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WIP search mode
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@ -48,6 +48,7 @@ ResetTextRank
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ldx #0
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stx MatchCount
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stx BestMatchScore
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dex
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stx BestMatchIndex
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rts
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@ -69,9 +70,9 @@ TextRankCallback
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+STAY zpstring ; A/Y = address of this title
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+LDADDR InputLength
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+STAY zpword
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; ldy #0 ; first we'll check for an exact match
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; lda (zpstring),y ; check length of this title against the input buffer
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; sta gamelength
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ldy #0 ; first we'll check for an exact match
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lda (zpstring),y ; check length of this title against the input buffer
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sta gamelength
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; cmp InputLength
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; bne + ; not equal, so can't be an exact match
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; tay ; check for exact match
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@ -115,6 +115,11 @@ OnInputChanged
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; no input, reset params and UI
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lda #$FF
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sta SelectedIndex ; reset selected index
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ldx #40 ; reset visible line
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lda #0
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- sta UILine1-1,x
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dex
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bne -
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ldy #MaxInputLength ; clear visible search bar
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lda #" "
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- sta UILine2+1,y
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@ -136,16 +141,11 @@ OnInputChanged
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jmp Draw40Chars
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@findMatchingTitle
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ldx #0 ; reset match count
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stx MatchCount ; TextRankCallback will increment this if
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; there are any matches
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stx BestMatchScore
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dex
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stx BestMatchIndex
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jsr ResetTextRank
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jsr okvs_iter_values
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!word gGamesListStore
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!word TextRankCallback
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jsr okvs_iter_values ; iterate through all game titles
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!word gGamesListStore ; and rank them for the best match
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!word TextRankCallback ; to the current input buffer
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lda MatchCount ; check match count
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bne @yeschange
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@ -187,6 +187,27 @@ OnInputChanged
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cpy #MaxInputLength+1
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bcc -
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ldx #40
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lda #0
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- sta UILine1-1,x
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dex
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bne -
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tay
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- lda (SRC),y
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+LOW_ASCII_TO_LOWER
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cmp InputBuffer,x
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bne +
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lda #$0B ; dot to highlight matched character
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sta UILine1,y
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inx
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cpx InputLength
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beq @doneHighlight
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+ inc HTAB
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iny
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cpy #40
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bne -
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@doneHighlight
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lda #22 ; draw search bar
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sta VTAB
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sec ; on page 2, not currently visible
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@ -196,23 +217,6 @@ OnInputChanged
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+LDADDR UILine2
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jsr Draw40Chars
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dec VTAB
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ldx #0 ; highlight matched characters
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ldy #0
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- lda (SRC),y
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+LOW_ASCII_TO_LOWER
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cmp InputBuffer,x
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bne +
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sec ; on page 2
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jsr InvertChar
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inx
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cpx InputLength
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beq @doneHighlight
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+ inc HTAB
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iny
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cpy #MaxInputLength
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bne -
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@doneHighlight
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bit $C055 ; show page 2
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ldx #$20 ; copy back to page 1
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