add assets for The Heist

This commit is contained in:
4am 2020-03-18 21:49:07 -04:00
parent 88bf288c30
commit 9110850d46
208 changed files with 196 additions and 179 deletions

View File

@ -77,4 +77,4 @@ cat res/ATTRACT.CONF |
fi
done
rm -f /tmp/games
#rm -f /tmp/games

View File

@ -4,7 +4,7 @@
cat res/GAMES.CONF |
tr "\r" "\n" |
grep "=" |
grep "," |
grep -v "^#" |
cut -d"," -f2 |
cut -d"=" -f1 | \

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
res/ACTION.HGR/THE.HEIST01 Normal file

Binary file not shown.

BIN
res/ACTION.HGR/THE.HEIST02 Normal file

Binary file not shown.

BIN
res/ACTION.HGR/THE.HEIST03 Normal file

Binary file not shown.

BIN
res/ACTION.HGR/THE.HEIST04 Normal file

Binary file not shown.

BIN
res/ACTION.HGR/THE.HEIST05 Normal file

Binary file not shown.

BIN
res/ACTION.HGR/THE.HEIST06 Normal file

Binary file not shown.

BIN
res/ACTION.HGR/THE.HEIST07 Normal file

Binary file not shown.

BIN
res/ACTION.HGR/THE.HEIST08 Normal file

Binary file not shown.

BIN
res/ACTION.HGR/THE.HEIST09 Normal file

Binary file not shown.

BIN
res/ACTION.HGR/THE.HEIST10 Normal file

Binary file not shown.

View File

@ -455,6 +455,16 @@ TETRIS5=Type(06),AuxType(3FF8),Access(C3)
TETRIS6=Type(06),AuxType(3FF8),Access(C3)
THE.BILESTOAD=Type(06),AuxType(3FF8),Access(C3)
THE.BILESTOAD2=Type(06),AuxType(3FF8),Access(C3)
THE.HEIST01=Type(06),AuxType(3FF8),Access(C3)
THE.HEIST02=Type(06),AuxType(3FF8),Access(C3)
THE.HEIST03=Type(06),AuxType(3FF8),Access(C3)
THE.HEIST04=Type(06),AuxType(3FF8),Access(C3)
THE.HEIST05=Type(06),AuxType(3FF8),Access(C3)
THE.HEIST06=Type(06),AuxType(3FF8),Access(C3)
THE.HEIST07=Type(06),AuxType(3FF8),Access(C3)
THE.HEIST08=Type(06),AuxType(3FF8),Access(C3)
THE.HEIST09=Type(06),AuxType(3FF8),Access(C3)
THE.HEIST10=Type(06),AuxType(3FF8),Access(C3)
THEXDER=Type(06),AuxType(3FF8),Access(C3)
THEXDER2=Type(06),AuxType(3FF8),Access(C3)
THIEF=Type(06),AuxType(3FF8),Access(C3)

Binary file not shown.

BIN
res/ARTWORK.SHR/THE.HEIST Normal file

Binary file not shown.

View File

@ -99,6 +99,7 @@ SUPER.ZAXXON=Type(06),AuxType(1FF8),Access(C3)
TAG.TEAM=Type(06),AuxType(1FF8),Access(C3)
TECHNOCOP=Type(06),AuxType(1FF8),Access(C3)
TETRIS=Type(06),AuxType(1FF8),Access(C3)
THE.HEIST=Type(06),AuxType(1FF8),Access(C3)
THEXDER=Type(06),AuxType(1FF8),Access(C3)
TOMAHAWK=Type(06),AuxType(1FF8),Access(C3)
TRIAD=Type(06),AuxType(1FF8),Access(C3)

File diff suppressed because one or more lines are too long

View File

@ -1 +1 @@
# # Attract mode for Airheart # ACTION.DHGR/AIRHEART2=B ACTION.DHGR/AIRHEART3=B ACTION.DHGR/AIRHEART=B [eof]
# # Attract mode for # ACTION.DHGR/AIRHEART2=B ACTION.DHGR/AIRHEART3=B ACTION.DHGR/AIRHEART=B [eof]

