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add Dung Beetles captive demo
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parent
6a5888e9ee
commit
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@ -50,7 +50,6 @@ Canyon Climber
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Ceiling Zero
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Choplifter
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Drelbs
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Dung Beetles
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Firebird
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Flip Out
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Formula 1 Racer
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@ -82,6 +81,7 @@ Bolo
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BurgerTime
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Championship Lode Runner
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Dino Eggs
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Dung Beetles
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Gamma Goblins
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Jungle Hunt
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Lode Runner
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
#AGENT.USA=3
#SERPENTINE=3
#SPIDER.RAID=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
#AGENT.USA=3
#SERPENTINE=3
#SPIDER.RAID=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/DUNG.BEETLES
Executable file
BIN
res/demo/DUNG.BEETLES
Executable file
Binary file not shown.
BIN
res/demo/DUNG.BEETLES.1
Executable file
BIN
res/demo/DUNG.BEETLES.1
Executable file
Binary file not shown.
@ -19,6 +19,8 @@ CHAMP.LODERUN.1=Type(F1),AuxType(0000),Access(C3)
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CHAMP.LODERUN.Z=Type(F1),AuxType(0000),Access(C3)
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DINO.EGGS=Type(06),AuxType(0300),Access(C3)
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DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
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DUNG.BEETLES=Type(06),AuxType(0300),Access(C3)
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DUNG.BEETLES.1=Type(F1),AuxType(0000),Access(C3)
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GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
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GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
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JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)
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7
res/notes/dung-beetles.txt
Normal file
7
res/notes/dung-beetles.txt
Normal file
@ -0,0 +1,7 @@
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$9B7D: 8D10C0 -> 4C0001 to exit when user presses key on title screen (context is 8D10C0C993F003A980)
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$9B93: AD61C00D62C0 -> A901EAEAEAEA to disable button support on title screen
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$1C17: C0 -> D0 to disable sound (context is BD30C0AE0803BC141F)
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$12CE: C0 -> D0 to disable sound (context is 241230038D30C02C8902)
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$9B4D: C0 -> D0 to disable sound (context is BD30C0C8CC8A02)
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$9B56: C0 -> D0 to disable sound (context is BD30C0CD8A02C8D0FA)
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$97D5: 4CBD96 -> 4C0001 to exit when demo cycle ends (context is 20429B20C8994CBD96)
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