||||
CADIUS=cadius
|
||||
|
||||
# https://bitbucket.org/magli143/exomizer/wiki/Home
|
||||
# version 3.1.0 or later
|
||||
EXOMIZER=exomizer mem -q -P23 -lnone
|
||||
|
||||
dsk: asm
|
||||
cp res/blank.hdv build/"$(DISK)" >>build/log
|
||||
cp res/_FileInformation.txt build/ >>build/log
|
||||
$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" build/LAUNCHER.SYSTEM >>build/log
|
||||
cp res/PREFS.CONF build/PREFS.CONF >>build/log
|
||||
bin/padto.sh 512 build/PREFS.CONF >>build/log
|
||||
#
|
||||
# precompute binary data structure for mega-attract mode configuration file
|
||||
#
|
||||
bin/buildokvs.sh build/ATTRACT.IDX < res/ATTRACT.CONF >>build/log
|
||||
#
|
||||
# precompute binary data structure and substitute special characters
|
||||
# in game help and other all-text pages
|
||||
#
|
||||
bin/converthelp.sh res/HELPTEXT build/HELPTEXT >>build/log
|
||||
bin/converthelp.sh res/CREDITS build/CREDITS >>build/log
|
||||
for f in res/GAMEHELP/*; do \
|
||||
bin/converthelp.sh "$$f" build/GAMEHELP/"$$(basename $$f)" >>build/log; \
|
||||
done
|
||||
#
|
||||
# create distribution version of GAMES.CONF without comments or blank lines
|
||||
#
|
||||
awk '!/^$$|^#/' < res/GAMES.CONF > build/GAMES.CONF
|
||||
#
|
||||
# create a sorted list of game filenames, without metadata or display names
|
||||
#
|
||||
awk -F, '/,/ { print $$2 }' < build/GAMES.CONF | awk -F= '{ print $$1 }' | sort > build/GAMES.SORTED
|
||||
#
|
||||
# create search indexes
|
||||
#
|
||||
bin/builddisplaynames.py < res/GAMES.CONF > build/DISPLAY.CONF
|
||||
grep "^00" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH00.IDX
|
||||
grep "^0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH01.IDX
|
||||
grep "^.0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH10.IDX
|
||||
cat build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh build/SEARCH11.IDX
|
||||
#
|
||||
# precompute indexed files for prelaunch
|
||||
# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
|
||||
# note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
|
||||
#
|
||||
bin/buildindexedfile.sh build/GAMES.SORTED build/PRELAUNCH.IDX build/TOTAL.DATA build/PRELAUNCH.INDEXED >>build/log
|
||||
#
|
||||
# precompute indexed files for game help
|
||||
#
|
||||
bin/buildindexedfile.sh -p -a build/GAMES.SORTED build/GAMEHELP.IDX build/TOTAL.DATA build/GAMEHELP >>build/log
|
||||
#
|
||||
# precompute indexed files for slideshows
|
||||
#
|
||||
(for f in res/SS/*; do \
|
||||
bin/buildokvs.sh "build/SS/$$(basename $$f)" < "$$f"; \
|
||||
echo "$$(basename $$f)"; \
|
||||
done) > build/SSDIR
|
||||
bin/buildindexedfile.sh -p -a build/SSDIR build/SLIDESHOW.IDX build/TOTAL.DATA build/SS >>build/log
|
||||
(for f in res/ATTRACT/*; do \
|
||||
bin/buildokvs.sh "build/ATTRACT/$$(basename $$f)" < "$$f"; \
|
||||
echo "$$(basename $$f)"; \
|
||||
done) > build/ATTRACTDIR
|
||||
bin/buildindexedfile.sh -p -a build/ATTRACTDIR build/MINIATTRACT.IDX build/TOTAL.DATA build/ATTRACT >>build/log
|
||||
#
|
||||
# precompute indexed files for graphic effects
|
||||
#
|
||||
bin/buildindexedfile.sh -p -a res/FX.CONF build/FX.IDX build/TOTAL.DATA build/FX.INDEXED >>build/log
|
||||
