merge ACTION.HGR

This commit is contained in:
4am 2021-10-19 23:07:56 -04:00
parent 6d130f92f4
commit 8056125dbb
329 changed files with 869 additions and 796 deletions

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@ -70,6 +70,23 @@ dsk: asm
bin/buildindexedfile.sh -p "build/ATTRACTDIR" "build/MINIATTRACT.IDX" "build/MINIATTRACT.ALL" "build/ATTRACT" >>build/log
bin/buildindexedfile.sh "build/GAMES.SORTED" "build/PRELAUNCH.IDX" "build/PRELAUNCH.ALL" "build/PRELAUNCH.INDEXED" >>build/log
#
# precompute indexed files for HGR action screenshots
#
(for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR0
(for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR1
(for f in res/ACTION.HGR/[IJKL]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR2
(for f in res/ACTION.HGR/[MNOP]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR3
(for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR4
(for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR5
(for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR6
bin/buildindexedfile.sh "build/ACTIONHGR0" "build/HGR0.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
bin/buildindexedfile.sh -a "build/ACTIONHGR1" "build/HGR1.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
bin/buildindexedfile.sh -a "build/ACTIONHGR2" "build/HGR2.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
bin/buildindexedfile.sh -a "build/ACTIONHGR3" "build/HGR3.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
bin/buildindexedfile.sh -a "build/ACTIONHGR4" "build/HGR4.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
bin/buildindexedfile.sh -a "build/ACTIONHGR5" "build/HGR5.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
bin/buildindexedfile.sh -a "build/ACTIONHGR6" "build/HGR6.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
#
# precompute indexed files for SHR artwork
#
(for f in res/ARTWORK.SHR/*; do \
@ -81,7 +98,6 @@ dsk: asm
#
bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log
bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log
bin/buildfileinfo.sh res/ACTION.HGR "06" "3FF8" >>build/log
bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log
bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log
bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log
@ -112,6 +128,14 @@ dsk: asm
build/PRELAUNCH.ALL \
build/ARTWORK.IDX \
build/ARTWORK.ALL \
build/HGR0.IDX \
build/HGR1.IDX \
build/HGR2.IDX \
build/HGR3.IDX \
build/HGR4.IDX \
build/HGR5.IDX \
build/HGR6.IDX \
build/HGR.ALL \
res/DECRUNCH \
res/JOYSTICK \
res/Finder.Data \
@ -121,7 +145,6 @@ dsk: asm
for f in \
res/TITLE.HGR \
res/TITLE.DHGR \
res/ACTION.HGR \
res/ACTION.DHGR \
res/ACTION.GR \
res/DEMO \

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@ -28,7 +28,6 @@ cat res/GAMES.CONF |
cat res/SS/ACTION*.CONF |
egrep "(^|=)""$game""$" |
cut -d"=" -f1 |
sed -e "s/^/ACTION.HGR\//g" |
sed -e "s/$/=A/g" |
sort |
uniq >> /tmp/g

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@ -1,5 +1,3 @@
NIGHT.STALKER=0
# set 1
FAVORITES2.CONF=1
ACTIONHIJ1.CONF=2
@ -344,7 +342,7 @@ DATAMOST2.CONF=1
SHR45.CONF=5
LAZER.SILK=0
ACTIONCD7.CONF=2
#NIGHT.STALKER=0
NIGHT.STALKER=0
ACTGR1.CONF=6
OPTIMUM.CONF=1
SHR24.CONF=5

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@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/A.CITY.DIES=A
A.CITY.DIES=A
[eof]

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@ -4,6 +4,6 @@
#
A.E=C
ACTION.HGR/A.E=A
A.E=A
[eof]

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@ -4,6 +4,6 @@
#
AA=C
ACTION.HGR/AA=A
AA=A
[eof]

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@ -4,6 +4,6 @@
#
AB=C
ACTION.HGR/AB=A
AB=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ACTION.HGR/AC=A
AC=A
AC=0
[eof]

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@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/AF=A
AF=A
[eof]

