mirror of
https://github.com/a2-4am/4cade.git
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add Lode Runner slideshows
This commit is contained in:
parent
c8ec5248db
commit
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
ACTIONAB.CONF=2
ACTIONCD.CONF=2
ACTIONEFG.CONF=2
ACTIONHIJK.CONF=2
ACTIONMNO.CONF=2
ACTIONPQR.CONF=2
ACTIONS.CONF=2
ACTIONT.CONF=2
#SPIDER.RAID=0
FAVORITES.CONF=1
DHGR.CONF=3
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
EA.CONF=1
SYNERGIST.CONF=1
SEGA.CONF=1
SYNAPSE.CONF=1
EPYX.CONF=1
PENGUIN.CONF=1
BALLY.CONF=1
DATAEAST.CONF=1
MATTEL.CONF=1
SUBLOGIC.CONF=1
TAITO.CONF=1
IDSI.CONF=1
OTHER.CONF=1
TRACK.AND.FIELD=0
STELLAR.7=0
GOONIES=0
ALIEN.DOWNPOUR=0
BOUNCING.KMNGAS=0
CEILING.ZERO=0
ORILEYS.MINE=0
FORMULA.1=0
FIREBIRD=0
#BUZZARD.BAIT=0
#SNAKE.BYTE=0
HIGH.RISE=0
THUNDERBOMBS=0
ROBOTRON=0
NIBBLER=0
LADY.TUT=0
STARGATE=0
FLIP.OUT=0
AGENT.USA=0
GUMBALL=0
TUBEWAY=0
CIDER.SPIDER=0
CONAN=0
MR.COOL=0
CHOPLIFTER=0
HARD.HAT.MACK=0
PACMAN=0
SERPENTINE=0
KARATEKA=0
WARP.DESTROYER=0
LOST.TOMB=0
VINDICATOR=0
REPTON=0
SAMMY.LIGHTFOOT=0
DUNG.BEETLES=0
GAMMA.GOBLINS=0
PIEMAN=0
ALIEN.AMBUSH=0
ALIEN.RAIN=0
AQUATRON=0
JUNGLE.HUNT=0
POOYAN=0
PLASMANIA=0
SPY.HUNTER=0
DINO.EGGS=0
BOLO=0
CHAMP.LODERUN=0
SPYS.DEMISE=0
PEST.PATROL=0
PITFALL.II=0
LODE.RUNNER=0
BURGERTIME=0
SPARE.CHANGE=0
SNEAKERS=0
WAVY.NAVY=0
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
LODERUNNER001=2
LODERUNNER011=2
LODERUNNER021=2
LODERUNNER031=2
LODERUNNER041=2
LODERUNNER051=2
LODERUNNER061=2
LODERUNNER071=2
LODERUNNER081=2
LODERUNNER091=2
LODERUNNER101=2
LODERUNNER111=2
LODERUNNER121=2
LODERUNNER131=2
LODERUNNER141=2
ACTIONAB.CONF=2
ACTIONCD.CONF=2
ACTIONEFG.CONF=2
ACTIONHIJK.CONF=2
ACTIONMNO.CONF=2
ACTIONPQR.CONF=2
ACTIONS.CONF=2
ACTIONT.CONF=2
#SPIDER.RAID=0
FAVORITES.CONF=1
DHGR.CONF=3
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
EA.CONF=1
SYNERGIST.CONF=1
SEGA.CONF=1
SYNAPSE.CONF=1
EPYX.CONF=1
PENGUIN.CONF=1
BALLY.CONF=1
DATAEAST.CONF=1
MATTEL.CONF=1
SUBLOGIC.CONF=1
TAITO.CONF=1
IDSI.CONF=1
OTHER.CONF=1
TRACK.AND.FIELD=0
STELLAR.7=0
GOONIES=0
ALIEN.DOWNPOUR=0
BOUNCING.KMNGAS=0
CEILING.ZERO=0
ORILEYS.MINE=0
FORMULA.1=0
FIREBIRD=0
#BUZZARD.BAIT=0
#SNAKE.BYTE=0
HIGH.RISE=0
THUNDERBOMBS=0
ROBOTRON=0
NIBBLER=0
LADY.TUT=0
STARGATE=0
FLIP.OUT=0
AGENT.USA=0
GUMBALL=0
TUBEWAY=0
CIDER.SPIDER=0
CONAN=0
MR.COOL=0
CHOPLIFTER=0
HARD.HAT.MACK=0
PACMAN=0
SERPENTINE=0
KARATEKA=0
WARP.DESTROYER=0
LOST.TOMB=0
VINDICATOR=0
REPTON=0
SAMMY.LIGHTFOOT=0
DUNG.BEETLES=0
GAMMA.GOBLINS=0
PIEMAN=0
ALIEN.AMBUSH=0
ALIEN.RAIN=0
AQUATRON=0
JUNGLE.HUNT=0
POOYAN=0
PLASMANIA=0
SPY.HUNTER=0
DINO.EGGS=0
BOLO=0
CHAMP.LODERUN=0
SPYS.DEMISE=0
PEST.PATROL=0
PITFALL.II=0
LODE.RUNNER=0
BURGERTIME=0
SPARE.CHANGE=0
SNEAKERS=0
WAVY.NAVY=0
[eof]
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1
res/ss/LODERUNNER001
Normal file
1
res/ss/LODERUNNER001
Normal file
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#
# Lode Runner slideshow (levels 001-010)
#
LODE001=LODE.RUNNER
LODE002=LODE.RUNNER
LODE003=LODE.RUNNER
LODE004=LODE.RUNNER
LODE005=LODE.RUNNER
LODE006=LODE.RUNNER
LODE007=LODE.RUNNER
LODE008=LODE.RUNNER
LODE009=LODE.RUNNER
LODE010=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER011
Normal file
1
res/ss/LODERUNNER011
Normal file
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#
# Lode Runner slideshow (levels 011-020)
#
LODE011=LODE.RUNNER
LODE012=LODE.RUNNER
LODE013=LODE.RUNNER
LODE014=LODE.RUNNER
LODE015=LODE.RUNNER
LODE016=LODE.RUNNER
LODE017=LODE.RUNNER
LODE018=LODE.RUNNER
