merge ACTION.HGR

This commit is contained in:
4am 2021-10-19 23:07:56 -04:00
parent 6d130f92f4
commit 8056125dbb
329 changed files with 869 additions and 796 deletions

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@ -70,6 +70,23 @@ dsk: asm
bin/buildindexedfile.sh -p "build/ATTRACTDIR" "build/MINIATTRACT.IDX" "build/MINIATTRACT.ALL" "build/ATTRACT" >>build/log bin/buildindexedfile.sh -p "build/ATTRACTDIR" "build/MINIATTRACT.IDX" "build/MINIATTRACT.ALL" "build/ATTRACT" >>build/log
bin/buildindexedfile.sh "build/GAMES.SORTED" "build/PRELAUNCH.IDX" "build/PRELAUNCH.ALL" "build/PRELAUNCH.INDEXED" >>build/log bin/buildindexedfile.sh "build/GAMES.SORTED" "build/PRELAUNCH.IDX" "build/PRELAUNCH.ALL" "build/PRELAUNCH.INDEXED" >>build/log
# #
# precompute indexed files for HGR action screenshots
#
(for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR0
(for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR1
(for f in res/ACTION.HGR/[IJKL]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR2
(for f in res/ACTION.HGR/[MNOP]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR3
(for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR4
(for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR5
(for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR6
bin/buildindexedfile.sh "build/ACTIONHGR0" "build/HGR0.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
bin/buildindexedfile.sh -a "build/ACTIONHGR1" "build/HGR1.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
bin/buildindexedfile.sh -a "build/ACTIONHGR2" "build/HGR2.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
bin/buildindexedfile.sh -a "build/ACTIONHGR3" "build/HGR3.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
bin/buildindexedfile.sh -a "build/ACTIONHGR4" "build/HGR4.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
bin/buildindexedfile.sh -a "build/ACTIONHGR5" "build/HGR5.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
bin/buildindexedfile.sh -a "build/ACTIONHGR6" "build/HGR6.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
#
# precompute indexed files for SHR artwork # precompute indexed files for SHR artwork
# #
(for f in res/ARTWORK.SHR/*; do \ (for f in res/ARTWORK.SHR/*; do \
@ -81,7 +98,6 @@ dsk: asm
# #
bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log
bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log
bin/buildfileinfo.sh res/ACTION.HGR "06" "3FF8" >>build/log
bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log
bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log
bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log
@ -112,6 +128,14 @@ dsk: asm
build/PRELAUNCH.ALL \ build/PRELAUNCH.ALL \
build/ARTWORK.IDX \ build/ARTWORK.IDX \
build/ARTWORK.ALL \ build/ARTWORK.ALL \
build/HGR0.IDX \
build/HGR1.IDX \
build/HGR2.IDX \
build/HGR3.IDX \
build/HGR4.IDX \
build/HGR5.IDX \
build/HGR6.IDX \
build/HGR.ALL \
res/DECRUNCH \ res/DECRUNCH \
res/JOYSTICK \ res/JOYSTICK \
res/Finder.Data \ res/Finder.Data \
@ -121,7 +145,6 @@ dsk: asm
for f in \ for f in \
res/TITLE.HGR \ res/TITLE.HGR \
res/TITLE.DHGR \ res/TITLE.DHGR \
res/ACTION.HGR \
res/ACTION.DHGR \ res/ACTION.DHGR \
res/ACTION.GR \ res/ACTION.GR \
res/DEMO \ res/DEMO \

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@ -28,7 +28,6 @@ cat res/GAMES.CONF |
cat res/SS/ACTION*.CONF | cat res/SS/ACTION*.CONF |
egrep "(^|=)""$game""$" | egrep "(^|=)""$game""$" |
cut -d"=" -f1 | cut -d"=" -f1 |
sed -e "s/^/ACTION.HGR\//g" |
sed -e "s/$/=A/g" | sed -e "s/$/=A/g" |
sort | sort |
uniq >> /tmp/g uniq >> /tmp/g

