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some comments
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@ -3,15 +3,25 @@
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;
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; functions for animated title screens
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;
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; Public functions:
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; - MaybeAnimateTitle
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;
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; /!\ execution falls through from ui.search.mode/FindMatchingTitle
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;------------------------------------------------------------------------------
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; MaybeAnimateTitle
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; slow down to 1 Mhz (always), then check if there is an animation for the
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; title screenshot we just displayed, and if so, load it and call it
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;
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; in: none
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; out: C clear
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; all other flags clobbered
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; all registers clobbered
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;------------------------------------------------------------------------------
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MaybeAnimateTitle
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jsr SwitchToBank2
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jsr DisableAcceleratorAndSwitchToBank1
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; out: C clear
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lda #$3F
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ldy OffscreenPage
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bne +
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@ -26,7 +36,13 @@ MaybeAnimateTitle
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ldy #0
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lda (SAVE),y ; see if there is a hidden JMP to an
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cmp #$4C ; animation routine for this screen
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bne @exit
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; at +$1FFD (after the graphics data,
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; in the last 3 bytes of a $2000 byte
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; file -- this area part of a 'screen
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; hole' and is not displayed on screen)
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bne @exit ; if not, we're done here
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; copy one HGR screen to the other
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ldx #$20
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@a lda $FD00,y ; SMC
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@b sta $FD00,y ; SMC
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@ -37,8 +53,8 @@ MaybeAnimateTitle
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dex
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bne @a
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jsr GetGameToLaunch ; load the animation routine, which is
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; stored in a subdirectory by filename
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; load the animation routine, which is stored in a subdirectory by filename
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jsr GetGameToLaunch
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+STAY +
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jsr LoadFile
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!word kAnimatedTitleDirectory
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@ -51,11 +67,16 @@ MaybeAnimateTitle
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dex
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bpl -
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jsr Launch
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jsr ResyncPage
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jsr Launch ; execute the animation
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jsr ResyncPage ; we don't know which HGR page is showing
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; when the animation returns, so resync
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; the current one with our OffscreenPage
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; variable
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@exit clc ; tell caller not to refresh screen
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rts
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@titleAnimPrelaunch
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@titleAnimPrelaunch ; this is executed from $106/main by |Launch|
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bit $C082
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jmp (SAVE)
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@ -11,6 +11,16 @@
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; - HGRMode
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;
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;------------------------------------------------------------------------------
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; DHGRTitleSlideshow
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; execute a slideshow of double hi-res title screenshots
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;
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; safe to call if machine only has 64K (does nothing and exits)
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;
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; in: none
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; out: everything clobbered
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; graphics mode reset to display hi-res screen, which is blank
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;------------------------------------------------------------------------------
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DHGRTitleSlideshow
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bit MachineStatus ; only run DHGR slideshow if we have 128K
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bvc DHGRRTS
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@ -22,6 +32,16 @@ DHGRTitleSlideshow
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beq BlankHGR ; switch back to HGR mode with initial blank screen on exit
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; (always branches because Z=1 on exit of okvs_iter)
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;------------------------------------------------------------------------------
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; DHGRActionSlideshow
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; execute a slideshow of double hi-res action screenshots
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;
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; safe to call if machine only has 64K (does nothing and exits)
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;
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; in: none
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; out: everything clobbered
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; graphics mode reset to display hi-res screen, which is blank
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;------------------------------------------------------------------------------
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DHGRActionSlideshow
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bit MachineStatus ; only run DHGR slideshow if we have 128K
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bvc DHGRRTS
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@ -33,6 +53,16 @@ DHGRActionSlideshow
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beq BlankHGR ; switch back to HGR mode with initial blank screen on exit
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; (always branches because Z=1 on exit of okvs_iter)
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;------------------------------------------------------------------------------
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; DHGRSingle
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; display a single double hi-res screenshot, with transition effect
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;
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; safe to call if machine only has 64K (does nothing and exits)
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;
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; in: none
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; out: everything clobbered
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; graphics mode reset to display hi-res screen, which is blank
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;------------------------------------------------------------------------------
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DHGRSingle
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bit MachineStatus ; only show DHGR screenshots if we have 128K
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bvc DHGRRTS
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@ -8,6 +8,14 @@
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; - GRSingle
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;
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;------------------------------------------------------------------------------
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; GRActionSlideshow
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; display a slideshow of lo-res action screenshots
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;