LODE019=LODE.RUNNER
LODE020=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER021
Normal file
1
res/ss/LODERUNNER021
Normal file
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#
# Lode Runner slideshow (levels 021-030)
#
LODE021=LODE.RUNNER
LODE022=LODE.RUNNER
LODE023=LODE.RUNNER
LODE024=LODE.RUNNER
LODE025=LODE.RUNNER
LODE026=LODE.RUNNER
LODE027=LODE.RUNNER
LODE028=LODE.RUNNER
LODE029=LODE.RUNNER
LODE030=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER031
Normal file
1
res/ss/LODERUNNER031
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#
# Lode Runner slideshow (levels 031-040)
#
LODE031=LODE.RUNNER
LODE032=LODE.RUNNER
LODE033=LODE.RUNNER
LODE034=LODE.RUNNER
LODE035=LODE.RUNNER
LODE036=LODE.RUNNER
LODE037=LODE.RUNNER
LODE038=LODE.RUNNER
LODE039=LODE.RUNNER
LODE040=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER041
Normal file
1
res/ss/LODERUNNER041
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#
# Lode Runner slideshow (levels 041-050)
#
LODE041=LODE.RUNNER
LODE042=LODE.RUNNER
LODE043=LODE.RUNNER
LODE044=LODE.RUNNER
LODE045=LODE.RUNNER
LODE046=LODE.RUNNER
LODE047=LODE.RUNNER
LODE048=LODE.RUNNER
LODE049=LODE.RUNNER
LODE050=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER051
Normal file
1
res/ss/LODERUNNER051
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#
# Lode Runner slideshow (levels 051-060)
#
LODE051=LODE.RUNNER
LODE052=LODE.RUNNER
LODE053=LODE.RUNNER
LODE054=LODE.RUNNER
LODE055=LODE.RUNNER
LODE056=LODE.RUNNER
LODE057=LODE.RUNNER
LODE058=LODE.RUNNER
LODE059=LODE.RUNNER
LODE060=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER061
Normal file
1
res/ss/LODERUNNER061
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#
# Lode Runner slideshow (levels 061-070)
#
LODE061=LODE.RUNNER
LODE062=LODE.RUNNER
LODE063=LODE.RUNNER
LODE064=LODE.RUNNER
LODE065=LODE.RUNNER
LODE066=LODE.RUNNER
LODE067=LODE.RUNNER
LODE068=LODE.RUNNER
LODE069=LODE.RUNNER
LODE070=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER071
Normal file
1
res/ss/LODERUNNER071
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#
# Lode Runner slideshow (levels 071-080)
#
LODE071=LODE.RUNNER
LODE072=LODE.RUNNER
LODE073=LODE.RUNNER
LODE074=LODE.RUNNER
LODE075=LODE.RUNNER
LODE076=LODE.RUNNER
LODE077=LODE.RUNNER
LODE078=LODE.RUNNER
LODE079=LODE.RUNNER
LODE080=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER081
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1
res/ss/LODERUNNER081
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#
# Lode Runner slideshow (levels 081-090)
#
LODE081=LODE.RUNNER
LODE082=LODE.RUNNER
LODE083=LODE.RUNNER
LODE084=LODE.RUNNER
LODE085=LODE.RUNNER
LODE086=LODE.RUNNER
LODE087=LODE.RUNNER
LODE088=LODE.RUNNER
LODE089=LODE.RUNNER
LODE090=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER091
Normal file
1
res/ss/LODERUNNER091
Normal file
@ -0,0 +1 @@
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#
# Lode Runner slideshow (levels 091-100)
#
LODE091=LODE.RUNNER
LODE092=LODE.RUNNER
LODE093=LODE.RUNNER
LODE094=LODE.RUNNER
LODE095=LODE.RUNNER
LODE096=LODE.RUNNER
LODE097=LODE.RUNNER
LODE098=LODE.RUNNER
LODE099=LODE.RUNNER
LODE100=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER101
Normal file
1
res/ss/LODERUNNER101
Normal file
@ -0,0 +1 @@
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#
# Lode Runner slideshow (levels 101-110)
#
LODE101=LODE.RUNNER
LODE102=LODE.RUNNER
LODE103=LODE.RUNNER
LODE104=LODE.RUNNER
LODE105=LODE.RUNNER
LODE106=LODE.RUNNER
LODE107=LODE.RUNNER
LODE108=LODE.RUNNER