bin/buildindexedfile.sh -p -a res/DFX.CONF build/DFX.IDX build/TOTAL.DATA build/FX.INDEXED >>build/log
|
||||
#
|
||||
# precompute indexed files for HGR action screenshots
|
||||
# note: these can not be padded because they are compressed and the decompressor needs the exact size
|
||||
#
|
||||
(for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR0
|
||||
(for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR1
|
||||
(for f in res/ACTION.HGR/[IJKL]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR2
|
||||
(for f in res/ACTION.HGR/[MNOP]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR3
|
||||
(for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR4
|
||||
(for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR5
|
||||
(for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR6
|
||||
bin/buildindexedfile.sh -a build/ACTIONHGR0 build/HGR0.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
|
||||
bin/buildindexedfile.sh -a build/ACTIONHGR1 build/HGR1.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
|
||||
bin/buildindexedfile.sh -a build/ACTIONHGR2 build/HGR2.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
|
||||
bin/buildindexedfile.sh -a build/ACTIONHGR3 build/HGR3.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
|
||||
bin/buildindexedfile.sh -a build/ACTIONHGR4 build/HGR4.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
|
||||
bin/buildindexedfile.sh -a build/ACTIONHGR5 build/HGR5.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
|
||||
bin/buildindexedfile.sh -a build/ACTIONHGR6 build/HGR6.IDX build/TOTAL.DATA res/ACTION.HGR >>build/log
|
||||
#
|
||||
# precompute indexed files for SHR artwork
|
||||
# note: these can not be padded because they are compressed and the decompressor needs the exact size
|
||||
#
|
||||
(for f in res/ARTWORK.SHR/*; do \
|
||||
echo "$$(basename $$f)"; \
|
||||
done) > build/ARTWORKDIR
|
||||
bin/buildindexedfile.sh -a build/ARTWORKDIR build/ARTWORK.IDX build/TOTAL.DATA res/ARTWORK.SHR >>build/log
|
||||
#
|
||||
# create _FileInformation.txt files for subdirectories
|
||||
#
|
||||
bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log
|
||||
bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log
|
||||
bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log
|
||||
bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log
|
||||
bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log
|
||||
bin/buildfileinfo.sh build/FX "06" "6000" >>build/log
|
||||
bin/buildfileinfo.sh build/PRELAUNCH "06" "0106" >>build/log
|
||||
#
|
||||
# add everything to the disk
|
||||
#
|
||||
for f in \
|
||||
build/TOTAL.DATA \
|
||||
res/TITLE \
|
||||
res/COVER \
|
||||
res/HELP \
|
||||
build/GAMES.CONF \
|
||||
build/PREFS.CONF \
|
||||
build/CREDITS \
|
||||
build/HELPTEXT \
|
||||
build/ATTRACT.IDX \
|
||||
build/SEARCH00.IDX \
|
||||
build/SEARCH01.IDX \
|
||||
build/SEARCH10.IDX \
|
||||
build/SEARCH11.IDX \
|
||||
build/FX.IDX \
|
||||
build/DFX.IDX \
|
||||
build/GAMEHELP.IDX \
|
||||
build/SLIDESHOW.IDX \
|
||||
build/MINIATTRACT.IDX \
|
||||
build/PRELAUNCH.IDX \
|
||||
build/ARTWORK.IDX \
|
||||
build/HGR0.IDX \
|
||||
build/HGR1.IDX \
|
||||
