mirror of
https://github.com/a2-4am/4cade.git
synced 2024-11-29 22:49:26 +00:00
add assets for The Heist
This commit is contained in:
parent
88bf288c30
commit
9110850d46
@ -77,4 +77,4 @@ cat res/ATTRACT.CONF |
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fi
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done
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rm -f /tmp/games
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#rm -f /tmp/games
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@ -4,7 +4,7 @@
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cat res/GAMES.CONF |
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tr "\r" "\n" |
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grep "=" |
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grep "," |
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grep -v "^#" |
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cut -d"," -f2 |
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cut -d"=" -f1 | \
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST01
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST01
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST02
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST02
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST03
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST03
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST04
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST04
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST05
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST05
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST06
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST06
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST07
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST07
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST08
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST08
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST09
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST09
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST10
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BIN
res/ACTION.HGR.UNCOMPRESSED/THE.HEIST10
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BIN
res/ACTION.HGR/THE.HEIST01
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BIN
res/ACTION.HGR/THE.HEIST01
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BIN
res/ACTION.HGR/THE.HEIST02
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BIN
res/ACTION.HGR/THE.HEIST02
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BIN
res/ACTION.HGR/THE.HEIST03
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BIN
res/ACTION.HGR/THE.HEIST03
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BIN
res/ACTION.HGR/THE.HEIST04
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BIN
res/ACTION.HGR/THE.HEIST04
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BIN
res/ACTION.HGR/THE.HEIST05
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BIN
res/ACTION.HGR/THE.HEIST05
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BIN
res/ACTION.HGR/THE.HEIST06
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BIN
res/ACTION.HGR/THE.HEIST06
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BIN
res/ACTION.HGR/THE.HEIST07
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BIN
res/ACTION.HGR/THE.HEIST07
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BIN
res/ACTION.HGR/THE.HEIST08
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BIN
res/ACTION.HGR/THE.HEIST08
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BIN
res/ACTION.HGR/THE.HEIST09
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BIN
res/ACTION.HGR/THE.HEIST09
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BIN
res/ACTION.HGR/THE.HEIST10
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BIN
res/ACTION.HGR/THE.HEIST10
