add Lode Runner slideshows

This commit is contained in:
4am 2018-12-30 22:05:55 -05:00
parent c8ec5248db
commit 77f687db54
17 changed files with 31 additions and 1 deletions

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# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 for self-running demo (|key| is an executable binary file in /demo/) # 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/) # 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/) # 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # ACTIONAB.CONF=2 ACTIONCD.CONF=2 ACTIONEFG.CONF=2 ACTIONHIJK.CONF=2 ACTIONMNO.CONF=2 ACTIONPQR.CONF=2 ACTIONS.CONF=2 ACTIONT.CONF=2 #SPIDER.RAID=0 FAVORITES.CONF=1 DHGR.CONF=3 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 EA.CONF=1 SYNERGIST.CONF=1 SEGA.CONF=1 SYNAPSE.CONF=1 EPYX.CONF=1 PENGUIN.CONF=1 BALLY.CONF=1 DATAEAST.CONF=1 MATTEL.CONF=1 SUBLOGIC.CONF=1 TAITO.CONF=1 IDSI.CONF=1 OTHER.CONF=1 TRACK.AND.FIELD=0 STELLAR.7=0 GOONIES=0 ALIEN.DOWNPOUR=0 BOUNCING.KMNGAS=0 CEILING.ZERO=0 ORILEYS.MINE=0 FORMULA.1=0 FIREBIRD=0 #BUZZARD.BAIT=0 #SNAKE.BYTE=0 HIGH.RISE=0 THUNDERBOMBS=0 ROBOTRON=0 NIBBLER=0 LADY.TUT=0 STARGATE=0 FLIP.OUT=0 AGENT.USA=0 GUMBALL=0 TUBEWAY=0 CIDER.SPIDER=0 CONAN=0 MR.COOL=0 CHOPLIFTER=0 HARD.HAT.MACK=0 PACMAN=0 SERPENTINE=0 KARATEKA=0 WARP.DESTROYER=0 LOST.TOMB=0 VINDICATOR=0 REPTON=0 SAMMY.LIGHTFOOT=0 DUNG.BEETLES=0 GAMMA.GOBLINS=0 PIEMAN=0 ALIEN.AMBUSH=0 ALIEN.RAIN=0 AQUATRON=0 JUNGLE.HUNT=0 POOYAN=0 PLASMANIA=0 SPY.HUNTER=0 DINO.EGGS=0 BOLO=0 CHAMP.LODERUN=0 SPYS.DEMISE=0 PEST.PATROL=0 PITFALL.II=0 LODE.RUNNER=0 BURGERTIME=0 SPARE.CHANGE=0 SNEAKERS=0 WAVY.NAVY=0 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 for self-running demo (|key| is an executable binary file in /demo/) # 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/) # 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/) # 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # LODERUNNER001=2 LODERUNNER011=2 LODERUNNER021=2 LODERUNNER031=2 LODERUNNER041=2 LODERUNNER051=2 LODERUNNER061=2 LODERUNNER071=2 LODERUNNER081=2 LODERUNNER091=2 LODERUNNER101=2 LODERUNNER111=2 LODERUNNER121=2 LODERUNNER131=2 LODERUNNER141=2 ACTIONAB.CONF=2 ACTIONCD.CONF=2 ACTIONEFG.CONF=2 ACTIONHIJK.CONF=2 ACTIONMNO.CONF=2 ACTIONPQR.CONF=2 ACTIONS.CONF=2 ACTIONT.CONF=2 #SPIDER.RAID=0 FAVORITES.CONF=1 DHGR.CONF=3 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 EA.CONF=1 SYNERGIST.CONF=1 SEGA.CONF=1 SYNAPSE.CONF=1 EPYX.CONF=1 PENGUIN.CONF=1 BALLY.CONF=1 DATAEAST.CONF=1 MATTEL.CONF=1 SUBLOGIC.CONF=1 TAITO.CONF=1 IDSI.CONF=1 OTHER.CONF=1 TRACK.AND.FIELD=0 STELLAR.7=0 GOONIES=0 ALIEN.DOWNPOUR=0 BOUNCING.KMNGAS=0 CEILING.ZERO=0 ORILEYS.MINE=0 FORMULA.1=0 FIREBIRD=0 #BUZZARD.BAIT=0 #SNAKE.BYTE=0 HIGH.RISE=0 THUNDERBOMBS=0 ROBOTRON=0 NIBBLER=0 LADY.TUT=0 STARGATE=0 FLIP.OUT=0 AGENT.USA=0 GUMBALL=0 TUBEWAY=0 CIDER.SPIDER=0 CONAN=0 MR.COOL=0 CHOPLIFTER=0 HARD.HAT.MACK=0 PACMAN=0 SERPENTINE=0 KARATEKA=0 WARP.DESTROYER=0 LOST.TOMB=0 VINDICATOR=0 REPTON=0 SAMMY.LIGHTFOOT=0 DUNG.BEETLES=0 GAMMA.GOBLINS=0 PIEMAN=0 ALIEN.AMBUSH=0 ALIEN.RAIN=0 AQUATRON=0 JUNGLE.HUNT=0 POOYAN=0 PLASMANIA=0 SPY.HUNTER=0 DINO.EGGS=0 BOLO=0 CHAMP.LODERUN=0 SPYS.DEMISE=0 PEST.PATROL=0 PITFALL.II=0 LODE.RUNNER=0 BURGERTIME=0 SPARE.CHANGE=0 SNEAKERS=0 WAVY.NAVY=0 [eof]