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@ -4,8 +4,8 @@
#
AGENT.U.S.A=C
ACTION.HGR/AGENT.U.S.A2=A
ACTION.HGR/AGENT.U.S.A=A
AGENT.U.S.A2=A
AGENT.U.S.A=A
AGENT.U.S.A=0
[eof]

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@ -4,6 +4,6 @@
#
ALCAZAR=C
ACTION.HGR/ALCAZAR=A
ALCAZAR=A
[eof]

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@ -4,7 +4,7 @@
#
ALIEN.AMBUSH=C
ACTION.HGR/ALIEN.AMBUSH=A
ALIEN.AMBUSH=A
ALIEN.AMBUSH=0
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ACTION.HGR/ALIEN.DOWNPOUR=A
ALIEN.DOWNPOUR=A
ALIEN.DOWNPOUR=0
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ACTION.HGR/ALIEN.LANDER2=A
ACTION.HGR/ALIEN.LANDER=A
ALIEN.LANDER2=A
ALIEN.LANDER=A
[eof]

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@ -4,7 +4,7 @@
#
ALIEN.MUNCHIES=C
ACTION.HGR/ALIEN.MUNCHIES=A
ALIEN.MUNCHIES=A
ALIEN.MUNCHIES=0
[eof]

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@ -4,9 +4,9 @@
#
ALIEN.TYPHOON=C
ACTION.HGR/ALIEN.TYPHOON2=A
ACTION.HGR/ALIEN.TYPHOON3=A
ACTION.HGR/ALIEN.TYPHOON=A
ALIEN.TYPHOON2=A
ALIEN.TYPHOON3=A
ALIEN.TYPHOON=A
ALIEN.TYPHOON=0
[eof]

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@ -4,15 +4,15 @@
#
ANKH=C
ACTION.HGR/ANKH02=A
ACTION.HGR/ANKH03=A
ACTION.HGR/ANKH04=A
ACTION.HGR/ANKH05=A
ACTION.HGR/ANKH06=A
ACTION.HGR/ANKH07=A
ACTION.HGR/ANKH08=A
ACTION.HGR/ANKH09=A
ACTION.HGR/ANKH10=A
ACTION.HGR/ANKH=A
ANKH02=A
ANKH03=A
ANKH04=A
ANKH05=A
ANKH06=A
ANKH07=A
ANKH08=A
ANKH09=A
ANKH10=A
ANKH=A
[eof]

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@ -4,6 +4,6 @@
#
APE.ESCAPE=C
ACTION.HGR/APE.ESCAPE=A
APE.ESCAPE=A
[eof]

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@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/APPLE.INVADER=A
APPLE.INVADER=A
[eof]

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@ -4,6 +4,6 @@
#
APPLE.PANIC=C
ACTION.HGR/APPLE.PANIC=A
APPLE.PANIC=A
[eof]

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@ -4,7 +4,7 @@
#
AQUATRON=C
ACTION.HGR/AQUATRON=A
AQUATRON=A
AQUATRON=0
[eof]

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@ -4,7 +4,7 @@
#
ARCHON=C
ACTION.HGR/ARCHON2=A
ACTION.HGR/ARCHON=A
ARCHON2=A
ARCHON=A
[eof]

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@ -4,6 +4,6 @@
#
ARCHON.II=C
ACTION.HGR/ARCHON.II=A
ARCHON.II=A
[eof]

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@ -4,6 +4,6 @@
#
ARCTIC.FOX=C
ACTION.HGR/ARCTIC.FOX=A
ARCTIC.FOX=A
[eof]

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@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/ARENA=A
ARENA=A
[eof]

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@ -4,6 +4,6 @@
#
ARGOS=C
ACTION.HGR/ARGOS=A
ARGOS=A
[eof]

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@ -4,6 +4,6 @@
#
ARKANOID=C
ACTION.HGR/ARKANOID=A
ARKANOID=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ACTION.HGR/ARTESIANS2=A
ACTION.HGR/ARTESIANS=A
ARTESIANS2=A
ARTESIANS=A
[eof]

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@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/AS=A
AS=A
[eof]