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@ -1,5 +1,3 @@
NIGHT.STALKER=0
# set 1 # set 1
FAVORITES2.CONF=1 FAVORITES2.CONF=1
ACTIONHIJ1.CONF=2 ACTIONHIJ1.CONF=2
@ -344,7 +342,7 @@ DATAMOST2.CONF=1
SHR45.CONF=5 SHR45.CONF=5
LAZER.SILK=0 LAZER.SILK=0
ACTIONCD7.CONF=2 ACTIONCD7.CONF=2
#NIGHT.STALKER=0 NIGHT.STALKER=0
ACTGR1.CONF=6 ACTGR1.CONF=6
OPTIMUM.CONF=1 OPTIMUM.CONF=1
SHR24.CONF=5 SHR24.CONF=5

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@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/A.CITY.DIES=A A.CITY.DIES=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
A.E=C A.E=C
ACTION.HGR/A.E=A A.E=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
AA=C AA=C
ACTION.HGR/AA=A AA=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
AB=C AB=C
ACTION.HGR/AB=A AB=A
[eof] [eof]

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@ -3,7 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/AC=A AC=A
AC=0 AC=0
[eof] [eof]

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@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/AF=A AF=A
[eof] [eof]

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@ -4,8 +4,8 @@
# #
AGENT.U.S.A=C AGENT.U.S.A=C
ACTION.HGR/AGENT.U.S.A2=A AGENT.U.S.A2=A
ACTION.HGR/AGENT.U.S.A=A AGENT.U.S.A=A
AGENT.U.S.A=0 AGENT.U.S.A=0
[eof] [eof]

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@ -4,6 +4,6 @@
# #
ALCAZAR=C ALCAZAR=C
ACTION.HGR/ALCAZAR=A ALCAZAR=A
[eof] [eof]

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@ -4,7 +4,7 @@
# #
ALIEN.AMBUSH=C ALIEN.AMBUSH=C
ACTION.HGR/ALIEN.AMBUSH=A ALIEN.AMBUSH=A
ALIEN.AMBUSH=0 ALIEN.AMBUSH=0
[eof] [eof]

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@ -3,7 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/ALIEN.DOWNPOUR=A ALIEN.DOWNPOUR=A
ALIEN.DOWNPOUR=0 ALIEN.DOWNPOUR=0
[eof] [eof]

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@ -3,7 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/ALIEN.LANDER2=A ALIEN.LANDER2=A
ACTION.HGR/ALIEN.LANDER=A ALIEN.LANDER=A
[eof] [eof]

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@ -4,7 +4,7 @@
# #
ALIEN.MUNCHIES=C ALIEN.MUNCHIES=C
ACTION.HGR/ALIEN.MUNCHIES=A ALIEN.MUNCHIES=A
ALIEN.MUNCHIES=0 ALIEN.MUNCHIES=0
[eof] [eof]

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@ -4,9 +4,9 @@
# #
ALIEN.TYPHOON=C ALIEN.TYPHOON=C
ACTION.HGR/ALIEN.TYPHOON2=A ALIEN.TYPHOON2=A
ACTION.HGR/ALIEN.TYPHOON3=A ALIEN.TYPHOON3=A
ACTION.HGR/ALIEN.TYPHOON=A ALIEN.TYPHOON=A
ALIEN.TYPHOON=0 ALIEN.TYPHOON=0
[eof] [eof]

