mirror of
https://github.com/a2-4am/4cade.git
synced 2025-04-03 20:30:07 +00:00
Merge branch 'master' of https://github.com/a2-4am/4cade
This commit is contained in:
commit
81fd961a94
BIN
res/action.dhgr/CALI.GAMES
Normal file
BIN
res/action.dhgr/CALI.GAMES
Normal file
Binary file not shown.
BIN
res/action.dhgr/CALI.GAMES2
Normal file
BIN
res/action.dhgr/CALI.GAMES2
Normal file
Binary file not shown.
BIN
res/action.dhgr/CALI.GAMES3
Normal file
BIN
res/action.dhgr/CALI.GAMES3
Normal file
Binary file not shown.
BIN
res/action.dhgr/CALI.GAMES4
Normal file
BIN
res/action.dhgr/CALI.GAMES4
Normal file
Binary file not shown.
BIN
res/action.dhgr/CALI.GAMES5
Normal file
BIN
res/action.dhgr/CALI.GAMES5
Normal file
Binary file not shown.
BIN
res/action.dhgr/CALI.GAMES6
Normal file
BIN
res/action.dhgr/CALI.GAMES6
Normal file
Binary file not shown.
BIN
res/action.hgr/CONGO.BONGO
Normal file
BIN
res/action.hgr/CONGO.BONGO
Normal file
Binary file not shown.
BIN
res/action.hgr/MONTEZUMA.1
Normal file
BIN
res/action.hgr/MONTEZUMA.1
Normal file
Binary file not shown.
BIN
res/action.hgr/MONTEZUMA.10
Normal file
BIN
res/action.hgr/MONTEZUMA.10
Normal file
Binary file not shown.
BIN
res/action.hgr/MONTEZUMA.11
Normal file
BIN
res/action.hgr/MONTEZUMA.11
Normal file
Binary file not shown.
BIN
res/action.hgr/MONTEZUMA.12
Normal file
BIN
res/action.hgr/MONTEZUMA.12
Normal file
Binary file not shown.
BIN
res/action.hgr/MONTEZUMA.2
Normal file
BIN
res/action.hgr/MONTEZUMA.2
Normal file
Binary file not shown.
BIN
res/action.hgr/MONTEZUMA.3
Normal file
BIN
res/action.hgr/MONTEZUMA.3
Normal file
Binary file not shown.
BIN
res/action.hgr/MONTEZUMA.4
Normal file
BIN
res/action.hgr/MONTEZUMA.4
Normal file
Binary file not shown.
BIN
res/action.hgr/MONTEZUMA.5
Normal file
BIN
res/action.hgr/MONTEZUMA.5
Normal file
Binary file not shown.
BIN
res/action.hgr/MONTEZUMA.6
Normal file
BIN
res/action.hgr/MONTEZUMA.6
Normal file
Binary file not shown.
BIN
res/action.hgr/MONTEZUMA.7
Normal file
BIN
res/action.hgr/MONTEZUMA.7
Normal file
Binary file not shown.
BIN
res/action.hgr/MONTEZUMA.8
Normal file
BIN
res/action.hgr/MONTEZUMA.8
Normal file
Binary file not shown.
BIN
res/action.hgr/MONTEZUMA.9
Normal file
BIN
res/action.hgr/MONTEZUMA.9
Normal file
Binary file not shown.
BIN
res/action.hgr/ONE.ON.ONE
Normal file
BIN
res/action.hgr/ONE.ON.ONE
Normal file
Binary file not shown.
BIN
res/action.hgr/ONE.ON.ONE2
Normal file
BIN
res/action.hgr/ONE.ON.ONE2
Normal file
Binary file not shown.
BIN
res/artwork.shr/CALI.GAMES
Normal file
BIN
res/artwork.shr/CALI.GAMES
Normal file
Binary file not shown.
BIN
res/artwork.shr/CONGO.BONGO
Normal file
BIN
res/artwork.shr/CONGO.BONGO
Normal file
Binary file not shown.
BIN
res/artwork.shr/ONE.ON.ONE
Normal file
BIN
res/artwork.shr/ONE.ON.ONE
Normal file
Binary file not shown.