View File

@ -1 +1 @@
# # Attract mode for Alcazar # ARTWORK.SHR/ALCAZAR=C ACTION.HGR/ALCAZAR=A [eof]
# # Attract mode for # ARTWORK.SHR/ALCAZAR=C ACTION.HGR/ALCAZAR=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Alien Ambush # ARTWORK.SHR/ALIEN.AMBUSH=C ACTION.HGR/ALIEN.AMBUSH=A ALIEN.AMBUSH=0 [eof]
# # Attract mode for # ARTWORK.SHR/ALIEN.AMBUSH=C ACTION.HGR/ALIEN.AMBUSH=A ALIEN.AMBUSH=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Alien Downpour # ACTION.HGR/ALIEN.DOWNPOUR=A ALIEN.DOWNPOUR=0 [eof]
# # Attract mode for # ACTION.HGR/ALIEN.DOWNPOUR=A ALIEN.DOWNPOUR=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Alien Munchies # ACTION.HGR/ALIEN.MUNCHIES=A ALIEN.MUNCHIES=0 [eof]
# # Attract mode for # ACTION.HGR/ALIEN.MUNCHIES=A ALIEN.MUNCHIES=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Alien Typhoon # ARTWORK.SHR/ALIEN.TYPHOON=C ACTION.HGR/ALIEN.TYPHOON2=A ACTION.HGR/ALIEN.TYPHOON3=A ACTION.HGR/ALIEN.TYPHOON=A ALIEN.TYPHOON=0 [eof]
# # Attract mode for # ARTWORK.SHR/ALIEN.TYPHOON=C ACTION.HGR/ALIEN.TYPHOON2=A ACTION.HGR/ALIEN.TYPHOON3=A ACTION.HGR/ALIEN.TYPHOON=A ALIEN.TYPHOON=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Ankh # ACTION.HGR/ANKH=A [eof]
# # Attract mode for # ACTION.HGR/ANKH=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Apple Panic # ARTWORK.SHR/APPLE.PANIC=C ACTION.HGR/APPLE.PANIC=A [eof]
# # Attract mode for # ARTWORK.SHR/APPLE.PANIC=C ACTION.HGR/APPLE.PANIC=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Aquatron # ACTION.HGR/AQUATRON=A AQUATRON=0 [eof]
# # Attract mode for # ACTION.HGR/AQUATRON=A AQUATRON=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Argos # ACTION.HGR/ARGOS=A [eof]
# # Attract mode for # ACTION.HGR/ARGOS=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Arkanoid # ACTION.HGR/ARKANOID=A [eof]
# # Attract mode for # ACTION.HGR/ARKANOID=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Axis Assassin # ACTION.HGR/AXIS.ASSASSIN2=A ACTION.HGR/AXIS.ASSASSIN3=A ACTION.HGR/AXIS.ASSASSIN4=A ACTION.HGR/AXIS.ASSASSIN5=A ACTION.HGR/AXIS.ASSASSIN=A AXIS.ASSASSIN=0 [eof]
# # Attract mode for # ACTION.HGR/AXIS.ASSASSIN2=A ACTION.HGR/AXIS.ASSASSIN3=A ACTION.HGR/AXIS.ASSASSIN4=A ACTION.HGR/AXIS.ASSASSIN5=A ACTION.HGR/AXIS.ASSASSIN=A AXIS.ASSASSIN=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Aztec # ACTION.HGR/AZTEC2=A ACTION.HGR/AZTEC3=A ACTION.HGR/AZTEC=A [eof]
# # Attract mode for # ACTION.HGR/AZTEC2=A ACTION.HGR/AZTEC3=A ACTION.HGR/AZTEC=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Bad Dudes # ACTION.DHGR/BAD.DUDES2=B ACTION.DHGR/BAD.DUDES3=B ACTION.DHGR/BAD.DUDES=B [eof]
# # Attract mode for # ACTION.DHGR/BAD.DUDES2=B ACTION.DHGR/BAD.DUDES3=B ACTION.DHGR/BAD.DUDES=B [eof]

