mirror of https://github.com/a2-4am/4cade.git
add assets for The Heist
This commit is contained in:
parent
88bf288c30
commit
9110850d46
|
@ -77,4 +77,4 @@ cat res/ATTRACT.CONF |
|
|||
fi
|
||||
done
|
||||
|
||||
rm -f /tmp/games
|
||||
#rm -f /tmp/games
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
cat res/GAMES.CONF |
|
||||
tr "\r" "\n" |
|
||||
grep "=" |
|
||||
grep "," |
|
||||
grep -v "^#" |
|
||||
cut -d"," -f2 |
|
||||
cut -d"=" -f1 | \
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -455,6 +455,16 @@ TETRIS5=Type(06),AuxType(3FF8),Access(C3)
|
|||
TETRIS6=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.BILESTOAD=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.BILESTOAD2=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST01=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST02=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST03=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST04=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST05=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST06=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST07=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST08=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST09=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.HEIST10=Type(06),AuxType(3FF8),Access(C3)
|
||||
THEXDER=Type(06),AuxType(3FF8),Access(C3)
|
||||
THEXDER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
THIEF=Type(06),AuxType(3FF8),Access(C3)
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -99,6 +99,7 @@ SUPER.ZAXXON=Type(06),AuxType(1FF8),Access(C3)
|
|||
TAG.TEAM=Type(06),AuxType(1FF8),Access(C3)
|
||||
TECHNOCOP=Type(06),AuxType(1FF8),Access(C3)
|
||||
TETRIS=Type(06),AuxType(1FF8),Access(C3)
|
||||
THE.HEIST=Type(06),AuxType(1FF8),Access(C3)
|
||||
THEXDER=Type(06),AuxType(1FF8),Access(C3)
|
||||
TOMAHAWK=Type(06),AuxType(1FF8),Access(C3)
|
||||
TRIAD=Type(06),AuxType(1FF8),Access(C3)
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -1 +1 @@
|
|||
#
# Attract mode for Airheart
#
ACTION.DHGR/AIRHEART2=B
ACTION.DHGR/AIRHEART3=B
ACTION.DHGR/AIRHEART=B
[eof]
|
||||
#
# Attract mode for
#
ACTION.DHGR/AIRHEART2=B
ACTION.DHGR/AIRHEART3=B
ACTION.DHGR/AIRHEART=B
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Alcazar
#
ARTWORK.SHR/ALCAZAR=C
ACTION.HGR/ALCAZAR=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/ALCAZAR=C
ACTION.HGR/ALCAZAR=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Alien Ambush
#
ARTWORK.SHR/ALIEN.AMBUSH=C
ACTION.HGR/ALIEN.AMBUSH=A
ALIEN.AMBUSH=0
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/ALIEN.AMBUSH=C
ACTION.HGR/ALIEN.AMBUSH=A
ALIEN.AMBUSH=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Alien Downpour
#
ACTION.HGR/ALIEN.DOWNPOUR=A
ALIEN.DOWNPOUR=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/ALIEN.DOWNPOUR=A
ALIEN.DOWNPOUR=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Alien Munchies
#
ACTION.HGR/ALIEN.MUNCHIES=A
ALIEN.MUNCHIES=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/ALIEN.MUNCHIES=A
ALIEN.MUNCHIES=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Alien Typhoon
#
ARTWORK.SHR/ALIEN.TYPHOON=C
ACTION.HGR/ALIEN.TYPHOON2=A
ACTION.HGR/ALIEN.TYPHOON3=A
ACTION.HGR/ALIEN.TYPHOON=A
ALIEN.TYPHOON=0
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/ALIEN.TYPHOON=C
ACTION.HGR/ALIEN.TYPHOON2=A
ACTION.HGR/ALIEN.TYPHOON3=A
ACTION.HGR/ALIEN.TYPHOON=A
ALIEN.TYPHOON=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Ankh
#
ACTION.HGR/ANKH=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/ANKH=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Apple Panic
#
ARTWORK.SHR/APPLE.PANIC=C
ACTION.HGR/APPLE.PANIC=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/APPLE.PANIC=C
ACTION.HGR/APPLE.PANIC=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Aquatron
#
ACTION.HGR/AQUATRON=A
AQUATRON=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/AQUATRON=A
AQUATRON=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Argos
#
ACTION.HGR/ARGOS=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/ARGOS=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Arkanoid
#
ACTION.HGR/ARKANOID=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/ARKANOID=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Axis Assassin
#
ACTION.HGR/AXIS.ASSASSIN2=A
ACTION.HGR/AXIS.ASSASSIN3=A