@ -1 +1 @@
|
||||
# set 1
FAVORITES1.CONF=1
ACTIONHIJ1.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
ACTIONPOP.CONF=2
SAMMY.LIGHTFOOT=0
OTHER4.CONF=1
SHR1.CONF=5
# set 2
FAVORITES4.CONF=1
PITFALL.II=0
SYNERGIST.CONF=1
SPCARTOON.1.=0
ACTIONMNO1.CONF=2
CONAN=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
ATARI.CONF=1
SNEAKERS=0
SHR2.CONF=5
# set 3
AB4.CONF=1
DIG.DUG=0
BRODER2.CONF=1
FALCONS=0
ACTIONT4.CONF=2
STAR.BLAZER=0
ACTIONEFG4.CONF=2
ATARI2.CONF=1
BRAINTEASERBLVD=0
ACTIONAB5.CONF=2
SPACE.EGGS=0
SHR3.CONF=5
# set 4
FAVORITES3.CONF=1
BOUNCING.KMNGAS=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
LADY.TUT=0
DHGR4.CONF=3
ACTIONAB1.CONF=2
CD2.CONF=1
SPYS.DEMISE=0
SHR4.CONF=5
# set 5
P1.CONF=1
PIEMAN=0
OTHER3.CONF=1
SPCARTOON.6.=0
ACTIONHIJ3.CONF=2
CHAMP.LODERUN=0
ACTDHGR13.CONF=4
ACTIONHIJ4.CONF=2
AB3.CONF=1
AXIS.ASSASSIN=0
ACTIONAB4.CONF=2
FIREBIRD=0
SHR5.CONF=5
# set 6
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONBURG.CONF=2
VINDICATOR=0
ACTDHGR2.CONF=4
ACTIONEFG2.CONF=2
S1.CONF=1
LODE.RUNNER=0
SHR6.CONF=5
# set 7
EFG2.CONF=1
REPTON=0
DATAMOST.CONF=1
ACTIONCLR4.CONF=2
AGENT.USA=0
ACTDHGR3.CONF=4
ACTIONMNO3.CONF=2
MNO1.CONF=1
AQUATRON=0
SHR7.CONF=5
# set 8
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SPCARTOON.3.=0
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTDHGR4.CONF=4
ACTIONT1.CONF=2
BOLO=0
T2.CONF=1
BUZZARD.BAIT=0
SHR8.CONF=5
# set 9
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTDHGR5.CONF=4
ACTIONPQR2.CONF=2
P2.CONF=1
ROBOTRON=0
SHR9.CONF=5
# set 10
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTDHGR6.CONF=4
ACTIONT2.CONF=2
CYCLOD=0
CD3.CONF=1
TRACK.AND.FIELD=0
SHR10.CONF=5
# set 11
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SPCARTOON.4.=0
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTDHGR7.CONF=4
ACTIONEFG1.CONF=2
LABYRINTH=0
HIJKL2.CONF=1
GOONIES=0
SHR11.CONF=5
# set 12
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
ACTDHGR8.CONF=4
ACTIONS2.CONF=2
ALIEN.TYPHOON=0
S2.CONF=1
SNAKE.BYTE=0
SHR12.CONF=5
# set 13
ACTIVISION.CONF=1
DINO.EGGS=0
SIRIUS2.CONF=1
ACTIONHIJ2.CONF=2
#0
ACTDHGR9.CONF=4
ACTIONCD2.CONF=2
BELLHOP=0
GEBELLI.CONF=1
SERPENTINE=0
SHR13.CONF=5
# set 14
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
SPCARTOON.5.=0
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTDHGR10.CONF=4
ACTIONCD1.CONF=2
ALIEN.MUNCHIES=0
QR.CONF=1
PLASMANIA=0
SHR14.CONF=5
# set 15
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTDHGR11.CONF=4
ACTIONCD3.CONF=2
BEER.RUN=0
OTHER1.CONF=1
SPY.HUNTER=0
SHR15.CONF=5
# set 16
EPYX.CONF=1
NIBBLER=0
AB1.CONF=1
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
ACTDHGR12.CONF=4
ACTIONCAPT.CONF=2
TUBEWAY=0
SHR16.CONF=5
# set 17
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
SPCARTOON.2.=0
ACTIONCLR3.CONF=2
CIDER.SPIDER=0
ACTDHGR1.CONF=4
ACTIONAB2.CONF=2
BATTLEZONE=0
AB2.CONF=1
SPARE.CHANGE=0
SHR17.CONF=5
# set 18
IDSI.CONF=1
HARD.HAT.MACK=0
BALLY.CONF=1
MR.DO.CONF=2
BURGERTIME=0
DHGR3.CONF=3
ACTIONS3.CONF=2
GUMBALL=0
S3.CONF=1
STARGATE=0
ACTGR1.CONF=6
SHR18.CONF=5
# set 19 / extras
MNO2.CONF=1
CANNONBALL.BLTZ=0
OTHER5.CONF=1
CRIME.WAVE=0
SPACE.QUARKS=0
SHR19.CONF=5
[eof]
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/)
# A = single HGR file (|key| is arbitrary path from program root directory)
# B = single DHGR file (|key| is arbitrary path from program root directory)
# C = single SHR file (|key| is arbitrary path from program root directory)
# D = single GR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
|
||||
# set 1
FAVORITES1.CONF=1
ACTIONHIJ1.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
ACTIONPOP.CONF=2
SAMMY.LIGHTFOOT=0
OTHER4.CONF=1
SHR1.CONF=5
# set 2
FAVORITES4.CONF=1
PITFALL.II=0
SYNERGIST.CONF=1
SPCARTOON.1.=0
ACTIONMNO1.CONF=2
CONAN=0
DHGR2.CONF=3
ACTIONCLR1.CONF=2
ATARI.CONF=1
SNEAKERS=0
SHR2.CONF=5
# set 3
AB4.CONF=1
DIG.DUG=0
BRODER2.CONF=1
FALCONS=0
ACTIONT4.CONF=2
STAR.BLAZER=0
ACTIONEFG4.CONF=2
ATARI2.CONF=1
BRAINTEASERBLVD=0
ACTIONAB5.CONF=2
SPACE.EGGS=0
SHR3.CONF=5
# set 4
FAVORITES3.CONF=1
BOUNCING.KMNGAS=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
LADY.TUT=0
DHGR4.CONF=3
ACTIONAB1.CONF=2
CD2.CONF=1
