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convert Lost Tomb demo, save 36kb
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@ -54,7 +54,7 @@ LASER.BOUNCE=Type(06),AuxType(0300),Access(C3)
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LASER.BOUNCE.1=Type(F1),AuxType(0000),Access(C3)
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LASER.BOUNCE.1=Type(F1),AuxType(0000),Access(C3)
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LAZER.SILK=Type(06),AuxType(0300),Access(C3)
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LAZER.SILK=Type(06),AuxType(0300),Access(C3)
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LODE.RUNNER=Type(06),AuxType(0200),Access(C3)
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LODE.RUNNER=Type(06),AuxType(0200),Access(C3)
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LOST.TOMB=Type(06),AuxType(084D),Access(C3)
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LOST.TOMB=Type(06),AuxType(0300),Access(C3)
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MC=Type(06),AuxType(0200),Access(C3)
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MC=Type(06),AuxType(0200),Access(C3)
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MOON.PATROL=Type(06),AuxType(0200),Access(C3)
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MOON.PATROL=Type(06),AuxType(0200),Access(C3)
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NIGHT.STALKER=Type(06),AuxType(A000),Access(C3)
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NIGHT.STALKER=Type(06),AuxType(A000),Access(C3)
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78
src/demo/lost.tomb.a
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78
src/demo/lost.tomb.a
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@ -0,0 +1,78 @@
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;license:MIT
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;(c) 2022 by qkumba
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!cpu 6502
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!to "res/DEMO/LOST.TOMB",plain
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*=$300
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!source "src/constants.a" ; no code in these
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!source "src/macros.a"
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+READ_RAM2_WRITE_RAM2
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jsr EnableAccelerator
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+LOAD_FILE_AT lost_tomb, $00
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+READ_ROM_NO_WRITE
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lda #$60
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sta $82A
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jsr $800 ; decompress
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lda #$4C
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sta $2762
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sta $2780
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sta $80AF
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sta $88D0
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sta $88B7
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sta $88E0
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lda #$10
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sta $277E
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sta $80AD
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sta $88B5
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lda #6
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sta $277F
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sta $88B6
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lda #$0A
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sta $80AE
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lda #$A9
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sta $896B
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sta $317C
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ldx #0
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stx $2763
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stx $2781
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stx $80B0
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stx $88D1
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stx $88B8
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stx $8022
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stx $88E1
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inx
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stx $2764
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stx $2782
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stx $896C
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stx $317D
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stx $80B1
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stx $88D2
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stx $88B9
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stx $88E2
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lda #$EA
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sta $896D
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sta $317E
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lda #$20
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sta $8032
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lda #$1C
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sta $8033
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lda #$88
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sta $8034
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lda #$E3
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sta $8039
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+DISABLE_ACCEL
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jmp $84D
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lost_tomb
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!byte lost_tomb_e-lost_tomb_b
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lost_tomb_b
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!text "X/LOST.TOMB/LOST.TOMB"
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lost_tomb_e
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!if * > $3F0 {
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!error "code is too large, ends at ", *
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}
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