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https://github.com/a2-4am/4cade.git
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fix randomly corrupted DHGR
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parent
938b69ae7a
commit
ae58fdf0a4
11
src/4cade.a
11
src/4cade.a
@ -45,7 +45,6 @@ Reenter
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jsr DisableAccelerator ; back to 1 MHz (especially important on IIgs
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; which restores default speed on Ctrl-Reset)
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jsr CloseHandles ; close any open handles to restore ProRWTS
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jsr SaveOrRestoreScreenHoles ; restore original screen hole contents
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ldx #5
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- lda ResetVector,x ; copy reentry wrapper to bottom of stack
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sta $100,x ; (used as reset vector because ][+ always
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@ -132,10 +131,10 @@ SwitchToBank2
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; 7 6 5 4 3 2 1 0
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; | | | | | | | +- bit 0 reserved
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; | | | | | | +--- bit 1 reserved
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; | | | | | +----- bit 2 = 1 if cheats are enabled
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; | | | | +------- bit 3 = 1 if IIc
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; | | | +--------- bit 4 = 1 if IIgs
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; | | +----------- bit 5 = 1 if VidHD
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; | | | | | +----- bit 2 reserved
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; | | | | +------- bit 3 reserved
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; | | | +--------- bit 4 = 1 if cheats are enabled
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; | | +----------- bit 5 = 1 if VidHD or IIgs
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; | +------------- bit 6 = 1 if 128K
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; +--------------- bit 7 = 1 if joystick
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; Use the bit masks defined in constants.a
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@ -194,7 +193,7 @@ EvenLasterMover
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!ifdef PASS2 {
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} else { ;PASS2
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!set PASS2=1
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!warn "ProRWTS ends at ", hddcodeend - 1
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!warn "ProRWTS ends at ", hdddataend - 1
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!warn "STACK at ", STACKBASE
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!warn "LCRAM2 ends at ", LCRAM2_END - 1
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!warn "RELBASE = ", $10000 - (LastMover - FirstMover)
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@ -30,34 +30,26 @@
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+
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lda #0
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sta zpMachineStatus
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lda ROM_MACHINEID
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cmp #$06
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bne @NotIIc
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lda $FBC0
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beq @IsIIc
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@NotIIc clc
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@IsIIc ror zpMachineStatus
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sec
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jsr $FE1F ; check for IIgs (allows super hi-res artwork)
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bcs NotGS
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jsr ROM_TEXT2COPY ; set alternate display mode on IIgs (required for some games)
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+ sec
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+HIDE_NEXT_BYTE
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NotGS clc
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ror zpMachineStatus
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sta SETC3ROM
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jsr HasVidHDCard ; check for VidHD card (allows super hi-res artwork even on non-IIgs machines)
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ror zpMachineStatus
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sta CLRC3ROM
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jsr Has128K ; check for 128K (allows DHGR slideshows and 128K games)
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ror zpMachineStatus
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lda ROM_MACHINEID
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cmp #$06
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bne @NotGS
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sec
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jsr $FE1F ; check for IIgs (allows super hi-res artwork)
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bcs @NotGS
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jsr ROM_TEXT2COPY ; set alternate display mode on IIgs (required for some games)
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lda #$80
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sta zpMachineStatus
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@NotGS jsr Has128K ; check for 128K (allows DHGR slideshows and 128K games)
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ror zpMachineStatus
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jsr HasJoystick ; check for joystick (absence is OK but we filter out some games that require a joystick)
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ror zpMachineStatus ; now bit 3 = 1 if IIc
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; bit 4 = 1 if IIgs
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; bit 5 = 1 if VidHD
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ror zpMachineStatus ; now bit 5 = 1 if VidHD or IIgs
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; bit 6 = 1 if 128K
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; bit 7 = 1 if joystick
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; and all other bits are 0 (we'll set bit 2 after copying it to LC RAM)
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; and all other bits are 0 (we'll set bit 4 after copying it to LC RAM)
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lda ROM_MACHINEID
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cmp #$06
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@ -241,9 +233,6 @@ PrintAsDecimal
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OneTimeSetup
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lda zpMachineStatus
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sta MachineStatus ; save machine status in LC RAM
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jsr SaveOrRestoreScreenHoles ; save initial copy of screen hole content
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lda #$91
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sta holepatch ; enable restoring of copy from now on
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ldy #$0b
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CopyDevs
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lda $BF13,y
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@ -9,14 +9,14 @@
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; D000..E611 - persistent data structures (per-game cheat categories,
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; gGlobalPrefsStore, gGamesListStore)
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; ...unused...