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@ -455,6 +455,16 @@ TETRIS5=Type(06),AuxType(3FF8),Access(C3)
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TETRIS6=Type(06),AuxType(3FF8),Access(C3)
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THE.BILESTOAD=Type(06),AuxType(3FF8),Access(C3)
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THE.BILESTOAD2=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST01=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST02=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST03=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST04=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST05=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST06=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST07=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST08=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST09=Type(06),AuxType(3FF8),Access(C3)
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THE.HEIST10=Type(06),AuxType(3FF8),Access(C3)
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THEXDER=Type(06),AuxType(3FF8),Access(C3)
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THEXDER2=Type(06),AuxType(3FF8),Access(C3)
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THIEF=Type(06),AuxType(3FF8),Access(C3)
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BIN
res/ARTWORK.SHR.UNCOMPRESSED/THE.HEIST
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BIN
res/ARTWORK.SHR.UNCOMPRESSED/THE.HEIST
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BIN
res/ARTWORK.SHR/THE.HEIST
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BIN
res/ARTWORK.SHR/THE.HEIST
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@ -99,6 +99,7 @@ SUPER.ZAXXON=Type(06),AuxType(1FF8),Access(C3)
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TAG.TEAM=Type(06),AuxType(1FF8),Access(C3)
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TECHNOCOP=Type(06),AuxType(1FF8),Access(C3)
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TETRIS=Type(06),AuxType(1FF8),Access(C3)
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THE.HEIST=Type(06),AuxType(1FF8),Access(C3)
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THEXDER=Type(06),AuxType(1FF8),Access(C3)
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TOMAHAWK=Type(06),AuxType(1FF8),Access(C3)
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TRIAD=Type(06),AuxType(1FF8),Access(C3)
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File diff suppressed because one or more lines are too long
@ -1 +1 @@
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#
# Attract mode for Airheart
#
ACTION.DHGR/AIRHEART2=B
ACTION.DHGR/AIRHEART3=B
ACTION.DHGR/AIRHEART=B
[eof]
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#
# Attract mode for
#
ACTION.DHGR/AIRHEART2=B
ACTION.DHGR/AIRHEART3=B
ACTION.DHGR/AIRHEART=B
[eof]
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@ -1 +1 @@
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#
# Attract mode for Alcazar
#
ARTWORK.SHR/ALCAZAR=C
ACTION.HGR/ALCAZAR=A
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/ALCAZAR=C
ACTION.HGR/ALCAZAR=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Alien Ambush
#
ARTWORK.SHR/ALIEN.AMBUSH=C
ACTION.HGR/ALIEN.AMBUSH=A
ALIEN.AMBUSH=0
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/ALIEN.AMBUSH=C
ACTION.HGR/ALIEN.AMBUSH=A
ALIEN.AMBUSH=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Alien Downpour
#
ACTION.HGR/ALIEN.DOWNPOUR=A
ALIEN.DOWNPOUR=0
[eof]
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#
# Attract mode for
#
ACTION.HGR/ALIEN.DOWNPOUR=A
ALIEN.DOWNPOUR=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Alien Munchies
#
ACTION.HGR/ALIEN.MUNCHIES=A
ALIEN.MUNCHIES=0
[eof]
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#
# Attract mode for
#
ACTION.HGR/ALIEN.MUNCHIES=A
ALIEN.MUNCHIES=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Alien Typhoon
