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Robotron fixes, split SHR slideshows
This commit is contained in:
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
# 4 for SHR box art slideshow (|key| is a file containing a list of SHR graphics in /shr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
SHR.CONF=4
FAVORITES1.CONF=1
BURGERTIME=0
ACTIONPOP.CONF=2
DHGR.CONF=3
STELLAR.7=0
ACTIONCD1.CONF=2
FAVORITES4.CONF=1
CONAN=0
SYNERGIST.CONF=1
ACTIONMNO1.CONF=2
HARD.HAT.MACK=0
ACTIONCLR1.CONF=2
IDSI.CONF=1
AQUATRON=0
BALLY.CONF=1
MR.DO.CONF=2
BOUNCING.KMNGAS=0
ACTIONS3.CONF=2
FAVORITES3.CONF=1
DUNG.BEETLES=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
JUNGLE.HUNT=0
ACTIONAB1.CONF=2
T.CONF=1
MR.COOL=0
SIRIUS.CONF=1
ACTIONCLR3.CONF=2
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONAB2.CONF=2
VINDICATOR=0
ACTIONBURG.CONF=2
ATARI.CONF=1
ROBOTRON=0
OTHER1.CONF=1
ACTIONEFG2.CONF=2
REPTON=0
ACTIONCLR4.CONF=2
DATAMOST.CONF=1
AGENT.USA=0
MNO.CONF=1
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTIONT1.CONF=2
SIERRA.CONF=1
POOYAN=0
CD.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTIONPQR2.CONF=2
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTIONT2.CONF=2
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTIONEFG1.CONF=2
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
ACTIONS2.CONF=2
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTIONCD2.CONF=2
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTIONHIJ1.CONF=2
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTIONCD3.CONF=2
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG.CONF=1
ALIEN.AMBUSH=0
EPYX.CONF=1
BOLO=0
AB.CONF=1
CHAMP.LODERUN=0
PQR.CONF=1
GUMBALL=0
OTHER3.CONF=1
GOONIES=0
S.CONF=1
LADY.TUT=0
PIEMAN=0
SPYS.DEMISE=0
STARGATE=0
PLASMANIA=0
SPARE.CHANGE=0
SAMMY.LIGHTFOOT=0
SNEAKERS=0
LODE.RUNNER=0
SPY.HUNTER=0
NIBBLER=0
SERPENTINE=0
PITFALL.II=0
CIDER.SPIDER=0
FIREBIRD=0
TUBEWAY=0
BUZZARD.BAIT=0
SNAKE.BYTE=0
TRACK.AND.FIELD=0
#FORMULA.1=0
#SPIDER.RAID=0
[eof]
|
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 for self-running demo (|key| is an executable binary file in /demo/)
# 1 for title slideshow (|key| is a file containing a list of HGR graphics in /hgr/)
# 2 for action slideshow (|key| is a file containing a list of HGR graphics in /action/)
# 3 for DHGR title slideshow (|key| is a file containing a list of DHGR graphics in /dhgr/)
# 4 for SHR box art slideshow (|key| is a file containing a list of SHR graphics in /shr/)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
SHR4.CONF=4
DEBUG.CONF=1
SHR1.CONF=4
SHR2.CONF=4
SHR3.CONF=4
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
BURGERTIME=0
DHGR.CONF=3
STELLAR.7=0
ACTIONCD1.CONF=2
FAVORITES4.CONF=1
CONAN=0
SYNERGIST.CONF=1
ACTIONMNO1.CONF=2
HARD.HAT.MACK=0
ACTIONCLR1.CONF=2
IDSI.CONF=1
AQUATRON=0
BALLY.CONF=1
MR.DO.CONF=2
BOUNCING.KMNGAS=0
ACTIONS3.CONF=2
FAVORITES3.CONF=1
DUNG.BEETLES=0
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
JUNGLE.HUNT=0
ACTIONAB1.CONF=2
T.CONF=1
MR.COOL=0
SIRIUS.CONF=1
ACTIONCLR3.CONF=2
MATTEL.CONF=1
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONAB2.CONF=2
VINDICATOR=0
ACTIONBURG.CONF=2
ATARI.CONF=1
