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add Ape Escape to the collection
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21
res/GAMEHELP/APE.ESCAPE
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21
res/GAMEHELP/APE.ESCAPE
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@ -0,0 +1,21 @@
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Climb the building, get the banana
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Avoid falling items and zoo-keeper
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Don't touch closed windows
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Hold with both hands during earthquake
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Hold out left hand to catch balloon
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W - up left I - up right
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A - left L - right
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Space - hold with both hands
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T * * * * * * * * * * * * * * * * sound
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Ctrl-R * * * * * * * * * * * * * restart
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[eof]
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@ -12,6 +12,7 @@
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1111,ALIENS
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1111,ALIENS
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0000,ANKH
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0000,ANKH
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0001,AC=Apple Cider Spider
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0001,AC=Apple Cider Spider
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0000,APE.ESCAPE
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1000,APPLE.INVADER
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1000,APPLE.INVADER
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0001,APPLE.PANIC
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0001,APPLE.PANIC
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0001,AQUATRON
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0001,AQUATRON
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BIN
res/TITLE.HGR/APE.ESCAPE
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BIN
res/TITLE.HGR/APE.ESCAPE
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Binary file not shown.
@ -14,6 +14,7 @@ ALIEN.LANDER=Type(06),AuxType(4000),Access(C3)
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ALIEN.MUNCHIES=Type(06),AuxType(4000),Access(C3)
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ALIEN.MUNCHIES=Type(06),AuxType(4000),Access(C3)
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ALIEN.TYPHOON=Type(06),AuxType(4000),Access(C3)
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ALIEN.TYPHOON=Type(06),AuxType(4000),Access(C3)
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ANKH=Type(06),AuxType(4000),Access(C3)
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ANKH=Type(06),AuxType(4000),Access(C3)
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APE.ESCAPE=Type(06),AuxType(4000),Access(C3)
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APPLE.INVADER=Type(06),AuxType(4000),Access(C3)
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APPLE.INVADER=Type(06),AuxType(4000),Access(C3)
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APPLE.PANIC=Type(06),AuxType(4000),Access(C3)
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APPLE.PANIC=Type(06),AuxType(4000),Access(C3)
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AQUATRON=Type(06),AuxType(4000),Access(C3)
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AQUATRON=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/ape escape 21k file PRODOS (san inc pack).po
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BIN
res/dsk/ape escape 21k file PRODOS (san inc pack).po
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Binary file not shown.
@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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;
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; LC RAM BANK 1
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; LC RAM BANK 1
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; D000..E8D3 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E8E2 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E92D..FFF1 - main program code
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; E92D..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; FFF2..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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; code, prelaunchers, transition effects, &c.
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57
src/prelaunch/ape.escape.a
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57
src/prelaunch/ape.escape.a
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;license:MIT
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;(c) 2021 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/APE.ESCAPE",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $94C7
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sta $94E1
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sta $94F2
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jsr $4000 ; decompress title
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+DISABLE_ACCEL
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lda $C050
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jsr $94CA ; title animation
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+READ_RAM2_NO_WRITE
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jsr EnableAccelerator
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bit $C010
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jsr $94E4 ; decompress game
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lda MockingboardStuff
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cmp #1
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ora #$C0
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bcc no_speech
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ldx MockingboardStuff
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bpl no_speech
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ldy #0
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- ldx $1300,Y ;find #$C4s
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cpx #$C4
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bne +
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sta $1300,Y ;Replace #$C4 with detected slot
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+ ldx $6D00,Y ;find #$C4s
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cpx #$C4
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bne +
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sta $6D00,Y ;Replace #$C4 with detected slot
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+ iny
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bne -
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sta $7941
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sta $7944
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no_speech
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jsr DisableAccelerator
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+READ_ROM_NO_WRITE
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jmp $6200
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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