View File

@ -1 +1 @@
# # Attract mode for Ballblazer # ARTWORK.SHR/BALLBLAZER=C ACTION.HGR/BALLBLAZER=A [eof]
# # Attract mode for # ARTWORK.SHR/BALLBLAZER=C ACTION.HGR/BALLBLAZER=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Batman # ARTWORK.SHR/BATMAN=C ACTION.DHGR/BATMAN2=B ACTION.DHGR/BATMAN3=B ACTION.DHGR/BATMAN4=B ACTION.DHGR/BATMAN5=B ACTION.DHGR/BATMAN=B [eof]
# # Attract mode for # ARTWORK.SHR/BATMAN=C ACTION.DHGR/BATMAN2=B ACTION.DHGR/BATMAN3=B ACTION.DHGR/BATMAN4=B ACTION.DHGR/BATMAN5=B ACTION.DHGR/BATMAN=B [eof]

View File

@ -1 +1 @@
# # Attract mode for Battle Cruiser # ACTION.HGR/BATTLE.CRUISER=A [eof]
# # Attract mode for # ACTION.HGR/BATTLE.CRUISER=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Battlezone # ACTION.HGR/BATTLEZONE=A BATTLEZONE=0 [eof]
# # Attract mode for # ACTION.HGR/BATTLEZONE=A BATTLEZONE=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Beer Run # ACTION.HGR/BEER.RUN=A BEER.RUN=0 [eof]
# # Attract mode for # ACTION.HGR/BEER.RUN=A BEER.RUN=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Bejeweled # [eof]
# # Attract mode for # [eof]

