cut some bytes

This commit is contained in:
Peter Ferrie 2020-03-24 07:59:10 -07:00
parent c221574907
commit 81d80c9fca
9 changed files with 8 additions and 8 deletions

View File

@ -55,7 +55,7 @@
1001,CRISIS.MOUNTAIN
0001,CROSSFIRE
0001,CUBIT
0000,CYBERSTRIKE=Cyber Strike
0000,CYBER.STRIKE
0001,CYCLOD
1000,DAVIDS.MAGIC=David's Midnight Magic
0110,DEATH.SWORD
@ -153,7 +153,7 @@
0000,PHOTAR
0000,PICNIC.PARANOIA
0000,PIEMAN=Pie-Man
0110,PIPEDREAM=Pipe Dream
0110,PIPE.DREAM
1000,PITFALL.II=Pitfall II
0000,PITSTOP.II=Pitstop II
0000,PLASMANIA
@ -233,7 +233,7 @@
0010,THEXDER
0000,THIEF
0001,THRESHOLD
0000,THUNDERBOMBS=Thunder Bombs
0000,THUNDER.BOMBS
1000,TOMAHAWK
0000,TRACK.AND.FIELD=Track & Field
0000,TRIAD

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@ -10,7 +10,7 @@ HEAVY.BARREL=Type(06),AuxType(4000),Access(C3)
INDIANA.JONES=Type(06),AuxType(4000),Access(C3)
LAST.NINJA=Type(06),AuxType(4000),Access(C3)
MATTERHORN=Type(06),AuxType(4000),Access(C3)
PIPEDREAM=Type(06),AuxType(4000),Access(C3)
PIPE.DREAM=Type(06),AuxType(4000),Access(C3)
PLATOON=Type(06),AuxType(4000),Access(C3)
PRINCEUNP=Type(06),AuxType(4000),Access(C3)
QIX=Type(06),AuxType(4000),Access(C3)

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@ -49,7 +49,7 @@ CRIME.WAVE=Type(06),AuxType(4000),Access(C3)
CRISIS.MOUNTAIN=Type(06),AuxType(4000),Access(C3)
CROSSFIRE=Type(06),AuxType(4000),Access(C3)
CUBIT=Type(06),AuxType(4000),Access(C3)
CYBERSTRIKE=Type(06),AuxType(4000),Access(C3)
CYBER.STRIKE=Type(06),AuxType(4000),Access(C3)
CYCLOD=Type(06),AuxType(4000),Access(C3)
DAVIDS.MAGIC=Type(06),AuxType(4000),Access(C3)
DEFENDER=Type(06),AuxType(4000),Access(C3)
@ -203,7 +203,7 @@ THE.HEIST=Type(06),AuxType(4000),Access(C3)
THEXDER=Type(06),AuxType(4000),Access(C3)
THIEF=Type(06),AuxType(4000),Access(C3)
THRESHOLD=Type(06),AuxType(4000),Access(C3)
THUNDERBOMBS=Type(06),AuxType(4000),Access(C3)
THUNDER.BOMBS=Type(06),AuxType(4000),Access(C3)
TOMAHAWK=Type(06),AuxType(4000),Access(C3)
TRACK.AND.FIELD=Type(06),AuxType(4000),Access(C3)
TRIAD=Type(06),AuxType(4000),Access(C3)

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@ -6,9 +6,9 @@
; YE OLDE GRAND UNIFIED MEMORY MAP
;
; LC RAM BANK 1
; D000..E297 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; D000..E2FB - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; ...unused...
; EAA7..FFF8 - main program code
; EA95..FFF8 - main program code
; FFFA..FFFF - NMI, reset, IRQ vectors
;
; LC RAM BANK 2