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# # Lode Runner slideshow (levels 001-010) # LODE001=LODE.RUNNER LODE002=LODE.RUNNER LODE003=LODE.RUNNER LODE004=LODE.RUNNER LODE005=LODE.RUNNER LODE006=LODE.RUNNER LODE007=LODE.RUNNER LODE008=LODE.RUNNER LODE009=LODE.RUNNER LODE010=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 011-020) # LODE011=LODE.RUNNER LODE012=LODE.RUNNER LODE013=LODE.RUNNER LODE014=LODE.RUNNER LODE015=LODE.RUNNER LODE016=LODE.RUNNER LODE017=LODE.RUNNER LODE018=LODE.RUNNER LODE019=LODE.RUNNER LODE020=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 021-030) # LODE021=LODE.RUNNER LODE022=LODE.RUNNER LODE023=LODE.RUNNER LODE024=LODE.RUNNER LODE025=LODE.RUNNER LODE026=LODE.RUNNER LODE027=LODE.RUNNER LODE028=LODE.RUNNER LODE029=LODE.RUNNER LODE030=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 031-040) # LODE031=LODE.RUNNER LODE032=LODE.RUNNER LODE033=LODE.RUNNER LODE034=LODE.RUNNER LODE035=LODE.RUNNER LODE036=LODE.RUNNER LODE037=LODE.RUNNER LODE038=LODE.RUNNER LODE039=LODE.RUNNER LODE040=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 041-050) # LODE041=LODE.RUNNER LODE042=LODE.RUNNER LODE043=LODE.RUNNER LODE044=LODE.RUNNER LODE045=LODE.RUNNER LODE046=LODE.RUNNER LODE047=LODE.RUNNER LODE048=LODE.RUNNER LODE049=LODE.RUNNER LODE050=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 051-060) # LODE051=LODE.RUNNER LODE052=LODE.RUNNER LODE053=LODE.RUNNER LODE054=LODE.RUNNER LODE055=LODE.RUNNER LODE056=LODE.RUNNER LODE057=LODE.RUNNER LODE058=LODE.RUNNER LODE059=LODE.RUNNER LODE060=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 061-070) # LODE061=LODE.RUNNER LODE062=LODE.RUNNER LODE063=LODE.RUNNER LODE064=LODE.RUNNER LODE065=LODE.RUNNER LODE066=LODE.RUNNER LODE067=LODE.RUNNER LODE068=LODE.RUNNER LODE069=LODE.RUNNER LODE070=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 071-080) # LODE071=LODE.RUNNER LODE072=LODE.RUNNER LODE073=LODE.RUNNER LODE074=LODE.RUNNER LODE075=LODE.RUNNER LODE076=LODE.RUNNER LODE077=LODE.RUNNER LODE078=LODE.RUNNER LODE079=LODE.RUNNER LODE080=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 081-090) # LODE081=LODE.RUNNER LODE082=LODE.RUNNER LODE083=LODE.RUNNER LODE084=LODE.RUNNER LODE085=LODE.RUNNER LODE086=LODE.RUNNER LODE087=LODE.RUNNER LODE088=LODE.RUNNER LODE089=LODE.RUNNER LODE090=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 091-100) # LODE091=LODE.RUNNER LODE092=LODE.RUNNER LODE093=LODE.RUNNER LODE094=LODE.RUNNER LODE095=LODE.RUNNER LODE096=LODE.RUNNER LODE097=LODE.RUNNER LODE098=LODE.RUNNER LODE099=LODE.RUNNER LODE100=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 101-110) # LODE101=LODE.RUNNER LODE102=LODE.RUNNER LODE103=LODE.RUNNER LODE104=LODE.RUNNER LODE105=LODE.RUNNER LODE106=LODE.RUNNER LODE107=LODE.RUNNER LODE108=LODE.RUNNER LODE109=LODE.RUNNER LODE110=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 111-120) # LODE111=LODE.RUNNER LODE112=LODE.RUNNER LODE113=LODE.RUNNER LODE114=LODE.RUNNER LODE115=LODE.RUNNER LODE116=LODE.RUNNER LODE117=LODE.RUNNER LODE118=LODE.RUNNER LODE119=LODE.RUNNER LODE120=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 121-130) # LODE121=LODE.RUNNER LODE122=LODE.RUNNER LODE123=LODE.RUNNER LODE124=LODE.RUNNER LODE125=LODE.RUNNER LODE126=LODE.RUNNER LODE127=LODE.RUNNER LODE128=LODE.RUNNER LODE129=LODE.RUNNER LODE130=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 131-140) # LODE131=LODE.RUNNER LODE132=LODE.RUNNER LODE133=LODE.RUNNER LODE134=LODE.RUNNER LODE135=LODE.RUNNER LODE136=LODE.RUNNER LODE137=LODE.RUNNER LODE138=LODE.RUNNER LODE139=LODE.RUNNER LODE140=LODE.RUNNER [eof]