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; in: none
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; out: everything clobbered
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; graphics mode set to display hi-res screen
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;------------------------------------------------------------------------------
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GRActionSlideshow
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jsr .LoadGRTransition ; load transition effect code at $6000
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jsr BlankGR ; switch GR mode with initial blank screen
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@ -16,6 +24,14 @@ GRActionSlideshow
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!word .GRActionCallback ; address of callback (called on each file)
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jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
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;------------------------------------------------------------------------------
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; GRSingle
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; display a single lo-res screenshot, with transition effect
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;
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; in: none
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; out: everything clobbered
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; graphics mode set to display hi-res screen
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;------------------------------------------------------------------------------
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GRSingle
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+STAY @fname
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jsr BlankGR ; switch to GR mode with initial blank screen
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@ -33,6 +49,7 @@ GRSingle
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;
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; in: none
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; out: text page clobbered
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; graphics mode set to display lo-res screen
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;------------------------------------------------------------------------------
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BlankGR
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ldx #$04
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@ -9,6 +9,14 @@
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; - HGRSingle
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;
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;------------------------------------------------------------------------------
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; HGRTitleSlideshow
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; execute a slideshow of hi-res title screenshots
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;
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; in: none
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; out: everything clobbered
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; graphics mode still displaying hi-res screen with last picture visible
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;------------------------------------------------------------------------------
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HGRTitleSlideshow
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jsr LoadHGRTransition ; load transition effect code at $6000
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jsr okvs_iter ; cycle through all listed HGR files
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@ -16,6 +24,14 @@ HGRTitleSlideshow
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!word HGRTitleCallback ; address of callback (called on each file)
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rts ; exit with last picture still visible
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;------------------------------------------------------------------------------
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; HGRActionSlideshow
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; execute a slideshow of hi-res action screenshots
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;
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; in: none
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; out: everything clobbered
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; graphics mode still displaying hi-res screen with last picture visible
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;------------------------------------------------------------------------------
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HGRActionSlideshow
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jsr LoadHGRTransition ; load transition effect code at $6000
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jsr okvs_iter ; cycle through all listed HGR files
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@ -23,6 +39,14 @@ HGRActionSlideshow
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!word HGRActionCallback ; address of callback (called on each file)
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rts ; exit with last picture still visible
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;------------------------------------------------------------------------------
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; HGRSingle
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; display a single hi-res screenshot, with transition effect
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;
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; in: none
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; out: everything clobbered
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; graphics mode still displaying hi-res screen with last picture visible
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;------------------------------------------------------------------------------
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HGRSingle
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+STAY @fname
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jsr LoadFile ; load HGR screenshot at $4000
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; - SHRSingle
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;
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;------------------------------------------------------------------------------
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; SHRSlideshow
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; execute a slideshow of super hi-res artwork
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;
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; safe to call if machine can not display super hi-res graphics (does nothing
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; and exits)
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;
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; in: none
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; out: everything clobbered
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; graphics mode reset to display hi-res screen, which is blank
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;------------------------------------------------------------------------------
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SHRSlideshow
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lda MachineStatus ; only show SHR on IIgs or if we have a VidHD card
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and #SUPPORTS_SHR
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@ -19,6 +30,17 @@ SHRRTS rts
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!word SHRArtworkCallback
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jmp BlankHGR
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;------------------------------------------------------------------------------
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; SHRSlideshow
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; display a single super hi-res artwork
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;
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; safe to call if machine can not display super hi-res graphics (does nothing
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; and exits)
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;
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; in: none
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; out: everything clobbered
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; graphics mode reset to display hi-res screen, which is blank
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;------------------------------------------------------------------------------
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SHRSingle
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+STAY +
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lda MachineStatus ; only show SHR on IIgs or if we have a VidHD card
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@ -48,7 +70,7 @@ LoadSHRTransition
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rts
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;------------------------------------------------------------------------------
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; .SHRArtworkCallback [private]
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; SHRArtworkCallback [private]
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; callback called by okvs_iter on gSlideshowStore
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; to load and display a single SHR graphic
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@ -83,7 +105,7 @@ SHRArtworkCallback
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jmp ExecuteTransitionAtA000AndWait
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;------------------------------------------------------------------------------