#
ARTWORK.SHR/ALIEN.TYPHOON=C
ACTION.HGR/ALIEN.TYPHOON2=A
ACTION.HGR/ALIEN.TYPHOON3=A
ACTION.HGR/ALIEN.TYPHOON=A
ALIEN.TYPHOON=0
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/ALIEN.TYPHOON=C
ACTION.HGR/ALIEN.TYPHOON2=A
ACTION.HGR/ALIEN.TYPHOON3=A
ACTION.HGR/ALIEN.TYPHOON=A
ALIEN.TYPHOON=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Ankh
#
ACTION.HGR/ANKH=A
[eof]
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#
# Attract mode for
#
ACTION.HGR/ANKH=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Apple Panic
#
ARTWORK.SHR/APPLE.PANIC=C
ACTION.HGR/APPLE.PANIC=A
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/APPLE.PANIC=C
ACTION.HGR/APPLE.PANIC=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Aquatron
#
ACTION.HGR/AQUATRON=A
AQUATRON=0
[eof]
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#
# Attract mode for
#
ACTION.HGR/AQUATRON=A
AQUATRON=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Argos
#
ACTION.HGR/ARGOS=A
[eof]
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#
# Attract mode for
#
ACTION.HGR/ARGOS=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Arkanoid
#
ACTION.HGR/ARKANOID=A
[eof]
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#
# Attract mode for
#
ACTION.HGR/ARKANOID=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Axis Assassin
#
ACTION.HGR/AXIS.ASSASSIN2=A
ACTION.HGR/AXIS.ASSASSIN3=A
ACTION.HGR/AXIS.ASSASSIN4=A
ACTION.HGR/AXIS.ASSASSIN5=A
ACTION.HGR/AXIS.ASSASSIN=A
AXIS.ASSASSIN=0
[eof]
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#
# Attract mode for
#
ACTION.HGR/AXIS.ASSASSIN2=A
ACTION.HGR/AXIS.ASSASSIN3=A
ACTION.HGR/AXIS.ASSASSIN4=A
ACTION.HGR/AXIS.ASSASSIN5=A
ACTION.HGR/AXIS.ASSASSIN=A
AXIS.ASSASSIN=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Aztec
#
ACTION.HGR/AZTEC2=A
ACTION.HGR/AZTEC3=A
ACTION.HGR/AZTEC=A
[eof]
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#
# Attract mode for
#
ACTION.HGR/AZTEC2=A
ACTION.HGR/AZTEC3=A
ACTION.HGR/AZTEC=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Bad Dudes
#
ACTION.DHGR/BAD.DUDES2=B
ACTION.DHGR/BAD.DUDES3=B
ACTION.DHGR/BAD.DUDES=B
[eof]
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#
# Attract mode for
#
ACTION.DHGR/BAD.DUDES2=B
ACTION.DHGR/BAD.DUDES3=B
ACTION.DHGR/BAD.DUDES=B
[eof]
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@ -1 +1 @@
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#
# Attract mode for Ballblazer
#
ARTWORK.SHR/BALLBLAZER=C
ACTION.HGR/BALLBLAZER=A
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/BALLBLAZER=C
ACTION.HGR/BALLBLAZER=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Batman
#
ARTWORK.SHR/BATMAN=C
ACTION.DHGR/BATMAN2=B
ACTION.DHGR/BATMAN3=B
ACTION.DHGR/BATMAN4=B
ACTION.DHGR/BATMAN5=B
ACTION.DHGR/BATMAN=B
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/BATMAN=C
ACTION.DHGR/BATMAN2=B
ACTION.DHGR/BATMAN3=B
ACTION.DHGR/BATMAN4=B
ACTION.DHGR/BATMAN5=B
ACTION.DHGR/BATMAN=B
[eof]
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@ -1 +1 @@
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#
# Attract mode for Battle Cruiser
#
ACTION.HGR/BATTLE.CRUISER=A
[eof]
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#
# Attract mode for
#
ACTION.HGR/BATTLE.CRUISER=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Battlezone
#
ACTION.HGR/BATTLEZONE=A
BATTLEZONE=0
[eof]
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#
# Attract mode for
#
ACTION.HGR/BATTLEZONE=A
BATTLEZONE=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Beer Run
#
ACTION.HGR/BEER.RUN=A
BEER.RUN=0
[eof]
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#
# Attract mode for
#
ACTION.HGR/BEER.RUN=A
BEER.RUN=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Bejeweled
#
[eof]
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#
# Attract mode for
#
[eof]
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@ -1 +1 @@
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#
