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remove Speedway Classic (moved to 4sports)
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569beea576
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@ -115,7 +115,6 @@ def driver():
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rename("REALM.IMPOSS", "RI")
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rename("SITUATION.CRTCL", "SC")
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rename("SOKO.BAN", "SO")
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rename("SPDWAY.CLASSIC", "SP")
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rename("SPYS.DEMISE", "SD")
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rename("SS.BASEBALL", "SB")
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rename("SS.BASKETBALL", "SK")
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@ -621,8 +621,6 @@ SPACE.EGGS=Type(06),AuxType(3FF8),Access(C3)
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SPACE.QUARKS=Type(06),AuxType(3FF8),Access(C3)
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SPACE.RAIDERS=Type(06),AuxType(3FF8),Access(C3)
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SPARE.CHANGE=Type(06),AuxType(3FF8),Access(C3)
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SPDWAY.CLASSIC=Type(06),AuxType(3FF8),Access(C3)
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SPDWAY.CLASSIC2=Type(06),AuxType(3FF8),Access(C3)
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SPECTRE=Type(06),AuxType(3FF8),Access(C3)
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SPIDER.RAID=Type(06),AuxType(3FF8),Access(C3)
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SPINDIZZY=Type(06),AuxType(3FF8),Access(C3)
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@ -1,7 +0,0 @@
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#
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# Attract mode for FORMULA.1.RACER
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# This file is automatically generated
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#
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[eof]
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@ -1,9 +0,0 @@
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#
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# Attract mode for SPDWAY.CLASSIC
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# This file is automatically generated
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#
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ACTION.HGR/SPDWAY.CLASSIC2=A
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ACTION.HGR/SPDWAY.CLASSIC=A
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[eof]
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@ -104,7 +104,6 @@ FIREBIRD=Type(04),AuxType(8000),Access(C3)
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FLAPPLE.BIRD=Type(04),AuxType(8000),Access(C3)
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FLIP.OUT=Type(04),AuxType(8000),Access(C3)
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FORCE.7=Type(04),AuxType(8000),Access(C3)
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FORMULA.1.RACER=Type(04),AuxType(8000),Access(C3)
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FRAZZLE=Type(04),AuxType(8000),Access(C3)
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FREE.FALL=Type(04),AuxType(8000),Access(C3)
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FROGGER=Type(04),AuxType(8000),Access(C3)
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@ -265,7 +264,6 @@ SPACE.EGGS=Type(04),AuxType(8000),Access(C3)
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SPACE.QUARKS=Type(04),AuxType(8000),Access(C3)
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SPACE.RAIDERS=Type(04),AuxType(8000),Access(C3)
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SPARE.CHANGE=Type(04),AuxType(8000),Access(C3)
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SPDWAY.CLASSIC=Type(04),AuxType(8000),Access(C3)
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SPECTRE=Type(04),AuxType(8000),Access(C3)
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SPIDER.RAID=Type(04),AuxType(8000),Access(C3)
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SPIDERBOT=Type(04),AuxType(8000),Access(C3)
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@ -104,7 +104,6 @@
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0000,FS2=Flight Simulator II
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0000,FLIP.OUT
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1101,FORCE.7
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1000,FORMULA.1.RACER
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0001,FRAZZLE
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0001,FREE.FALL
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0001,FROGGER
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@ -263,7 +262,6 @@
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0000,SPACE.RAIDERS
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0005,SPARE.CHANGE
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0001,SPECTRE
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0000,SPDWAY.CLASSIC=Speedway Classic
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0110,SPIDERBOT
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0000,SPIDER.RAID
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1001,SPINDIZZY
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@ -2,7 +2,6 @@
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# action shots slideshow of games that begin with "S"
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#
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SPDWAY.CLASSIC
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SITUATION.CRTCL
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STAR.BLAZER2=STAR.BLAZER
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SKYFOX3=SKYFOX
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@ -5,7 +5,6 @@
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SKYFOX4=SKYFOX
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SNEAKERS4=SNEAKERS
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SOLO.FLIGHT
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SPDWAY.CLASSIC2=SPDWAY.CLASSIC
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STAR.BLAZER
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SPACE.RAIDERS
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SPIDER.RAID
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@ -11,7 +11,6 @@ DUNG.BEETLES
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MONTEZUMA
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ALCAZAR
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SABOTAGE
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SPDWAY.CLASSIC
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DINO.EGGS
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[eof]
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@ -2,9 +2,8 @@
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# slideshow of titles not in other company-specific slideshows
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#
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SPDWAY.CLASSIC
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POLLYWOG
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SEA.DRAGON
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POLLYWOG
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DIAMOND.MINE
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ASTEROID.BLASTR
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BLISTER.BALL
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@ -2,12 +2,11 @@
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# slideshow of games that begin with "S"
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#
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SPDWAY.CLASSIC
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SWASHBUCKLER
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SPACE.EGGS
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STAR.BLAZER
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SUICIDE
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SUCCESSION
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SWASHBUCKLER
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SPACE.QUARKS
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SNAKE.BYTE
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SNEAKERS
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@ -241,7 +241,6 @@ SPACE.EGGS=Type(06),AuxType(4000),Access(C3)
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SPACE.QUARKS=Type(06),AuxType(4000),Access(C3)
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SPACE.RAIDERS=Type(06),AuxType(4000),Access(C3)
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SPARE.CHANGE=Type(06),AuxType(4000),Access(C3)
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SPDWAY.CLASSIC=Type(06),AuxType(4000),Access(C3)
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SPECTRE=Type(06),AuxType(4000),Access(C3)
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SPIDER.RAID=Type(06),AuxType(4000),Access(C3)
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SPINDIZZY=Type(06),AuxType(4000),Access(C3)
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@ -8,6 +8,7 @@
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- Fight Night
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- Formula 1 Racer
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- Karate Champ
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- Speedway Classic
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- Summer Games
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- Summer Games II
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- The Games: Summer Edition
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@ -1,23 +0,0 @@
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;license:MIT
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;(c) 2019 by Frank M.
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!cpu 6502
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!to "build/PRELAUNCH/SPDWAY.CLASSIC",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60 ; hook
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sta $2078
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jsr $2000 ; decompress
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; re-patch reset vector
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+RESET_VECTOR $100
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+DISABLE_ACCEL
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jmp $817
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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