View File

@ -1 +1 @@
# # Attract mode for Bellhop # ACTION.HGR/BELLHOP=A BELLHOP=0 [eof]
# # Attract mode for # ACTION.HGR/BELLHOP=A BELLHOP=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Berzap # ACTION.HGR/BERZAP=A [eof]
# # Attract mode for # ACTION.HGR/BERZAP=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Black Magic # ARTWORK.SHR/BLACK.MAGIC=C ACTION.HGR/BLACK.MAGIC2=A ACTION.HGR/BLACK.MAGIC3=A ACTION.HGR/BLACK.MAGIC=A [eof]
# # Attract mode for # ARTWORK.SHR/BLACK.MAGIC=C ACTION.HGR/BLACK.MAGIC2=A ACTION.HGR/BLACK.MAGIC3=A ACTION.HGR/BLACK.MAGIC=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Blister Ball # ACTION.HGR/BLISTER.BALL=A [eof]
# # Attract mode for # ACTION.HGR/BLISTER.BALL=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Bolo # ARTWORK.SHR/BOLO=C ACTION.HGR/BOLO=A BOLO=0 [eof]
# # Attract mode for # ARTWORK.SHR/BOLO=C ACTION.HGR/BOLO=A BOLO=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Bruce Lee # ARTWORK.SHR/BRUCE.LEE=C ACTION.HGR/BRUCE.LEE=A [eof]
# # Attract mode for # ARTWORK.SHR/BRUCE.LEE=C ACTION.HGR/BRUCE.LEE=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Bubble Bobble # ACTION.HGR/BUBBLE.BOBBLE=A [eof]
# # Attract mode for # ACTION.HGR/BUBBLE.BOBBLE=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Buzzard Bait # ACTION.HGR/BUZZARD.BAIT=A BUZZARD.BAIT=0 [eof]
# # Attract mode for # ACTION.HGR/BUZZARD.BAIT=A BUZZARD.BAIT=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Canyon Climber # ARTWORK.SHR/CANYON.CLIMBER=C ACTION.HGR/CANYON.CLIMBER=A [eof]
# # Attract mode for # ARTWORK.SHR/CANYON.CLIMBER=C ACTION.HGR/CANYON.CLIMBER=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Ceiling Zero # ACTION.HGR/CEILING.ZERO=A CEILING.ZERO=0 [eof]
# # Attract mode for # ACTION.HGR/CEILING.ZERO=A CEILING.ZERO=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Centipede # ACTION.HGR/CENTIPEDE=A [eof]
# # Attract mode for # ACTION.HGR/CENTIPEDE=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Choplifter # ARTWORK.SHR/CHOPLIFTER=C ACTION.HGR/CHOPLIFTER=A CHOPLIFTER=0 [eof]
# # Attract mode for # ARTWORK.SHR/CHOPLIFTER=C ACTION.HGR/CHOPLIFTER=A CHOPLIFTER=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Commando # ARTWORK.SHR/COMMANDO=C ACTION.HGR/COMMANDO=A [eof]
# # Attract mode for # ARTWORK.SHR/COMMANDO=C ACTION.HGR/COMMANDO=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Conan # ARTWORK.SHR/CONAN=C ACTION.HGR/CONAN=A CONAN=0 [eof]
# # Attract mode for # ARTWORK.SHR/CONAN=C ACTION.HGR/CONAN=A CONAN=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Congo Bongo # ARTWORK.SHR/CONGO.BONGO=C ACTION.HGR/CONGO.BONGO=A [eof]
# # Attract mode for # ARTWORK.SHR/CONGO.BONGO=C ACTION.HGR/CONGO.BONGO=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Crazy Mazey # ACTION.HGR/CRAZY.MAZEY=A [eof]
# # Attract mode for # ACTION.HGR/CRAZY.MAZEY=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Crime Wave # ACTION.HGR/CRIME.WAVE=A CRIME.WAVE=0 [eof]
# # Attract mode for # ACTION.HGR/CRIME.WAVE=A CRIME.WAVE=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Crisis Mountain # ARTWORK.SHR/CRISIS.MOUNTAIN=C ACTION.HGR/CRISIS.MOUNTAIN=A [eof]
# # Attract mode for # ARTWORK.SHR/CRISIS.MOUNTAIN=C ACTION.HGR/CRISIS.MOUNTAIN=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Crossfire # ARTWORK.SHR/CROSSFIRE=C ACTION.HGR/CROSSFIRE=A [eof]
# # Attract mode for # ARTWORK.SHR/CROSSFIRE=C ACTION.HGR/CROSSFIRE=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Cubit # ACTION.HGR/CUBIT2=A ACTION.HGR/CUBIT=A [eof]
# # Attract mode for # ACTION.HGR/CUBIT2=A ACTION.HGR/CUBIT=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Cyclod # ARTWORK.SHR/CYCLOD=C ACTION.HGR/CYCLOD=A CYCLOD=0 [eof]
# # Attract mode for # ARTWORK.SHR/CYCLOD=C ACTION.HGR/CYCLOD=A CYCLOD=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Death Sword # ARTWORK.SHR/DEATH.SWORD=C ACTION.DHGR/DEATH.SWORD2=B ACTION.DHGR/DEATH.SWORD3=B ACTION.DHGR/DEATH.SWORD4=B ACTION.DHGR/DEATH.SWORD=B [eof]
# # Attract mode for # ARTWORK.SHR/DEATH.SWORD=C ACTION.DHGR/DEATH.SWORD2=B ACTION.DHGR/DEATH.SWORD3=B ACTION.DHGR/DEATH.SWORD4=B ACTION.DHGR/DEATH.SWORD=B [eof]

View File

@ -1 +1 @@
# # Attract mode for Defender # ACTION.HGR/DEFENDER=A [eof]
# # Attract mode for # ACTION.HGR/DEFENDER=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Diamond Mine # ACTION.HGR/DIAMOND.MINE2=A ACTION.HGR/DIAMOND.MINE3=A ACTION.HGR/DIAMOND.MINE=A [eof]
# # Attract mode for # ACTION.HGR/DIAMOND.MINE2=A ACTION.HGR/DIAMOND.MINE3=A ACTION.HGR/DIAMOND.MINE=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Dig Dug # ARTWORK.SHR/DIG.DUG=C ACTION.HGR/DIG.DUG=A DIG.DUG=0 [eof]
# # Attract mode for # ARTWORK.SHR/DIG.DUG=C ACTION.HGR/DIG.DUG=A DIG.DUG=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Dino Eggs # ACTION.HGR/DINO.EGGS=A DINO.EGGS=0 [eof]
# # Attract mode for # ACTION.HGR/DINO.EGGS=A DINO.EGGS=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Donkey Kong # ACTION.HGR/DONKEY.KONG2=A ACTION.HGR/DONKEY.KONG=A [eof]
# # Attract mode for # ACTION.HGR/DONKEY.KONG2=A ACTION.HGR/DONKEY.KONG=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Drelbs # ARTWORK.SHR/DRELBS=C [eof]
# # Attract mode for # ARTWORK.SHR/DRELBS=C [eof]