ROBOTRON=0
OTHER1.CONF=1
ACTIONEFG2.CONF=2
REPTON=0
ACTIONCLR4.CONF=2
DATAMOST.CONF=1
AGENT.USA=0
MNO.CONF=1
ACTIONPQR1.CONF=2
ALIEN.DOWNPOUR=0
ACTIONT1.CONF=2
SIERRA.CONF=1
POOYAN=0
CD.CONF=1
ACTIONCLR5.CONF=2
CEILING.ZERO=0
ACTIONPQR2.CONF=2
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONT3.CONF=2
WAVY.NAVY=0
ACTIONT2.CONF=2
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONMNO2.CONF=2
CHOPLIFTER=0
ACTIONEFG1.CONF=2
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
ACTIONEFG3.CONF=2
KARATEKA=0
ACTIONS2.CONF=2
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
ACTIONCD2.CONF=2
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONAB3.CONF=2
FLIP.OUT=0
ACTIONHIJ1.CONF=2
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
ACTIONS1.CONF=2
ORILEYS.MINE=0
ACTIONCD3.CONF=2
SUBLOGIC.CONF=1
HIGH.RISE=0
EFG.CONF=1
ALIEN.AMBUSH=0
EPYX.CONF=1
BOLO=0
AB.CONF=1
CHAMP.LODERUN=0
PQR.CONF=1
GUMBALL=0
OTHER3.CONF=1
GOONIES=0
S.CONF=1
LADY.TUT=0
PIEMAN=0
SPYS.DEMISE=0
STARGATE=0
PLASMANIA=0
SPARE.CHANGE=0
SAMMY.LIGHTFOOT=0
SNEAKERS=0
LODE.RUNNER=0
SPY.HUNTER=0
NIBBLER=0
SERPENTINE=0
PITFALL.II=0
CIDER.SPIDER=0
FIREBIRD=0
TUBEWAY=0
BUZZARD.BAIT=0
SNAKE.BYTE=0
TRACK.AND.FIELD=0
#FORMULA.1=0
#SPIDER.RAID=0
[eof]
|
@ -1 +1 @@
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#
# 4cade master game list
#
# Format:
# AB,directory=name
#
# A=1 if game requires joystick, 0 if playable on keyboard
# B=1 if game requires 128K, 0 if playable on 64K
#
# all other values for A or B -> ignore entire line (like this one!)
# A line beginning with '[' terminates the parsing
#
00,AGENT.USA=Agent U S A
11,AIRHEART=Airheart
00,ALCAZAR=Alcazar
10,ALIEN.AMBUSH=Alien Ambush
00,ALIEN.DOWNPOUR=Alien Downpour
00,ALIEN.RAIN=Alien Rain
00,ALIEN.MUNCHIES=Alien Munchies
00,ANKH=Ankh
00,CIDER.SPIDER=Apple Cider Spider
00,APPLE.PANIC=Apple Panic
00,AQUATRON=Aquatron
00,ARGOS=Argos
10,ARKANOID=Arkanoid
00,BATTLEZONE=Battlezone
10,BCS.QUEST=BC's Quest For Tires
00,BEER.RUN=Beer Run
00,BELLHOP=Bellhop
00,BERZAP=Berzap
00,BUDGETRILOGY=Bill Budge's Trilogy
00,BLISTER.BALL=Blister Ball
00,BOLO=Bolo
00,BOUNCING.KMNGAS=Bouncing Kamungas
00,BRAINTEASERBLVD=Brainteaser Boulevard
10,BRUCE.LEE=Bruce Lee
10,BUBBLE.BOBBLE=Bubble Bobble
00,BURGERTIME=BurgerTime
00,BUZZARD.BAIT=Buzzard Bait
00,CANNONBALL.BLTZ=Cannonball Blitz
00,CANYON.CLIMBER=Canyon Climber
10,CEILING.ZERO=Ceiling Zero
00,CENTIPEDE=Centipede
00,CHAMP.LODERUN=Championship Lode Runner
10,CHOPLIFTER=Choplifter
00,COMMANDO=Commando
00,CONAN=Conan
00,CRAZY.MAZY=Crazy Mazey
10,CRISIS.MOUNTAIN=Crisis Mountain
00,CRIME.WAVE=Crime Wave
00,CROSSFIRE=Crossfire
00,CYBERSTRIKE=Cyber Strike
01,D.GENERATION=D-Generation
10,DAVIDS.MAGIC=David's Midnight Magic
10,DEFENDER=Defender
00,DIG.DUG=Dig Dug
10,DINO.EGGS=Dino Eggs
10,DONKEY.KONG=Donkey Kong
10,DRELBS=Drelbs
00,DROL=Drol
00,DUNG.BEETLES=Dung Beetles
00,EPOCH=Epoch
00,FALCONS=Falcons
00,FS1=Flight Simulator I
00,FLIP.OUT=Flip Out
00,FIREBIRD=Firebird
10,FORMULA.1=Formula 1 Racer
00,FROGGER=Frogger
10,FUJI.SPEED.WAY=Fuji Crowded Speed Way
10,GALAXIAN=Galaxian
10,GAMMA.GOBLINS=Gamma Goblins
00,GORGON=Gorgon
00,GREMLINS=Gremlins
00,GUMBALL=Gumball
10,HERO=H.E.R.O.
