merge SHR artwork

This commit is contained in:
4am 2021-10-19 19:39:57 -04:00
parent 9e0ad97beb
commit 9b9cf58c4b
269 changed files with 315 additions and 544 deletions

View File

@ -70,6 +70,13 @@ dsk: asm
bin/buildindexedfile.sh -p "build/ATTRACTDIR" "build/MINIATTRACT.IDX" "build/MINIATTRACT.ALL" "build/ATTRACT" >>build/log
bin/buildindexedfile.sh "build/GAMES.SORTED" "build/PRELAUNCH.IDX" "build/PRELAUNCH.ALL" "build/PRELAUNCH.INDEXED" >>build/log
#
# precompute indexed files for SHR artwork
#
(for f in res/ARTWORK.SHR/*; do \
echo "$$(basename $$f)"; \
done) > build/ARTWORKDIR
bin/buildindexedfile.sh "build/ARTWORKDIR" "build/ARTWORK.IDX" "build/ARTWORK.ALL" "res/ARTWORK.SHR" >>build/log
#
# create _FileInformation.txt files for subdirectories
#
bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log
@ -77,7 +84,6 @@ dsk: asm
bin/buildfileinfo.sh res/ACTION.HGR "06" "3FF8" >>build/log
bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log
bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log
bin/buildfileinfo.sh res/ARTWORK.SHR "06" "1FF8" >>build/log
bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log
bin/buildfileinfo.sh build/FX "06" "6000" >>build/log
bin/buildfileinfo.sh build/PRELAUNCH "06" "0106" >>build/log
@ -104,6 +110,8 @@ dsk: asm
build/MINIATTRACT.ALL \
build/PRELAUNCH.IDX \
build/PRELAUNCH.ALL \
build/ARTWORK.IDX \
build/ARTWORK.ALL \
res/DECRUNCH \
res/JOYSTICK \
res/Finder.Data \
@ -116,7 +124,6 @@ dsk: asm
res/ACTION.HGR \
res/ACTION.DHGR \
res/ACTION.GR \
res/ARTWORK.SHR \
res/DEMO \
res/TITLE.ANIMATED \
res/ICONS \

View File

@ -13,7 +13,7 @@ cat res/GAMES.CONF |
# add box art, if any
[ -f res/ARTWORK.SHR/"$game" ] &&
echo "ARTWORK.SHR/$game=C" >> /tmp/g
echo "$game=C" >> /tmp/g
# add DHGR action screenshots, if any
cat res/SS/ACTDHGR*.CONF |

View File

@ -1,266 +0,0 @@
# This file is automatically generated
A.E=Type(06),AuxType(1FF8),Access(C3)
AA=Type(06),AuxType(1FF8),Access(C3)
AB=Type(06),AuxType(1FF8),Access(C3)
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ALIEN.MUNCHIES=Type(06),AuxType(1FF8),Access(C3)
ALIEN.TYPHOON=Type(06),AuxType(1FF8),Access(C3)
ALIENS=Type(06),AuxType(1FF8),Access(C3)
ANKH=Type(06),AuxType(1FF8),Access(C3)
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FS2=Type(06),AuxType(1FF8),Access(C3)
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GAMMA.GOBLINS=Type(06),AuxType(1FF8),Access(C3)
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H.E.R.O=Type(06),AuxType(1FF8),Access(C3)
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I1=Type(06),AuxType(1FF8),Access(C3)
I2=Type(06),AuxType(1FF8),Access(C3)
IE=Type(06),AuxType(1FF8),Access(C3)
IKARI.WARRIORS=Type(06),AuxType(1FF8),Access(C3)
INDIANA.JONES=Type(06),AuxType(1FF8),Access(C3)
INFILTRATOR=Type(06),AuxType(1FF8),Access(C3)
IO=Type(06),AuxType(1FF8),Access(C3)
JAWBREAKER=Type(06),AuxType(1FF8),Access(C3)
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LC=Type(06),AuxType(1FF8),Access(C3)
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LG=Type(06),AuxType(1FF8),Access(C3)
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MARAUDER=Type(06),AuxType(1FF8),Access(C3)
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MB=Type(06),AuxType(1FF8),Access(C3)
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MINOTAUR=Type(06),AuxType(1FF8),Access(C3)
MM=Type(06),AuxType(1FF8),Access(C3)
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MP=Type(06),AuxType(1FF8),Access(C3)
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NI=Type(06),AuxType(1FF8),Access(C3)
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OM=Type(06),AuxType(1FF8),Access(C3)
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OUTPOST=Type(06),AuxType(1FF8),Access(C3)
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PAPERBOY=Type(06),AuxType(1FF8),Access(C3)
PB=Type(06),AuxType(1FF8),Access(C3)
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POOYAN=Type(06),AuxType(1FF8),Access(C3)
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PP=Type(06),AuxType(1FF8),Access(C3)
PR=Type(06),AuxType(1FF8),Access(C3)
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QIX=Type(06),AuxType(1FF8),Access(C3)
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_FileInformation.txt=Type(06),AuxType(1FF8),Access(C3)