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@ -4,11 +4,11 @@
#
AXIS.ASSASSIN=C
ACTION.HGR/AXIS.ASSASSIN2=A
ACTION.HGR/AXIS.ASSASSIN3=A
ACTION.HGR/AXIS.ASSASSIN4=A
ACTION.HGR/AXIS.ASSASSIN5=A
ACTION.HGR/AXIS.ASSASSIN=A
AXIS.ASSASSIN2=A
AXIS.ASSASSIN3=A
AXIS.ASSASSIN4=A
AXIS.ASSASSIN5=A
AXIS.ASSASSIN=A
AXIS.ASSASSIN=0
[eof]

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@ -4,8 +4,8 @@
#
AZTEC=C
ACTION.HGR/AZTEC2=A
ACTION.HGR/AZTEC3=A
ACTION.HGR/AZTEC=A
AZTEC2=A
AZTEC3=A
AZTEC=A
[eof]

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@ -4,11 +4,11 @@
#
B1=C
ACTION.HGR/B11=A
ACTION.HGR/B12=A
ACTION.HGR/B13=A
ACTION.HGR/B14=A
ACTION.HGR/B15=A
ACTION.HGR/B16=A
B11=A
B12=A
B13=A
B14=A
B15=A
B16=A
[eof]

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@ -4,9 +4,9 @@
#
B2=C
ACTION.HGR/B21=A
ACTION.HGR/B22=A
ACTION.HGR/B23=A
ACTION.HGR/B24=A
B21=A
B22=A
B23=A
B24=A
[eof]

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@ -4,6 +4,6 @@
#
BALLBLAZER=C
ACTION.HGR/BALLBLAZER=A
BALLBLAZER=A
[eof]

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@ -4,7 +4,7 @@
#
BANDITS=C
ACTION.HGR/BANDITS2=A
ACTION.HGR/BANDITS=A
BANDITS2=A
BANDITS=A
[eof]

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@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/BATTLE.CRUISER=A
BATTLE.CRUISER=A
[eof]

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@ -4,7 +4,7 @@
#
BATTLEZONE=C
ACTION.HGR/BATTLEZONE=A
BATTLEZONE=A
BATTLEZONE=0
[eof]

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@ -4,7 +4,7 @@
#
BB=C
ACTION.HGR/BB=A
BB=A
BB=0
[eof]

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@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/BEACH.LANDING=A
BEACH.LANDING=A
[eof]

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@ -4,7 +4,7 @@
#
BEER.RUN=C
ACTION.HGR/BEER.RUN=A
BEER.RUN=A
BEER.RUN=0
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ACTION.HGR/BELLHOP=A
BELLHOP=A
BELLHOP=0
[eof]

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@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/BERZAP=A
BERZAP=A
[eof]

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@ -3,8 +3,8 @@
# This file is automatically generated
#
ACTION.HGR/BEZARE2=A
ACTION.HGR/BEZARE3=A
ACTION.HGR/BEZARE=A
BEZARE2=A
BEZARE3=A
BEZARE=A
[eof]

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@ -4,8 +4,8 @@
#
BK=C
ACTION.HGR/BK=A
ACTION.HGR/BOUNCING.KMNGA2=A
BK=A
BOUNCING.KMNGA2=A
BK=0
[eof]

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@ -4,8 +4,8 @@
#
BLACK.MAGIC=C
ACTION.HGR/BLACK.MAGIC2=A
ACTION.HGR/BLACK.MAGIC3=A
ACTION.HGR/BLACK.MAGIC=A
BLACK.MAGIC2=A
BLACK.MAGIC3=A
BLACK.MAGIC=A
[eof]

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@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/BLISTER.BALL=A
BLISTER.BALL=A
[eof]

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@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/BOA=A
BOA=A
[eof]

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@ -4,7 +4,7 @@
#
BOLO=C
ACTION.HGR/BOLO=A
BOLO=A
BOLO=0
[eof]

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@ -4,6 +4,6 @@
#
BORG=C
ACTION.HGR/BORG=A
BORG=A
[eof]