SPYS.DEMISE=0
SHR4.CONF=5
# set 5
P1.CONF=1
PIEMAN=0
OTHER3.CONF=1
SPCARTOON.6.=0
ACTIONHIJ3.CONF=2
CHAMP.LODERUN=0
ACTDHGR13.CONF=4
ACTIONHIJ4.CONF=2
AB3.CONF=1
AXIS.ASSASSIN=0
ACTIONAB4.CONF=2
FIREBIRD=0
SHR5.CONF=5
# set 6
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONBURG.CONF=2
VINDICATOR=0
ACTDHGR2.CONF=4
ACTIONEFG2.CONF=2
S1.CONF=1
LODE.RUNNER=0
SHR6.CONF=5
# set 7
EFG2.CONF=1
REPTON=0
DATAMOST.CONF=1
ACTIONCLR4.CONF=2
AGENT.USA=0
ACTDHGR3.CONF=4
ACTIONMNO3.CONF=2
MNO1.CONF=1
AQUATRON=0
SHR7.CONF=5
# set 8
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
SPCARTOON.3.=0
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTDHGR4.CONF=4
ACTIONT1.CONF=2
BOLO=0
T2.CONF=1
BUZZARD.BAIT=0
SHR8.CONF=5
# set 9
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTDHGR5.CONF=4
ACTIONPQR2.CONF=2
P2.CONF=1
ROBOTRON=0
SHR9.CONF=5
# set 10
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTDHGR6.CONF=4
ACTIONT2.CONF=2
CYCLOD=0
CD3.CONF=1
TRACK.AND.FIELD=0
SHR10.CONF=5
# set 11
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SPCARTOON.4.=0
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTDHGR7.CONF=4
ACTIONEFG1.CONF=2
LABYRINTH=0
HIJKL2.CONF=1
GOONIES=0
SHR11.CONF=5
# set 12
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
ACTDHGR8.CONF=4
ACTIONS2.CONF=2
ALIEN.TYPHOON=0
S2.CONF=1
SNAKE.BYTE=0
SHR12.CONF=5
# set 13
ACTIVISION.CONF=1
DINO.EGGS=0
SIRIUS2.CONF=1
ACTIONHIJ2.CONF=2
#0
ACTDHGR9.CONF=4
ACTIONCD2.CONF=2
BELLHOP=0
GEBELLI.CONF=1
SERPENTINE=0
SHR13.CONF=5
# set 14
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
SPCARTOON.5.=0
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTDHGR10.CONF=4
ACTIONCD1.CONF=2
ALIEN.MUNCHIES=0
QR.CONF=1
PLASMANIA=0
SHR14.CONF=5
# set 15
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG1.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTDHGR11.CONF=4
ACTIONCD3.CONF=2
BEER.RUN=0
OTHER1.CONF=1
SPY.HUNTER=0
SHR15.CONF=5
# set 16
EPYX.CONF=1
NIBBLER=0
AB1.CONF=1
ACTIONPQR3.CONF=2
ALIEN.AMBUSH=0
ACTDHGR12.CONF=4
ACTIONCAPT.CONF=2
TUBEWAY=0
SHR16.CONF=5
# set 17
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
SPCARTOON.2.=0
ACTIONCLR3.CONF=2
CIDER.SPIDER=0
ACTDHGR1.CONF=4
ACTIONAB2.CONF=2
BATTLEZONE=0
AB2.CONF=1
SPARE.CHANGE=0
SHR17.CONF=5
# set 18
IDSI.CONF=1
HARD.HAT.MACK=0
BALLY.CONF=1
MR.DO.CONF=2
BURGERTIME=0
DHGR3.CONF=3
ACTIONS3.CONF=2
GUMBALL=0
S3.CONF=1
STARGATE=0
ACTGR1.CONF=6
SHR18.CONF=5
# set 19
MNO2.CONF=1
CANNONBALL.BLTZ=0
OTHER5.CONF=1
CRIME.WAVE=0
ACTIONCD4.CONF=2
SPACE.QUARKS=0
ACTDHGR1.CONF=4
ACTIONMZR.CONF=2
OTHER6.CONF=1
#0
#2
#0
SHR19.CONF=5
# set 20
MNO3.CONF=1
[eof]
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/)
# A = single HGR file (|key| is arbitrary path from program root directory)
# B = single DHGR file (|key| is arbitrary path from program root directory)
# C = single SHR file (|key| is arbitrary path from program root directory)
# D = single GR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
|
@ -1 +1 @@
|
||||
#
# Attract mode for California Games
#
TITLE.DHGR/CALI.GAMES=B
[eof]
|
||||
#
# Attract mode for California Games
#
TITLE.DHGR/CALI.GAMES=B
ARTWORK.SHR/CALI.GAMES=C
ACTION.DHGR/CALI.GAMES2=B
ACTION.DHGR/CALI.GAMES3=B
ACTION.DHGR/CALI.GAMES4=B
ACTION.DHGR/CALI.GAMES5=B
ACTION.DHGR/CALI.GAMES6=B
ACTION.DHGR/CALI.GAMES=B
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Congo Bongo
#
[eof]
|
||||
#
# Attract mode for Congo Bongo
#
ARTWORK.SHR/CONGO.BONGO=C
ACTION.HGR/CONGO.BONGO=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Montezuma's Revenge
#
ACTION.HGR/MONTEZUMA=A
[eof]
|
||||
#
# Attract mode for Montezuma's Revenge
#
ACTION.HGR/MONTEZUMA.10=A
ACTION.HGR/MONTEZUMA.11=A
ACTION.HGR/MONTEZUMA.12=A
ACTION.HGR/MONTEZUMA.1=A
ACTION.HGR/MONTEZUMA.2=A
ACTION.HGR/MONTEZUMA.3=A
ACTION.HGR/MONTEZUMA.4=A
ACTION.HGR/MONTEZUMA.5=A
ACTION.HGR/MONTEZUMA.6=A
ACTION.HGR/MONTEZUMA.7=A
ACTION.HGR/MONTEZUMA.8=A
ACTION.HGR/MONTEZUMA.9=A
ACTION.HGR/MONTEZUMA=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for One on One
#
[eof]
|
||||
#
# Attract mode for One on One
#
ARTWORK.SHR/ONE.ON.ONE=C
ACTION.HGR/ONE.ON.ONE2=A
ACTION.HGR/ONE.ON.ONE=A
[eof]
|
Binary file not shown.