# Attract mode for Bellhop
#
ACTION.HGR/BELLHOP=A
BELLHOP=0
[eof]
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#
# Attract mode for
#
ACTION.HGR/BELLHOP=A
BELLHOP=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Berzap
#
ACTION.HGR/BERZAP=A
[eof]
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#
# Attract mode for
#
ACTION.HGR/BERZAP=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Black Magic
#
ARTWORK.SHR/BLACK.MAGIC=C
ACTION.HGR/BLACK.MAGIC2=A
ACTION.HGR/BLACK.MAGIC3=A
ACTION.HGR/BLACK.MAGIC=A
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/BLACK.MAGIC=C
ACTION.HGR/BLACK.MAGIC2=A
ACTION.HGR/BLACK.MAGIC3=A
ACTION.HGR/BLACK.MAGIC=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Blister Ball
#
ACTION.HGR/BLISTER.BALL=A
[eof]
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#
# Attract mode for
#
ACTION.HGR/BLISTER.BALL=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Bolo
#
ARTWORK.SHR/BOLO=C
ACTION.HGR/BOLO=A
BOLO=0
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/BOLO=C
ACTION.HGR/BOLO=A
BOLO=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Bruce Lee
#
ARTWORK.SHR/BRUCE.LEE=C
ACTION.HGR/BRUCE.LEE=A
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/BRUCE.LEE=C
ACTION.HGR/BRUCE.LEE=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Bubble Bobble
#
ACTION.HGR/BUBBLE.BOBBLE=A
[eof]
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#
# Attract mode for
#
ACTION.HGR/BUBBLE.BOBBLE=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Buzzard Bait
#
ACTION.HGR/BUZZARD.BAIT=A
BUZZARD.BAIT=0
[eof]
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#
# Attract mode for
#
ACTION.HGR/BUZZARD.BAIT=A
BUZZARD.BAIT=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Canyon Climber
#
ARTWORK.SHR/CANYON.CLIMBER=C
ACTION.HGR/CANYON.CLIMBER=A
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/CANYON.CLIMBER=C
ACTION.HGR/CANYON.CLIMBER=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Ceiling Zero
#
ACTION.HGR/CEILING.ZERO=A
CEILING.ZERO=0
[eof]
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#
# Attract mode for
#
ACTION.HGR/CEILING.ZERO=A
CEILING.ZERO=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Centipede
#
ACTION.HGR/CENTIPEDE=A
[eof]
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#
# Attract mode for
#
ACTION.HGR/CENTIPEDE=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Choplifter
#
ARTWORK.SHR/CHOPLIFTER=C
ACTION.HGR/CHOPLIFTER=A
CHOPLIFTER=0
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/CHOPLIFTER=C
ACTION.HGR/CHOPLIFTER=A
CHOPLIFTER=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Commando
#
ARTWORK.SHR/COMMANDO=C
ACTION.HGR/COMMANDO=A
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/COMMANDO=C
ACTION.HGR/COMMANDO=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Conan
#
ARTWORK.SHR/CONAN=C
ACTION.HGR/CONAN=A
CONAN=0
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/CONAN=C
ACTION.HGR/CONAN=A
CONAN=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Congo Bongo
#
ARTWORK.SHR/CONGO.BONGO=C
ACTION.HGR/CONGO.BONGO=A
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/CONGO.BONGO=C
ACTION.HGR/CONGO.BONGO=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Crazy Mazey
#
ACTION.HGR/CRAZY.MAZEY=A
[eof]
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#
# Attract mode for
#
ACTION.HGR/CRAZY.MAZEY=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Crime Wave
#
ACTION.HGR/CRIME.WAVE=A
CRIME.WAVE=0
[eof]
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#
# Attract mode for
#
ACTION.HGR/CRIME.WAVE=A
CRIME.WAVE=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Crisis Mountain
#
ARTWORK.SHR/CRISIS.MOUNTAIN=C
ACTION.HGR/CRISIS.MOUNTAIN=A
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/CRISIS.MOUNTAIN=C
ACTION.HGR/CRISIS.MOUNTAIN=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Crossfire
#
ARTWORK.SHR/CROSSFIRE=C
ACTION.HGR/CROSSFIRE=A
