refactor support scripts [no functional changes]

This commit is contained in:
4am 2021-10-19 19:20:44 -04:00
parent 857a7b960e
commit a0a573cb8e
4 changed files with 86 additions and 116 deletions

View File

@ -41,9 +41,8 @@ dsk: asm
# precompute FX and DFX indexes and merged data files containing multiple
# graphic effects in a single file (loaded at runtime by LoadIndexedFile())
#
rm -f "build/FX.ALL"
bin/buildfx.sh -p "res/FX.CONF" "build/FX.IDX" "build/FX.ALL" "build/FX.INDEXED" >>build/log
bin/buildfx.sh -p "res/DFX.CONF" "build/DFX.IDX" "build/FX.ALL" "build/FX.INDEXED" >>build/log
bin/buildindexedfile.sh -p "res/FX.CONF" "build/FX.IDX" "build/FX.ALL" "build/FX.INDEXED" >>build/log
bin/buildindexedfile.sh -a -p "res/DFX.CONF" "build/DFX.IDX" "build/FX.ALL" "build/FX.INDEXED" >>build/log
#
# substitute special characters in help text and other pages that will be
# drawn with DrawPage()
@ -57,18 +56,19 @@ dsk: asm
# precompute indexed files for game help, slideshow configuration,
# mini-attract mode configuration, and prelaunch files
#
bin/buildhelp.sh "res/GAMES.CONF" "build/GAMEHELP.IDX" "build/GAMEHELP.ALL" "build/GAMEHELP" >>build/log
awk -F "," '!/^#/ { print $$2 }' < res/GAMES.CONF | awk -F "=" '{ print $$1 }' | sort > build/GAMES.SORTED
bin/buildindexedfile.sh -p "build/GAMES.SORTED" "build/GAMEHELP.IDX" "build/GAMEHELP.ALL" "build/GAMEHELP" >>build/log
(for f in res/SS/*; do \
bin/buildokvs.sh "$$f" "build/SS/$$(basename $$f)"; \
echo "$$(basename $$f)"; \
done) > build/SSDIR.CONF
bin/buildfx.sh -p "build/SSDIR.CONF" "build/SLIDESHOW.IDX" "build/SLIDESHOW.ALL" "build/SS" >>build/log
done) > build/SSDIR
bin/buildindexedfile.sh -p "build/SSDIR" "build/SLIDESHOW.IDX" "build/SLIDESHOW.ALL" "build/SS" >>build/log
(for f in res/ATTRACT/*; do \
bin/buildokvs.sh "$$f" "build/ATTRACT/$$(basename $$f)"; \
echo "$$(basename $$f)"; \
done) > build/ATTRACTDIR.CONF
bin/buildfx.sh -p "build/ATTRACTDIR.CONF" "build/MINIATTRACT.IDX" "build/MINIATTRACT.ALL" "build/ATTRACT" >>build/log
bin/buildhelp.sh "res/GAMES.CONF" "build/PRELAUNCH.IDX" "build/PRELAUNCH.ALL" "build/PRELAUNCH.INDEXED" >>build/log
done) > build/ATTRACTDIR
bin/buildindexedfile.sh -p "build/ATTRACTDIR" "build/MINIATTRACT.IDX" "build/MINIATTRACT.ALL" "build/ATTRACT" >>build/log
bin/buildindexedfile.sh "build/GAMES.SORTED" "build/PRELAUNCH.IDX" "build/PRELAUNCH.ALL" "build/PRELAUNCH.INDEXED" >>build/log
#
# create _FileInformation.txt files for subdirectories
#

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@ -1,65 +0,0 @@
#!/bin/bash
# run from project root directory
# flags
# -p pad merged file size to next block size (default off)
# parameters
# 1 - input filename of text file containing list of effects (probably FX.CONF or DFX.CONF)
# 2 - output filename for index file
# 3 - output filename for merged-effects file
# 4 - input directory of (previously assembled) effects files
pad=false
while getopts ":p:" opt; do
case $opt in
p) pad=true
shift
;;
esac
done
# create merged data file if it doesn't exist, but do not truncate it
# (we may call this script more than once with the same data file)
touch "$3"
# make temp file with list of effect names
records=$(mktemp)
awk '!/^$|^#|^\[/ { print }' < "$1" > "$records"
# make temp assembly source file that represents the binary OKVS data structure
source=$(mktemp)
(echo "*=0" # dummy program counter for assembler
echo "!le16 $(wc -l <"$records"), 0" # OKVS header
while read -r key; do
echo "!byte ${#key}+7" # OKVS record length
echo "!byte ${#key}" # OKVS key length
echo "!text \"$key\"" # OKVS key (effect name)
offset=$(wc -c < "$3")
echo "!be24 $offset" # offset into merged-effects file
echo -n "!le16 "
# If offset+size does not cross a block boundary, use the size.
# Otherwise, round up size to the next block boundary.
# This padding does not get added to the file; it is just an
# optimization to avoid a partial copy on the last block read.
size=$(wc -c < "$4/$key")
if [ "$pad" = true ]; then
if [ $(($offset / 512)) -eq $((($offset + $size) / 512)) ]; then
echo "$size"
else
echo "$(((($offset + $size + 511) & -512) - $offset))"
fi
else
echo "$size"
fi
cat "$4/$key" >> "$3" # add effect code into merged-effects file
# (all effects were previously assembled)
done < "$records") > "$source"
# assemble temp source file to create binary OKVS data structure
acme -o "$2" "$source"
# clean up
rm "$source"
rm "$records"