00,HARD.HAT.MACK=Hard Hat Mack
00,HEAD.ON=Head On
00,HIGH.RISE=High Rise
00,HUNGRYBOY=Hungry Boy
10,IMPOSSIBLE.MISS=Impossible Mission
10,INTL.GRAN.PRIX=International Gran Prix
00,JOUST=Joust
00,JUGGLER=Juggler
00,JUMPMAN=Jumpman
00,JUNGLE.HUNT=Jungle Hunt
00,KARATEKA=Karateka
00,LADY.TUT=Lady Tut
00,LODE.RUNNER=Lode Runner
10,LOST.TOMB=Lost Tomb
10,MAD.BOMBER=Mad Bomber
10,MARBLE.MADNESS=Marble Madness
00,MARIO.BROS=Mario Bros
10,MINER.2049ER=Miner 2049er
00,MONTEZUMA=Montezuma's Revenge
00,MOON.PATROL=Moon Patrol
00,MR.COOL=Mr. Cool
10,MR.DO=Mr. Do
00,MR.ROBOT=Mr. Robot
00,MS.PACMAN=Ms. Pacman
00,NIBBLER=Nibbler
10,NIGHT.MISSION=Night Mission Pinball
00,NIGHT.STALKER=Night Stalker
00,NIGHTMARE=Nightmare Gallery
00,NORAD=NORAD
00,ORILEYS.MINE=O'Riley's Mine
00,ORBITRON=Orbitron
00,OUTPOST=Outpost
00,PAC.MAN=Pac-Man
00,PAPERBOY=Paperboy
00,PEST.PATROL=Pest Patrol
10,PHANTOMS.FIVE=Phantoms Five
00,PIEMAN=Pie-Man
00,PITSTOP.II=Pit Stop II
10,PITFALL.II=Pitfall II
00,PLASMANIA=Plasmania
00,POLLYWOG=Pollywog
00,POOYAN=Pooyan
01,PRINCEUNP=Prince of Persia
00,PUCK.MAN=Puckman
11,QIX=Qix
01,RADWARRIOR=Radwarrior
00,RASTER.BLASTER=Raster Blaster
10,RED.ALERT=Red Alert
00,REPTON=Repton
00,RESCUE.RAIDERS=Rescue Raiders
00,RIBBIT=Ribbit
00,ROBOTRON=Robotron 2084
00,SABOTAGE=Sabotage
00,SAMMY.LIGHTFOOT=Sammy Lightfoot
00,SERPENTINE=Serpentine
10,SHAMUS=Shamus
00,SHUFFLEBOARD=Shuffleboard
00,SNACK.ATTACK=Snack Attack
00,SNAKE.BYTE=Snake Byte
00,SNEAKERS=Sneakers
00,SNOGGLE=Snoggle
10,SPACE.EGGS=Space Eggs
00,SPACE.QUARKS=Space Quarks
00,SPACE.RAIDERS=Space Raiders
00,SPARE.CHANGE=Spare Change
00,SPIDER.RAID=Spider Raid
01,SPIDERBOT=Spiderbot
00,SPY.HUNTER=Spy Hunter
00,SPYS.DEMISE=Spy's Demise
10,STARBLASTER=Starblaster
10,STARGATE=Stargate
00,STELLAR.7=Stellar 7
00,SUCCESSION=Succession
00,SUICIDE=Suicide!