build/HGR2.IDX \
|
||||
build/HGR3.IDX \
|
||||
build/HGR4.IDX \
|
||||
build/HGR5.IDX \
|
||||
build/HGR6.IDX \
|
||||
res/DECRUNCH \
|
||||
res/JOYSTICK \
|
||||
res/Finder.Data \
|
||||
res/Finder.Root; do \
|
||||
$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "$$f" >>build/log; \
|
||||
done
|
||||
for f in \
|
||||
res/TITLE.HGR \
|
||||
res/TITLE.DHGR \
|
||||
res/ACTION.DHGR \
|
||||
res/ACTION.GR \
|
||||
res/DEMO \
|
||||
res/TITLE.ANIMATED \
|
||||
res/ICONS \
|
||||
build/FX \
|
||||
build/PRELAUNCH; do \
|
||||
rm -f "$$f"/.DS_Store; \
|
||||
$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/$$(basename $$f)" "$$f" >>build/log; \
|
||||
done
|
||||
for i in 1 2 3 4 5 6; do \
|
||||
$(CADIUS) RENAMEFILE build/"$(DISK)" "/$(VOLUME)/DEMO/SPCARTOON.$${i}$${i}" "SPCARTOON.$${i}." >>build/log; \
|
||||
done
|
||||
for f in res/dsk/*.po; do \
|
||||
$(CADIUS) EXTRACTVOLUME "$${f}" build/X/ >>build/log; \
|
||||
done
|
||||
rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM*
|
||||
$(CADIUS) CREATEFOLDER build/"$(DISK)" "/$(VOLUME)/X/" >>build/log
|
||||
for f in build/X/*; do \
|
||||
$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/X/$$(basename $$f)" "$$f" >>build/log; \
|
||||
done
|
||||
bin/changebootloader.sh build/"$(DISK)" build/proboothd
|
||||
|
||||
asm: asmlauncher asmfx asmprelaunch asmproboot
|
||||
|
||||
asmlauncher: md
|
||||
$(ACME) -DBUILDNUMBER=`git rev-list --count HEAD` src/4cade.a 2>build/relbase.log
|
||||
$(ACME) -r build/4cade.lst -DBUILDNUMBER=`git rev-list --count HEAD` -DRELBASE=`cat build/relbase.log | grep "RELBASE =" | cut -d"=" -f2 | cut -d"(" -f2 | cut -d")" -f1` src/4cade.a
|
||||
|
||||
asmfx: md
|
||||
for f in src/fx/*.a; do \
|
||||
grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log || true; \
|
||||
done
|
||||
|
||||
asmprelaunch: md
|
||||
for f in src/prelaunch/*.a; do \
|
||||
grep "^\!to" $${f} >/dev/null && $(ACME) $${f} >> build/log; \
|
||||
done
|
||||
|
||||
asmproboot: md
|
||||
$(ACME) -r build/proboothd.lst src/proboothd/proboothd.a >> build/log
|
||||
|
||||
#
|
||||
# |compress| and |attract| must be called separately because they are slow.
|
||||
# They create files in the repository which can then be checked in.
|
||||
#
|
||||
compress: md
|
||||
for f in res/ACTION.HGR.UNCOMPRESSED/*; do o=res/ACTION.HGR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x4000 -o "$$o" >>build/log; done
|
||||
for f in res/ACTION.DHGR.UNCOMPRESSED/*; do o=res/ACTION.DHGR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x4000 -o "$$o" >>build/log; done
|
||||
for f in res/ARTWORK.SHR.UNCOMPRESSED/*; do o=res/ARTWORK.SHR/$$(basename $$f); [ -f "$$o" ] || ${EXOMIZER} "$$f"@0x2000 -o "$$o" >>build/log; done
|
||||
|
||||
attract: compress
|
||||
bin/check-attract-mode.sh
|
||||
bin/generate-mini-attract-mode.sh
|
||||
|
||||
mount: dsk
|
||||
osascript bin/V2Make.scpt "`pwd`" bin/4cade.vii build/"$(DISK)"
|
||||
|
||||
md:
|
||||
mkdir -p build/X build/FX.INDEXED build/FX build/PRELAUNCH.INDEXED build/PRELAUNCH build/ATTRACT build/SS build/GAMEHELP
|
||||
touch build/log
|
||||
|
||||
clean:
|
||||
rm -rf build/ || rm -rf build
|
||||
|
||||