@ -12,17 +12,18 @@ Double Trouble
|
||||
Elite
|
||||
G.I. Joe
|
||||
GBA Championship Basketball
|
||||
The Heist
|
||||
The Heist [priority]
|
||||
Impossible Mission II [DHGR]
|
||||
Karate Champ
|
||||
Kung Fu Master
|
||||
L.A. Crackdown
|
||||
Little Computer People
|
||||
Lock 'N' Chase
|
||||
Mad Rat
|
||||
Marauder
|
||||
Mars Cars
|
||||
Microwave
|
||||
Miner 2049er II
|
||||
Miner 2049er II [priority]
|
||||
Minit Man
|
||||
MIRV
|
||||
Monster Mash
|
||||
@ -32,11 +33,12 @@ Oil's Well
|
||||
Pandora's Box
|
||||
Pegasus ][
|
||||
Roundabout
|
||||
Run For It
|
||||
Shanghai
|
||||
Shifty Sam
|
||||
Shuttle Intercept
|
||||
Spindizzy
|
||||
Station 5
|
||||
Station 5 [priority]
|
||||
Super Bunny
|
||||
Super Huey
|
||||
Super Taxman II
|
||||
@ -61,7 +63,7 @@ Space Cadette
|
||||
Bandits
|
||||
Injured Engine
|
||||
Jawbreaker ][
|
||||
Mating Zone
|
||||
Mating Zone [priority]
|
||||
Saracen
|
||||
Super Zaxxon [priority]
|
||||
Test Drive [DHGR] [priority]
|
||||
@ -69,14 +71,19 @@ Test Drive [DHGR] [priority]
|
||||
//TODO(woz-imaged but uncracked)
|
||||
A.E.
|
||||
Alien Lander
|
||||
Arcade Boot Camp
|
||||
Beach-Head
|
||||
Beach-Head II
|
||||
Boa
|
||||
Borg
|
||||
Caverns of Callisto
|
||||
Copts and Robbers
|
||||
The Dam Busters
|
||||
Fight Night
|
||||
Gauntlet
|
||||
Gauntlet [priority]
|
||||
Hardball
|
||||
Infiltrator
|
||||
Infiltrator II
|
||||
International Hockey
|
||||
Into The Eagle's Nest [DHGR]
|
||||
Jawbreaker
|
||||
@ -87,6 +94,9 @@ Pulsar II
|
||||
Retro-Ball
|
||||
Roach Hotel
|
||||
The Asteroid Field
|
||||
The Last Gladiator
|
||||
The Last Ninja
|
||||
The Space Ark
|
||||
The Snapper
|
||||
Star Cruiser
|
||||
Superstar Ice Hockey
|
||||
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of double hi-res games
#
AIRHEART
BAD.DUDES
BATMAN
DEATH.SWORD
D.GENERATION
[eof]
|
||||
#
# action shots slideshow of double hi-res games
#
AIRHEART
BAD.DUDES
BATMAN
CALI.GAMES
D.GENERATION
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of double hi-res games
#
DEATH.SWORD3=DEATH.SWORD
RAMPAGE3=RAMPAGE
INDIANA.JONES2=INDIANA.JONES
QIX2=QIX
TETRIS4=TETRIS
[eof]
|
||||
#
# action shots slideshow of double hi-res games
#
DEATH.SWORD3=DEATH.SWORD
RAMPAGE3=RAMPAGE
INDIANA.JONES2=INDIANA.JONES
QIX2=QIX
CALI.GAMES5=CALI.GAMES
[eof]
|
1
res/ss/ACTDHGR14.CONF
Normal file
1
res/ss/ACTDHGR14.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# action shots slideshow of double hi-res games
#
DEATH.SWORD
PIPEDREAM
SUMMER.EDITION2=SUMMER.EDITION
ROBOCOP3=ROBOCOP
TETRIS4=TETRIS
CALI.GAMES6=CALI.GAMES
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of double hi-res games
#
HEAVY.BARREL
PIPEDREAM
PLATOON
RADWARRIOR
RAMPAGE
[eof]
|
||||
#
# action shots slideshow of double hi-res games
#
HEAVY.BARREL
CALI.GAMES2=CALI.GAMES
PLATOON
RADWARRIOR
RAMPAGE
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of double hi-res games
#
BATMAN2=BATMAN
TETRIS3=TETRIS
SUMMER.EDITION2=SUMMER.EDITION
WINTER.EDITION2=WINTER.EDITION
AIRHEART3=AIRHEART
[eof]
|
||||
#
# action shots slideshow of double hi-res games
#
BATMAN2=BATMAN
TETRIS3=TETRIS
CALI.GAMES3=CALI.GAMES
WINTER.EDITION2=WINTER.EDITION
AIRHEART3=AIRHEART
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of double hi-res games