LODE109=LODE.RUNNER
LODE110=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER111
Normal file
1
res/ss/LODERUNNER111
Normal file
@ -0,0 +1 @@
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#
# Lode Runner slideshow (levels 111-120)
#
LODE111=LODE.RUNNER
LODE112=LODE.RUNNER
LODE113=LODE.RUNNER
LODE114=LODE.RUNNER
LODE115=LODE.RUNNER
LODE116=LODE.RUNNER
LODE117=LODE.RUNNER
LODE118=LODE.RUNNER
LODE119=LODE.RUNNER
LODE120=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER121
Normal file
1
res/ss/LODERUNNER121
Normal file
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#
# Lode Runner slideshow (levels 121-130)
#
LODE121=LODE.RUNNER
LODE122=LODE.RUNNER
LODE123=LODE.RUNNER
LODE124=LODE.RUNNER
LODE125=LODE.RUNNER
LODE126=LODE.RUNNER
LODE127=LODE.RUNNER
LODE128=LODE.RUNNER
LODE129=LODE.RUNNER
LODE130=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER131
Normal file
1
res/ss/LODERUNNER131
Normal file
@ -0,0 +1 @@
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#
# Lode Runner slideshow (levels 131-140)
#
LODE131=LODE.RUNNER
LODE132=LODE.RUNNER
LODE133=LODE.RUNNER
LODE134=LODE.RUNNER
LODE135=LODE.RUNNER
LODE136=LODE.RUNNER
LODE137=LODE.RUNNER
LODE138=LODE.RUNNER
LODE139=LODE.RUNNER
LODE140=LODE.RUNNER
[eof]
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1
res/ss/LODERUNNER141
Normal file
1
res/ss/LODERUNNER141
Normal file
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#
# Lode Runner slideshow (levels 141-150)
#
LODE141=LODE.RUNNER
LODE142=LODE.RUNNER
LODE143=LODE.RUNNER
LODE144=LODE.RUNNER
LODE145=LODE.RUNNER
LODE146=LODE.RUNNER
LODE147=LODE.RUNNER
LODE148=LODE.RUNNER
LODE149=LODE.RUNNER
LODE150=LODE.RUNNER
[eof]
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@ -39,3 +39,18 @@ ACTIONMNO.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONPQR.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONS.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONT.CONF=Type(04),AuxType(4000),Access(C3)
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LODERUNNER001=Type(04),AuxType(4000),Access(C3)
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LODERUNNER011=Type(04),AuxType(4000),Access(C3)
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LODERUNNER021=Type(04),AuxType(4000),Access(C3)
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LODERUNNER031=Type(04),AuxType(4000),Access(C3)
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LODERUNNER041=Type(04),AuxType(4000),Access(C3)
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LODERUNNER051=Type(04),AuxType(4000),Access(C3)
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LODERUNNER061=Type(04),AuxType(4000),Access(C3)
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LODERUNNER071=Type(04),AuxType(4000),Access(C3)
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LODERUNNER081=Type(04),AuxType(4000),Access(C3)
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LODERUNNER091=Type(04),AuxType(4000),Access(C3)
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LODERUNNER101=Type(04),AuxType(4000),Access(C3)
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LODERUNNER111=Type(04),AuxType(4000),Access(C3)
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LODERUNNER121=Type(04),AuxType(4000),Access(C3)
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LODERUNNER131=Type(04),AuxType(4000),Access(C3)
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LODERUNNER141=Type(04),AuxType(4000),Access(C3)
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