all: clean dsk mount
|
||||
|
||||
al: all
|
||||
|
14
bin/builddisplaynames.py
Executable file
14
bin/builddisplaynames.py
Executable file
@ -0,0 +1,14 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
# usage:
|
||||
# builddisplaynames.py < res/GAMES.CONF > build/GAMES.CONF.WITH.NAMES
|
||||
|
||||
import sys
|
||||
|
||||
for line in sys.stdin:
|
||||
if "," not in line: continue
|
||||
if line.startswith("#"): continue
|
||||
if "=" not in line:
|
||||
prefix, key = line.split(",")
|
||||
line = prefix + "," + key.strip() + "=" + key.replace(".", " ").title().replace(" Ii", " II")
|
||||
print(line, end="")
|
@ -4,7 +4,7 @@
|
||||
|
||||
# make temp file with just the key/value pairs (strip blank lines, comments, eof marker)
|
||||
records=$(mktemp)
|
||||
grep -v "^$" < "$1" | grep -v "^#" | grep -v "^\[" > "$records"
|
||||
grep -v "^$" | grep -v "^#" | grep -v "^\[" > "$records"
|
||||
|
||||
# make temp assembly source file that represents the binary OKVS data structure
|
||||
source=$(mktemp)
|
||||
@ -19,7 +19,7 @@ source=$(mktemp)
|
||||
done < "$records") > "$source"
|
||||
|
||||
# assemble temp source file to create binary OKVS data structure
|
||||
acme -o "$2" "$source"
|
||||
acme -o "$1" "$source"
|
||||
|
||||
# clean up
|
||||
rm "$source"
|
||||
|
7
res/ATTRACT/AO
Normal file
7
res/ATTRACT/AO
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for AO
|
||||
# This file is automatically generated
|
||||
#
|
||||
|
||||
|
||||
[eof]
|
7
res/ATTRACT/CHIP.OUT
Normal file
7
res/ATTRACT/CHIP.OUT
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for CHIP.OUT
|
||||
# This file is automatically generated
|
||||
#
|
||||
|
||||
|
||||
[eof]
|
7
res/ATTRACT/VV
Normal file
7
res/ATTRACT/VV
Normal file
@ -0,0 +1,7 @@
|
||||
#
|
||||
# Attract mode for VV
|
||||
# This file is automatically generated
|
||||
#
|
||||
|
||||
|
||||
[eof]
|
@ -19,6 +19,10 @@ HGR3.IDX=Type(06),AuxType(4000),Access(C3)
|
||||
HGR4.IDX=Type(06),AuxType(4000),Access(C3)
|
||||
HGR5.IDX=Type(06),AuxType(4000),Access(C3)
|
||||
HGR6.IDX=Type(06),AuxType(4000),Access(C3)
|
||||
SEARCH00.IDX=Type(06),AuxType(8200),Access(C3)
|
||||
SEARCH01.IDX=Type(06),AuxType(8200),Access(C3)
|
||||
SEARCH10.IDX=Type(06),AuxType(8200),Access(C3)
|
||||
SEARCH11.IDX=Type(06),AuxType(8200),Access(C3)
|
||||
COVER=Type(06),AuxType(2000),Access(C3)
|
||||
TITLE=Type(06),AuxType(2000),Access(C3)
|
||||
HELP=Type(06),AuxType(2000),Access(C3)
|
||||
|
@ -413,6 +413,19 @@ CopyDevs
|
||||
+READ_RAM1_WRITE_RAM1
|
||||
}
|
||||
|
||||
ldx #$30
|
||||
lda MachineStatus
|
||||
and #HAS_JOYSTICK
|
||||
beq +
|
||||
inx
|
||||
+ stx gSearchHasJoystick
|
||||
ldx #$30
|
||||
lda MachineStatus
|
||||
and #HAS_128K
|
||||
beq +
|
||||
inx
|
||||
+ stx gSearchHas128K
|
||||
|
||||
+LDADDR gGamesListStore
|
||||
jsr okvs_len
|
||||
+LD16 WCOUNT
|
||||
|
@ -7,7 +7,7 @@
|
||||
;
|
||||
; LC RAM BANK 1
|
||||
; D000..E7D2 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
|
||||
; E92D..FFEE - main program code
|
||||
; E9E8..FFEE - main program code
|
||||
; FFEF..FFF9 - API functions and global constants available for main program
|
||||
; code, prelaunchers, transition effects, &c.
