add Alien Ambush captive demo

This commit is contained in:
4am 2018-11-20 12:31:45 -05:00
parent db29def11f
commit 76f121877f
7 changed files with 28 additions and 22 deletions

View File

@ -32,36 +32,17 @@
# TODO
Apple Cider Spider
Bouncing Kamungas
Buzzard Bait
Canyon Climber
Ceiling Zero
Choplifter
Conan
Drelbs
Dung Beetles
Firebird
Flip Out
Formula 1 Racer
Galaxian
Gamma Goblins
Gumball
High Rise
Karateka
Lady Tut
Lost Tomb
Mr. Cool
Nibbler
O'Riley's Mine
Pac-Man
Pie-Man
Repton
Ribbit
Robotron 2084
Sammy Lightfoot [priority]
Serpentine
Snake Byte
Snoggle
Spider Raid [priority]
Starblaster
Stargate
Stellar 7
@ -76,7 +57,26 @@ Vindicator
Agent USA
Alien Ambush
Alien Downpour
Buzzard Bait
Canyon Climber
Ceiling Zero
Choplifter
Drelbs
Dung Beetles
Firebird
Flip Out
Formula 1 Racer
Galaxian
Gamma Goblins
Hard Hat Mack
High Rise
Lost Tomb
Nibbler
O'Riley's Mine
Robotron 2084
Snake Byte
Snoggle
Spider Raid
# done
Alien Rain

View File

@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # #SAMMY.LIGHTFOOT=3 #AGENT.USA=3 #ALIEN.DOWNPOUR=3 #ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 #HARD.HAT.MACK=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

Binary file not shown.

BIN
res/demo/SPIDER.RAID Executable file

Binary file not shown.

BIN
res/demo/SPIDER.RAID.1 Executable file

Binary file not shown.

View File

@ -48,6 +48,8 @@ SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)
SPARE.CHANGE.A=Type(F1),AuxType(8E00),Access(C3)
SPARE.CHANGE.S=Type(F1),AuxType(9600),Access(C3)
SPARE.CHANGE.Z=Type(F1),AuxType(B400),Access(C3)
SPIDER.RAID=Type(06),AuxType(0300),Access(C3)
SPIDER.RAID.1=Type(F1),AuxType(0000),Access(C3)
SPY.HUNTER=Type(06),AuxType(0B87),Access(C3)
SPYS.DEMISE=Type(06),AuxType(3FF1),Access(C3)
WAVY.NAVY=Type(06),AuxType(0800),Access(C3)

View File

@ -1,2 +1,6 @@
$60CA: C99BF0 -> 4C0001 to exit when user presses a key (context is C99BF007C9D3F003)
$60DB: AD10C0 -> 4C0001 to exit when user presses a button (context is AD10C04CAC60AD10C0)
$60CA: C99BF0 -> 4C0001 to exit when user presses a key during title animation (context is C99BF007C9D3F003)
$60DB: AD10C0 -> 4C0001 to exit when user presses a button during title animation (context is AD10C04CAC60AD10C0 it's the second one)
$6123: C9D3F0 -> 4C0001 to exit when user presses a key during demo (context is A592D022AD00C0101DC9D3F01A)
$4538: A5D3D0 -> 4C0001 to exit when user presses a button during demo (context is AD61C01007A5D3D0064CCB45)
$4612: A98085 -> 4C0001 (context is 60A98085A060)
$6040: A90185 -> 4C0001 to exit after demo cycle (context is A9018592A5D3D007)