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/A.E=C
A.E=C
ACTION.HGR/A.E=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/AA=C
AA=C
ACTION.HGR/AA=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/AB=C
AB=C
ACTION.HGR/AB=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/AGENT.U.S.A=C
AGENT.U.S.A=C
ACTION.HGR/AGENT.U.S.A2=A
ACTION.HGR/AGENT.U.S.A=A
AGENT.U.S.A=0

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/AIRHEART=C
AIRHEART=C
ACTION.DHGR/AIRHEART2=B
ACTION.DHGR/AIRHEART3=B
ACTION.DHGR/AIRHEART=B

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/ALCAZAR=C
ALCAZAR=C
ACTION.HGR/ALCAZAR=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/ALIEN.AMBUSH=C
ALIEN.AMBUSH=C
ACTION.HGR/ALIEN.AMBUSH=A
ALIEN.AMBUSH=0

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/ALIEN.MUNCHIES=C
ALIEN.MUNCHIES=C
ACTION.HGR/ALIEN.MUNCHIES=A
ALIEN.MUNCHIES=0

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/ALIEN.TYPHOON=C
ALIEN.TYPHOON=C
ACTION.HGR/ALIEN.TYPHOON2=A
ACTION.HGR/ALIEN.TYPHOON3=A
ACTION.HGR/ALIEN.TYPHOON=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/ALIENS=C
ALIENS=C
ACTION.DHGR/ALIENS2=B
ACTION.DHGR/ALIENS=B

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/ANKH=C
ANKH=C
ACTION.HGR/ANKH02=A
ACTION.HGR/ANKH03=A
ACTION.HGR/ANKH04=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/APE.ESCAPE=C
APE.ESCAPE=C
ACTION.HGR/APE.ESCAPE=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/APPLE.PANIC=C
APPLE.PANIC=C
ACTION.HGR/APPLE.PANIC=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/AQUATRON=C
AQUATRON=C
ACTION.HGR/AQUATRON=A
AQUATRON=0

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/ARCHON=C
ARCHON=C
ACTION.HGR/ARCHON2=A
ACTION.HGR/ARCHON=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/ARCHON.II=C
ARCHON.II=C
ACTION.HGR/ARCHON.II=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/ARCTIC.FOX=C
ARCTIC.FOX=C
ACTION.HGR/ARCTIC.FOX=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/ARGOS=C
ARGOS=C
ACTION.HGR/ARGOS=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/ARKANOID=C
ARKANOID=C
ACTION.HGR/ARKANOID=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/AXIS.ASSASSIN=C
AXIS.ASSASSIN=C
ACTION.HGR/AXIS.ASSASSIN2=A
ACTION.HGR/AXIS.ASSASSIN3=A
ACTION.HGR/AXIS.ASSASSIN4=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/AZTEC=C
AZTEC=C
ACTION.HGR/AZTEC2=A
ACTION.HGR/AZTEC3=A
ACTION.HGR/AZTEC=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/B1=C
B1=C
ACTION.HGR/B11=A
ACTION.HGR/B12=A
ACTION.HGR/B13=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/B2=C
B2=C
ACTION.HGR/B21=A
ACTION.HGR/B22=A
ACTION.HGR/B23=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BAD.DUDES=C
BAD.DUDES=C
ACTION.DHGR/BAD.DUDES2=B
ACTION.DHGR/BAD.DUDES3=B
ACTION.DHGR/BAD.DUDES=B

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BALLBLAZER=C
BALLBLAZER=C
ACTION.HGR/BALLBLAZER=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BANDITS=C
BANDITS=C
ACTION.HGR/BANDITS2=A
ACTION.HGR/BANDITS=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BATMAN=C
BATMAN=C
ACTION.DHGR/BATMAN2=B
ACTION.DHGR/BATMAN3=B
ACTION.DHGR/BATMAN4=B

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BATTLEZONE=C
BATTLEZONE=C
ACTION.HGR/BATTLEZONE=A
BATTLEZONE=0

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BB=C
BB=C
ACTION.HGR/BB=A
BB=0