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/CROSSFIRE=C
ACTION.HGR/CROSSFIRE=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Cubit
#
ACTION.HGR/CUBIT2=A
ACTION.HGR/CUBIT=A
[eof]
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#
# Attract mode for
#
ACTION.HGR/CUBIT2=A
ACTION.HGR/CUBIT=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Cyclod
#
ARTWORK.SHR/CYCLOD=C
ACTION.HGR/CYCLOD=A
CYCLOD=0
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/CYCLOD=C
ACTION.HGR/CYCLOD=A
CYCLOD=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Death Sword
#
ARTWORK.SHR/DEATH.SWORD=C
ACTION.DHGR/DEATH.SWORD2=B
ACTION.DHGR/DEATH.SWORD3=B
ACTION.DHGR/DEATH.SWORD4=B
ACTION.DHGR/DEATH.SWORD=B
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/DEATH.SWORD=C
ACTION.DHGR/DEATH.SWORD2=B
ACTION.DHGR/DEATH.SWORD3=B
ACTION.DHGR/DEATH.SWORD4=B
ACTION.DHGR/DEATH.SWORD=B
[eof]
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@ -1 +1 @@
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#
# Attract mode for Defender
#
ACTION.HGR/DEFENDER=A
[eof]
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#
# Attract mode for
#
ACTION.HGR/DEFENDER=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Diamond Mine
#
ACTION.HGR/DIAMOND.MINE2=A
ACTION.HGR/DIAMOND.MINE3=A
ACTION.HGR/DIAMOND.MINE=A
[eof]
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#
# Attract mode for
#
ACTION.HGR/DIAMOND.MINE2=A
ACTION.HGR/DIAMOND.MINE3=A
ACTION.HGR/DIAMOND.MINE=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Dig Dug
#
ARTWORK.SHR/DIG.DUG=C
ACTION.HGR/DIG.DUG=A
DIG.DUG=0
[eof]
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#
# Attract mode for
#
ARTWORK.SHR/DIG.DUG=C
ACTION.HGR/DIG.DUG=A
DIG.DUG=0
[eof]
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@ -1 +1 @@
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#
# Attract mode for Dino Eggs
#
ACTION.HGR/DINO.EGGS=A
DINO.EGGS=0
[eof]
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#
# Attract mode for
#
ACTION.HGR/DINO.EGGS=A
DINO.EGGS=0
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Donkey Kong
#
ACTION.HGR/DONKEY.KONG2=A
ACTION.HGR/DONKEY.KONG=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/DONKEY.KONG2=A
ACTION.HGR/DONKEY.KONG=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Drelbs
#
ARTWORK.SHR/DRELBS=C
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/DRELBS=C
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Drol
#
ARTWORK.SHR/DROL=C
ACTION.HGR/DROL2=A
ACTION.HGR/DROL3=A
ACTION.HGR/DROL=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/DROL=C
ACTION.HGR/DROL2=A
ACTION.HGR/DROL3=A
ACTION.HGR/DROL=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Dung Beetles
#
ACTION.HGR/DUNG.BEETLES2=A
ACTION.HGR/DUNG.BEETLES3=A
ACTION.HGR/DUNG.BEETLES=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/DUNG.BEETLES2=A
ACTION.HGR/DUNG.BEETLES3=A
ACTION.HGR/DUNG.BEETLES=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Epoch
#
ACTION.HGR/EPOCH=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/EPOCH=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Falcons
#
ACTION.HGR/FALCONS.SCORE=A
ACTION.HGR/FALCONS=A
FALCONS=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/FALCONS.SCORE=A
ACTION.HGR/FALCONS=A
FALCONS=0
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Firebird
#
ACTION.HGR/FIREBIRD2=A
ACTION.HGR/FIREBIRD=A
FIREBIRD=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/FIREBIRD2=A
ACTION.HGR/FIREBIRD=A
FIREBIRD=0
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Flapple Bird
#
[eof]
|
||||
#
# Attract mode for
#
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Flip Out
#
ACTION.HGR/FLIP.OUT=A
FLIP.OUT=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/FLIP.OUT=A
FLIP.OUT=0
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Force 7
#
ARTWORK.SHR/FORCE.7=C
ACTION.HGR/FORCE.72=A
ACTION.HGR/FORCE.73=A
ACTION.HGR/FORCE.74=A