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# # Lode Runner slideshow (levels 141-150) # LODE141=LODE.RUNNER LODE142=LODE.RUNNER LODE143=LODE.RUNNER LODE144=LODE.RUNNER LODE145=LODE.RUNNER LODE146=LODE.RUNNER LODE147=LODE.RUNNER LODE148=LODE.RUNNER LODE149=LODE.RUNNER LODE150=LODE.RUNNER [eof]

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@ -39,3 +39,18 @@ ACTIONMNO.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONPQR.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONS.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONT.CONF=Type(04),AuxType(4000),Access(C3)
LODERUNNER001=Type(04),AuxType(4000),Access(C3)
LODERUNNER011=Type(04),AuxType(4000),Access(C3)
LODERUNNER021=Type(04),AuxType(4000),Access(C3)
LODERUNNER031=Type(04),AuxType(4000),Access(C3)
LODERUNNER041=Type(04),AuxType(4000),Access(C3)
LODERUNNER051=Type(04),AuxType(4000),Access(C3)
LODERUNNER061=Type(04),AuxType(4000),Access(C3)
LODERUNNER071=Type(04),AuxType(4000),Access(C3)
LODERUNNER081=Type(04),AuxType(4000),Access(C3)
LODERUNNER091=Type(04),AuxType(4000),Access(C3)
LODERUNNER101=Type(04),AuxType(4000),Access(C3)
LODERUNNER111=Type(04),AuxType(4000),Access(C3)
LODERUNNER121=Type(04),AuxType(4000),Access(C3)
LODERUNNER131=Type(04),AuxType(4000),Access(C3)
LODERUNNER141=Type(04),AuxType(4000),Access(C3)