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add Bouncing Kamungas captive demo
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commit
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@ -31,7 +31,6 @@
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# uncompressed but unpatched
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Alien Downpour
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Bouncing Kamungas
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Spider Raid
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Stellar 7
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The Goonies
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@ -44,6 +43,7 @@ Alien Rain
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Apple Cider Spider
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Aquatron
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Bolo
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Bouncing Kamungas
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BurgerTime
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Buzzard Bait
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Ceiling Zero
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
CEILING.ZERO=3
SHORT.CONF=1
DHGR.CONF=2
ORILEYS.MINE=3
FORMULA.1=3
FIREBIRD=3
FAVORITES.CONF=1
BUZZARD.BAIT=3
SNAKE.BYTE=3
HIGH.RISE=3
THUNDERBOMBS=3
ROBOTRON=3
NIBBLER=3
LADY.TUT=3
STARGATE=3
#SPIDER.RAID=3
FLIP.OUT=3
#STELLAR.7=3
#TRACK.AND.FIELD=3
AGENT.USA=3
GUMBALL=3
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
BOUNCING.KMNGAS=3
CEILING.ZERO=3
SHORT.CONF=1
DHGR.CONF=2
ORILEYS.MINE=3
FORMULA.1=3
FIREBIRD=3
FAVORITES.CONF=1
BUZZARD.BAIT=3
SNAKE.BYTE=3
HIGH.RISE=3
THUNDERBOMBS=3
ROBOTRON=3
NIBBLER=3
LADY.TUT=3
STARGATE=3
#SPIDER.RAID=3
FLIP.OUT=3
#STELLAR.7=3
#TRACK.AND.FIELD=3
AGENT.USA=3
GUMBALL=3
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/BOUNCING.KMNGAS
Executable file
BIN
res/demo/BOUNCING.KMNGAS
Executable file
Binary file not shown.
BIN
res/demo/KAMUNGAS.1
Executable file
BIN
res/demo/KAMUNGAS.1
Executable file
Binary file not shown.
BIN
res/demo/KAMUNGAS.HI
Executable file
BIN
res/demo/KAMUNGAS.HI
Executable file
Binary file not shown.
@ -8,6 +8,7 @@ ALIEN.RAIN.1=Type(F1),AuxType(0000),Access(C3)
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AQUATRON=Type(06),AuxType(0300),Access(C3)
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AQUATRON.1=Type(F1),AuxType(0000),Access(C3)
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BOLO=Type(06),AuxType(10E5),Access(C3)
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BOUNCING.KMNGAS=Type(06),AuxType(0300),Access(C3)
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BURGERTIME=Type(06),AuxType(3E97),Access(C3)
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BURGERTIME.1=Type(F1),AuxType(A402),Access(C3)
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BURGERTIME.2=Type(F1),AuxType(6400),Access(C3)
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@ -60,6 +61,8 @@ JUNGLE.HUNT.H=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.J=Type(F1),AuxType(0000),Access(C3)
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KARATEKA=Type(06),AuxType(0300),Access(C3)
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KARATEKA.1=Type(F1),AuxType(0000),Access(C3)
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KAMUNGAS.1=Type(F1),AuxType(0000),Access(C3)
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KAMUNGAS.HI=Type(F1),AuxType(0000),Access(C3)
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LADY.TUT=Type(06),AuxType(0300),Access(C3)
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LADY.TUT.1=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
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8
res/notes/bouncing-kamungas.txt
Normal file
8
res/notes/bouncing-kamungas.txt
Normal file
@ -0,0 +1,8 @@
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$08F5: C0 -> D0 to disable sound (context is 8C20C0)
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$1B50: 8D10C0 -> 4C0001 to exit on keypress (context is AD00C010088D10C068686051C0)
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$1D00: C0 -> D0 to disable sound (context is AD30C0AC141D88D0FD)
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$1D09: C0 -> D0 to disable sound (context is AD30C038AD141DE908)
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$1BB6: C0 -> D0 to disable sound (context is AD30C0A910203B1A)
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$7513: 8D10C0 -> 4C0001 to exit on keypress (context is AD00C010628D10C0C98B)
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$73BA: 8D10C0 -> 4C0001 to exit on keypress (context is AD00C010068D10C0202F75)
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$7242: 203908 -> 4C0001 to exit at end of demo cycle (context is A2002045732039084C2572)
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