ACTION.HGR/AXIS.ASSASSIN4=A
ACTION.HGR/AXIS.ASSASSIN5=A
ACTION.HGR/AXIS.ASSASSIN=A
AXIS.ASSASSIN=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/AXIS.ASSASSIN2=A
ACTION.HGR/AXIS.ASSASSIN3=A
ACTION.HGR/AXIS.ASSASSIN4=A
ACTION.HGR/AXIS.ASSASSIN5=A
ACTION.HGR/AXIS.ASSASSIN=A
AXIS.ASSASSIN=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Aztec
#
ACTION.HGR/AZTEC2=A
ACTION.HGR/AZTEC3=A
ACTION.HGR/AZTEC=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/AZTEC2=A
ACTION.HGR/AZTEC3=A
ACTION.HGR/AZTEC=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Bad Dudes
#
ACTION.DHGR/BAD.DUDES2=B
ACTION.DHGR/BAD.DUDES3=B
ACTION.DHGR/BAD.DUDES=B
[eof]
|
||||
#
# Attract mode for
#
ACTION.DHGR/BAD.DUDES2=B
ACTION.DHGR/BAD.DUDES3=B
ACTION.DHGR/BAD.DUDES=B
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Ballblazer
#
ARTWORK.SHR/BALLBLAZER=C
ACTION.HGR/BALLBLAZER=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/BALLBLAZER=C
ACTION.HGR/BALLBLAZER=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Batman
#
ARTWORK.SHR/BATMAN=C
ACTION.DHGR/BATMAN2=B
ACTION.DHGR/BATMAN3=B
ACTION.DHGR/BATMAN4=B
ACTION.DHGR/BATMAN5=B
ACTION.DHGR/BATMAN=B
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/BATMAN=C
ACTION.DHGR/BATMAN2=B
ACTION.DHGR/BATMAN3=B
ACTION.DHGR/BATMAN4=B
ACTION.DHGR/BATMAN5=B
ACTION.DHGR/BATMAN=B
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Battle Cruiser
#
ACTION.HGR/BATTLE.CRUISER=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/BATTLE.CRUISER=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Battlezone
#
ACTION.HGR/BATTLEZONE=A
BATTLEZONE=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/BATTLEZONE=A
BATTLEZONE=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Beer Run
#
ACTION.HGR/BEER.RUN=A
BEER.RUN=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/BEER.RUN=A
BEER.RUN=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Bejeweled
#
[eof]
|
||||
#
# Attract mode for
#
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Bellhop
#
ACTION.HGR/BELLHOP=A
BELLHOP=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/BELLHOP=A
BELLHOP=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Berzap
#
ACTION.HGR/BERZAP=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/BERZAP=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Black Magic
#
ARTWORK.SHR/BLACK.MAGIC=C
ACTION.HGR/BLACK.MAGIC2=A
ACTION.HGR/BLACK.MAGIC3=A
ACTION.HGR/BLACK.MAGIC=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/BLACK.MAGIC=C
ACTION.HGR/BLACK.MAGIC2=A
ACTION.HGR/BLACK.MAGIC3=A
ACTION.HGR/BLACK.MAGIC=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Blister Ball
#
ACTION.HGR/BLISTER.BALL=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/BLISTER.BALL=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Bolo
#
ARTWORK.SHR/BOLO=C
ACTION.HGR/BOLO=A
BOLO=0
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/BOLO=C
ACTION.HGR/BOLO=A
BOLO=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Bruce Lee
#
ARTWORK.SHR/BRUCE.LEE=C
ACTION.HGR/BRUCE.LEE=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/BRUCE.LEE=C
ACTION.HGR/BRUCE.LEE=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Bubble Bobble
#
ACTION.HGR/BUBBLE.BOBBLE=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/BUBBLE.BOBBLE=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Buzzard Bait
#
ACTION.HGR/BUZZARD.BAIT=A
BUZZARD.BAIT=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/BUZZARD.BAIT=A
BUZZARD.BAIT=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Canyon Climber
#
ARTWORK.SHR/CANYON.CLIMBER=C
ACTION.HGR/CANYON.CLIMBER=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/CANYON.CLIMBER=C
ACTION.HGR/CANYON.CLIMBER=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Ceiling Zero
#
ACTION.HGR/CEILING.ZERO=A
CEILING.ZERO=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/CEILING.ZERO=A
CEILING.ZERO=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Centipede
#
ACTION.HGR/CENTIPEDE=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/CENTIPEDE=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Choplifter
#
ARTWORK.SHR/CHOPLIFTER=C
ACTION.HGR/CHOPLIFTER=A
CHOPLIFTER=0
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/CHOPLIFTER=C
ACTION.HGR/CHOPLIFTER=A
CHOPLIFTER=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Commando
#
ARTWORK.SHR/COMMANDO=C
