reduce lead time in Pitfall II captive demo

This commit is contained in:
4am 2018-11-12 10:17:44 -05:00
parent 22c1186465
commit 79edddefaa
3 changed files with 5 additions and 3 deletions

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the master prefs file. # # Format: # key=value # # value must be one of # 1 for HGR slideshow (key is a file containing a list of HGR graphics) # 2 for DHGR slideshow (key is a file containing a list of DHGR graphics) # 3 for self-running demo (key is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # SHORT.CONF=1 LODE.RUNNER=3 BURGERTIME=3 PITFALL.II=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 #SPY.HUNTER=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the master prefs file. # # Format: # key=value # # value must be one of # 1 for HGR slideshow (key is a file containing a list of HGR graphics) # 2 for DHGR slideshow (key is a file containing a list of DHGR graphics) # 3 for self-running demo (key is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # SHORT.CONF=1 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 #SPY.HUNTER=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

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@ -2,5 +2,7 @@ $6055 checks for <ESC> (ends demo, starts game)
$60FD checks for Ctrl-S (changes sound once game starts, but sound is always off during demo) (harmless, ignore)
$AB43 is after demo cycle (demo player has died and returned to spawn point) [7 bytes available]
$6055: C91BD011A20D -> AD88C04C00D0
$AB43: A90085614C49 -> AD88C04C00D0
$6055: C91BD011A20D -> AD88C04C00D0 to exit when user presses any key
$AB43: A90085614C49 -> AD88C04C00D0 to exit after demo player has died and returned to spawn
$6021: FF -> BF to reduce time before demo starts