add Plasmania captive demo

This commit is contained in:
4am 2018-11-16 22:23:21 -05:00
parent 7e0316cac5
commit abc9542cbc
5 changed files with 16 additions and 1 deletions

View File

@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the master prefs file. # # Format: # key=value # # value must be one of # 1 for HGR slideshow (key is a file containing a list of HGR graphics) # 2 for DHGR slideshow (key is a file containing a list of DHGR graphics) # 3 for self-running demo (key is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # #SHORT.CONF=1 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 #HARD.HAT.MACK=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the master prefs file. # # Format: # key=value # # value must be one of # 1 for HGR slideshow (key is a file containing a list of HGR graphics) # 2 for DHGR slideshow (key is a file containing a list of DHGR graphics) # 3 for self-running demo (key is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # #SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 #HARD.HAT.MACK=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

BIN
res/demo/PLASMANIA Executable file

Binary file not shown.

BIN
res/demo/PLASMANIA.1 Executable file

Binary file not shown.

View File

@ -15,6 +15,8 @@ LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
PEST.PATROL=Type(06),AuxType(0800),Access(C3)
PITFALL.II=Type(06),AuxType(08E5),Access(C3)
PLASMANIA.1=Type(F1),AuxType(0000),Access(C3)
PLASMANIA=Type(06),AuxType(0300),Access(C3)
SNEAKERS=Type(06),AuxType(0800),Access(C3)
SNEAKERS.1=Type(F1),AuxType(0000),Access(C3)
SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)

13
res/notes/plasmania.txt Normal file
View File

@ -0,0 +1,13 @@
$7352: 20 -> 2C to silence voice (context 20ED72A9008582A9208583)
$87BE: 30 -> 00 to disable sound (context F003AD30C0A60488D00C)
$87CC: 30 -> 00 to disable sound (context C964F003AD30C0A404)
$8AEE: 30 -> 00 to disable sound (context 9005AD30C0A6AB6A6A6A)
$8B89: 30 -> 00 to disable sound (context A6ABAD30C0CAD005)
$8B91: 30 -> 00 to disable sound (context A6ABAD30C0A5ACF01088)
$8C21: 20 -> 00 to disable sound (context A9208DBE87)
$609C: 204893 -> 4C0001 (context 4C74602048934C318D)
$6139: 204893 -> 4C0001 (context 4C11612048934C318D)
$614C: 4C318D -> 4C0001 (context 4C4F614CB8604C318D)
$65B7: C993F0 -> 4C0001 (context 100CC993F0A6C992F0)
$8C31: 4CD28C -> 4C0001 (context 8D918B4C6A614CD28C)
$8C5B: A9308D -> 4C0001 (context A9308DBE87)