fix and re-enable Snake Byte captive demo

This commit is contained in:
4am 2019-01-06 17:52:58 -05:00
parent 65a4a162ea
commit 8f06d52391
4 changed files with 5 additions and 3 deletions

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 for self-running demo (|key| is an executable binary file in /demo/) # 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/) # 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/) # 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # FAVORITES1.CONF=1 BURGERTIME=0 ACTIONPOP1.CONF=2 DHGR.CONF=3 STELLAR.7=0 ACTIONCD1.CONF=2 FAVORITES4.CONF=1 CONAN=0 SYNERGIST.CONF=1 ACTIONPOP2.CONF=2 HARD.HAT.MACK=0 ACTIONCLR1.CONF=2 IDSI.CONF=1 AQUATRON=0 BALLY.CONF=1 MR.DO.CONF=2 BOUNCING.KMNGAS=0 ACTIONS3.CONF=2 FAVORITES3.CONF=1 DUNG.BEETLES=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 JUNGLE.HUNT=0 ACTIONAB1.CONF=2 T.CONF=1 MR.COOL=0 SIRIUS.CONF=1 ACTIONCLR3.CONF=2 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 ACTIONAB2.CONF=2 VINDICATOR=0 ACTIONBURG.CONF=2 ATARI.CONF=1 ROBOTRON=0 OTHER1.CONF=1 ACTIONEFG2.CONF=2 REPTON=0 ACTIONCLR4.CONF=2 DATAMOST.CONF=1 AGENT.USA=0 MNO.CONF=1 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTIONPOP3.CONF=2 SIERRA.CONF=1 POOYAN=0 CD.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTIONPQR2.CONF=2 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTIONT2.CONF=2 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 ACTIONPOP4.CONF=2 CHOPLIFTER=0 ACTIONEFG1.CONF=2 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 ACTIONEFG3.CONF=2 KARATEKA=0 ACTIONS2.CONF=2 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 ACTIONCD2.CONF=2 ACTIVISION.CONF=1 DINO.EGGS=0 TAITO.CONF=1 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTIONHIJ1.CONF=2 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTIONCD3.CONF=2 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG.CONF=1 ACTIONPOP5.CONF=2 ALIEN.AMBUSH=0 ACTIONT1.CONF=2 EPYX.CONF=1 BOLO=0 AB.CONF=1 ACTIONMNO1.CONF=2 CHAMP.LODERUN=0 PQR.CONF=1 ACTIONMNO2.CONF=2 GUMBALL=0 OTHER3.CONF=1 GOONIES=0 S.CONF=1 LADY.TUT=0 PIEMAN=0 SPYS.DEMISE=0 STARGATE=0 PLASMANIA=0 SPARE.CHANGE=0 SAMMY.LIGHTFOOT=0 SNEAKERS=0 LODE.RUNNER=0 SPY.HUNTER=0 NIBBLER=0 SERPENTINE=0 PITFALL.II=0 CIDER.SPIDER=0 FIREBIRD=0 TUBEWAY=0 BUZZARD.BAIT=0 #TRACK.AND.FIELD=0 #SPIDER.RAID=0 #SNAKE.BYTE=0 #FORMULA.1=0 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 for self-running demo (|key| is an executable binary file in /demo/) # 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/) # 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/) # 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # FAVORITES1.CONF=1 BURGERTIME=0 ACTIONPOP1.CONF=2 DHGR.CONF=3 STELLAR.7=0 ACTIONCD1.CONF=2 FAVORITES4.CONF=1 CONAN=0 SYNERGIST.CONF=1 ACTIONPOP2.CONF=2 HARD.HAT.MACK=0 ACTIONCLR1.CONF=2 IDSI.CONF=1 AQUATRON=0 BALLY.CONF=1 MR.DO.CONF=2 BOUNCING.KMNGAS=0 ACTIONS3.CONF=2 FAVORITES3.CONF=1 DUNG.BEETLES=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 JUNGLE.HUNT=0 ACTIONAB1.CONF=2 T.CONF=1 MR.COOL=0 SIRIUS.CONF=1 ACTIONCLR3.CONF=2 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES2.CONF=1 ACTIONAB2.CONF=2 VINDICATOR=0 ACTIONBURG.CONF=2 ATARI.CONF=1 ROBOTRON=0 OTHER1.CONF=1 ACTIONEFG2.CONF=2 REPTON=0 ACTIONCLR4.CONF=2 DATAMOST.CONF=1 AGENT.USA=0 MNO.CONF=1 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTIONPOP3.CONF=2 SIERRA.CONF=1 POOYAN=0 CD.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTIONPQR2.CONF=2 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTIONT2.CONF=2 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 ACTIONPOP4.CONF=2 CHOPLIFTER=0 ACTIONEFG1.CONF=2 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 ACTIONEFG3.CONF=2 KARATEKA=0 ACTIONS2.CONF=2 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.RAIN=0 ACTIONCD2.CONF=2 ACTIVISION.CONF=1 DINO.EGGS=0 TAITO.CONF=1 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTIONHIJ1.CONF=2 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTIONCD3.CONF=2 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG.CONF=1 ACTIONPOP5.CONF=2 ALIEN.AMBUSH=0 ACTIONT1.CONF=2 EPYX.CONF=1 BOLO=0 AB.CONF=1 ACTIONMNO1.CONF=2 CHAMP.LODERUN=0 PQR.CONF=1 ACTIONMNO2.CONF=2 GUMBALL=0 OTHER3.CONF=1 GOONIES=0 S.CONF=1 LADY.TUT=0 PIEMAN=0 SPYS.DEMISE=0 STARGATE=0 PLASMANIA=0 SPARE.CHANGE=0 SAMMY.LIGHTFOOT=0 SNEAKERS=0 LODE.RUNNER=0 SPY.HUNTER=0 NIBBLER=0 SERPENTINE=0 PITFALL.II=0 CIDER.SPIDER=0 FIREBIRD=0 TUBEWAY=0 BUZZARD.BAIT=0 SNAKE.BYTE=0 #TRACK.AND.FIELD=0 #SPIDER.RAID=0 #FORMULA.1=0 [eof]

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@ -33,9 +33,7 @@
Spider Raid
# needs work
Buzzard Bait
Formula 1 Racer
Snake Byte
Track N Field
# done
@ -48,6 +46,7 @@ Aquatron
Bolo
Bouncing Kamungas
BurgerTime
Buzzard Bait
Ceiling Zero
Championship Lode Runner
Choplifter
@ -77,6 +76,7 @@ Repton
Robotron 2084
Sammy Lightfoot
Serpentine
Snake Byte
Sneakers
Spare Change
Spy Hunter

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@ -2,3 +2,5 @@ $621F: 8D10C0 -> 4C0001 to exit on keypress (context is AD00C010F78D10C09D3C62)
$6C11: B900C0 -> B900D0 to disable sound (context is AC496CB900C0) <-- possible general purpose search-and-replace here
$7806: 4CB776 -> 4C0001 to exit at end of demo cycle (context is 20B3782033764CB776)
$78AD: 4CC776 -> 4C0001 to exit at end of demo cycle (context is 8D5E72D84CC776)
$7A12: 8D -> 2C
$7A1A: 8D -> 2C to disable setting reset vector in LC RAM (context is A9408DFCFF8DF203A97A8DFDFF)