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@ -4,15 +4,15 @@
# #
ANKH=C ANKH=C
ACTION.HGR/ANKH02=A ANKH02=A
ACTION.HGR/ANKH03=A ANKH03=A
ACTION.HGR/ANKH04=A ANKH04=A
ACTION.HGR/ANKH05=A ANKH05=A
ACTION.HGR/ANKH06=A ANKH06=A
ACTION.HGR/ANKH07=A ANKH07=A
ACTION.HGR/ANKH08=A ANKH08=A
ACTION.HGR/ANKH09=A ANKH09=A
ACTION.HGR/ANKH10=A ANKH10=A
ACTION.HGR/ANKH=A ANKH=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
APE.ESCAPE=C APE.ESCAPE=C
ACTION.HGR/APE.ESCAPE=A APE.ESCAPE=A
[eof] [eof]

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@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/APPLE.INVADER=A APPLE.INVADER=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
APPLE.PANIC=C APPLE.PANIC=C
ACTION.HGR/APPLE.PANIC=A APPLE.PANIC=A
[eof] [eof]

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@ -4,7 +4,7 @@
# #
AQUATRON=C AQUATRON=C
ACTION.HGR/AQUATRON=A AQUATRON=A
AQUATRON=0 AQUATRON=0
[eof] [eof]

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@ -4,7 +4,7 @@
# #
ARCHON=C ARCHON=C
ACTION.HGR/ARCHON2=A ARCHON2=A
ACTION.HGR/ARCHON=A ARCHON=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
ARCHON.II=C ARCHON.II=C
ACTION.HGR/ARCHON.II=A ARCHON.II=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
ARCTIC.FOX=C ARCTIC.FOX=C
ACTION.HGR/ARCTIC.FOX=A ARCTIC.FOX=A
[eof] [eof]

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@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/ARENA=A ARENA=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
ARGOS=C ARGOS=C
ACTION.HGR/ARGOS=A ARGOS=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
ARKANOID=C ARKANOID=C
ACTION.HGR/ARKANOID=A ARKANOID=A
[eof] [eof]

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@ -3,7 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/ARTESIANS2=A ARTESIANS2=A
ACTION.HGR/ARTESIANS=A ARTESIANS=A
[eof] [eof]

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@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/AS=A AS=A
[eof] [eof]

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@ -4,11 +4,11 @@
# #
AXIS.ASSASSIN=C AXIS.ASSASSIN=C
ACTION.HGR/AXIS.ASSASSIN2=A AXIS.ASSASSIN2=A
ACTION.HGR/AXIS.ASSASSIN3=A AXIS.ASSASSIN3=A
ACTION.HGR/AXIS.ASSASSIN4=A AXIS.ASSASSIN4=A
ACTION.HGR/AXIS.ASSASSIN5=A AXIS.ASSASSIN5=A
ACTION.HGR/AXIS.ASSASSIN=A AXIS.ASSASSIN=A
AXIS.ASSASSIN=0 AXIS.ASSASSIN=0
[eof] [eof]

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@ -4,8 +4,8 @@
# #
AZTEC=C AZTEC=C
ACTION.HGR/AZTEC2=A AZTEC2=A
ACTION.HGR/AZTEC3=A AZTEC3=A
ACTION.HGR/AZTEC=A AZTEC=A
[eof] [eof]

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@ -4,11 +4,11 @@
# #
B1=C B1=C
ACTION.HGR/B11=A B11=A
ACTION.HGR/B12=A B12=A
ACTION.HGR/B13=A B13=A
ACTION.HGR/B14=A B14=A
ACTION.HGR/B15=A B15=A
ACTION.HGR/B16=A B16=A
[eof] [eof]

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@ -4,9 +4,9 @@
# #
B2=C B2=C
ACTION.HGR/B21=A B21=A
ACTION.HGR/B22=A B22=A
ACTION.HGR/B23=A B23=A
ACTION.HGR/B24=A B24=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
BALLBLAZER=C BALLBLAZER=C
ACTION.HGR/BALLBLAZER=A BALLBLAZER=A
[eof] [eof]

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@ -4,7 +4,7 @@
# #
BANDITS=C BANDITS=C
ACTION.HGR/BANDITS2=A BANDITS2=A
ACTION.HGR/BANDITS=A BANDITS=A
[eof] [eof]