#
DEATH.SWORD4=DEATH.SWORD
PLATOON3=PLATOON
VICTORY.ROAD3=VICTORY.ROAD
QIX3=QIX
ROBOCOP3=ROBOCOP
[eof]
|
||||
#
# action shots slideshow of double hi-res games
#
DEATH.SWORD4=DEATH.SWORD
PLATOON3=PLATOON
VICTORY.ROAD3=VICTORY.ROAD
QIX3=QIX
CALI.GAMES4=CALI.GAMES
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "C","D"
#
DROL
CROSSFIRE
DONKEY.KONG2=DONKEY.KONG
DUNG.BEETLES2=DUNG.BEETLES
CEILING.ZERO
CIDER.SPIDER
DIAMOND.MINE
COMMANDO
CRAZY.MAZEY
CHOPLIFTER
CRIME.WAVE
[eof]
|
||||
#
# action shots slideshow of games that begin with "C","D"
#
DROL
CROSSFIRE
DONKEY.KONG2=DONKEY.KONG
DUNG.BEETLES2=DUNG.BEETLES
CEILING.ZERO
CIDER.SPIDER
DIAMOND.MINE
COMMANDO
CRAZY.MAZEY
CHOPLIFTER
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "C","D"
#
DROL3=DROL
CANNONBALL.BLTZ
CANYON.CLIMBER
DUNG.BEETLES3=DUNG.BEETLES
DAVIDS.MAGIC
DIAMOND.MINE2=DIAMOND.MINE
DEFENDER
CENTIPEDE
DONKEY.KONG
WOLFEN842=WOLFEN84
CRISIS.MOUNTAIN
CUBIT2=CUBIT
[eof]
|
||||
#
# action shots slideshow of games that begin with "C","D"
#
DROL3=DROL
CANNONBALL.BLTZ
CANYON.CLIMBER
DUNG.BEETLES3=DUNG.BEETLES
DAVIDS.MAGIC
DIAMOND.MINE2=DIAMOND.MINE
DEFENDER
WOLFEN842=WOLFEN84
CRISIS.MOUNTAIN
CUBIT2=CUBIT
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "C","D"
#
DUNG.BEETLES
DIAMOND.MINE3=DIAMOND.MINE
CHAMP.LODERUN
DINO.EGGS
CYBERSTRIKE
DIG.DUG
DROL2=DROL
CAPTN.GOODNIGHT
CYCLOD
WOLFEN84
CUBIT
CONAN
[eof]
|
||||
#
# action shots slideshow of games that begin with "C","D"
#
DUNG.BEETLES
DIAMOND.MINE3=DIAMOND.MINE
CHAMP.LODERUN
DINO.EGGS
CYBERSTRIKE
DIG.DUG
DROL2=DROL
CAPTN.GOODNIGHT
CYCLOD
WOLFEN84
[eof]
|
1
res/ss/ACTIONCD4.CONF
Normal file
1
res/ss/ACTIONCD4.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# action shots slideshow of games that begin with "C","D"
#
CONGO.BONGO
DONKEY.KONG
CRIME.WAVE
CENTIPEDE
CUBIT
CONAN
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "M","N","O"
#
MR.DO.L03=MR.DO
MARIO.BROS
MOON.PATROL
NIBBLER
NIGHTMARE
NORAD2=NORAD
OUTPOST
MR.DO.L10=MR.DO
[eof]
|
||||
#
# action shots slideshow of games that begin with "M","N","O"
#
MR.DO.L03=MR.DO
MARIO.BROS
MOON.PATROL
ONE.ON.ONE2=ONE.ON.ONE
NIBBLER
NIGHTMARE
NORAD2=NORAD
OUTPOST
MR.DO.L10=MR.DO
[eof]
|
@ -1 +1 @@
|
||||
#
# action shots slideshow of games that begin with "M","N","O"
#
MR.ROBOT
MARIO.BROS2=MARIO.BROS
MR.DO.L02=MR.DO
MINER.2049ER2=MINER.2049ER
NIGHT.STALKER
MAD.BOMBER
MINGS.CHALLENGE
[eof]
|
||||
#
# action shots slideshow of games that begin with "M","N","O"
#
MR.ROBOT
MARIO.BROS2=MARIO.BROS
MR.DO.L02=MR.DO
MINER.2049ER2=MINER.2049ER
NIGHT.STALKER
MAD.BOMBER
MINGS.CHALLENGE
ONE.ON.ONE
[eof]
|
1
res/ss/ACTIONMZR.CONF
Normal file
1
res/ss/ACTIONMZR.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# Montezuma's Revenge action slideshow
#
MONTEZUMA
MONTEZUMA.1=MONTEZUMA
MONTEZUMA.2=MONTEZUMA
MONTEZUMA.3=MONTEZUMA
MONTEZUMA.4=MONTEZUMA
MONTEZUMA.5=MONTEZUMA
MONTEZUMA.6=MONTEZUMA
MONTEZUMA.7=MONTEZUMA
MONTEZUMA.8=MONTEZUMA
MONTEZUMA.9=MONTEZUMA
MONTEZUMA.10=MONTEZUMA
MONTEZUMA.11=MONTEZUMA
MONTEZUMA.12=MONTEZUMA
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "C","D"
#
DUNG.BEETLES
DRELBS
WOLFEN84
CUBIT
CYCLOD
DIAMOND.MINE
[eof]
|
||||
#
# slideshow of games that begin with "C","D"
#
DUNG.BEETLES