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; .BlankSHR [private]
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; BlankSHR [private]
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; clear and show SHR mode without flickering
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;
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; in: Machine is a IIgs or has a VidHD card that responds appropriately to
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; - ToggleCheat
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;
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ToggleCheat
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;------------------------------------------------------------------------------
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; ToggleCheat
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; toggle whether cheats are enabled (global flag) and update the preferences
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; file with the new status
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;
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; does not update UI
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;
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; in: none
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; out: X = 0, Z = 1 (guaranteed by pref_set)
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; out: X = 0
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; Z = 1
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; all other registers and flags clobbered
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;------------------------------------------------------------------------------
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ToggleCheat
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ldx #$B0
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lda MachineStatus
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eor #CHEATS_ENABLED
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@ -22,6 +31,7 @@ ToggleCheat
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jsr pref_set
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!word kCheat
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!word @pref
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; X = 0, Z = 1
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rts
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@pref !byte 1
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@val !byte $FD
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ldx #1
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rts
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;------------------------------------------------------------------------------
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; IsUpDownOrRightArrow
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; test whether accumulator contains ASCII code for up, down, or right arrow
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; search
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;
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; in: A = key
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; out: all registers preserved
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; Z = 1 if accumulator was one of those 3 keys
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; Z = 0 otherwise
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;------------------------------------------------------------------------------
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IsUpDownOrRightArrow
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cmp #$8B ; up arrow
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beq @done
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; - Help
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;
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;------------------------------------------------------------------------------
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; Credits
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; display credits page and wait
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;
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; in: none
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; out: C clear
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; all other flags and registers clobbered
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;------------------------------------------------------------------------------
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Credits
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; clobbers all
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jsr LoadFile ; load credits text into $8000
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!word kRootDirectory
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!word kCreditsFile
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@ -26,8 +33,16 @@ Credits
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- clc ; if called from search mode, tell caller not to refresh
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rts
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;------------------------------------------------------------------------------
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; Help
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; display global help page and wait
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;
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; in: none
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; out: if user presses an arrow key within 30 seconds, this exits via BrowseMode
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; otherwise this returns to caller with
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; C clear, all other flags and registers clobbered
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;------------------------------------------------------------------------------
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Help
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; clobbers all
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jsr LoadHelpOffscreen
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jsr ShowOtherPage
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jsr WaitForKeyFor30Seconds
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;
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; UI functions for doing things then waiting, or waiting then doing things
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;
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; - ExecuteTransitionAt6000AndWait
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; - ExecuteTransitionAt6400AndWait
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; - ExecuteTransitionAtA000AndWait
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; - ExecuteTransitionAndWait
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; - WaitForKeyFor30Seconds
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; - CoverFade
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; /!\ execution falls through here from ui.attract.dhgr/DHGRActionCallback
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ExecuteTransitionAt6000AndWait
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ldy #$60
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+HIDE_NEXT_2_BYTES
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@ -15,8 +19,7 @@ ExecuteTransitionAt6400AndWait
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+HIDE_NEXT_2_BYTES
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ExecuteTransitionAtA000AndWait
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ldy #$A0
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; /!\ execution falls through here from ui.attract.dhgr/DHGRActionCallback
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; /!\ execution falls through here to ExecuteTransitionAndWait
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;------------------------------------------------------------------------------
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; ExecuteTransitionAndWait
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; call transition effect code (address passed in) and wait a period of time
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@ -41,7 +44,6 @@ ExecuteTransitionAndWait
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bit CLEARKBD
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WAITRTS rts
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; /!\ keep this last in the file to ensure it doesn't cross a page boundary /!\
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;------------------------------------------------------------------------------
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; WaitForKeyFor30Seconds
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; does what it says on the tin
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@ -71,6 +73,13 @@ WaitForKeyFor30Seconds
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dec Timeout+2
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bne @loop
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; /!\ execution falls through here to CoverFade
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;------------------------------------------------------------------------------
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; CoverFade
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; load cover file and execute a specific transition effect on it
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;
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; in: none
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; out: exits via MegaAttractMode and everything is clobbered
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;------------------------------------------------------------------------------
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CoverFade
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jsr LoadCoverOffscreen
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jsr ShowOtherPage
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