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@ -4,8 +4,8 @@
#
BOULDER.DASH=C
ACTION.HGR/BOULDER.DASH2=A
ACTION.HGR/BOULDER.DASH3=A
ACTION.HGR/BOULDER.DASH=A
BOULDER.DASH2=A
BOULDER.DASH3=A
BOULDER.DASH=A
[eof]

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@ -4,6 +4,6 @@
#
BOULDER.DASH.II=C
ACTION.HGR/BOULDER.DASH.II=A
BOULDER.DASH.II=A
[eof]

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@ -4,6 +4,6 @@
#
BQ=C
ACTION.HGR/BQ=A
BQ=A
[eof]

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@ -4,8 +4,8 @@
#
BR=C
ACTION.HGR/BR2=A
ACTION.HGR/BR3=A
ACTION.HGR/BR=A
BR2=A
BR3=A
BR=A
[eof]

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@ -4,16 +4,16 @@
#
BRUCE.LEE=C
ACTION.HGR/BRUCE.LEE03=A
ACTION.HGR/BRUCE.LEE05=A
ACTION.HGR/BRUCE.LEE07=A
ACTION.HGR/BRUCE.LEE09=A
ACTION.HGR/BRUCE.LEE11=A
ACTION.HGR/BRUCE.LEE12=A
ACTION.HGR/BRUCE.LEE13=A
ACTION.HGR/BRUCE.LEE14=A
ACTION.HGR/BRUCE.LEE18=A
ACTION.HGR/BRUCE.LEE20=A
ACTION.HGR/BRUCE.LEE21=A
BRUCE.LEE03=A
BRUCE.LEE05=A
BRUCE.LEE07=A
BRUCE.LEE09=A
BRUCE.LEE11=A
BRUCE.LEE12=A
BRUCE.LEE13=A
BRUCE.LEE14=A
BRUCE.LEE18=A
BRUCE.LEE20=A
BRUCE.LEE21=A
[eof]

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@ -4,6 +4,6 @@
#
BT=C
ACTION.HGR/BT=A
BT=A
[eof]

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@ -3,15 +3,15 @@
# This file is automatically generated
#
ACTION.HGR/BUL1=A
ACTION.HGR/BUL2=A
ACTION.HGR/BUL3=A
ACTION.HGR/BUL4=A
ACTION.HGR/BUL5=A
ACTION.HGR/BUL6=A
ACTION.HGR/BUL7=A
ACTION.HGR/BUL8=A
ACTION.HGR/BUL9=A
BUL1=A
BUL2=A
BUL3=A
BUL4=A
BUL5=A
BUL6=A
BUL7=A
BUL8=A
BUL9=A
BU=0
[eof]

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@ -4,6 +4,6 @@
#
BUBBLE.BOBBLE=C
ACTION.HGR/BUBBLE.BOBBLE=A
BUBBLE.BOBBLE=A
[eof]

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@ -4,6 +4,6 @@
#
BUG.ATTACK=C
ACTION.HGR/BUG.ATTACK=A
BUG.ATTACK=A
[eof]

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@ -4,6 +4,6 @@
#
BUG.BATTLE=C
ACTION.HGR/BUG.BATTLE=A
BUG.BATTLE=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ACTION.HGR/BUZZARD.BAIT=A
BUZZARD.BAIT=A
BUZZARD.BAIT=0
[eof]

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@ -4,8 +4,8 @@
#
BW=C
ACTION.HGR/BW2=A
ACTION.HGR/BW3=A
ACTION.HGR/BW=A
BW2=A
BW3=A
BW=A
[eof]

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@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/BY=A
BY=A
[eof]

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@ -4,6 +4,6 @@
#
CANYON.CLIMBER=C
ACTION.HGR/CANYON.CLIMBER=A
CANYON.CLIMBER=A
[eof]

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@ -4,6 +4,6 @@
#
CAPTAIN.POWER=C
ACTION.HGR/CAPTAIN.POWER=A
CAPTAIN.POWER=A
[eof]

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@ -4,7 +4,7 @@
#
CB=C
ACTION.HGR/CB=A
CB=A
CB=0
[eof]