View File

@ -1 +1 @@
# # Attract mode for Drol # ARTWORK.SHR/DROL=C ACTION.HGR/DROL2=A ACTION.HGR/DROL3=A ACTION.HGR/DROL=A [eof]
# # Attract mode for # ARTWORK.SHR/DROL=C ACTION.HGR/DROL2=A ACTION.HGR/DROL3=A ACTION.HGR/DROL=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Dung Beetles # ACTION.HGR/DUNG.BEETLES2=A ACTION.HGR/DUNG.BEETLES3=A ACTION.HGR/DUNG.BEETLES=A [eof]
# # Attract mode for # ACTION.HGR/DUNG.BEETLES2=A ACTION.HGR/DUNG.BEETLES3=A ACTION.HGR/DUNG.BEETLES=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Epoch # ACTION.HGR/EPOCH=A [eof]
# # Attract mode for # ACTION.HGR/EPOCH=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Falcons # ACTION.HGR/FALCONS.SCORE=A ACTION.HGR/FALCONS=A FALCONS=0 [eof]
# # Attract mode for # ACTION.HGR/FALCONS.SCORE=A ACTION.HGR/FALCONS=A FALCONS=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Firebird # ACTION.HGR/FIREBIRD2=A ACTION.HGR/FIREBIRD=A FIREBIRD=0 [eof]
# # Attract mode for # ACTION.HGR/FIREBIRD2=A ACTION.HGR/FIREBIRD=A FIREBIRD=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Flapple Bird # [eof]
# # Attract mode for # [eof]

