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Lode Runner demo launcher (#426)
* Add files via upload * Delete LODE.RUNNER.1 * Delete LODE.RUNNER.M * Add files via upload
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@ -71,9 +71,7 @@ LADY.TUT.1=Type(F1),AuxType(0000),Access(C3)
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LASER.BOUNCE=Type(06),AuxType(0300),Access(C3)
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LASER.BOUNCE.1=Type(F1),AuxType(0000),Access(C3)
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LAZER.SILK=Type(06),AuxType(0300),Access(C3)
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LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
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LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER=Type(06),AuxType(0200),Access(C3)
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LOST.TOMB=Type(06),AuxType(084D),Access(C3)
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MC=Type(06),AuxType(3FE7),Access(C3)
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MOON.PATROL=Type(06),AuxType(0200),Access(C3)
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68
src/demo/lode.runner.a
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68
src/demo/lode.runner.a
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@ -0,0 +1,68 @@
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;license:MIT
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;(c) 2021 by Frank M.
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!cpu 6502
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!to "res/DEMO/LODE.RUNNER",plain
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*=$200
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!source "src/constants.a" ; no code in these
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!source "src/macros.a"
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+READ_RAM2_WRITE_RAM2
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jsr EnableAccelerator
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;+LOAD_FILE_KEEP_DIR
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ldx #0 ; read to main memory
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stx ldrhi
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stx ldrlo
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+LDADDR title
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jsr iLoadFileDirect
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ldx #14-1 ; we also need to copy the length byte
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- lda newpath,x
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sta $BFD0,x
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dex
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bpl -
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lda #$60
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sta $1F4E
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jsr $1F00 ; decompress
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lda #$24
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sta $61FB ; ignore <Ctrl-E> (would otherwise enter editor)
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sta $61FD ; ignore <RETURN> (would otherwise show high scores)
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lda #$4C
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sta $69CD
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lda #$62
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sta $69CD+2
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lda #$01
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sta $69CD+1 ; exit after user presses button
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sta $61F4
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lda #$62
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sta $61F4+1 ; exit after demo player dies
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ldx #6-1
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- lda patch, x
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sta $6201, x
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dex
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bpl - ; exit after user presses any key
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+DISABLE_ACCEL
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jmp $9050
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patch !byte $AD,$88,$C0,$6C,$FC,$FF
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newpath
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!byte 13
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!text "X/LODE.RUNNER"
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title !byte x_e-x_b
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x_b !text "X/LODE.RUNNER/LODE.RUNNER"
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x_e
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!if * > $300 {
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!error "code is too large, ends at ", *
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}
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