DRELBS
WOLFEN84
CUBIT
CONGO.BONGO
CYCLOD
DIAMOND.MINE
[eof]
|
@ -1 +1 @@
|
||||
#
# Electronic Arts Software slideshow
#
HARD.HAT.MACK
MARBLE.MADNESS
AXIS.ASSASSIN
SKYFOX
[eof]
|
||||
#
# Electronic Arts Software slideshow
#
HARD.HAT.MACK
MARBLE.MADNESS
AXIS.ASSASSIN
SKYFOX
ONE.ON.ONE
[eof]
|
@ -1 +1 @@
|
||||
#
# Epyx slideshow
#
IMPOSSIBLE.MISS
JUMPMAN
PITSTOP.II
[eof]
|
||||
#
# Epyx slideshow
#
SUMMER.GAMES
IMPOSSIBLE.MISS
JUMPMAN
WINTER.GAMES
PITSTOP.II
SUMMER.GAMES.II
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of games that begin with "M","N","O"
#
MOON.PATROL
MONTEZUMA
ORBITRON
NIGHTMARE
ORILEYS.MINE
MR.COOL
MS.PACMAN
NIGHT.STALKER
MINER.2049ER
MARBLE.MADNESS
MARIO.BROS
MR.ROBOT
MAD.BOMBER
MR.DO
OUTPOST
NIBBLER
NIGHT.MISSION
NORAD
MINGS.CHALLENGE
[eof]
|
||||
#
# slideshow of games that begin with "M","N","O"
#
MOON.PATROL
MONTEZUMA
ORBITRON
NIGHTMARE
ORILEYS.MINE
MR.COOL
MS.PACMAN
NIGHT.STALKER
MINER.2049ER
MARBLE.MADNESS
[eof]
|
1
res/ss/MNO3.CONF
Normal file
1
res/ss/MNO3.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# slideshow of games that begin with "M","N","O"
#
MARIO.BROS
MR.ROBOT
MAD.BOMBER
MR.DO
OUTPOST
NIBBLER
NIGHT.MISSION
NORAD
MINGS.CHALLENGE
ONE.ON.ONE
[eof]
|
@ -1 +1 @@
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
SPDWAY.CLASSIC
GENIUS
POLLYWOG
SEA.DRAGON
DIAMOND.MINE
ASTEROID.BLASTR
BLISTER.BALL
[eof]
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
SPDWAY.CLASSIC
GENIUS
POLLYWOG
SEA.DRAGON
DIAMOND.MINE
ASTEROID.BLASTR
BLISTER.BALL
SOLO.FLIGHT
TRIAD
RANDAMN
[eof]
|
1
res/ss/OTHER6.CONF
Normal file
1
res/ss/OTHER6.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# slideshow of titles not in other company-specific slideshows
#
BATTLE.CRUISER
GENIUS
PENETRATOR
GENIUS.2
[eof]
|
@ -1 +1 @@
|
||||
#
# SEGA Software slideshow
#
FROGGER
UP.N.DOWN
FROGGER.II
[eof]
|
||||
#
# SEGA Software slideshow
#
FROGGER
UP.N.DOWN
FROGGER.II
CONGO.BONGO
[eof]
|
@ -1 +1 @@
|
||||
#
# super hi-res slideshow
#
SOLO.FLIGHT
INDIANA.JONES
RENEGADE
EGGS.IT
FORCE.7
[eof]
|
||||
#
# super hi-res slideshow
#
SOLO.FLIGHT
INDIANA.JONES
RENEGADE
EGGS.IT
FORCE.7
ONE.ON.ONE
[eof]
|
@ -1 +1 @@
|
||||
#
# super hi-res slideshow
#
DRELBS
DROL
GOONIES
GORGON
HARD.HAT.MACK
[eof]
|
||||
#
# super hi-res slideshow
#
DRELBS
DROL
GOONIES
GORGON
HARD.HAT.MACK
CALI.GAMES
[eof]
|
@ -197,6 +197,7 @@ DHGRActionCallback
|
||||
; can't be played due to memory or joystick requirements, so we hide
|
||||
; it from slideshows
|
||||
bcs DHGRRTS
|
||||
+STAY SAVE ; (SAVE) -> game title
|
||||
stx gGameToLaunch
|
||||
|
||||
; load DHGR screenshot at $4000/main and $4000/aux
|
||||
@ -204,4 +205,259 @@ DHGRActionCallback
|
||||
!word kDHGRActionDirectory
|
||||
+ !word $FDFD
|
||||
|
||||
; /!\ execution falls through to ui.wait/ExecuteTransitionAt6000AndWait
|
||||
; display game name in the bottom-left corner
|
||||
lda #22
|
||||
sta VTAB
|
||||
lda #0 ; solid horizontal bar character
|
||||
jsr @resetline
|
||||
lda (SAVE),y ; (SAVE) -> game title, Y = 0, so A = title length
|
||||
clc
|
||||
adc #$03
|
||||
sta gPathname
|
||||
lda #7 ; top-right rounded corner character
|
||||
jsr @drawline
|
||||
|
||||
inc VTAB
|
||||
lda #" "
|
||||
jsr @resetline
|
||||
lda (SAVE),y ; A = title length
