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add Alien Ambush captive demo
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@ -32,36 +32,17 @@
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# TODO
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Apple Cider Spider
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Bouncing Kamungas
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Buzzard Bait
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Canyon Climber
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Ceiling Zero
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Choplifter
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Conan
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Drelbs
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Dung Beetles
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Firebird
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Flip Out
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Formula 1 Racer
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Galaxian
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Gamma Goblins
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Gumball
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High Rise
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Karateka
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Lady Tut
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Lost Tomb
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Mr. Cool
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Nibbler
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O'Riley's Mine
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Pac-Man
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Pie-Man
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Repton
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Ribbit
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Robotron 2084
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Sammy Lightfoot [priority]
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Serpentine
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Snake Byte
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Snoggle
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Spider Raid [priority]
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Starblaster
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Stargate
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Stellar 7
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@ -76,7 +57,26 @@ Vindicator
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Agent USA
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Alien Ambush
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Alien Downpour
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Buzzard Bait
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Canyon Climber
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Ceiling Zero
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Choplifter
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Drelbs
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Dung Beetles
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Firebird
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Flip Out
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Formula 1 Racer
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Galaxian
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Gamma Goblins
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Hard Hat Mack
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High Rise
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Lost Tomb
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Nibbler
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O'Riley's Mine
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Robotron 2084
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Snake Byte
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Snoggle
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Spider Raid
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# done
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Alien Rain
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#SAMMY.LIGHTFOOT=3
#AGENT.USA=3
#ALIEN.DOWNPOUR=3
#ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#HARD.HAT.MACK=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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Binary file not shown.
BIN
res/demo/SPIDER.RAID
Executable file
BIN
res/demo/SPIDER.RAID
Executable file
Binary file not shown.
BIN
res/demo/SPIDER.RAID.1
Executable file
BIN
res/demo/SPIDER.RAID.1
Executable file
Binary file not shown.
@ -48,6 +48,8 @@ SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)
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SPARE.CHANGE.A=Type(F1),AuxType(8E00),Access(C3)
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SPARE.CHANGE.S=Type(F1),AuxType(9600),Access(C3)
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SPARE.CHANGE.Z=Type(F1),AuxType(B400),Access(C3)
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SPIDER.RAID=Type(06),AuxType(0300),Access(C3)
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SPIDER.RAID.1=Type(F1),AuxType(0000),Access(C3)
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SPY.HUNTER=Type(06),AuxType(0B87),Access(C3)
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SPYS.DEMISE=Type(06),AuxType(3FF1),Access(C3)
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WAVY.NAVY=Type(06),AuxType(0800),Access(C3)
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@ -1,2 +1,6 @@
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$60CA: C99BF0 -> 4C0001 to exit when user presses a key (context is C99BF007C9D3F003)
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$60DB: AD10C0 -> 4C0001 to exit when user presses a button (context is AD10C04CAC60AD10C0)
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$60CA: C99BF0 -> 4C0001 to exit when user presses a key during title animation (context is C99BF007C9D3F003)
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$60DB: AD10C0 -> 4C0001 to exit when user presses a button during title animation (context is AD10C04CAC60AD10C0 it's the second one)
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$6123: C9D3F0 -> 4C0001 to exit when user presses a key during demo (context is A592D022AD00C0101DC9D3F01A)
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$4538: A5D3D0 -> 4C0001 to exit when user presses a button during demo (context is AD61C01007A5D3D0064CCB45)
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$4612: A98085 -> 4C0001 (context is 60A98085A060)
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$6040: A90185 -> 4C0001 to exit after demo cycle (context is A9018592A5D3D007)
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