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update some comments
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@ -104,13 +104,10 @@ firstletter= $FA ; byte
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MatchCount = $FB ; byte
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BestMatchScore = $FC ; byte
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; $FE ; used by ParseGamesList
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; $FF ; used by ParseGamesList
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; main memory
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gStackSize = 6 ; seems like only six are needed
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gPathname = $BFD0 ; used by SetPath/AddToPath
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gKeyLen = $1F00 ; used by ParseGamesList
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gKeyLen = $1F00
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gKey = $1F01
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UILine1 = $1FB0
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UILine2 = $1FD8
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@ -138,7 +135,7 @@ EnableAccelerator = DisableAccelerator+3
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MOCKINGBOARD_SLOT = %00001111
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HAS_SPEECH = %10000000
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; AND masks for game info bitfield (after game display name in gGamesListStore)
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; AND masks for game info bitfield (after game display name in gSearchStore)
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HAS_DHGR_TITLE = %10000000 ; this one is hard-coded via BMI instead of AND/BNE
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CHEAT_CATEGORY = %00001111
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