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add Goonies captive demo
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
ALIEN.DOWNPOUR=3
BOUNCING.KMNGAS=3
CEILING.ZERO=3
SHORT.CONF=1
DHGR.CONF=2
ORILEYS.MINE=3
FORMULA.1=3
FIREBIRD=3
FAVORITES.CONF=1
BUZZARD.BAIT=3
SNAKE.BYTE=3
HIGH.RISE=3
THUNDERBOMBS=3
ROBOTRON=3
NIBBLER=3
LADY.TUT=3
STARGATE=3
#SPIDER.RAID=3
FLIP.OUT=3
#STELLAR.7=3
#TRACK.AND.FIELD=3
AGENT.USA=3
GUMBALL=3
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
GOONIES=3
#SPIDER.RAID=3
#STELLAR.7=3
#TRACK.AND.FIELD=3
ALIEN.DOWNPOUR=3
BOUNCING.KMNGAS=3
CEILING.ZERO=3
SHORT.CONF=1
DHGR.CONF=2
ORILEYS.MINE=3
FORMULA.1=3
FIREBIRD=3
FAVORITES.CONF=1
BUZZARD.BAIT=3
SNAKE.BYTE=3
HIGH.RISE=3
THUNDERBOMBS=3
ROBOTRON=3
NIBBLER=3
LADY.TUT=3
STARGATE=3
FLIP.OUT=3
AGENT.USA=3
GUMBALL=3
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/GOONIES
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BIN
res/demo/GOONIES
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BIN
res/demo/GOONIES.1
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res/demo/GOONIES.1
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BIN
res/demo/GOONIES.2
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res/demo/GOONIES.2
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BIN
res/demo/GOONIES.3
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res/demo/GOONIES.3
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res/demo/GOONIES.4
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res/demo/GOONIES.4
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res/demo/GOONIES.5
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res/demo/GOONIES.5
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res/demo/GOONIES.6
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res/demo/GOONIES.6
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BIN
res/demo/GOONIES.7
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res/demo/GOONIES.7
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res/demo/GOONIES.A
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res/demo/GOONIES.A
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BIN
res/demo/GOONIES.B
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res/demo/GOONIES.B
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res/demo/GOONIES.C
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res/demo/GOONIES.C
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res/demo/GOONIES.D
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res/demo/GOONIES.D
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res/demo/GOONIES.E
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res/demo/GOONIES.E
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res/demo/GOONIES.F
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res/demo/GOONIES.F
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BIN
res/demo/GOONIES.J
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res/demo/GOONIES.J
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@ -44,6 +44,21 @@ FORMULA.1=Type(06),AuxType(0300),Access(C3)
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FORMULA.2=Type(F1),AuxType(0000),Access(C3)
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GAMMA.GOBLINS=Type(06),AuxType(0300),Access(C3)
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GAMMA.GOBLINS.1=Type(F1),AuxType(0000),Access(C3)
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GOONIES=Type(06),AuxType(1000),Access(C3)
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GOONIES.1=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.2=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.3=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.4=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.5=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.6=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.7=Type(F1),AuxType(4C63),Access(C3)
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GOONIES.A=Type(F1),AuxType(5997),Access(C3)
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GOONIES.B=Type(F1),AuxType(6006),Access(C3)
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GOONIES.C=Type(F1),AuxType(5F69),Access(C3)
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GOONIES.D=Type(F1),AuxType(5A2D),Access(C3)
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GOONIES.E=Type(F1),AuxType(6219),Access(C3)
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GOONIES.F=Type(F1),AuxType(5D88),Access(C3)
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GOONIES.J=Type(F1),AuxType(0800),Access(C3)
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GUMBALL=Type(06),AuxType(0300),Access(C3)
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GUMBALL.A=Type(F1),AuxType(B000),Access(C3)
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GUMBALL.B=Type(F1),AuxType(0800),Access(C3)
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@ -1,7 +1,25 @@
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[boot]
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$06BF: 20 -> 2C to skip unskippable text title page and joystick configuration (context is 20000CA9088503)
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$0586: A008B9 -> 4C0001 to exit on keypress (context is AD00C01043A008B9E006)
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$406F: E6B260 -> 4C0001 to exit on buttonn press (context is AE61C030034C2140E6B260)
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??? $0586: A008B9 -> 4C0001 to exit on keypress (context is AD00C01043A008B9E006)
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[title screen]
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$406F: E6B260 -> 4C0001 to exit on button press (context is AE61C030034C2140E6B260)
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$4039: 20 -> 2C to reduce wait time on title screen (context is 207240A002B107F012)
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$087C: 4C2408 -> 4C0001 to exit on button press (context is AD61C010034C2408AD6D10)
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[demo level 1]
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$12C3: 4C2408 -> 4C0001 to exit on button press (context is AD61C010034C2408AD00C0)
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$12CB: 8D10C0 -> 4C0001 to exit on keypress (context is AD00C0103A8D10C08D5C10C9A0)
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[demo level 2]
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$83AF: C0 -> D0 to disable sound (context is 202917A88C30C088D0FA60)
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$832A: C0 -> D0
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$8330: C0 -> D0 to disable sound (context is 2C30C0CA10F62C30C0)
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[demo level 3]
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$8360: C0 -> D0 to disable sound (context is 5998832A4D20C0)
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$8379: C0 -> D0 to disable sound (context is CD9383B004AD30C0E8)
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$8391: C0 -> D0 to disable sound (context is 8A4A9003AD30C060)
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[demo last level]
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$0A0B: 4C0006 -> 4C0001 to exit at end of demo cycle (context is A22020A8FCCAD0FA4C0006)
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