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BEER.RUN=C
BEER.RUN=C
ACTION.HGR/BEER.RUN=A
BEER.RUN=0

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BK=C
BK=C
ACTION.HGR/BK=A
ACTION.HGR/BOUNCING.KMNGA2=A
BK=0

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BLACK.MAGIC=C
BLACK.MAGIC=C
ACTION.HGR/BLACK.MAGIC2=A
ACTION.HGR/BLACK.MAGIC3=A
ACTION.HGR/BLACK.MAGIC=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BOLO=C
BOLO=C
ACTION.HGR/BOLO=A
BOLO=0

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BORG=C
BORG=C
ACTION.HGR/BORG=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BOULDER.DASH=C
BOULDER.DASH=C
ACTION.HGR/BOULDER.DASH2=A
ACTION.HGR/BOULDER.DASH3=A
ACTION.HGR/BOULDER.DASH=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BOULDER.DASH.II=C
BOULDER.DASH.II=C
ACTION.HGR/BOULDER.DASH.II=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BQ=C
BQ=C
ACTION.HGR/BQ=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BR=C
BR=C
ACTION.HGR/BR2=A
ACTION.HGR/BR3=A
ACTION.HGR/BR=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BRUCE.LEE=C
BRUCE.LEE=C
ACTION.HGR/BRUCE.LEE03=A
ACTION.HGR/BRUCE.LEE05=A
ACTION.HGR/BRUCE.LEE07=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BT=C
BT=C
ACTION.HGR/BT=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BUBBLE.BOBBLE=C
BUBBLE.BOBBLE=C
ACTION.HGR/BUBBLE.BOBBLE=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BUG.ATTACK=C
BUG.ATTACK=C
ACTION.HGR/BUG.ATTACK=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BUG.BATTLE=C
BUG.BATTLE=C
ACTION.HGR/BUG.BATTLE=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BW=C
BW=C
ACTION.HGR/BW2=A
ACTION.HGR/BW3=A
ACTION.HGR/BW=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CANYON.CLIMBER=C
CANYON.CLIMBER=C
ACTION.HGR/CANYON.CLIMBER=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CAPTAIN.POWER=C
CAPTAIN.POWER=C
ACTION.HGR/CAPTAIN.POWER=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CB=C
CB=C
ACTION.HGR/CB=A
CB=0

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CC=C
CC=C
ACTION.HGR/CC=A
[eof]

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CF=C
CF=C
ACTION.HGR/CF=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CG=C
CG=C
ACTION.HGR/CAPTN.GOODNIGH1=A
ACTION.HGR/CAPTN.GOODNIGH2=A
ACTION.HGR/CAPTN.GOODNIGH3=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CHIVALRY=C
CHIVALRY=C
ACTION.HGR/CHIVALRY2=A
ACTION.HGR/CHIVALRY3=A
ACTION.HGR/CHIVALRY4=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CHOPLIFTER=C
CHOPLIFTER=C
ACTION.HGR/CHOPLIFTER=A
CHOPLIFTER=0

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CL=C
CL=C
ACTION.HGR/CL=A
ACTION.HGR/CLODE001=A
ACTION.HGR/CLODE002=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/COMMANDO=C
COMMANDO=C
ACTION.HGR/COMMANDO=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CONAN=C
CONAN=C
ACTION.HGR/CONAN=A
CONAN=0

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CONGO.BONGO=C
CONGO.BONGO=C
ACTION.HGR/CONGO.BONGO=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/COUNTY.FAIR=C
COUNTY.FAIR=C
ACTION.HGR/COUNTY.FAIR=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CR=C
CR=C
ACTION.HGR/CR2=A
ACTION.HGR/CR=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CRAZY.MAZEY=C
CRAZY.MAZEY=C
ACTION.HGR/CRAZY.MAZEY=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CRISIS.MOUNTAIN=C
CRISIS.MOUNTAIN=C
ACTION.HGR/CRISIS.MOUNTAIN=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CROSSFIRE=C
CROSSFIRE=C
ACTION.HGR/CROSSFIRE=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CRYSTAL.CASTLES=C
CRYSTAL.CASTLES=C
ACTION.HGR/CRYSTAL.CASTLE2=A
ACTION.HGR/CRYSTAL.CASTLE3=A
ACTION.HGR/CRYSTAL.CASTLE4=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CW=C
CW=C
ACTION.HGR/CW2=A
ACTION.HGR/CW=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CYBER.STRIKE=C
CYBER.STRIKE=C
ACTION.HGR/CYBER.STRIKE=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CYCLOD=C
CYCLOD=C
ACTION.HGR/CYCLOD=A
CYCLOD=0

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DEATH.SWORD=C
DEATH.SWORD=C
ACTION.DHGR/DEATH.SWORD2=B
ACTION.DHGR/DEATH.SWORD3=B
ACTION.DHGR/DEATH.SWORD4=B

