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@ -15,10 +15,6 @@
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kGlobalPrefsBuffer = $8000
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kGlobalPrefsFilename
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!byte 10
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!raw "PREFS.CONF"
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; valid pref keys
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kNextAttract
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!byte 11
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@ -60,21 +60,45 @@ kStandardPrelaunch
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!byte 8
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!raw "STANDARD"
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kGlobalPrefsFilename
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!byte 10
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!raw "PREFS.CONF"
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kAttractModeConfFile
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!byte 12
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!raw "ATTRACT.CONF"
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kFXConfFile
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!byte 7
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!text "FX.CONF"
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!raw "FX.CONF"
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kDFXConfFile
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!byte 8
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!text "DFX.CONF"
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!raw "DFX.CONF"
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kCreditsFile
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!byte 7
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!text "CREDITS"
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!raw "CREDITS"
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kTitleFile
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!byte 5
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!raw "TITLE"
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kCoverFile
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!byte 5
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!raw "COVER"
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kCoverFadeFile
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!byte 9
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!text "COVERFADE"
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!raw "COVERFADE"
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kGRFizzleFile
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!byte 9
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!raw "GR.FIZZLE"
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kSFXFizzleFile
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!byte 10
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!raw "SHR.FIZZLE"
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;------------------------------------------------------------------------------
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; SetPath/AddToPath
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@ -66,9 +66,6 @@ BlankGR
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!word kGRFizzleFile
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!word $6400
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rts
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kGRFizzleFile
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!byte 9
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!text "GR.FIZZLE"
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;------------------------------------------------------------------------------
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; .GRActionCallback [private]
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@ -233,7 +233,3 @@ RunAttractModule
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!byte >DHGRSingle
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!byte >SHRSingle
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!byte >GRSingle
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kAttractModeConfFile
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!byte 12
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!text "ATTRACT.CONF"
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@ -48,9 +48,6 @@ SHRSingle
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!word kSFXFizzleFile
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!word $A000
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rts
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kSFXFizzleFile
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!byte 10
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!text "SHR.FIZZLE"
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;------------------------------------------------------------------------------
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; .SHRArtworkCallback [private]
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@ -111,7 +111,7 @@ GetOffscreenAddress
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; out: all flags and registers clobbered
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;------------------------------------------------------------------------------
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LoadTitleOffscreen
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+LDADDR .TitleFile
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+LDADDR kTitleFile
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bne + ; Always branches, because Y is loaded
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; last with the high byte of the address,
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; which is never 0. I miss my 65c02.
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@ -125,7 +125,7 @@ LoadTitleOffscreen
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;------------------------------------------------------------------------------
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LoadCoverOffscreen
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; clobbers all
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+LDADDR .CoverFile
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+LDADDR kCoverFile
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+
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+STAY @fname
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jsr GetOffscreenAddress
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@ -136,12 +136,6 @@ LoadCoverOffscreen
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!byte $00
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+ !byte $FD ; SMC
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rts
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.TitleFile
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!byte 5
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!text "TITLE"
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.CoverFile
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!byte 5
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!text "COVER"
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LoadGameTitleOffscreen
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; in: X = game index
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