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add Monster Mash to the collection
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parent
96cc8960a1
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@ -150,6 +150,7 @@
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1001,MINGS.CHALLENGE=Ming's Challenge
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0001,MINIT.MAN
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1004,THUNDERHEAD=Mission on Thunderhead
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0000,MONSTER.MASH
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0001,MONTEZUMA=Montezuma's Revenge
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0001,MOON.PATROL
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0000,MR.COOL=Mr. Cool
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BIN
res/TITLE.HGR/MONSTER.MASH
Normal file
BIN
res/TITLE.HGR/MONSTER.MASH
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Binary file not shown.
@ -136,6 +136,7 @@ MINER.2049.II=Type(06),AuxType(4000),Access(C3)
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MINER.2049ER=Type(06),AuxType(4000),Access(C3)
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MINGS.CHALLENGE=Type(06),AuxType(4000),Access(C3)
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MINIT.MAN=Type(06),AuxType(4000),Access(C3)
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MONSTER.MASH=Type(06),AuxType(4000),Access(C3)
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MONTEZUMA=Type(06),AuxType(4000),Access(C3)
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MOON.PATROL=Type(06),AuxType(4000),Access(C3)
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MR.COOL=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/monster mash PRODOS (san inc pack).po
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BIN
res/dsk/monster mash PRODOS (san inc pack).po
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Binary file not shown.
@ -16,7 +16,6 @@ Marauder
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Mars Cars
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Microwave
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MIRV
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Monster Mash [priority]
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The Movie Monster Game
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Neutrons
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Oil's Well
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19
src/prelaunch/monster.mash.a
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19
src/prelaunch/monster.mash.a
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@ -0,0 +1,19 @@
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;license:MIT
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;(c) 2020 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/MONSTER.MASH",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $A16
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jsr $800 ; load DOS
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+DISABLE_ACCEL
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jmp $B700
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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