|
||||
tay
|
||||
- lda (SAVE),y
|
||||
sta gPathname+1,y
|
||||
dey
|
||||
bne -
|
||||
lda #3 ; solid vertical bar character
|
||||
jsr @drawline
|
||||
|
||||
jmp ExecuteTransitionAt6000AndWait
|
||||
@resetline
|
||||
ldy #40
|
||||
- sta gPathname,y
|
||||
dey
|
||||
bne -
|
||||
sty HTAB
|
||||
rts
|
||||
@drawline
|
||||
ldy gPathname
|
||||
sta gPathname,y
|
||||
lda HTAB
|
||||
pha
|
||||
+LDADDR gPathname
|
||||
sec
|
||||
jsr DrawString
|
||||
;RedrawForDHGR
|
||||
jsr SwitchToBank2
|
||||
pla
|
||||
sta HTAB
|
||||
ldx gPathname
|
||||
dex
|
||||
|
||||
clc
|
||||
lda DBIRow0+2
|
||||
sta @row0a+2
|
||||
sta @row0b+2
|
||||
sta @row0c+2
|
||||
adc #$04
|
||||
sta @row1a+2
|
||||
sta @row1b+2
|
||||
sta @row1c+2
|
||||
adc #$04
|
||||
sta @row2a+2
|
||||
sta @row2b+2
|
||||
sta @row2c+2
|
||||
adc #$04
|
||||
sta @row3a+2
|
||||
sta @row3b+2
|
||||
sta @row3c+2
|
||||
adc #$04
|
||||
sta @row4a+2
|
||||
sta @row4b+2
|
||||
sta @row4c+2
|
||||
adc #$04
|
||||
sta @row5a+2
|
||||
sta @row5b+2
|
||||
sta @row5c+2
|
||||
adc #$04
|
||||
sta @row6a+2
|
||||
sta @row6b+2
|
||||
sta @row6c+2
|
||||
adc #$04
|
||||
sta @row7a+2
|
||||
sta @row7b+2
|
||||
sta @row7c+2
|
||||
|
||||
lda DBIRow0+1
|
||||
sta @row0a+1
|
||||
sta @row0b+1
|
||||
sta @row0c+1
|
||||
sta @row1a+1
|
||||
sta @row1b+1
|
||||
sta @row1c+1
|
||||
sta @row2a+1
|
||||
sta @row2b+1
|
||||
sta @row2c+1
|
||||
sta @row3a+1
|
||||
sta @row3b+1
|
||||
sta @row3c+1
|
||||
sta @row4a+1
|
||||
sta @row4b+1
|
||||
sta @row4c+1
|
||||
sta @row5a+1
|
||||
sta @row5b+1
|
||||
sta @row5c+1
|
||||
sta @row6a+1
|
||||
sta @row6b+1
|
||||
sta @row6c+1
|
||||
sta @row7a+1
|
||||
sta @row7b+1
|
||||
sta @row7c+1
|
||||
|
||||
@loop
|
||||
|
||||
@row0a lda $FDFD,x
|
||||
jsr HGRByteToDHGRBytes
|
||||
lda $00
|
||||
@row0b sta $FDFD,x
|
||||
lda $01
|
||||
sta WRITEAUXMEM
|
||||
@row0c sta $FDFD,x
|
||||
sta WRITEMAINMEM
|
||||
|
||||
@row1a lda $FDFD,x
|
||||
jsr HGRByteToDHGRBytes
|
||||
lda $00
|
||||
@row1b sta $FDFD,x
|
||||
lda $01
|
||||
sta WRITEAUXMEM
|
||||
@row1c sta $FDFD,x
|
||||
sta WRITEMAINMEM
|
||||
|
||||
@row2a lda $FDFD,x
|
||||
jsr HGRByteToDHGRBytes
|
||||
lda $00
|
||||
@row2b sta $FDFD,x
|
||||
lda $01
|
||||
sta WRITEAUXMEM
|
||||
@row2c sta $FDFD,x
|
||||
sta WRITEMAINMEM
|
||||
|
||||
@row3a lda $FDFD,x
|
||||
jsr HGRByteToDHGRBytes
|
||||
lda $00
|
||||
@row3b sta $FDFD,x
|
||||
lda $01
|
||||
sta WRITEAUXMEM
|
||||
@row3c sta $FDFD,x
|
||||
sta WRITEMAINMEM
|
||||
|
||||
@row4a lda $FDFD,x
|
||||
jsr HGRByteToDHGRBytes
|
||||
lda $00
|
||||
@row4b sta $FDFD,x
|
||||
lda $01
|
||||
sta WRITEAUXMEM
|
||||
@row4c sta $FDFD,x
|
||||
sta WRITEMAINMEM
|
||||
|
||||
@row5a lda $FDFD,x
|
||||
jsr HGRByteToDHGRBytes
|
||||
lda $00
|
||||
@row5b sta $FDFD,x
|
||||
lda $01
|
||||
sta WRITEAUXMEM
|
||||
@row5c sta $FDFD,x
|
||||
sta WRITEMAINMEM
|
||||
|
||||
@row6a lda $FDFD,x
|
||||
jsr HGRByteToDHGRBytes
|
||||
lda $00
|
||||
@row6b sta $FDFD,x
|
||||
lda $01
|
||||
sta WRITEAUXMEM
|
||||
@row6c sta $FDFD,x
|
||||
sta WRITEMAINMEM
|
||||
|
||||
@row7a lda $FDFD,x
|
||||
jsr HGRByteToDHGRBytes
|
||||
lda $00
|
||||
@row7b sta $FDFD,x
|
||||
lda $01
|
||||
sta WRITEAUXMEM
|
||||
@row7c sta $FDFD,x