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@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/BATTLE.CRUISER=A BATTLE.CRUISER=A
[eof] [eof]

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@ -4,7 +4,7 @@
# #
BATTLEZONE=C BATTLEZONE=C
ACTION.HGR/BATTLEZONE=A BATTLEZONE=A
BATTLEZONE=0 BATTLEZONE=0
[eof] [eof]

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@ -4,7 +4,7 @@
# #
BB=C BB=C
ACTION.HGR/BB=A BB=A
BB=0 BB=0
[eof] [eof]

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@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/BEACH.LANDING=A BEACH.LANDING=A
[eof] [eof]

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@ -4,7 +4,7 @@
# #
BEER.RUN=C BEER.RUN=C
ACTION.HGR/BEER.RUN=A BEER.RUN=A
BEER.RUN=0 BEER.RUN=0
[eof] [eof]

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@ -3,7 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/BELLHOP=A BELLHOP=A
BELLHOP=0 BELLHOP=0
[eof] [eof]

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@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/BERZAP=A BERZAP=A
[eof] [eof]

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@ -3,8 +3,8 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/BEZARE2=A BEZARE2=A
ACTION.HGR/BEZARE3=A BEZARE3=A
ACTION.HGR/BEZARE=A BEZARE=A
[eof] [eof]

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@ -4,8 +4,8 @@
# #
BK=C BK=C
ACTION.HGR/BK=A BK=A
ACTION.HGR/BOUNCING.KMNGA2=A BOUNCING.KMNGA2=A
BK=0 BK=0
[eof] [eof]

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@ -4,8 +4,8 @@
# #
BLACK.MAGIC=C BLACK.MAGIC=C
ACTION.HGR/BLACK.MAGIC2=A BLACK.MAGIC2=A
ACTION.HGR/BLACK.MAGIC3=A BLACK.MAGIC3=A
ACTION.HGR/BLACK.MAGIC=A BLACK.MAGIC=A
[eof] [eof]

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@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/BLISTER.BALL=A BLISTER.BALL=A
[eof] [eof]

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@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/BOA=A BOA=A
[eof] [eof]

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@ -4,7 +4,7 @@
# #
BOLO=C BOLO=C
ACTION.HGR/BOLO=A BOLO=A
BOLO=0 BOLO=0
[eof] [eof]

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@ -4,6 +4,6 @@
# #
BORG=C BORG=C
ACTION.HGR/BORG=A BORG=A
[eof] [eof]

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@ -4,8 +4,8 @@
# #
BOULDER.DASH=C BOULDER.DASH=C
ACTION.HGR/BOULDER.DASH2=A BOULDER.DASH2=A
ACTION.HGR/BOULDER.DASH3=A BOULDER.DASH3=A
ACTION.HGR/BOULDER.DASH=A BOULDER.DASH=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
BOULDER.DASH.II=C BOULDER.DASH.II=C
ACTION.HGR/BOULDER.DASH.II=A BOULDER.DASH.II=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
BQ=C BQ=C
ACTION.HGR/BQ=A BQ=A
[eof] [eof]

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@ -4,8 +4,8 @@
# #
BR=C BR=C
ACTION.HGR/BR2=A BR2=A
ACTION.HGR/BR3=A BR3=A
ACTION.HGR/BR=A BR=A
[eof] [eof]