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; ECC8..FFF9 - main program code
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; ECC6..FFF9 - main program code
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; FFFA..FFFF - NMI, reset, IRQ vectors
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;
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; LC RAM BANK 2
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; D000..D3FF - ProRWTS data
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; D400..D5F7 - ProRWTS code
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; D5F8..DB52 - HGR font code & ProRWTS glue code
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; DB53..DB6E - backup of stack (during gameplay and self-running demos)
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; D400..D671 - ProRWTS code
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; D672..DB6D - HGR font code & ProRWTS glue code
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; DB6E..DB7D - backup of stack (during gameplay and self-running demos)
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; ...unused...
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; DBB6..DBFF - (de)acceleration function
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; DC00..DFFF - HGR font data
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@ -116,6 +116,5 @@ DisableAccelerator = $DBB6
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EnableAccelerator = DisableAccelerator+3
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; AND masks for MachineStatus
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SUPPORTS_SHR = %00110000
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IS_IIC = %00001000
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CHEATS_ENABLED = %00000100
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SUPPORTS_SHR = %00100000
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CHEATS_ENABLED = %00010000
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@ -16,12 +16,10 @@ WaitForVBL
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pha
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+READ_ROM_NO_WRITE
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lda $FBB3
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+READ_RAM1_WRITE_RAM1
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cmp #$06
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bne @nop
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lda MachineStatus
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and #IS_IIC
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bne @iic
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lda $FBC0
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beq @iic
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+LDADDR WaitForVBL_iie
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bne +
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@iic
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@ -38,6 +36,7 @@ WaitForVBL
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lda #$4C ; JMP opcode
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sta WaitForVBL
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+READ_RAM1_WRITE_RAM1
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pla
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tay
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pla
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@ -71,5 +70,4 @@ UnwaitForVBL
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sta $C07F ; enable access to VBL register
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sta $C05A ; enable VBL polling
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sta $C07E ; disable access to VBL register
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cli
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rts
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@ -8,7 +8,6 @@
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; which handle bank switching for you.
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LaunchInternal
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jsr SaveOrRestoreScreenHoles ; save screen hole contents
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ldy #$F1
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- lda $100,y
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sta STACKBASE - $F0,y ; back up stack
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@ -528,42 +528,3 @@ ProDOS_prefix=gPathname
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; !fill $2e
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}
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end_promote
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;------------------------------------------------------------------------------
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; SaveOrRestoreScreenHoles
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; preserve screen hole contents across demo execution
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; to avoid crashing later on disk access
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;
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; in: nothing
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; out: all flags clobbered
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; all registers clobbered
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;------------------------------------------------------------------------------
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SaveOrRestoreScreenHoles
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lda #4
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sta namhi
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ldx #0
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stx namlo
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sta bloklo
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-- ldy #$78
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- lda (namlo),y
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pha
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lda holey_stuff,x
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holepatch ;sta->lda
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lda (namlo),y
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pla
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sta holey_stuff,x
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inx
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tya
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eor #$80
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tay
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bmi -
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iny
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bpl -
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inc namhi
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dec bloklo
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bne --
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rts
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holey_stuff
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!fill 64
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1713
src/prorwts2.a
1713
src/prorwts2.a
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