|
||||
sta WRITEMAINMEM
|
||||
|
||||
inc HTAB
|
||||
dex
|
||||
bmi +
|
||||
jmp @loop
|
||||
+
|
||||
jmp SwitchToBank1
|
||||
|
||||
HGRByteToDHGRBytes
|
||||
;1GFEDCBA ->
|
||||
;1GGFFEED (main) +
|
||||
;1DCCBBAA (aux)
|
||||
;
|
||||
; in: A = HGR byte
|
||||
; out: $00 = corresponding DHGR byte in mainmem
|
||||
; $01 = corresponding DHGR byte in auxmem
|
||||
; preserves X
|
||||
|
||||
ldy #%10000000
|
||||
sty $00
|
||||
sty $01
|
||||
pha
|
||||
and #%00000001
|
||||
beq +
|
||||
lda #%10000011
|
||||
sta $01
|
||||
+ pla
|
||||
pha
|
||||
and #%00000010
|
||||
beq +
|
||||
lda $01
|
||||
clc
|
||||
adc #%00001100
|
||||
sta $01
|
||||
+ pla
|
||||
pha
|
||||
and #%00000100
|
||||
beq +
|
||||
lda $01
|
||||
clc
|
||||
adc #%00110000
|
||||
sta $01
|
||||
+ pla
|
||||
pha
|
||||
and #%00001000
|
||||
beq +
|
||||
lda $01
|
||||
clc
|
||||
adc #%01000000
|
||||
sta $01
|
||||
inc $00
|
||||
+ pla
|
||||
pha
|
||||
and #%00010000
|
||||
beq +
|
||||
lda $00
|
||||
clc
|
||||
adc #%00000110
|
||||
sta $00
|
||||
+ pla
|
||||
pha
|
||||
and #%00100000
|
||||
beq +
|
||||
lda $00
|
||||
clc
|
||||
adc #%00011000
|
||||
sta $00
|
||||
+ pla
|
||||
;pha
|
||||
and #%01000000
|
||||
beq +
|
||||
lda $00
|
||||
clc
|
||||
adc #%01100000
|
||||
sta $00
|
||||
+ rts
|
||||
|
@ -141,7 +141,7 @@ DrawBufferInternal
|
||||
; HTAB is incremented for each character
|
||||
; VTAB is NOT incremented
|
||||
; clobbers A/X/Y
|
||||
+STAY @src+1
|
||||
+STAY DBISrc+1
|
||||
php
|
||||
dex
|
||||
lda VTAB
|
||||
@ -171,51 +171,51 @@ DrawBufferInternal
|
||||
eor #$60
|
||||
clc
|
||||
+
|
||||
sta @row0+2
|
||||
sta DBIRow0+2
|
||||
adc #$04
|
||||
sta @row1+2
|
||||
sta DBIRow1+2
|
||||
adc #$04
|
||||
sta @row2+2
|
||||
sta DBIRow2+2
|
||||
adc #$04
|
||||
sta @row3+2
|
||||
sta DBIRow3+2
|
||||
adc #$04
|
||||
sta @row4+2
|
||||
sta DBIRow4+2
|
||||
adc #$04
|
||||
sta @row5+2
|
||||
sta DBIRow5+2
|
||||
adc #$04
|
||||
sta @row6+2
|
||||
sta DBIRow6+2
|
||||
adc #$04
|
||||
sta @row7+2
|
||||
sta DBIRow7+2
|
||||
@hgrlo lda #$FD
|
||||
clc
|
||||
adc HTAB
|
||||
sta @row0+1
|
||||
sta @row1+1
|
||||
sta @row2+1
|
||||
sta @row3+1
|
||||
sta @row4+1
|
||||
sta @row5+1
|
||||
sta @row6+1
|
||||
sta @row7+1
|
||||
@loop
|
||||
@src ldy $FDFD,x
|
||||
sta DBIRow0+1
|
||||
sta DBIRow1+1
|
||||
sta DBIRow2+1
|
||||
sta DBIRow3+1
|
||||
sta DBIRow4+1
|
||||
sta DBIRow5+1
|
||||
sta DBIRow6+1
|
||||
sta DBIRow7+1
|
||||
DBILoop
|
||||
DBISrc ldy $FDFD,x
|
||||
lda FontDataRow0,y
|
||||
@row0 sta $FDFD,x
|
||||
DBIRow0 sta $FDFD,x
|
||||
lda FontDataRow1,y
|
||||
@row1 sta $FDFD,x
|
||||
DBIRow1 sta $FDFD,x
|
||||
lda FontDataRow2,y
|
||||
@row2 sta $FDFD,x
|
||||
DBIRow2 sta $FDFD,x
|
||||
lda FontDataRow3,y
|
||||
@row3 sta $FDFD,x
|
||||
DBIRow3 sta $FDFD,x
|
||||
lda FontDataRow4,y
|
||||
@row4 sta $FDFD,x
|
||||
DBIRow4 sta $FDFD,x
|
||||
lda FontDataRow5,y
|
||||
@row5 sta $FDFD,x
|
||||
DBIRow5 sta $FDFD,x
|
||||
lda FontDataRow6,y
|
||||
@row6 sta $FDFD,x
|
||||
DBIRow6 sta $FDFD,x
|
||||
lda FontDataRow7,y
|
||||
@row7 sta $FDFD,x
|
||||
DBIRow7 sta $FDFD,x
|
||||
inc HTAB
|
||||
dex
|
||||
bpl @loop
|
||||
bpl DBILoop
|
||||
rts
|
||||
|
Loading…
x
Reference in New Issue
Block a user