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add Plasmania captive demo
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7e0316cac5
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#SHORT.CONF=1
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#HARD.HAT.MACK=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#HARD.HAT.MACK=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/PLASMANIA
Executable file
BIN
res/demo/PLASMANIA
Executable file
Binary file not shown.
BIN
res/demo/PLASMANIA.1
Executable file
BIN
res/demo/PLASMANIA.1
Executable file
Binary file not shown.
@ -15,6 +15,8 @@ LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
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PEST.PATROL=Type(06),AuxType(0800),Access(C3)
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PITFALL.II=Type(06),AuxType(08E5),Access(C3)
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PLASMANIA.1=Type(F1),AuxType(0000),Access(C3)
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PLASMANIA=Type(06),AuxType(0300),Access(C3)
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SNEAKERS=Type(06),AuxType(0800),Access(C3)
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SNEAKERS.1=Type(F1),AuxType(0000),Access(C3)
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SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)
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13
res/notes/plasmania.txt
Normal file
13
res/notes/plasmania.txt
Normal file
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$7352: 20 -> 2C to silence voice (context 20ED72A9008582A9208583)
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$87BE: 30 -> 00 to disable sound (context F003AD30C0A60488D00C)
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$87CC: 30 -> 00 to disable sound (context C964F003AD30C0A404)
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$8AEE: 30 -> 00 to disable sound (context 9005AD30C0A6AB6A6A6A)
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$8B89: 30 -> 00 to disable sound (context A6ABAD30C0CAD005)
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$8B91: 30 -> 00 to disable sound (context A6ABAD30C0A5ACF01088)
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$8C21: 20 -> 00 to disable sound (context A9208DBE87)
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$609C: 204893 -> 4C0001 (context 4C74602048934C318D)
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$6139: 204893 -> 4C0001 (context 4C11612048934C318D)
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$614C: 4C318D -> 4C0001 (context 4C4F614CB8604C318D)
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$65B7: C993F0 -> 4C0001 (context 100CC993F0A6C992F0)
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$8C31: 4CD28C -> 4C0001 (context 8D918B4C6A614CD28C)
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$8C5B: A9308D -> 4C0001 (context A9308DBE87)
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