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shave some bytes
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parent
69b711a1b9
commit
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@ -167,7 +167,10 @@ def driver_phase_2():
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def driver_phase_3():
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rename("CP", "CAPTAIN.POWER")
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def driver_phase_4():
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rename("MATTERHORN", "MS")
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if __name__ == '__main__':
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#rename("MR.DO", "MD")
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#driver()
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driver_phase_3()
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driver_phase_4()
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@ -421,14 +421,6 @@ MARBLE.MADNESS=Type(06),AuxType(3FF8),Access(C3)
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MARBLE.MADNESS2=Type(06),AuxType(3FF8),Access(C3)
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MARS.CARS=Type(06),AuxType(3FF8),Access(C3)
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MATING.ZONE=Type(06),AuxType(3FF8),Access(C3)
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MATTERHORN1=Type(06),AuxType(3FF8),Access(C3)
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MATTERHORN2=Type(06),AuxType(3FF8),Access(C3)
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MATTERHORN3=Type(06),AuxType(3FF8),Access(C3)
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MATTERHORN4=Type(06),AuxType(3FF8),Access(C3)
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MATTERHORN5=Type(06),AuxType(3FF8),Access(C3)
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MATTERHORN6=Type(06),AuxType(3FF8),Access(C3)
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MATTERHORN7=Type(06),AuxType(3FF8),Access(C3)
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MATTERHORN8=Type(06),AuxType(3FF8),Access(C3)
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MAXWELL.MANOR=Type(06),AuxType(3FF8),Access(C3)
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MAXWELL.MANOR2=Type(06),AuxType(3FF8),Access(C3)
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MB1=Type(06),AuxType(3FF8),Access(C3)
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@ -508,6 +500,14 @@ MR19=Type(06),AuxType(3FF8),Access(C3)
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MR20=Type(06),AuxType(3FF8),Access(C3)
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MR21=Type(06),AuxType(3FF8),Access(C3)
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MR22=Type(06),AuxType(3FF8),Access(C3)
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MS1=Type(06),AuxType(3FF8),Access(C3)
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MS2=Type(06),AuxType(3FF8),Access(C3)
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MS3=Type(06),AuxType(3FF8),Access(C3)
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MS4=Type(06),AuxType(3FF8),Access(C3)
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MS5=Type(06),AuxType(3FF8),Access(C3)
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MS6=Type(06),AuxType(3FF8),Access(C3)
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MS7=Type(06),AuxType(3FF8),Access(C3)
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MS8=Type(06),AuxType(3FF8),Access(C3)
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MT=Type(06),AuxType(3FF8),Access(C3)
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MT2=Type(06),AuxType(3FF8),Access(C3)
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MZ01=Type(06),AuxType(3FF8),Access(C3)
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@ -132,7 +132,6 @@ MARAUDER=Type(06),AuxType(1FF8),Access(C3)
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MARBLE.MADNESS=Type(06),AuxType(1FF8),Access(C3)
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MARS.CARS=Type(06),AuxType(1FF8),Access(C3)
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MATING.ZONE=Type(06),AuxType(1FF8),Access(C3)
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MATTERHORN=Type(06),AuxType(1FF8),Access(C3)
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MAXWELL.MANOR=Type(06),AuxType(1FF8),Access(C3)
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MB=Type(06),AuxType(1FF8),Access(C3)
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MC=Type(06),AuxType(1FF8),Access(C3)
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@ -146,6 +145,7 @@ MONSTER.MASH=Type(06),AuxType(1FF8),Access(C3)
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MOUSKATTACK=Type(06),AuxType(1FF8),Access(C3)
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MP=Type(06),AuxType(1FF8),Access(C3)
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MR=Type(06),AuxType(1FF8),Access(C3)
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MS=Type(06),AuxType(1FF8),Access(C3)
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MT=Type(06),AuxType(1FF8),Access(C3)
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N.O.R.A.D=Type(06),AuxType(1FF8),Access(C3)
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NEPTUNE=Type(06),AuxType(1FF8),Access(C3)
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@ -1,16 +0,0 @@
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#
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# Attract mode for MATTERHORN
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# This file is automatically generated
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#
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ARTWORK.SHR/MATTERHORN=C
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ACTION.HGR/MATTERHORN1=A
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ACTION.HGR/MATTERHORN2=A
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ACTION.HGR/MATTERHORN3=A
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ACTION.HGR/MATTERHORN4=A
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ACTION.HGR/MATTERHORN5=A
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ACTION.HGR/MATTERHORN6=A
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ACTION.HGR/MATTERHORN7=A
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ACTION.HGR/MATTERHORN8=A
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[eof]
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16
res/ATTRACT/MS
Normal file
16
res/ATTRACT/MS
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@ -0,0 +1,16 @@
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#
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# Attract mode for MS
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# This file is automatically generated
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#
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ARTWORK.SHR/MS=C
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ACTION.HGR/MS1=A
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ACTION.HGR/MS2=A
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ACTION.HGR/MS3=A
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ACTION.HGR/MS4=A
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ACTION.HGR/MS5=A
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ACTION.HGR/MS6=A