ACTION.HGR/COMMANDO=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/COMMANDO=C
ACTION.HGR/COMMANDO=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Conan
#
ARTWORK.SHR/CONAN=C
ACTION.HGR/CONAN=A
CONAN=0
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/CONAN=C
ACTION.HGR/CONAN=A
CONAN=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Congo Bongo
#
ARTWORK.SHR/CONGO.BONGO=C
ACTION.HGR/CONGO.BONGO=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/CONGO.BONGO=C
ACTION.HGR/CONGO.BONGO=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Crazy Mazey
#
ACTION.HGR/CRAZY.MAZEY=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/CRAZY.MAZEY=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Crime Wave
#
ACTION.HGR/CRIME.WAVE=A
CRIME.WAVE=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/CRIME.WAVE=A
CRIME.WAVE=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Crisis Mountain
#
ARTWORK.SHR/CRISIS.MOUNTAIN=C
ACTION.HGR/CRISIS.MOUNTAIN=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/CRISIS.MOUNTAIN=C
ACTION.HGR/CRISIS.MOUNTAIN=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Crossfire
#
ARTWORK.SHR/CROSSFIRE=C
ACTION.HGR/CROSSFIRE=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/CROSSFIRE=C
ACTION.HGR/CROSSFIRE=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Cubit
#
ACTION.HGR/CUBIT2=A
ACTION.HGR/CUBIT=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/CUBIT2=A
ACTION.HGR/CUBIT=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Cyclod
#
ARTWORK.SHR/CYCLOD=C
ACTION.HGR/CYCLOD=A
CYCLOD=0
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/CYCLOD=C
ACTION.HGR/CYCLOD=A
CYCLOD=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Death Sword
#
ARTWORK.SHR/DEATH.SWORD=C
ACTION.DHGR/DEATH.SWORD2=B
ACTION.DHGR/DEATH.SWORD3=B
ACTION.DHGR/DEATH.SWORD4=B
ACTION.DHGR/DEATH.SWORD=B
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/DEATH.SWORD=C
ACTION.DHGR/DEATH.SWORD2=B
ACTION.DHGR/DEATH.SWORD3=B
ACTION.DHGR/DEATH.SWORD4=B
ACTION.DHGR/DEATH.SWORD=B
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Defender
#
ACTION.HGR/DEFENDER=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/DEFENDER=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Diamond Mine
#
ACTION.HGR/DIAMOND.MINE2=A
ACTION.HGR/DIAMOND.MINE3=A
ACTION.HGR/DIAMOND.MINE=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/DIAMOND.MINE2=A
ACTION.HGR/DIAMOND.MINE3=A
ACTION.HGR/DIAMOND.MINE=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Dig Dug
#
ARTWORK.SHR/DIG.DUG=C
ACTION.HGR/DIG.DUG=A
DIG.DUG=0
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/DIG.DUG=C
ACTION.HGR/DIG.DUG=A
DIG.DUG=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Dino Eggs
#
ACTION.HGR/DINO.EGGS=A
DINO.EGGS=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/DINO.EGGS=A
DINO.EGGS=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Donkey Kong
#
ACTION.HGR/DONKEY.KONG2=A
ACTION.HGR/DONKEY.KONG=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/DONKEY.KONG2=A
ACTION.HGR/DONKEY.KONG=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Drelbs
#
ARTWORK.SHR/DRELBS=C
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/DRELBS=C
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Drol
#
ARTWORK.SHR/DROL=C
ACTION.HGR/DROL2=A
ACTION.HGR/DROL3=A
ACTION.HGR/DROL=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/DROL=C
ACTION.HGR/DROL2=A
ACTION.HGR/DROL3=A
ACTION.HGR/DROL=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Dung Beetles
#
ACTION.HGR/DUNG.BEETLES2=A
ACTION.HGR/DUNG.BEETLES3=A
ACTION.HGR/DUNG.BEETLES=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/DUNG.BEETLES2=A
ACTION.HGR/DUNG.BEETLES3=A
ACTION.HGR/DUNG.BEETLES=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Epoch
#
ACTION.HGR/EPOCH=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/EPOCH=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Falcons
#
ACTION.HGR/FALCONS.SCORE=A
ACTION.HGR/FALCONS=A
FALCONS=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/FALCONS.SCORE=A
ACTION.HGR/FALCONS=A
FALCONS=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Firebird
#
ACTION.HGR/FIREBIRD2=A
ACTION.HGR/FIREBIRD=A
FIREBIRD=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/FIREBIRD2=A
ACTION.HGR/FIREBIRD=A
FIREBIRD=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Flapple Bird