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@ -4,6 +4,6 @@
#
CC=C
ACTION.HGR/CC=A
CC=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ACTION.HGR/CEILING.ZERO=A
CEILING.ZERO=A
CEILING.ZERO=0
[eof]

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@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/CENTIPEDE=A
CENTIPEDE=A
[eof]

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@ -4,6 +4,6 @@
#
CF=C
ACTION.HGR/CF=A
CF=A
[eof]

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@ -4,15 +4,15 @@
#
CG=C
ACTION.HGR/CAPTN.GOODNIGH1=A
ACTION.HGR/CAPTN.GOODNIGH2=A
ACTION.HGR/CAPTN.GOODNIGH3=A
ACTION.HGR/CAPTN.GOODNIGH4=A
ACTION.HGR/CAPTN.GOODNIGH5=A
ACTION.HGR/CAPTN.GOODNIGH6=A
ACTION.HGR/CAPTN.GOODNIGH7=A
ACTION.HGR/CAPTN.GOODNIGH8=A
ACTION.HGR/CAPTN.GOODNIGH9=A
ACTION.HGR/CG=A
CAPTN.GOODNIGH1=A
CAPTN.GOODNIGH2=A
CAPTN.GOODNIGH3=A
CAPTN.GOODNIGH4=A
CAPTN.GOODNIGH5=A
CAPTN.GOODNIGH6=A
CAPTN.GOODNIGH7=A
CAPTN.GOODNIGH8=A
CAPTN.GOODNIGH9=A
CG=A
[eof]

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@ -4,11 +4,11 @@
#
CHIVALRY=C
ACTION.HGR/CHIVALRY2=A
ACTION.HGR/CHIVALRY3=A
ACTION.HGR/CHIVALRY4=A
ACTION.HGR/CHIVALRY5=A
ACTION.HGR/CHIVALRY6=A
ACTION.HGR/CHIVALRY=A
CHIVALRY2=A
CHIVALRY3=A
CHIVALRY4=A
CHIVALRY5=A
CHIVALRY6=A
CHIVALRY=A
[eof]

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@ -4,7 +4,7 @@
#
CHOPLIFTER=C
ACTION.HGR/CHOPLIFTER=A
CHOPLIFTER=A
CHOPLIFTER=0
[eof]

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@ -4,57 +4,57 @@
#
CL=C
ACTION.HGR/CL=A
ACTION.HGR/CLODE001=A
ACTION.HGR/CLODE002=A
ACTION.HGR/CLODE003=A
ACTION.HGR/CLODE004=A
ACTION.HGR/CLODE005=A
ACTION.HGR/CLODE006=A
ACTION.HGR/CLODE007=A
ACTION.HGR/CLODE008=A
ACTION.HGR/CLODE009=A
ACTION.HGR/CLODE010=A
ACTION.HGR/CLODE011=A
ACTION.HGR/CLODE012=A
ACTION.HGR/CLODE013=A
ACTION.HGR/CLODE014=A
ACTION.HGR/CLODE015=A
ACTION.HGR/CLODE016=A
ACTION.HGR/CLODE017=A
ACTION.HGR/CLODE018=A
ACTION.HGR/CLODE019=A
ACTION.HGR/CLODE020=A
ACTION.HGR/CLODE021=A
ACTION.HGR/CLODE022=A
ACTION.HGR/CLODE023=A
ACTION.HGR/CLODE024=A
ACTION.HGR/CLODE025=A
ACTION.HGR/CLODE026=A
ACTION.HGR/CLODE027=A
ACTION.HGR/CLODE028=A
ACTION.HGR/CLODE029=A
ACTION.HGR/CLODE030=A
ACTION.HGR/CLODE031=A
ACTION.HGR/CLODE032=A
ACTION.HGR/CLODE033=A
ACTION.HGR/CLODE034=A
ACTION.HGR/CLODE035=A
ACTION.HGR/CLODE036=A
ACTION.HGR/CLODE037=A
ACTION.HGR/CLODE038=A
ACTION.HGR/CLODE039=A
ACTION.HGR/CLODE040=A
ACTION.HGR/CLODE041=A
ACTION.HGR/CLODE042=A
ACTION.HGR/CLODE043=A
ACTION.HGR/CLODE044=A
ACTION.HGR/CLODE045=A
ACTION.HGR/CLODE046=A
ACTION.HGR/CLODE047=A
ACTION.HGR/CLODE048=A
ACTION.HGR/CLODE049=A
ACTION.HGR/CLODE050=A
CL=A
CLODE001=A
CLODE002=A
CLODE003=A
CLODE004=A
CLODE005=A
CLODE006=A
CLODE007=A
CLODE008=A
CLODE009=A
CLODE010=A
CLODE011=A
CLODE012=A
CLODE013=A
CLODE014=A
CLODE015=A
CLODE016=A
CLODE017=A
CLODE018=A
CLODE019=A
CLODE020=A
CLODE021=A
CLODE022=A
CLODE023=A
CLODE024=A
CLODE025=A
CLODE026=A
CLODE027=A
CLODE028=A
CLODE029=A
CLODE030=A
CLODE031=A
CLODE032=A
CLODE033=A
CLODE034=A
CLODE035=A
CLODE036=A
CLODE037=A
CLODE038=A
CLODE039=A
CLODE040=A
CLODE041=A
CLODE042=A
CLODE043=A
CLODE044=A
CLODE045=A
CLODE046=A
CLODE047=A
CLODE048=A
CLODE049=A
CLODE050=A
CL=0
[eof]

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@ -4,7 +4,7 @@
#
ACTION.DHGR/COLUMNS=B
ACTION.HGR/COLUMNS2=A
ACTION.HGR/COLUMNS=A
COLUMNS2=A
COLUMNS=A
[eof]

View File

@ -4,6 +4,6 @@
#
COMMANDO=C
ACTION.HGR/COMMANDO=A
COMMANDO=A
[eof]

View File

@ -4,7 +4,7 @@
#
CONAN=C
ACTION.HGR/CONAN=A
CONAN=A
CONAN=0
[eof]

View File

@ -4,6 +4,6 @@
#
CONGO=C
ACTION.HGR/CONGO=A
CONGO=A
[eof]

View File

@ -4,6 +4,6 @@
#
CONGO.BONGO=C
ACTION.HGR/CONGO.BONGO=A
CONGO.BONGO=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ACTION.HGR/COSMIC.COMBAT2=A
ACTION.HGR/COSMIC.COMBAT=A
COSMIC.COMBAT2=A
COSMIC.COMBAT=A
[eof]

View File

@ -4,6 +4,6 @@
#
COUNTY.FAIR=C
ACTION.HGR/COUNTY.FAIR=A
COUNTY.FAIR=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ACTION.HGR/CQ2=A
ACTION.HGR/CQ=A
CQ2=A
CQ=A
[eof]

View File

@ -4,7 +4,7 @@
#
CR=C
ACTION.HGR/CR2=A
ACTION.HGR/CR=A
CR2=A
CR=A
[eof]

View File

@ -4,6 +4,6 @@
#
CRAZY.MAZEY=C
ACTION.HGR/CRAZY.MAZEY=A
CRAZY.MAZEY=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ACTION.HGR/CRIME.WAVE=A
CRIME.WAVE=A
CRIME.WAVE=0
[eof]

View File

@ -4,6 +4,6 @@
#
CRISIS.MOUNTAIN=C
ACTION.HGR/CRISIS.MOUNTAIN=A
CRISIS.MOUNTAIN=A
[eof]

View File

@ -4,6 +4,6 @@
#
CROSSFIRE=C
ACTION.HGR/CROSSFIRE=A
CROSSFIRE=A
[eof]

View File

@ -4,9 +4,9 @@
#
CRYSTAL.CASTLES=C
ACTION.HGR/CRYSTAL.CASTLE2=A
ACTION.HGR/CRYSTAL.CASTLE3=A
ACTION.HGR/CRYSTAL.CASTLE4=A
ACTION.HGR/CRYSTAL.CASTLES=A
CRYSTAL.CASTLE2=A
CRYSTAL.CASTLE3=A
CRYSTAL.CASTLE4=A
CRYSTAL.CASTLES=A
[eof]