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DEEP.SPACE=C
DEEP.SPACE=C
ACTION.HGR/DEEP.SPACE2=A
ACTION.HGR/DEEP.SPACE3=A
ACTION.HGR/DEEP.SPACE=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DG=C
DG=C
ACTION.DHGR/DG=B
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DIG.DUG=C
DIG.DUG=C
ACTION.HGR/DIG.DUG01=A
ACTION.HGR/DIG.DUG02=A
ACTION.HGR/DIG.DUG03=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DINO.EGGS=C
DINO.EGGS=C
ACTION.HGR/DINO.EGGS=A
DINO.EGGS=0

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DIVE.BOMBER=C
DIVE.BOMBER=C
ACTION.HGR/DIVE.BOMBER2=A
ACTION.HGR/DIVE.BOMBER3=A
ACTION.HGR/DIVE.BOMBER4=A

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@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DM=C
DM=C
ACTION.HGR/DM=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DOGFIGHT.II=C
DOGFIGHT.II=C
ACTION.HGR/DOGFIGHT.II=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DRELBS=C
DRELBS=C
ACTION.HGR/DRELBS=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DROL=C
DROL=C
ACTION.HGR/DROL2=A
ACTION.HGR/DROL3=A
ACTION.HGR/DROL=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DUNG.BEETLES=C
DUNG.BEETLES=C
ACTION.HGR/DUNG.BEETLES2=A
ACTION.HGR/DUNG.BEETLES3=A
ACTION.HGR/DUNG.BEETLES=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/EI=C
EI=C
ACTION.HGR/EI=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/EPOCH=C
EPOCH=C
ACTION.HGR/EPOCH=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/EVOLUTION=C
EVOLUTION=C
ACTION.HGR/EVOLUTION=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/EXTERMINATOR=C
EXTERMINATOR=C
ACTION.HGR/EXTERMINATOR=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/FALCONS=C
FALCONS=C
ACTION.HGR/FALCONS.SCORE=A
ACTION.HGR/FALCONS=A
FALCONS=0

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/FIREBIRD=C
FIREBIRD=C
ACTION.HGR/FIREBIRD2=A
ACTION.HGR/FIREBIRD=A
FIREBIRD=0

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/FIREBUG=C
FIREBUG=C
ACTION.GR/FIREBUG2=D
ACTION.GR/FIREBUG=D
FIREBUG=0

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/FLIP.OUT=C
FLIP.OUT=C
ACTION.HGR/FLIP.OUT=A
FLIP.OUT=0

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/FLY.WARS=C
FLY.WARS=C
ACTION.HGR/FLY.WARS2=A
ACTION.HGR/FLY.WARS=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/FORCE.7=C
FORCE.7=C
ACTION.HGR/FORCE.72=A
ACTION.HGR/FORCE.73=A
ACTION.HGR/FORCE.74=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/FREE.FALL=C
FREE.FALL=C
ACTION.HGR/FREE.FALL2=A
ACTION.HGR/FREE.FALL=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/FROGGER=C
FROGGER=C
ACTION.HGR/FROGGER2=A
ACTION.HGR/FROGGER=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/FROGGER.II=C
FROGGER.II=C
ACTION.HGR/FROGGER.II=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/FS2=C
FS2=C
ACTION.HGR/FS2=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/G.I.JOE=C
G.I.JOE=C
ACTION.HGR/G.I.JOE2=A
ACTION.HGR/G.I.JOE3=A
ACTION.HGR/G.I.JOE=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/GALACTIC.ATTACK=C
GALACTIC.ATTACK=C
ACTION.HGR/GALACTIC.ATTACK=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/GALAXIAN=C
GALAXIAN=C
ACTION.HGR/GALAXIAN=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/GAMMA.GOBLINS=C
GAMMA.GOBLINS=C
ACTION.HGR/GAMMA.GOBLINS2=A
ACTION.HGR/GAMMA.GOBLINS3=A
ACTION.HGR/GAMMA.GOBLINS4=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/GAUNTLET=C
GAUNTLET=C
ACTION.HGR/GAUNTLET2=A
ACTION.HGR/GAUNTLET3=A
ACTION.HGR/GAUNTLET=A

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/GENETIC.DRIFT=C
GENETIC.DRIFT=C
ACTION.HGR/GENETIC.DRIFT=A
[eof]

View File

@ -3,7 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/GHOSTBUSTERS=C
GHOSTBUSTERS=C
ACTION.HGR/GHOSTBUSTERS2=A
ACTION.HGR/GHOSTBUSTERS3=A
ACTION.HGR/GHOSTBUSTERS4=A

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