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fix Dangerous Dave, Qix, Sputnik Attack, Victory Road
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parent
0f12d11538
commit
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27
src/prelaunch/dangerous.dave.a
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27
src/prelaunch/dangerous.dave.a
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@ -0,0 +1,27 @@
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;license:MIT
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;(c) 2020 by Tom Greene
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!cpu 6502
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!to "build/PRELAUNCH.INDEXED/DANGEROUS.DAVE",plain
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*=$106
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!source "src/prelaunch/common.a"
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; the game calls the Applesoft RND function in ROM
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; so we need to copy the seed into ZP, otherwise it
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; will get stuck in an infinite loop
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ldx #$04
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- lda seed,x
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sta $C9,x
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dex
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bpl -
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jmp $200
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seed
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!byte $80, $4F, $C7, $52, $FF
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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@ -36,8 +36,9 @@ callback1
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pha
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lda #<(callback2 - 1)
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pha
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+
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jmp $60D6
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+
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jmp $60D2
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callback2
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lda #$ad
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@ -1,5 +1,5 @@
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;license:MIT
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;(c) 2021 by qkumba/xot
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;(c) 2021-2022 by qkumba/xot
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!cpu 6502
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!to "build/PRELAUNCH.INDEXED/SPUTNIK.ATTACK",plain
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@ -13,20 +13,36 @@
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sta $93D9
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jsr $6900 ; decompress
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+GET_MACHINE_STATUS
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+READ_RAM2_NO_WRITE
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lda MachineStatus
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and #CHEATS_ENABLED
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beq +
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lda #$A5
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sta $6B37 ; inf. lives
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sta $6724 ; inf. shields
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+
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+DISABLE_ACCEL
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lda #<callback
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sta $BD3E
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lda #>callback
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sta $BD3F
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jsr DisableAccelerator
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+READ_ROM_NO_WRITE
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- lda $C000
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bpl -
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lda $C010
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jmp $8A60
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callback
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lda $BE4A
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ora $BE4B
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beq +
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jsr $BF00
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!byte $CE
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!word $BE47
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+
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rts
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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@ -16,7 +16,6 @@ callback
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lda #$a5
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sta $D433 ; patch - don't decrease lives
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+
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jsr DisableAccelerator
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jmp $D000
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++
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@ -26,11 +25,16 @@ callback
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jsr $1000 ; decompress
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dex
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jsr $D300 ; decompress more
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lda #$60
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sta $A0F7
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jsr $A000
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jsr DisableAccelerator
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lda #<callback
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sta $A17A
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lda #>callback
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sta $A17B
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jmp $A000 ; decompress
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ldy #0
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jmp $A0F9 ; decompress
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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