View File

@ -1 +1 @@
# # Attract mode for Flip Out # ACTION.HGR/FLIP.OUT=A FLIP.OUT=0 [eof]
# # Attract mode for # ACTION.HGR/FLIP.OUT=A FLIP.OUT=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Force 7 # ARTWORK.SHR/FORCE.7=C ACTION.HGR/FORCE.72=A ACTION.HGR/FORCE.73=A ACTION.HGR/FORCE.74=A ACTION.HGR/FORCE.7=A [eof]
# # Attract mode for # ARTWORK.SHR/FORCE.7=C ACTION.HGR/FORCE.72=A ACTION.HGR/FORCE.73=A ACTION.HGR/FORCE.74=A ACTION.HGR/FORCE.7=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Free Fall # ACTION.HGR/FREE.FALL2=A ACTION.HGR/FREE.FALL=A [eof]
# # Attract mode for # ACTION.HGR/FREE.FALL2=A ACTION.HGR/FREE.FALL=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Frogger # ACTION.HGR/FROGGER2=A ACTION.HGR/FROGGER=A [eof]
# # Attract mode for # ACTION.HGR/FROGGER2=A ACTION.HGR/FROGGER=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Galaxy Gates # ACTION.HGR/GALAXY.GATES=A [eof]
# # Attract mode for # ACTION.HGR/GALAXY.GATES=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Gamma Goblins # ACTION.HGR/GAMMA.GOBLINS2=A ACTION.HGR/GAMMA.GOBLINS3=A ACTION.HGR/GAMMA.GOBLINS4=A ACTION.HGR/GAMMA.GOBLINS5=A ACTION.HGR/GAMMA.GOBLINS=A GAMMA.GOBLINS=0 [eof]
# # Attract mode for # ACTION.HGR/GAMMA.GOBLINS2=A ACTION.HGR/GAMMA.GOBLINS3=A ACTION.HGR/GAMMA.GOBLINS4=A ACTION.HGR/GAMMA.GOBLINS5=A ACTION.HGR/GAMMA.GOBLINS=A GAMMA.GOBLINS=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Gauntlet # ARTWORK.SHR/GAUNTLET=C ACTION.HGR/GAUNTLET2=A ACTION.HGR/GAUNTLET3=A ACTION.HGR/GAUNTLET=A [eof]
# # Attract mode for # ARTWORK.SHR/GAUNTLET=C ACTION.HGR/GAUNTLET2=A ACTION.HGR/GAUNTLET3=A ACTION.HGR/GAUNTLET=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Genetic Drift # ACTION.HGR/GENETIC.DRIFT=A [eof]
# # Attract mode for # ACTION.HGR/GENETIC.DRIFT=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Genius # ACTION.HGR/GENIUS=A ACTION.HGR/GENIUSB=A ACTION.HGR/GENIUSC=A [eof]
# # Attract mode for # ACTION.HGR/GENIUS=A ACTION.HGR/GENIUSB=A ACTION.HGR/GENIUSC=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Genius 2 # ACTION.HGR/GENIUS.2=A ACTION.HGR/GENIUS.2B=A ACTION.HGR/GENIUS.2C=A [eof]
# # Attract mode for # ACTION.HGR/GENIUS.2=A ACTION.HGR/GENIUS.2B=A ACTION.HGR/GENIUS.2C=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Gold Rush # ACTION.HGR/GOLD.RUSH=A [eof]
# # Attract mode for # ACTION.HGR/GOLD.RUSH=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Gorgon # ARTWORK.SHR/GORGON=C ACTION.HGR/GORGON=A [eof]
# # Attract mode for # ARTWORK.SHR/GORGON=C ACTION.HGR/GORGON=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Gremlins # ACTION.HGR/GREMLINS=A [eof]
# # Attract mode for # ACTION.HGR/GREMLINS=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Guardian # ACTION.HGR/GUARDIAN2=A ACTION.HGR/GUARDIAN=A [eof]
# # Attract mode for # ACTION.HGR/GUARDIAN2=A ACTION.HGR/GUARDIAN=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Gumball # ARTWORK.SHR/GUMBALL=C ACTION.HGR/GUMBALL2=A ACTION.HGR/GUMBALL=A GUMBALL=0 [eof]
# # Attract mode for # ARTWORK.SHR/GUMBALL=C ACTION.HGR/GUMBALL2=A ACTION.HGR/GUMBALL=A GUMBALL=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Hadron # ACTION.HGR/HADRON=A [eof]
# # Attract mode for # ACTION.HGR/HADRON=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Hard Hat Mack # ARTWORK.SHR/HARD.HAT.MACK=C ACTION.HGR/HARD.HAT.MACK2=A ACTION.HGR/HARD.HAT.MACK3=A ACTION.HGR/HARD.HAT.MACK=A HARD.HAT.MACK=0 [eof]
# # Attract mode for # ARTWORK.SHR/HARD.HAT.MACK=C ACTION.HGR/HARD.HAT.MACK2=A ACTION.HGR/HARD.HAT.MACK3=A ACTION.HGR/HARD.HAT.MACK=A HARD.HAT.MACK=0 [eof]

View File

@ -1 +1 @@
# # Attract mode for Head On # ACTION.HGR/HEAD.ON=A [eof]
# # Attract mode for # ACTION.HGR/HEAD.ON=A [eof]

View File

@ -1 +1 @@
# # Attract mode for Heavy Barrel # ARTWORK.SHR/HEAVY.BARREL=C ACTION.DHGR/HEAVY.BARREL=B ACTION.DHGR/HEAVY2=B ACTION.DHGR/HEAVY3=B [eof]
# # Attract mode for # ARTWORK.SHR/HEAVY.BARREL=C ACTION.DHGR/HEAVY.BARREL=B ACTION.DHGR/HEAVY2=B ACTION.DHGR/HEAVY3=B [eof]

Some files were not shown because too many files have changed in this diff Show More