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@ -1,42 +0,0 @@
#!/bin/bash
# run from project root directory
# parameters
# 1 - input filename of text file containing list of games (probably GAMES.CONF)
# 2 - output filename for index file
# 3 - output filename for merged-gamehelp file
# 4 - input directory of gamehelp files
# make temp file with list of game filenames
records=$(mktemp)
grep "," < "$1" | grep -v "^#" | cut -d"," -f2 | cut -d"=" -f1 | sort > "$records"
# first help text is the 'TODO' placeholder screen
cp "$4"/STANDARD "$3"
standardsize=$(wc -c < "$3")
# make temp assembly source file that represents the binary OKVS data structure
source=$(mktemp)
(echo "*=0" # dummy program counter for assembler
echo "!le16 $(wc -l <"$records"), 0" # OKVS header
while read -r key; do
echo "!byte ${#key}+7" # OKVS record length
echo "!byte ${#key}" # OKVS key length
echo "!text \"$key\"" # OKVS key (effect name)
if [ -f "$4/$key" ]; then
echo "!be24 $(wc -c < "$3")" # offset into merged-gamehelp file (3-byte big-endian)
echo "!le16 $(wc -c < "$4/$key")" # size
cat "$4/$key" >> "$3" # add this gamehelp to the merged-gamehelp file
else
echo "!be24 0" # if game has no help, reuse placeholder at offset 0
echo "!le16 $standardsize" # and the size of the placeholder text
fi
done < "$records") > "$source"
# assemble temp source file to create binary OKVS data structure
acme -o "$2" "$source"
# clean up
rm "$source"
rm "$records"

77
bin/buildindexedfile.sh Executable file
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@ -0,0 +1,77 @@
#!/bin/bash
# flags
# -a append to data file (default off = truncate)
# -p pad sizes within data file to next block size (default off)
# parameters
# 1 - input filename of text file containing list of effects (probably FX.CONF or DFX.CONF)
# 2 - output filename for index file
# 3 - output filename for data file
# 4 - input directory of files to merge into data file
pad=false
append=false
standardsize=0
while getopts ":ap" opt; do
case $opt in
a) append=true
;;
p) pad=true
;;
esac
done
shift $((OPTIND-1))
if [ -f "$4"/STANDARD ]; then
cp "$4"/STANDARD "$3"
standardsize=$(wc -c < "$3")
elif [ "$append" = false ]; then
rm -f "$3"
fi
touch "$3"
# make temp file with list of lines that contain keys
records=$(mktemp)
awk '!/^$|^#|^\[/ { print }' < "$1" > "$records"
# make temp assembly source file that represents the binary OKVS data structure
source=$(mktemp)
(echo "*=0" # dummy program counter for assembler
echo "!le16 $(wc -l <"$records"), 0" # OKVS header
while IFS="=" read -r key value; do
echo "!byte ${#key}+7" # OKVS record length
echo "!byte ${#key}" # OKVS key length
echo "!text \"$key\"" # OKVS key
if [ -f "$4/$key" ]; then # if file exists, determine offset and size
offset=$(wc -c < "$3")
echo "!be24 $offset" # offset into merged data file
echo -n "!le16 "
size=$(wc -c < "$4/$key")
if [ "$pad" = true ]; then
# If offset+size does not cross a block boundary, use file's true size.
# Otherwise, round up size to the next block boundary.
# This padding does not get added to the file; it is just an
# optimization to avoid a partial copy on the last block read.
if [ $(($offset / 512)) -eq $((($offset + $size) / 512)) ]; then
echo "$size"
else
echo "$(((($offset + $size + 511) & -512) - $offset))"
fi
else
# Caller said never pad, so always use file's true size.
echo "$size"
fi
cat "$4/$key" >> "$3" # append this file to the end of the merged data file
else # if file does not exist, reuse placeholder at offset 0
echo "!be24 0"
echo "!le16 $standardsize"
fi
done < "$records") > "$source"
# assemble temp source file to create binary OKVS data structure
acme -o "$2" "$source"
# clean up
rm "$source"
rm "$records"