|
||||
; (LoadFileDirect, Wait/UnwaitForVBL, MockingboardStuff, MachineStatus)
|
||||
@ -149,7 +149,7 @@ CHEATS_ENABLED = %00001000
|
||||
iCurBlockLo = $D401 ; constant
|
||||
iCurBlockHi = $D403 ; constant
|
||||
launchpatch = $D661 ; glue.launch.a
|
||||
iAddToPath = $FEA5 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
|
||||
iAddToPath = $FE98 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
|
||||
itraverse = $D958 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
|
||||
ldrlo = $55 ; constant
|
||||
ldrhi = $56 ; constant
|
||||
|
103
src/okvs.a
103
src/okvs.a
@ -118,109 +118,6 @@ okvs_len_imm
|
||||
ora WCOUNT
|
||||
rts
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; okvs_append
|
||||
;
|
||||
; in: stack contains 7 bytes of parameters:
|
||||
; +1 [word] handle to storage space
|
||||
; +3 [word] address of key
|
||||
; +5 [word] address of value
|
||||
; +7 [byte] maximum length of value (or 0 to fit)
|
||||
; out: (new record count is not returned because no one cares)
|
||||
; all registers clobbered
|
||||
; $00/$01 clobbered
|
||||
; $02/$03 clobbered
|
||||
; $04/$05 has the address of the next available byte after the new record
|
||||
; $08/$09 clobbered
|
||||
;------------------------------------------------------------------------------
|
||||
okvs_append
|
||||
+PARAMS_ON_STACK 7
|
||||
jsr GetStoreAddress
|
||||
; PTR -> store
|
||||
; Y = 0
|
||||
lda (PTR),y ; A = number of keys in store
|
||||
sta WINDEX
|
||||
iny
|
||||
lda (PTR), y
|
||||
sta WINDEX+1
|
||||
inc WINDEX
|
||||
bne +
|
||||
inc WINDEX+1
|
||||
+
|
||||
dey
|
||||
lda WINDEX
|
||||
sta (PTR),y ; increment number of keys
|
||||
lda WINDEX+1
|
||||
iny
|
||||
sta (PTR),y
|
||||
iny
|
||||
lda (PTR),y ; get address of next free space
|
||||
tax
|
||||
iny
|
||||
lda (PTR),y
|
||||
sta PTR+1
|
||||
sta SAVE+1
|
||||
stx PTR
|
||||
stx SAVE
|
||||
; PTR -> new record
|
||||
; SAVE -> new record
|
||||
jsr incptr
|
||||
; PTR -> space for new key
|
||||
+LDPARAMPTR 3, SRC ; SRC -> new key to copy
|
||||
ldy #0
|
||||
lda (SRC),y
|
||||
tay
|
||||
tax
|
||||
- lda (SRC),y ; copy new key
|
||||
sta (PTR),y
|
||||
dey
|
||||
cpy #$FF
|
||||
bne -
|
||||
|
||||
;;sec
|
||||
txa
|
||||
adc PTR ; update PTR to byte after copied key
|
||||
sta PTR
|
||||
bcc +
|
||||
inc PTR+1
|
||||
+ ; PTR -> space for new value
|
||||
+LDPARAMPTR 5, SRC ; SRC -> new value to copy
|
||||
iny ;;ldy #7
|
||||
lda (PARAM),y ; get max length of value
|
||||
tax
|
||||
bne +
|
||||
tay
|
||||
lda (SRC),y ; no max, use actual length instead
|
||||
tax
|
||||
+ inx
|
||||
tay
|
||||
- lda (SRC),y
|
||||
sta (PTR),y
|
||||
dey
|
||||
cpy #$FF
|
||||
bne -
|
||||
|
||||
txa
|
||||
clc
|
||||
adc PTR
|
||||
tax
|
||||
lda PTR+1
|
||||
adc #0
|
||||
pha
|
||||
+ jsr GetStoreAddress
|
||||
; PTR -> store
|
||||
pla
|
||||
ldy #3
|
||||
sta (PTR),y ; update next-free-space pointer in head
|
||||
dey
|
||||
txa
|
||||
sta (PTR),y
|
||||
sec
|
||||
sbc SAVE
|
||||
ldy #0
|
||||
sta (SAVE),y ; set record length
|
||||
rts
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; okvs_find / okvs_get
|
||||
;
|
||||
|
@ -135,3 +135,106 @@ IncAndGetChar
|
||||
beq IncAndGetChar
|
||||
.parseKeyValueDone
|
||||
rts
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; okvs_append
|
||||
;
|
||||
; in: stack contains 7 bytes of parameters:
|
||||
; +1 [word] handle to storage space
|
||||
; +3 [word] address of key
|
||||
; +5 [word] address of value
|
||||
; +7 [byte] maximum length of value (or 0 to fit)
|
||||
