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add Genius 3 to the collection
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parent
106c8be67a
commit
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@ -121,6 +121,7 @@
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0001,GENETIC.DRIFT
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0001,GENETIC.DRIFT
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0001,GENIUS
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0001,GENIUS
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0001,GENIUS.2
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0001,GENIUS.2
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0001,GENIUS.3
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1000,GHOSTBUSTERS
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1000,GHOSTBUSTERS
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0001,G.I.JOE
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0001,G.I.JOE
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0001,GOLD.RUSH
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0001,GOLD.RUSH
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BIN
res/TITLE.HGR/GENIUS.3
Normal file
BIN
res/TITLE.HGR/GENIUS.3
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Binary file not shown.
@ -113,6 +113,7 @@ GENESIS=Type(06),AuxType(4000),Access(C3)
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GENETIC.DRIFT=Type(06),AuxType(4000),Access(C3)
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GENETIC.DRIFT=Type(06),AuxType(4000),Access(C3)
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GENIUS=Type(06),AuxType(4000),Access(C3)
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GENIUS=Type(06),AuxType(4000),Access(C3)
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GENIUS.2=Type(06),AuxType(4000),Access(C3)
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GENIUS.2=Type(06),AuxType(4000),Access(C3)
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GENIUS.3=Type(06),AuxType(4000),Access(C3)
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GHOSTBUSTERS=Type(06),AuxType(4000),Access(C3)
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GHOSTBUSTERS=Type(06),AuxType(4000),Access(C3)
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GOLD.RUSH=Type(06),AuxType(4000),Access(C3)
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GOLD.RUSH=Type(06),AuxType(4000),Access(C3)
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GORGON=Type(06),AuxType(4000),Access(C3)
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GORGON=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/genius 3 PRODOS (san inc pack).po
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BIN
res/dsk/genius 3 PRODOS (san inc pack).po
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Binary file not shown.
@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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;
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; LC RAM BANK 1
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; LC RAM BANK 1
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; D000..E908 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E917 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E92D..FFF1 - main program code
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; E92D..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; FFF2..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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; code, prelaunchers, transition effects, &c.
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52
src/prelaunch/genius.3.a
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52
src/prelaunch/genius.3.a
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@ -0,0 +1,52 @@
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;license:MIT
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;(c) 2020 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/GENIUS.3",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $9CD
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jsr $800 ; decompress
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+GET_MACHINE_STATUS
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and #CHEATS_ENABLED
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pha
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lda #$60
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sta $95E2
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lda #<callback1
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sta $9684
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lda #>callback1
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sta $9685
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jsr $9592
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pla
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beq +
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dec $1A89 ; patch - don't decrease lives
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dec $1AA1 ; patch - don't increase lives
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+
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+DISABLE_ACCEL
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inc $9d ; game relies on it
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jmp $95E5
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callback1
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lda #$4C
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sta $D7D5
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lda #<callback2
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sta $D7D6
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lda #>callback2
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sta $D7D7
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jmp $D7C2
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callback2
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sec
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sbc #7
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cmp #2
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bcc +
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jmp $D7E2
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+ jmp $D7D9
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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