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@ -4,16 +4,16 @@
# #
BRUCE.LEE=C BRUCE.LEE=C
ACTION.HGR/BRUCE.LEE03=A BRUCE.LEE03=A
ACTION.HGR/BRUCE.LEE05=A BRUCE.LEE05=A
ACTION.HGR/BRUCE.LEE07=A BRUCE.LEE07=A
ACTION.HGR/BRUCE.LEE09=A BRUCE.LEE09=A
ACTION.HGR/BRUCE.LEE11=A BRUCE.LEE11=A
ACTION.HGR/BRUCE.LEE12=A BRUCE.LEE12=A
ACTION.HGR/BRUCE.LEE13=A BRUCE.LEE13=A
ACTION.HGR/BRUCE.LEE14=A BRUCE.LEE14=A
ACTION.HGR/BRUCE.LEE18=A BRUCE.LEE18=A
ACTION.HGR/BRUCE.LEE20=A BRUCE.LEE20=A
ACTION.HGR/BRUCE.LEE21=A BRUCE.LEE21=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
BT=C BT=C
ACTION.HGR/BT=A BT=A
[eof] [eof]

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@ -3,15 +3,15 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/BUL1=A BUL1=A
ACTION.HGR/BUL2=A BUL2=A
ACTION.HGR/BUL3=A BUL3=A
ACTION.HGR/BUL4=A BUL4=A
ACTION.HGR/BUL5=A BUL5=A
ACTION.HGR/BUL6=A BUL6=A
ACTION.HGR/BUL7=A BUL7=A
ACTION.HGR/BUL8=A BUL8=A
ACTION.HGR/BUL9=A BUL9=A
BU=0 BU=0
[eof] [eof]

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@ -4,6 +4,6 @@
# #
BUBBLE.BOBBLE=C BUBBLE.BOBBLE=C
ACTION.HGR/BUBBLE.BOBBLE=A BUBBLE.BOBBLE=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
BUG.ATTACK=C BUG.ATTACK=C
ACTION.HGR/BUG.ATTACK=A BUG.ATTACK=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
BUG.BATTLE=C BUG.BATTLE=C
ACTION.HGR/BUG.BATTLE=A BUG.BATTLE=A
[eof] [eof]

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@ -3,7 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/BUZZARD.BAIT=A BUZZARD.BAIT=A
BUZZARD.BAIT=0 BUZZARD.BAIT=0
[eof] [eof]

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@ -4,8 +4,8 @@
# #
BW=C BW=C
ACTION.HGR/BW2=A BW2=A
ACTION.HGR/BW3=A BW3=A
ACTION.HGR/BW=A BW=A
[eof] [eof]

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@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/BY=A BY=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
CANYON.CLIMBER=C CANYON.CLIMBER=C
ACTION.HGR/CANYON.CLIMBER=A CANYON.CLIMBER=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
CAPTAIN.POWER=C CAPTAIN.POWER=C
ACTION.HGR/CAPTAIN.POWER=A CAPTAIN.POWER=A
[eof] [eof]

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@ -4,7 +4,7 @@
# #
CB=C CB=C
ACTION.HGR/CB=A CB=A
CB=0 CB=0
[eof] [eof]

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@ -4,6 +4,6 @@
# #
CC=C CC=C
ACTION.HGR/CC=A CC=A
[eof] [eof]

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@ -3,7 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/CEILING.ZERO=A CEILING.ZERO=A
CEILING.ZERO=0 CEILING.ZERO=0
[eof] [eof]

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@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/CENTIPEDE=A CENTIPEDE=A
[eof] [eof]

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@ -4,6 +4,6 @@
# #
CF=C CF=C
ACTION.HGR/CF=A CF=A
[eof] [eof]

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@ -4,15 +4,15 @@
# #
CG=C CG=C
ACTION.HGR/CAPTN.GOODNIGH1=A CAPTN.GOODNIGH1=A
ACTION.HGR/CAPTN.GOODNIGH2=A CAPTN.GOODNIGH2=A
ACTION.HGR/CAPTN.GOODNIGH3=A CAPTN.GOODNIGH3=A
ACTION.HGR/CAPTN.GOODNIGH4=A CAPTN.GOODNIGH4=A
ACTION.HGR/CAPTN.GOODNIGH5=A CAPTN.GOODNIGH5=A
ACTION.HGR/CAPTN.GOODNIGH6=A CAPTN.GOODNIGH6=A
ACTION.HGR/CAPTN.GOODNIGH7=A CAPTN.GOODNIGH7=A
ACTION.HGR/CAPTN.GOODNIGH8=A CAPTN.GOODNIGH8=A
ACTION.HGR/CAPTN.GOODNIGH9=A CAPTN.GOODNIGH9=A
ACTION.HGR/CG=A CG=A
[eof] [eof]

