add Dung Beetles captive demo

This commit is contained in:
4am 2018-11-21 18:37:37 -05:00
parent 6a5888e9ee
commit 83bb2c331f
6 changed files with 11 additions and 2 deletions

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@ -50,7 +50,6 @@ Canyon Climber
Ceiling Zero
Choplifter
Drelbs
Dung Beetles
Firebird
Flip Out
Formula 1 Racer
@ -82,6 +81,7 @@ Bolo
BurgerTime
Championship Lode Runner
Dino Eggs
Dung Beetles
Gamma Goblins
Jungle Hunt
Lode Runner

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # GAMMA.GOBLINS=3 #ALIEN.DOWNPOUR=3 #AGENT.USA=3 #SERPENTINE=3 #SPIDER.RAID=3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # DUNG.BEETLES=3 GAMMA.GOBLINS=3 #ALIEN.DOWNPOUR=3 #AGENT.USA=3 #SERPENTINE=3 #SPIDER.RAID=3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

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res/demo/DUNG.BEETLES Executable file

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res/demo/DUNG.BEETLES.1 Executable file

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@ -19,6 +19,8 @@ CHAMP.LODERUN.1=Type(F1),AuxType(0000),Access(C3)
CHAMP.LODERUN.Z=Type(F1),AuxType(0000),Access(C3)
DINO.EGGS=Type(06),AuxType(0300),Access(C3)
DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
DUNG.BEETLES=Type(06),AuxType(0300),Access(C3)
DUNG.BEETLES.1=Type(F1),AuxType(0000),Access(C3)
GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)

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@ -0,0 +1,7 @@
$9B7D: 8D10C0 -> 4C0001 to exit when user presses key on title screen (context is 8D10C0C993F003A980)
$9B93: AD61C00D62C0 -> A901EAEAEAEA to disable button support on title screen
$1C17: C0 -> D0 to disable sound (context is BD30C0AE0803BC141F)
$12CE: C0 -> D0 to disable sound (context is 241230038D30C02C8902)
$9B4D: C0 -> D0 to disable sound (context is BD30C0C8CC8A02)
$9B56: C0 -> D0 to disable sound (context is BD30C0CD8A02C8D0FA)
$97D5: 4CBD96 -> 4C0001 to exit when demo cycle ends (context is 20429B20C8994CBD96)