ACTION.HGR/FORCE.7=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/FORCE.7=C
ACTION.HGR/FORCE.72=A
ACTION.HGR/FORCE.73=A
ACTION.HGR/FORCE.74=A
ACTION.HGR/FORCE.7=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Free Fall
#
ACTION.HGR/FREE.FALL2=A
ACTION.HGR/FREE.FALL=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/FREE.FALL2=A
ACTION.HGR/FREE.FALL=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Frogger
#
ACTION.HGR/FROGGER2=A
ACTION.HGR/FROGGER=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/FROGGER2=A
ACTION.HGR/FROGGER=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Galaxy Gates
#
ACTION.HGR/GALAXY.GATES=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GALAXY.GATES=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Gamma Goblins
#
ACTION.HGR/GAMMA.GOBLINS2=A
ACTION.HGR/GAMMA.GOBLINS3=A
ACTION.HGR/GAMMA.GOBLINS4=A
ACTION.HGR/GAMMA.GOBLINS5=A
ACTION.HGR/GAMMA.GOBLINS=A
GAMMA.GOBLINS=0
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GAMMA.GOBLINS2=A
ACTION.HGR/GAMMA.GOBLINS3=A
ACTION.HGR/GAMMA.GOBLINS4=A
ACTION.HGR/GAMMA.GOBLINS5=A
ACTION.HGR/GAMMA.GOBLINS=A
GAMMA.GOBLINS=0
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Gauntlet
#
ARTWORK.SHR/GAUNTLET=C
ACTION.HGR/GAUNTLET2=A
ACTION.HGR/GAUNTLET3=A
ACTION.HGR/GAUNTLET=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/GAUNTLET=C
ACTION.HGR/GAUNTLET2=A
ACTION.HGR/GAUNTLET3=A
ACTION.HGR/GAUNTLET=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Genetic Drift
#
ACTION.HGR/GENETIC.DRIFT=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GENETIC.DRIFT=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Genius
#
ACTION.HGR/GENIUS=A
ACTION.HGR/GENIUSB=A
ACTION.HGR/GENIUSC=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GENIUS=A
ACTION.HGR/GENIUSB=A
ACTION.HGR/GENIUSC=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Genius 2
#
ACTION.HGR/GENIUS.2=A
ACTION.HGR/GENIUS.2B=A
ACTION.HGR/GENIUS.2C=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GENIUS.2=A
ACTION.HGR/GENIUS.2B=A
ACTION.HGR/GENIUS.2C=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Gold Rush
#
ACTION.HGR/GOLD.RUSH=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GOLD.RUSH=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Gorgon
#
ARTWORK.SHR/GORGON=C
ACTION.HGR/GORGON=A
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/GORGON=C
ACTION.HGR/GORGON=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Gremlins
#
ACTION.HGR/GREMLINS=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GREMLINS=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Guardian
#
ACTION.HGR/GUARDIAN2=A
ACTION.HGR/GUARDIAN=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/GUARDIAN2=A
ACTION.HGR/GUARDIAN=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Gumball
#
ARTWORK.SHR/GUMBALL=C
ACTION.HGR/GUMBALL2=A
ACTION.HGR/GUMBALL=A
GUMBALL=0
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/GUMBALL=C
ACTION.HGR/GUMBALL2=A
ACTION.HGR/GUMBALL=A
GUMBALL=0
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Hadron
#
ACTION.HGR/HADRON=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/HADRON=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Hard Hat Mack
#
ARTWORK.SHR/HARD.HAT.MACK=C
ACTION.HGR/HARD.HAT.MACK2=A
ACTION.HGR/HARD.HAT.MACK3=A
ACTION.HGR/HARD.HAT.MACK=A
HARD.HAT.MACK=0
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/HARD.HAT.MACK=C
ACTION.HGR/HARD.HAT.MACK2=A
ACTION.HGR/HARD.HAT.MACK3=A
ACTION.HGR/HARD.HAT.MACK=A
HARD.HAT.MACK=0
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Head On
#
ACTION.HGR/HEAD.ON=A
[eof]
|
||||
#
# Attract mode for
#
ACTION.HGR/HEAD.ON=A
[eof]
|
@ -1 +1 @@
|
||||
#
# Attract mode for Heavy Barrel
#
ARTWORK.SHR/HEAVY.BARREL=C
ACTION.DHGR/HEAVY.BARREL=B
ACTION.DHGR/HEAVY2=B
ACTION.DHGR/HEAVY3=B
[eof]
|
||||
#
# Attract mode for
#
ARTWORK.SHR/HEAVY.BARREL=C
ACTION.DHGR/HEAVY.BARREL=B
ACTION.DHGR/HEAVY2=B
ACTION.DHGR/HEAVY3=B
[eof]
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user