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@ -4,11 +4,11 @@
# #
CHIVALRY=C CHIVALRY=C
ACTION.HGR/CHIVALRY2=A CHIVALRY2=A
ACTION.HGR/CHIVALRY3=A CHIVALRY3=A
ACTION.HGR/CHIVALRY4=A CHIVALRY4=A
ACTION.HGR/CHIVALRY5=A CHIVALRY5=A
ACTION.HGR/CHIVALRY6=A CHIVALRY6=A
ACTION.HGR/CHIVALRY=A CHIVALRY=A
[eof] [eof]

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@ -4,7 +4,7 @@
# #
CHOPLIFTER=C CHOPLIFTER=C
ACTION.HGR/CHOPLIFTER=A CHOPLIFTER=A
CHOPLIFTER=0 CHOPLIFTER=0
[eof] [eof]

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@ -4,57 +4,57 @@
# #
CL=C CL=C
ACTION.HGR/CL=A CL=A
ACTION.HGR/CLODE001=A CLODE001=A
ACTION.HGR/CLODE002=A CLODE002=A
ACTION.HGR/CLODE003=A CLODE003=A
ACTION.HGR/CLODE004=A CLODE004=A
ACTION.HGR/CLODE005=A CLODE005=A
ACTION.HGR/CLODE006=A CLODE006=A
ACTION.HGR/CLODE007=A CLODE007=A
ACTION.HGR/CLODE008=A CLODE008=A
ACTION.HGR/CLODE009=A CLODE009=A
ACTION.HGR/CLODE010=A CLODE010=A
ACTION.HGR/CLODE011=A CLODE011=A
ACTION.HGR/CLODE012=A CLODE012=A
ACTION.HGR/CLODE013=A CLODE013=A
ACTION.HGR/CLODE014=A CLODE014=A
ACTION.HGR/CLODE015=A CLODE015=A
ACTION.HGR/CLODE016=A CLODE016=A
ACTION.HGR/CLODE017=A CLODE017=A
ACTION.HGR/CLODE018=A CLODE018=A
ACTION.HGR/CLODE019=A CLODE019=A
ACTION.HGR/CLODE020=A CLODE020=A
ACTION.HGR/CLODE021=A CLODE021=A
ACTION.HGR/CLODE022=A CLODE022=A
ACTION.HGR/CLODE023=A CLODE023=A
ACTION.HGR/CLODE024=A CLODE024=A
ACTION.HGR/CLODE025=A CLODE025=A
ACTION.HGR/CLODE026=A CLODE026=A
ACTION.HGR/CLODE027=A CLODE027=A
ACTION.HGR/CLODE028=A CLODE028=A
ACTION.HGR/CLODE029=A CLODE029=A
ACTION.HGR/CLODE030=A CLODE030=A
ACTION.HGR/CLODE031=A CLODE031=A
ACTION.HGR/CLODE032=A CLODE032=A
ACTION.HGR/CLODE033=A CLODE033=A
ACTION.HGR/CLODE034=A CLODE034=A
ACTION.HGR/CLODE035=A CLODE035=A
ACTION.HGR/CLODE036=A CLODE036=A
ACTION.HGR/CLODE037=A CLODE037=A
ACTION.HGR/CLODE038=A CLODE038=A
ACTION.HGR/CLODE039=A CLODE039=A
ACTION.HGR/CLODE040=A CLODE040=A
ACTION.HGR/CLODE041=A CLODE041=A
ACTION.HGR/CLODE042=A CLODE042=A
ACTION.HGR/CLODE043=A CLODE043=A
ACTION.HGR/CLODE044=A CLODE044=A
ACTION.HGR/CLODE045=A CLODE045=A
ACTION.HGR/CLODE046=A CLODE046=A
ACTION.HGR/CLODE047=A CLODE047=A
ACTION.HGR/CLODE048=A CLODE048=A
ACTION.HGR/CLODE049=A CLODE049=A
ACTION.HGR/CLODE050=A CLODE050=A
CL=0 CL=0
[eof] [eof]