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ACTION.HGR/MS7=A
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ACTION.HGR/MS8=A
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[eof]
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7
res/ATTRACT/THE.SPACE.ARK
Normal file
7
res/ATTRACT/THE.SPACE.ARK
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@ -0,0 +1,7 @@
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#
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# Attract mode for THE.SPACE.ARK
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# This file is automatically generated
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#
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[eof]
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@ -206,7 +206,6 @@ MARAUDER=Type(04),AuxType(8000),Access(C3)
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MARBLE.MADNESS=Type(04),AuxType(8000),Access(C3)
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MARS.CARS=Type(04),AuxType(8000),Access(C3)
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MATING.ZONE=Type(04),AuxType(8000),Access(C3)
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MATTERHORN=Type(04),AuxType(8000),Access(C3)
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MAXWELL.MANOR=Type(04),AuxType(8000),Access(C3)
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MAZEBLOX=Type(04),AuxType(8000),Access(C3)
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MB=Type(04),AuxType(8000),Access(C3)
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@ -226,6 +225,7 @@ MOON.PATROL=Type(04),AuxType(8000),Access(C3)
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MOUSKATTACK=Type(04),AuxType(8000),Access(C3)
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MP=Type(04),AuxType(8000),Access(C3)
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MR=Type(04),AuxType(8000),Access(C3)
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MS=Type(04),AuxType(8000),Access(C3)
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MT=Type(04),AuxType(8000),Access(C3)
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MZ=Type(04),AuxType(8000),Access(C3)
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N.O.R.A.D=Type(04),AuxType(8000),Access(C3)
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@ -360,6 +360,7 @@ THE.GOONIES=Type(04),AuxType(8000),Access(C3)
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THE.HEIST=Type(04),AuxType(8000),Access(C3)
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THE.LAST.NINJA=Type(04),AuxType(8000),Access(C3)
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THE.SNAPPER=Type(04),AuxType(8000),Access(C3)
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THE.SPACE.ARK=Type(04),AuxType(8000),Access(C3)
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THEXDER=Type(04),AuxType(8000),Access(C3)
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THIEF=Type(04),AuxType(8000),Access(C3)
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THRESHOLD=Type(04),AuxType(8000),Access(C3)
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@ -202,7 +202,7 @@
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0001,MB=Mario Bros.
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0001,MARS.CARS
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1001,MATING.ZONE
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0111,MATTERHORN=Matterhorn Screamer
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0111,MS=Matterhorn Screamer
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1000,MAXWELL.MANOR
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1000,MAZEBLOX
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0000,MEGABOTS
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@ -2,13 +2,13 @@
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# Matterhorn Screamer action slideshow
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#
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MATTERHORN1=MATTERHORN
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MATTERHORN2=MATTERHORN
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MATTERHORN3=MATTERHORN
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MATTERHORN4=MATTERHORN
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MATTERHORN5=MATTERHORN
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MATTERHORN6=MATTERHORN
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MATTERHORN7=MATTERHORN
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MATTERHORN8=MATTERHORN
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MS1=MS
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MS2=MS
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MS3=MS
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MS4=MS
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MS5=MS
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MS6=MS
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MS7=MS
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MS8=MS
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[eof]
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@ -3,7 +3,7 @@
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#
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NM
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MATTERHORN
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MS
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PITSTOP.II
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BATMAN
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B2
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@ -13,7 +13,7 @@ HEAVY.BARREL=Type(06),AuxType(4000),Access(C3)
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I2=Type(06),AuxType(4000),Access(C3)
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IE=Type(06),AuxType(4000),Access(C3)
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INDIANA.JONES=Type(06),AuxType(4000),Access(C3)
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MATTERHORN=Type(06),AuxType(4000),Access(C3)
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MS=Type(06),AuxType(4000),Access(C3)
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PIPE.DREAM=Type(06),AuxType(4000),Access(C3)
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PLATOON=Type(06),AuxType(4000),Access(C3)
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PP=Type(06),AuxType(4000),Access(C3)
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Binary file not shown.
@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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; LC RAM BANK 1
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; D000..E917 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E90F - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E92D..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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@ -2,7 +2,7 @@
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;(c) 2020 by Tom Greene
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!cpu 6502
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!to "build/PRELAUNCH/MATTERHORN",plain
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!to "build/PRELAUNCH/MS",plain
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*=$106
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!source "src/prelaunch/common.a"
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