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convert Laser Bounce demo, save 23kb
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@ -49,7 +49,6 @@ KARATEKA.1=Type(F1),AuxType(0000),Access(C3)
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LABYRINTH=Type(06),AuxType(0310),Access(C3)
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LABYRINTH=Type(06),AuxType(0310),Access(C3)
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LADY.TUT=Type(06),AuxType(0200),Access(C3)
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LADY.TUT=Type(06),AuxType(0200),Access(C3)
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LASER.BOUNCE=Type(06),AuxType(0300),Access(C3)
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LASER.BOUNCE=Type(06),AuxType(0300),Access(C3)
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LASER.BOUNCE.1=Type(F1),AuxType(0000),Access(C3)
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LAZER.SILK=Type(06),AuxType(0300),Access(C3)
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LAZER.SILK=Type(06),AuxType(0300),Access(C3)
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LODE.RUNNER=Type(06),AuxType(0200),Access(C3)
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LODE.RUNNER=Type(06),AuxType(0200),Access(C3)
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LOST.TOMB=Type(06),AuxType(0300),Access(C3)
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LOST.TOMB=Type(06),AuxType(0300),Access(C3)
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61
src/demo/laser.bounce.a
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61
src/demo/laser.bounce.a
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@ -0,0 +1,61 @@
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;license:MIT
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;(c) 2022 by qkumba
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!cpu 6502
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!to "res/DEMO/LASER.BOUNCE",plain
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*=$300
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!source "src/constants.a" ; no code in these
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!source "src/macros.a"
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+READ_RAM2_WRITE_RAM2
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jsr EnableAccelerator
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+LOAD_FILE_AT title, $3E69
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lda #$2C
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sta $3ECB
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lsr $3ECF
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lda #$60
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sta $3F06
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jsr $3E69 ; decompress
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sta $743F
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sta $7425
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sta $888C
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lda #$CE
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sta $6006
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lda #<counter
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sta $6007
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lda #>counter
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sta $6008
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lda #$4C
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sta $600B
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sta $6E41
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sta $6E98
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ldx #0
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stx $600C
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stx $6E42
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stx $6E99
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inx
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stx $600D
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stx $6E43
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stx $6E9A
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lda #4
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sta $6E2B
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lda #$30
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sta $6E95
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stx $6E96
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asl
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sta $6E97
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sta $6ECC
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jsr DisableAccelerator
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+READ_ROM_NO_WRITE
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jmp $6000
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counter !byte 3
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title !byte x_e-x_b
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x_b !text "X/LASER.BOUNCE/LASER.BOUNCE"
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x_e
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!if * > $3F0 {
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!error "code is too large, ends at ", *
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}
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