add Jungle Hunt captive demo

This commit is contained in:
4am 2018-11-18 20:02:16 -05:00
parent 3a9a66061a
commit 83b7b8b6be
10 changed files with 16 additions and 1 deletions

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 #HARD.HAT.MACK=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 #HARD.HAT.MACK=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

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res/demo/JUNGLE.HUNT Executable file

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res/demo/JUNGLE.HUNT.1 Executable file

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res/demo/JUNGLE.HUNT.A Executable file

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res/demo/JUNGLE.HUNT.F Executable file

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res/demo/JUNGLE.HUNT.H Executable file

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res/demo/JUNGLE.HUNT.J Executable file

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@ -10,6 +10,13 @@ CHAMP.LODERUN.1=Type(F1),AuxType(0000),Access(C3)
CHAMP.LODERUN.Z=Type(F1),AuxType(0000),Access(C3)
DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
DINO.EGGS=Type(06),AuxType(0300),Access(C3)
JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)
JUNGLE.HUNT.J=Type(F1),AuxType(0000),Access(C3)
JUNGLE.HUNT.H=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.F=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.C=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.A=Type(F1),AuxType(7700),Access(C3)
LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)

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@ -0,0 +1,8 @@
$676C: A42AF0 -> 4C0001 to exit when user presses a key on title screen (context AD00C0300160A42AF0)
$14A0: C0 -> D0 to disable sound (context 4CD014A423AD30C0E625)
$14BA: C0 -> D0 to disable sound (context 4CB414D0EBA424AD30C0)
$0BD6: A90085 -> 4C0001 to exit when user presses a key or button (context AD00C03009A52AD01BAD61C01016A900853A)
$6553: C99BD0 -> 4C0001 to exit when user presses a key (context AD00C01070C99BD06CA900)
$1425: C0 -> D0 to disable sound during demo (context 8D4214BE4E142C30C0CA)
$0C28: 4C0C0C -> 4C0001 to exit at end of demo cycle (context C904D0E6E63C4C0C0C)
$1501: EA -> 60 to reduce wait times while not playing sounds (context EAEA4C0615E625)