add Ape Escape to the collection

This commit is contained in:
Peter Ferrie 2021-09-08 22:04:23 -07:00
parent 460cd8c44c
commit 8dc262db89
7 changed files with 81 additions and 1 deletions

21
res/GAMEHELP/APE.ESCAPE Normal file
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@ -0,0 +1,21 @@
Climb the building, get the banana
Avoid falling items and zoo-keeper
Don't touch closed windows
Hold with both hands during earthquake
Hold out left hand to catch balloon
W - up left I - up right
A - left L - right
Space - hold with both hands
T * * * * * * * * * * * * * * * * sound
Ctrl-R * * * * * * * * * * * * * restart
[eof]

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@ -12,6 +12,7 @@
1111,ALIENS
0000,ANKH
0001,AC=Apple Cider Spider
0000,APE.ESCAPE
1000,APPLE.INVADER
0001,APPLE.PANIC
0001,AQUATRON

BIN
res/TITLE.HGR/APE.ESCAPE Normal file

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@ -14,6 +14,7 @@ ALIEN.LANDER=Type(06),AuxType(4000),Access(C3)
ALIEN.MUNCHIES=Type(06),AuxType(4000),Access(C3)
ALIEN.TYPHOON=Type(06),AuxType(4000),Access(C3)
ANKH=Type(06),AuxType(4000),Access(C3)
APE.ESCAPE=Type(06),AuxType(4000),Access(C3)
APPLE.INVADER=Type(06),AuxType(4000),Access(C3)
APPLE.PANIC=Type(06),AuxType(4000),Access(C3)
AQUATRON=Type(06),AuxType(4000),Access(C3)

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@ -6,7 +6,7 @@
; YE OLDE GRAND UNIFIED MEMORY MAP
;
; LC RAM BANK 1
; D000..E8D3 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; D000..E8E2 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; E92D..FFF1 - main program code
; FFF2..FFF9 - API functions and global constants available for main program
; code, prelaunchers, transition effects, &c.

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;license:MIT
;(c) 2021 by qkumba
!cpu 6502
!to "build/PRELAUNCH/APE.ESCAPE",plain
*=$106
!source "src/prelaunch/common.a"
+ENABLE_ACCEL
lda #$60
sta $94C7
sta $94E1
sta $94F2
jsr $4000 ; decompress title
+DISABLE_ACCEL
lda $C050
jsr $94CA ; title animation
+READ_RAM2_NO_WRITE
jsr EnableAccelerator
bit $C010
jsr $94E4 ; decompress game
lda MockingboardStuff
cmp #1
ora #$C0
bcc no_speech
ldx MockingboardStuff
bpl no_speech
ldy #0
- ldx $1300,Y ;find #$C4s
cpx #$C4
bne +
sta $1300,Y ;Replace #$C4 with detected slot
+ ldx $6D00,Y ;find #$C4s
cpx #$C4
bne +
sta $6D00,Y ;Replace #$C4 with detected slot
+ iny
bne -
sta $7941
sta $7944
no_speech
jsr DisableAccelerator
+READ_ROM_NO_WRITE
jmp $6200
!if * > $1C0 {
!error "code is too large, ends at ", *
}