; out: (new record count is not returned because no one cares)
|
||||
; all registers clobbered
|
||||
; $00/$01 clobbered
|
||||
; $02/$03 clobbered
|
||||
; $04/$05 has the address of the next available byte after the new record
|
||||
; $08/$09 clobbered
|
||||
;------------------------------------------------------------------------------
|
||||
okvs_append
|
||||
+PARAMS_ON_STACK 7
|
||||
jsr GetStoreAddress
|
||||
; PTR -> store
|
||||
; Y = 0
|
||||
lda (PTR),y ; A = number of keys in store
|
||||
sta WINDEX
|
||||
iny
|
||||
lda (PTR), y
|
||||
sta WINDEX+1
|
||||
inc WINDEX
|
||||
bne +
|
||||
inc WINDEX+1
|
||||
+
|
||||
dey
|
||||
lda WINDEX
|
||||
sta (PTR),y ; increment number of keys
|
||||
lda WINDEX+1
|
||||
iny
|
||||
sta (PTR),y
|
||||
iny
|
||||
lda (PTR),y ; get address of next free space
|
||||
tax
|
||||
iny
|
||||
lda (PTR),y
|
||||
sta PTR+1
|
||||
sta SAVE+1
|
||||
stx PTR
|
||||
stx SAVE
|
||||
; PTR -> new record
|
||||
; SAVE -> new record
|
||||
jsr incptr
|
||||
; PTR -> space for new key
|
||||
+LDPARAMPTR 3, SRC ; SRC -> new key to copy
|
||||
ldy #0
|
||||
lda (SRC),y
|
||||
tay
|
||||
tax
|
||||
- lda (SRC),y ; copy new key
|
||||
sta (PTR),y
|
||||
dey
|
||||
cpy #$FF
|
||||
bne -
|
||||
|
||||
;;sec
|
||||
txa
|
||||
adc PTR ; update PTR to byte after copied key
|
||||
sta PTR
|
||||
bcc +
|
||||
inc PTR+1
|
||||
+ ; PTR -> space for new value
|
||||
+LDPARAMPTR 5, SRC ; SRC -> new value to copy
|
||||
iny ;;ldy #7
|
||||
lda (PARAM),y ; get max length of value
|
||||
tax
|
||||
bne +
|
||||
tay
|
||||
lda (SRC),y ; no max, use actual length instead
|
||||
tax
|
||||
+ inx
|
||||
tay
|
||||
- lda (SRC),y
|
||||
sta (PTR),y
|
||||
dey
|
||||
cpy #$FF
|
||||
bne -
|
||||
|
||||
txa
|
||||
clc
|
||||
adc PTR
|
||||
tax
|
||||
lda PTR+1
|
||||
adc #0
|
||||
pha
|
||||
+ jsr GetStoreAddress
|
||||
; PTR -> store
|
||||
pla
|
||||
ldy #3
|
||||
sta (PTR),y ; update next-free-space pointer in head
|
||||
dey
|
||||
txa
|
||||
sta (PTR),y
|
||||
sec
|
||||
sbc SAVE
|
||||
ldy #0
|
||||
sta (SAVE),y ; set record length
|
||||
rts
|
||||
|
@ -190,3 +190,12 @@ kDecrunchFile
|
||||
kJoystickFile
|
||||
!byte 8
|
||||
!raw "JOYSTICK"
|
||||
|
||||
kSearchIndexFile
|
||||
!byte 12
|
||||
!raw "SEARCH"
|
||||
gSearchHasJoystick
|
||||
!raw "_"
|
||||
gSearchHas128K
|
||||
!raw "_"
|
||||
!raw ".IDX"
|
||||
|
@ -36,32 +36,10 @@ InputBuffer
|
||||
; out: gSearchStore populated
|
||||
;------------------------------------------------------------------------------
|
||||
BuildSearchStore
|
||||
jsr SwitchToBank2
|
||||
jsr EnableAcceleratorAndSwitchToBank1
|
||||
+LDADDR gSearchStore
|
||||
jsr okvs_init
|
||||
|
||||
jsr okvs_iter
|
||||
!word gGamesListStore
|
||||
!word @callback
|
||||
|
||||
jsr SwitchToBank2
|
||||
jmp DisableAcceleratorAndSwitchToBank1
|
||||
@callback
|
||||
; callback called by okvs_iter on gGamesListStore
|
||||
|
||||
; in: A/Y contains address of filename
|
||||
; $WINDEX contains 0-based index of the current record in gGamesListStore (word)
|
||||
; out: all registers and flags clobbered
|
||||
+ST16 @key
|
||||
jsr GetGameDisplayName
|
||||
+ST16 @value
|
||||
@append
|
||||
jsr okvs_append
|
||||
!word gSearchStore
|
||||
@key !word $FDFD ; SMC
|
||||
@value !word $FDFD ; SMC
|
||||
!byte 0
|
||||
jsr LoadFile ; load appropriate search index into $8200
|
||||
!word kRootDirectory
|
||||
!word kSearchIndexFile
|
||||
!word $8200
|
||||
rts
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
|
Loading…
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Reference in New Issue
Block a user