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add fx.hgr.diagonal.a
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
SHORT.CONF=1
WAVY.NAVY=3
FAVORITES.CONF=1
AB.CONF=1
BRODERBUND.CONF=1
DHGR.CONF=2
ACTIVISION.CONF=1
CD.CONF=1
ATARI.CONF=1
EFG.CONF=1
SIERRA.CONF=1
DATAMOST.CONF=1
HIJKL.CONF=1
DATASOFT.CONF=1
MNO.CONF=1
MICROFUN.CONF=1
PQR.CONF=1
PICCADILLY.CONF=1
S.CONF=1
SIRIUS.CONF=1
T.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES.CONF=1
#SHORT.CONF=1
WAVY.NAVY=3
AB.CONF=1
BRODERBUND.CONF=1
DHGR.CONF=2
ACTIVISION.CONF=1
CD.CONF=1
ATARI.CONF=1
EFG.CONF=1
SIERRA.CONF=1
DATAMOST.CONF=1
HIJKL.CONF=1
DATASOFT.CONF=1
MNO.CONF=1
MICROFUN.CONF=1
PQR.CONF=1
PICCADILLY.CONF=1
S.CONF=1
SIRIUS.CONF=1
T.CONF=1
[eof]
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@ -212,7 +212,7 @@ HGRLoad
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jsr AddToPath
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jsr LoadFile
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!word gPathname
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jsr InterlockingHorizontalHGR;InterlockingVerticalHGR;FizzleHGR;
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jsr DiagonalHGR;InterlockingVerticalHGR;FizzleHGR;InterlockingHorizontalHGR;
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jmp WaitOnScreenshot
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DHGRLoad
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@ -326,6 +326,7 @@ kAttractModeConfFile
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!source "src/parse.common.a"
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!source "src/parse.games.a"
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!source "src/fx.hgr.fizzle.a"
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!source "src/fx.hgr.diagonal.a"
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!source "src/fx.hgr.interlockingvertical.a"
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!source "src/fx.hgr.interlockinghorizontal.a"
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!source "src/fx.dhgr.fizzle.a"
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54
src/fx.hgr.diagonal.a
Normal file
54
src/fx.hgr.diagonal.a
Normal file
@ -0,0 +1,54 @@
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DiagonalHGR
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lda #$27
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sta $FB
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lda #$17
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sta $FA
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sta $FC
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@loop jsr @block
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dec $FB
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inc $FA
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lda $FB
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bmi +
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lda $FA
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cmp #$18
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bne @loop
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+ dec $FC
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lda #$27
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sta $FB
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lda $FC
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sta $FA
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bpl @loop
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lda $C000
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bmi @exit
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lda #$00
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sta $FA
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sec
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sbc $FC
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sta $FD
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lda $FB
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sec
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sbc $FD
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sta $FB
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bpl @loop
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@exit rts
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@block lda $FA
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bpl +
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lda #$00
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+ asl
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asl
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asl
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jsr HGRCalc
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ldx #$08
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- ldy $FB
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lda ($3c),y
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sta ($26),y
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lda $27
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clc
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adc #$04
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sta $27
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eor #$60
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sta $3d
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dex
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bne -
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rts
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@ -34,7 +34,7 @@ InterlockingHorizontalHGR
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dey
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bpl @innerloop
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lda #$40
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jsr @wait
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jsr Wait
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lda $C000
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bmi @exit
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inc index2
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@ -42,18 +42,6 @@ InterlockingHorizontalHGR
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bpl @outerloop
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@exit rts
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@wait sec
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@wait1 pha
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@wait2 sbc #1
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bne @wait2
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pla
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bit $C000
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bmi @exitwait
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sbc #1
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bne @wait1
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@exitwait
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rts
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@data1 !hex 20283038202830382129313921293139
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!hex 222A323A222A323A232B333B232B333B
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!hex 20283038202830382129313921293139
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@ -1,38 +1,63 @@
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row1 = $fe
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row2 = $ff
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InterlockingVerticalHGR
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ldy #$5F ; logical row index
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@loop
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lda @data1,y
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sta @sub2+2
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lda #$00
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sta row1
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lda #$5F
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sta row2
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@loop lda row1
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asl
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jsr HGRCalc
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ldy #$27
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- lda ($3c),y
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sta ($26),y
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dey
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bpl -
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lda row2
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asl
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clc
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adc #$20
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sta @sub1+2
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lda @data2,y
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sta @sub1+1
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sta @sub2+1
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lda @data3,y
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sta @sub4+2
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clc
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adc #$20
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sta @sub3+2
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lda @data4,y
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sta @sub3+1
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sta @sub4+1
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ldx #$27 ; logical column index
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@sub1 lda $FDFD,x
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@sub2 sta $FDFD,x
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@sub3 lda $FDFD,x
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@sub4 sta $FDFD,x
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dex
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bpl @sub1
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lda #$40
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jsr @wait
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adc #$01
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jsr HGRCalc
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ldy #$27
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- lda ($3c),y
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sta ($26),y
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dey
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bpl -
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lda #$30
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jsr Wait
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lda $C000
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bmi @exit
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dey
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inc row1
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dec row2
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bpl @loop
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@exit rts
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@wait sec
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HGRCalc
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asl
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tax
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and #$F0
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bpl @calc1
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ora #$05
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@calc1 bcc @calc2
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ora #$0A
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@calc2 asl
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asl
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sta $26
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txa
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and #$0E
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adc #$10
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asl $26
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rol
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sta $27
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eor #$60
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sta $3d
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lda $26
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sta $3c
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rts
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Wait
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sec
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@wait1 pha
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@wait2 sbc #1
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bne @wait2
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@ -43,28 +68,3 @@ InterlockingVerticalHGR
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bne @wait1
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@exitwait
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rts
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@data1 !hex 20283038202830382129313921293139
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!hex 222A323A222A323A232B333B232B333B
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!hex 20283038202830382129313921293139
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!hex 222A323A222A323A232B333B232B333B
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!hex 20283038202830382129313921293139
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!hex 222A323A222A323A232B333B232B333B
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@data2 !hex 00000000808080800000000080808080
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!hex 00000000808080800000000080808080
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!hex 28282828A8A8A8A828282828A8A8A8A8
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!hex 28282828A8A8A8A828282828A8A8A8A8
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!hex 50505050D0D0D0D050505050D0D0D0D0
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!hex 50505050D0D0D0D050505050D0D0D0D0
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@data3 !hex 3F372F273F372F273E362E263E362E26
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!hex 3D352D253D352D253C342C243C342C24
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!hex 3F372F273F372F273E362E263E362E26
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!hex 3D352D253D352D253C342C243C342C24
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!hex 3F372F273F372F273E362E263E362E26
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!hex 3D352D253D352D253C342C243C342C24
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@data4 !hex D0D0D0D050505050D0D0D0D050505050
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!hex D0D0D0D050505050D0D0D0D050505050
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!hex A8A8A8A828282828A8A8A8A828282828
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!hex A8A8A8A828282828A8A8A8A828282828
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!hex 80808080000000008080808000000000
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!hex 80808080000000008080808000000000
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