View File

@ -4,7 +4,7 @@
# #
ACTION.DHGR/COLUMNS=B ACTION.DHGR/COLUMNS=B
ACTION.HGR/COLUMNS2=A COLUMNS2=A
ACTION.HGR/COLUMNS=A COLUMNS=A
[eof] [eof]

View File

@ -4,6 +4,6 @@
# #
COMMANDO=C COMMANDO=C
ACTION.HGR/COMMANDO=A COMMANDO=A
[eof] [eof]

View File

@ -4,7 +4,7 @@
# #
CONAN=C CONAN=C
ACTION.HGR/CONAN=A CONAN=A
CONAN=0 CONAN=0
[eof] [eof]

View File

@ -4,6 +4,6 @@
# #
CONGO=C CONGO=C
ACTION.HGR/CONGO=A CONGO=A
[eof] [eof]

View File

@ -4,6 +4,6 @@
# #
CONGO.BONGO=C CONGO.BONGO=C
ACTION.HGR/CONGO.BONGO=A CONGO.BONGO=A
[eof] [eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/COSMIC.COMBAT2=A COSMIC.COMBAT2=A
ACTION.HGR/COSMIC.COMBAT=A COSMIC.COMBAT=A
[eof] [eof]

View File

@ -4,6 +4,6 @@
# #
COUNTY.FAIR=C COUNTY.FAIR=C
ACTION.HGR/COUNTY.FAIR=A COUNTY.FAIR=A
[eof] [eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/CQ2=A CQ2=A
ACTION.HGR/CQ=A CQ=A
[eof] [eof]

View File

@ -4,7 +4,7 @@
# #
CR=C CR=C
ACTION.HGR/CR2=A CR2=A
ACTION.HGR/CR=A CR=A
[eof] [eof]

View File

@ -4,6 +4,6 @@
# #
CRAZY.MAZEY=C CRAZY.MAZEY=C
ACTION.HGR/CRAZY.MAZEY=A CRAZY.MAZEY=A
[eof] [eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/CRIME.WAVE=A CRIME.WAVE=A
CRIME.WAVE=0 CRIME.WAVE=0
[eof] [eof]

View File

@ -4,6 +4,6 @@
# #
CRISIS.MOUNTAIN=C CRISIS.MOUNTAIN=C
ACTION.HGR/CRISIS.MOUNTAIN=A CRISIS.MOUNTAIN=A
[eof] [eof]

View File

@ -4,6 +4,6 @@
# #
CROSSFIRE=C CROSSFIRE=C
ACTION.HGR/CROSSFIRE=A CROSSFIRE=A
[eof] [eof]

View File

@ -4,9 +4,9 @@
# #
CRYSTAL.CASTLES=C CRYSTAL.CASTLES=C
ACTION.HGR/CRYSTAL.CASTLE2=A CRYSTAL.CASTLE2=A
ACTION.HGR/CRYSTAL.CASTLE3=A CRYSTAL.CASTLE3=A
ACTION.HGR/CRYSTAL.CASTLE4=A CRYSTAL.CASTLE4=A
ACTION.HGR/CRYSTAL.CASTLES=A CRYSTAL.CASTLES=A
[eof] [eof]