#
[eof]
|
||||
#
# Attract mode for
#
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Flip Out
#
ACTION.HGR/FLIP.OUT=A
FLIP.OUT=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/FLIP.OUT=A
FLIP.OUT=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Force 7
#
ARTWORK.SHR/FORCE.7=C
ACTION.HGR/FORCE.72=A
ACTION.HGR/FORCE.73=A
ACTION.HGR/FORCE.74=A
ACTION.HGR/FORCE.7=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/FORCE.7=C
ACTION.HGR/FORCE.72=A
ACTION.HGR/FORCE.73=A
ACTION.HGR/FORCE.74=A
ACTION.HGR/FORCE.7=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Free Fall
#
ACTION.HGR/FREE.FALL2=A
ACTION.HGR/FREE.FALL=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/FREE.FALL2=A
ACTION.HGR/FREE.FALL=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Frogger
#
ACTION.HGR/FROGGER2=A
ACTION.HGR/FROGGER=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/FROGGER2=A
ACTION.HGR/FROGGER=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Galaxy Gates
#
ACTION.HGR/GALAXY.GATES=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GALAXY.GATES=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Gamma Goblins
#
ACTION.HGR/GAMMA.GOBLINS2=A
ACTION.HGR/GAMMA.GOBLINS3=A
ACTION.HGR/GAMMA.GOBLINS4=A
ACTION.HGR/GAMMA.GOBLINS5=A
ACTION.HGR/GAMMA.GOBLINS=A
GAMMA.GOBLINS=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GAMMA.GOBLINS2=A
ACTION.HGR/GAMMA.GOBLINS3=A
ACTION.HGR/GAMMA.GOBLINS4=A
ACTION.HGR/GAMMA.GOBLINS5=A
ACTION.HGR/GAMMA.GOBLINS=A
GAMMA.GOBLINS=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Gauntlet
#
ARTWORK.SHR/GAUNTLET=C
ACTION.HGR/GAUNTLET2=A
ACTION.HGR/GAUNTLET3=A
ACTION.HGR/GAUNTLET=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/GAUNTLET=C
ACTION.HGR/GAUNTLET2=A
ACTION.HGR/GAUNTLET3=A
ACTION.HGR/GAUNTLET=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Genetic Drift
#
ACTION.HGR/GENETIC.DRIFT=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GENETIC.DRIFT=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Genius
#
ACTION.HGR/GENIUS=A
ACTION.HGR/GENIUSB=A
ACTION.HGR/GENIUSC=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GENIUS=A
ACTION.HGR/GENIUSB=A
ACTION.HGR/GENIUSC=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Genius 2
#
ACTION.HGR/GENIUS.2=A
ACTION.HGR/GENIUS.2B=A
ACTION.HGR/GENIUS.2C=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GENIUS.2=A
ACTION.HGR/GENIUS.2B=A
ACTION.HGR/GENIUS.2C=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Gold Rush
#
ACTION.HGR/GOLD.RUSH=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GOLD.RUSH=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Gorgon
#
ARTWORK.SHR/GORGON=C
ACTION.HGR/GORGON=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/GORGON=C
ACTION.HGR/GORGON=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Gremlins
#
ACTION.HGR/GREMLINS=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GREMLINS=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Guardian
#
ACTION.HGR/GUARDIAN2=A
ACTION.HGR/GUARDIAN=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GUARDIAN2=A
ACTION.HGR/GUARDIAN=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Gumball
#
ARTWORK.SHR/GUMBALL=C
ACTION.HGR/GUMBALL2=A
ACTION.HGR/GUMBALL=A
GUMBALL=0
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/GUMBALL=C
ACTION.HGR/GUMBALL2=A
ACTION.HGR/GUMBALL=A
GUMBALL=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Hadron
#
ACTION.HGR/HADRON=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/HADRON=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Hard Hat Mack
#
ARTWORK.SHR/HARD.HAT.MACK=C
ACTION.HGR/HARD.HAT.MACK2=A
ACTION.HGR/HARD.HAT.MACK3=A
ACTION.HGR/HARD.HAT.MACK=A
HARD.HAT.MACK=0
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/HARD.HAT.MACK=C
ACTION.HGR/HARD.HAT.MACK2=A
ACTION.HGR/HARD.HAT.MACK3=A
ACTION.HGR/HARD.HAT.MACK=A
HARD.HAT.MACK=0
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Head On
#
ACTION.HGR/HEAD.ON=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/HEAD.ON=A
[eof]
|
|
@ -1 +1 @@
|
|||
#
# Attract mode for Heavy Barrel
#
ARTWORK.SHR/HEAVY.BARREL=C
ACTION.DHGR/HEAVY.BARREL=B
ACTION.DHGR/HEAVY2=B
ACTION.DHGR/HEAVY3=B
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/HEAVY.BARREL=C
ACTION.DHGR/HEAVY.BARREL=B
ACTION.DHGR/HEAVY2=B
ACTION.DHGR/HEAVY3=B
[eof]
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue