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refactor GetGameDisplayName
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@ -9,7 +9,7 @@
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; D000..E5F4 - persistent data structures (per-game cheat categories,
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; gGlobalPrefsStore, gGamesListStore)
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; ...unused...
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; EC31..FFF9 - main program code
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; EC3B..FFF9 - main program code
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; FFFA..FFFF - NMI, reset, IRQ vectors
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;
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; LC RAM BANK 2
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@ -5,14 +5,13 @@
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;
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; Public functions
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; - GetGameDisplayName
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; - GetGameDisplayNameInActionSlideshow
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; - PlayGame
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; - Launch
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;
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GetGameDisplayName
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; in: A/Y points to game filename
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; X = #$60 if we should only look in gGamesListStore for a match
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; X = #$EA if we should also look in gSlideshowStore
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; out: C clear if game exists in gGamesListStore, and
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; A/Y points to game display name (but see hack notes below)
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; X = game index, or #$FF if the game doesn't really exist but
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@ -22,6 +21,10 @@ GetGameDisplayName
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; list games that require a joystick, but the games list parser
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; filters out joystick-only games if the machine doesn't have a
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; joystick)
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ldx #$60
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+HIDE_NEXT_2_BYTES
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GetGameDisplayNameInActionSlideshow
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ldx #$EA
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stx @maybeExit
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+STAY @key
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+STAY @slideshowKey
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@ -104,8 +104,6 @@ DHGRSingle
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+
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+STAY @tfname
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; find this game in gGamesListStore
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ldx #$60
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jsr GetGameDisplayName
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; if game is not found (C will be set here), it means it can't be played on
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; this machine due to memory or joystick requirements, so we don't display
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@ -141,9 +139,7 @@ DHGRSingle
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+
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+STAY @afname
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; find this game in gGamesListStore or gSlideshowStore
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ldx #$EA
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jsr GetGameDisplayName
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jsr GetGameDisplayNameInActionSlideshow
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; if game name is not found (C will be set here), it means the game
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; can't be played due to memory or joystick requirements, so we hide
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; it from slideshows
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@ -87,9 +87,7 @@ BlankGR
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+
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+STAY @fname
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; find this game in gGamesListStore or gSlideshowStore
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ldx #$EA
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jsr GetGameDisplayName
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jsr GetGameDisplayNameInActionSlideshow
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; if game name is not found (C will be set here), it means the game
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; can't be played due to memory or joystick requirements, so we hide
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; it from slideshows
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@ -51,8 +51,6 @@ HGRSingle
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+
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+STAY @tfname
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; find this game in gGamesListStore
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ldx #$60
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jsr GetGameDisplayName
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; if game is not found (C will be set here), it means it can't be played on
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; this machine due to memory or joystick requirements, so we don't display
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@ -88,9 +86,7 @@ HGRSingle
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+
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+STAY @afname
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; find this game in gGamesListStore or gSlideshowStore
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ldx #$EA
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jsr GetGameDisplayName
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jsr GetGameDisplayNameInActionSlideshow
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; if game name is not found (C will be set here), it means the game
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; can't be played due to memory or joystick requirements, so we hide
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; it from slideshows
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@ -144,7 +144,6 @@ RunAttractModule
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; language card or auxiliary memory.
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+LDAY @key
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ldx #$60
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jsr GetGameDisplayName
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bcc + ; if game doesn't exist, skip the demo
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rts
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@ -68,8 +68,6 @@ SHRSingle
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+
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+STAY @sfname
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; find this game in gGamesListStore
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ldx #$60
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jsr GetGameDisplayName
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; if game is not found (C will be set here), it means it can't be played on
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; this machine due to memory or joystick requirements, so we don't display
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