View File

@ -3,8 +3,8 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/CS2=A CS2=A
ACTION.HGR/CS3=A CS3=A
ACTION.HGR/CS=A CS=A
[eof] [eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/CUBIT2=A CUBIT2=A
ACTION.HGR/CUBIT=A CUBIT=A
[eof] [eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/CV2=A CV2=A
ACTION.HGR/CV=A CV=A
[eof] [eof]

View File

@ -4,7 +4,7 @@
# #
CW=C CW=C
ACTION.HGR/CW2=A CW2=A
ACTION.HGR/CW=A CW=A
[eof] [eof]

View File

@ -4,6 +4,6 @@
# #
CYBER.STRIKE=C CYBER.STRIKE=C
ACTION.HGR/CYBER.STRIKE=A CYBER.STRIKE=A
[eof] [eof]

View File

@ -4,7 +4,7 @@
# #
CYCLOD=C CYCLOD=C
ACTION.HGR/CYCLOD=A CYCLOD=A
CYCLOD=0 CYCLOD=0
[eof] [eof]

View File

@ -3,11 +3,11 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/DANGEROUS.DAVE1=A DANGEROUS.DAVE1=A
ACTION.HGR/DANGEROUS.DAVE2=A DANGEROUS.DAVE2=A
ACTION.HGR/DANGEROUS.DAVE3=A DANGEROUS.DAVE3=A
ACTION.HGR/DANGEROUS.DAVE4=A DANGEROUS.DAVE4=A
ACTION.HGR/DANGEROUS.DAVE5=A DANGEROUS.DAVE5=A
ACTION.HGR/DANGEROUS.DAVE6=A DANGEROUS.DAVE6=A
[eof] [eof]

View File

@ -4,8 +4,8 @@
# #
DEEP.SPACE=C DEEP.SPACE=C
ACTION.HGR/DEEP.SPACE2=A DEEP.SPACE2=A
ACTION.HGR/DEEP.SPACE3=A DEEP.SPACE3=A
ACTION.HGR/DEEP.SPACE=A DEEP.SPACE=A
[eof] [eof]

View File

@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/DEFENDER=A DEFENDER=A
[eof] [eof]

View File

@ -3,8 +3,8 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/DIAMOND.MINE2=A DIAMOND.MINE2=A
ACTION.HGR/DIAMOND.MINE3=A DIAMOND.MINE3=A
ACTION.HGR/DIAMOND.MINE=A DIAMOND.MINE=A
[eof] [eof]

View File

@ -4,18 +4,18 @@
# #
DIG.DUG=C DIG.DUG=C
ACTION.HGR/DIG.DUG01=A DIG.DUG01=A
ACTION.HGR/DIG.DUG02=A DIG.DUG02=A
ACTION.HGR/DIG.DUG03=A DIG.DUG03=A
ACTION.HGR/DIG.DUG04=A DIG.DUG04=A
ACTION.HGR/DIG.DUG05=A DIG.DUG05=A
ACTION.HGR/DIG.DUG06=A DIG.DUG06=A
ACTION.HGR/DIG.DUG07=A DIG.DUG07=A
ACTION.HGR/DIG.DUG08=A DIG.DUG08=A
ACTION.HGR/DIG.DUG09=A DIG.DUG09=A
ACTION.HGR/DIG.DUG10=A DIG.DUG10=A
ACTION.HGR/DIG.DUG11=A DIG.DUG11=A
ACTION.HGR/DIG.DUG12=A DIG.DUG12=A
DIG.DUG=0 DIG.DUG=0
[eof] [eof]

View File

@ -4,7 +4,7 @@
# #
DINO.EGGS=C DINO.EGGS=C
ACTION.HGR/DINO.EGGS=A DINO.EGGS=A
DINO.EGGS=0 DINO.EGGS=0
[eof] [eof]

View File

@ -3,6 +3,6 @@
# This file is automatically generated # This file is automatically generated
# #
ACTION.HGR/DINO.SMURF=A DINO.SMURF=A
[eof] [eof]

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