View File

@ -3,8 +3,8 @@
# This file is automatically generated
#
ACTION.HGR/CS2=A
ACTION.HGR/CS3=A
ACTION.HGR/CS=A
CS2=A
CS3=A
CS=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ACTION.HGR/CUBIT2=A
ACTION.HGR/CUBIT=A
CUBIT2=A
CUBIT=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ACTION.HGR/CV2=A
ACTION.HGR/CV=A
CV2=A
CV=A
[eof]

View File

@ -4,7 +4,7 @@
#
CW=C
ACTION.HGR/CW2=A
ACTION.HGR/CW=A
CW2=A
CW=A
[eof]

View File

@ -4,6 +4,6 @@
#
CYBER.STRIKE=C
ACTION.HGR/CYBER.STRIKE=A
CYBER.STRIKE=A
[eof]

View File

@ -4,7 +4,7 @@
#
CYCLOD=C
ACTION.HGR/CYCLOD=A
CYCLOD=A
CYCLOD=0
[eof]

View File

@ -3,11 +3,11 @@
# This file is automatically generated
#
ACTION.HGR/DANGEROUS.DAVE1=A
ACTION.HGR/DANGEROUS.DAVE2=A
ACTION.HGR/DANGEROUS.DAVE3=A
ACTION.HGR/DANGEROUS.DAVE4=A
ACTION.HGR/DANGEROUS.DAVE5=A
ACTION.HGR/DANGEROUS.DAVE6=A
DANGEROUS.DAVE1=A
DANGEROUS.DAVE2=A
DANGEROUS.DAVE3=A
DANGEROUS.DAVE4=A
DANGEROUS.DAVE5=A
DANGEROUS.DAVE6=A
[eof]

View File

@ -4,8 +4,8 @@
#
DEEP.SPACE=C
ACTION.HGR/DEEP.SPACE2=A
ACTION.HGR/DEEP.SPACE3=A
ACTION.HGR/DEEP.SPACE=A
DEEP.SPACE2=A
DEEP.SPACE3=A
DEEP.SPACE=A
[eof]

View File

@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/DEFENDER=A
DEFENDER=A
[eof]

View File

@ -3,8 +3,8 @@
# This file is automatically generated
#
ACTION.HGR/DIAMOND.MINE2=A
ACTION.HGR/DIAMOND.MINE3=A
ACTION.HGR/DIAMOND.MINE=A
DIAMOND.MINE2=A
DIAMOND.MINE3=A
DIAMOND.MINE=A
[eof]

View File

@ -4,18 +4,18 @@
#
DIG.DUG=C
ACTION.HGR/DIG.DUG01=A
ACTION.HGR/DIG.DUG02=A
ACTION.HGR/DIG.DUG03=A
ACTION.HGR/DIG.DUG04=A
ACTION.HGR/DIG.DUG05=A
ACTION.HGR/DIG.DUG06=A
ACTION.HGR/DIG.DUG07=A
ACTION.HGR/DIG.DUG08=A
ACTION.HGR/DIG.DUG09=A
ACTION.HGR/DIG.DUG10=A
ACTION.HGR/DIG.DUG11=A
ACTION.HGR/DIG.DUG12=A
DIG.DUG01=A
DIG.DUG02=A
DIG.DUG03=A
DIG.DUG04=A
DIG.DUG05=A
DIG.DUG06=A
DIG.DUG07=A
DIG.DUG08=A
DIG.DUG09=A
DIG.DUG10=A
DIG.DUG11=A
DIG.DUG12=A
DIG.DUG=0
[eof]

View File

@ -4,7 +4,7 @@
#
DINO.EGGS=C
ACTION.HGR/DINO.EGGS=A
DINO.EGGS=A
DINO.EGGS=0
[eof]

View File

@ -3,6 +3,6 @@
# This file is automatically generated
#
ACTION.HGR/DINO.SMURF=A
DINO.SMURF=A
[eof]

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