00,SWASHBUCKLER=Swashbuckler
00,TAG.TEAM=Tag Team Wrestling
00,TAPPER=Tapper
00,TETRIS=Tetris
01,TETRIS128K=Tetris (DHGR)
01,SUMMER.EDITION=The Games: Summer Edition
01,WINTER.EDITION=The Games: Winter Edition
10,GOONIES=The Goonies
00,THEXDER=Thexder
01,THEXDER128K=Thexder (DHGR)
00,THIEF=Thief
00,THRESHOLD=Threshold
00,THUNDERBOMBS=Thunder Bombs
10,TOMAHAWK=Tomahawk
00,TRACK.AND.FIELD=Track N Field
10,TUBEWAY=Tubeway ][
00,TWERPS=Twerps
00,UP.N.DOWN=Up'n Down
01,VICTORY.ROAD=Victory Road
00,VINDICATOR=Vindicator
00,WARP.DESTROYER=Warp Destroyer
00,WAVY.NAVY=Wavy Navy
[eof]
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#
# 4cade master game list
#
# Format:
# AB,directory=name
#
# A=1 if game requires joystick, 0 if playable on keyboard
# B=1 if game requires 128K, 0 if playable on 64K
#
# all other values for A or B -> ignore entire line (like this one!)
# A line beginning with '[' terminates the parsing
#
00,AGENT.USA=Agent U S A
11,AIRHEART=Airheart
00,ALCAZAR=Alcazar
10,ALIEN.AMBUSH=Alien Ambush
00,ALIEN.DOWNPOUR=Alien Downpour
00,ALIEN.RAIN=Alien Rain
00,ALIEN.MUNCHIES=Alien Munchies
00,ANKH=Ankh
00,CIDER.SPIDER=Apple Cider Spider
00,APPLE.PANIC=Apple Panic
00,AQUATRON=Aquatron
00,ARGOS=Argos
10,ARKANOID=Arkanoid
00,BATTLEZONE=Battlezone
10,BCS.QUEST=BC's Quest For Tires
00,BEER.RUN=Beer Run
00,BELLHOP=Bellhop
00,BERZAP=Berzap
00,BUDGETRILOGY=Bill Budge's Trilogy
00,BLISTER.BALL=Blister Ball
00,BOLO=Bolo
00,BOUNCING.KMNGAS=Bouncing Kamungas
00,BRAINTEASERBLVD=Brainteaser Boulevard
10,BRUCE.LEE=Bruce Lee
10,BUBBLE.BOBBLE=Bubble Bobble
00,BURGERTIME=BurgerTime
00,BUZZARD.BAIT=Buzzard Bait
00,CANNONBALL.BLTZ=Cannonball Blitz
00,CANYON.CLIMBER=Canyon Climber
10,CEILING.ZERO=Ceiling Zero
00,CENTIPEDE=Centipede
00,CHAMP.LODERUN=Championship Lode Runner
10,CHOPLIFTER=Choplifter
00,COMMANDO=Commando
00,CONAN=Conan
00,CRAZY.MAZY=Crazy Mazey
10,CRISIS.MOUNTAIN=Crisis Mountain
00,CRIME.WAVE=Crime Wave
00,CROSSFIRE=Crossfire
00,CYBERSTRIKE=Cyber Strike
01,D.GENERATION=D-Generation
10,DAVIDS.MAGIC=David's Midnight Magic
10,DEFENDER=Defender
00,DIG.DUG=Dig Dug
10,DINO.EGGS=Dino Eggs
10,DONKEY.KONG=Donkey Kong
10,DRELBS=Drelbs
00,DROL=Drol
00,DUNG.BEETLES=Dung Beetles
00,EPOCH=Epoch
00,FALCONS=Falcons
00,FS1=Flight Simulator I
00,FLIP.OUT=Flip Out
00,FIREBIRD=Firebird
10,FORMULA.1=Formula 1 Racer
00,FROGGER=Frogger
10,FUJI.SPEED.WAY=Fuji Crowded Speed Way
10,GALAXIAN=Galaxian
10,GAMMA.GOBLINS=Gamma Goblins
00,GORGON=Gorgon
00,GREMLINS=Gremlins
00,GUMBALL=Gumball
10,HERO=H.E.R.O.
00,HARD.HAT.MACK=Hard Hat Mack
00,HEAD.ON=Head On
00,HIGH.RISE=High Rise
00,HUNGRYBOY=Hungry Boy
10,IMPOSSIBLE.MISS=Impossible Mission
10,INTL.GRAN.PRIX=International Gran Prix
00,JOUST=Joust
00,JUGGLER=Juggler
00,JUMPMAN=Jumpman
00,JUNGLE.HUNT=Jungle Hunt
00,KARATEKA=Karateka
00,LADY.TUT=Lady Tut
00,LODE.RUNNER=Lode Runner
10,LOST.TOMB=Lost Tomb
10,MAD.BOMBER=Mad Bomber
10,MARBLE.MADNESS=Marble Madness
00,MARIO.BROS=Mario Bros
10,MINER.2049ER=Miner 2049er
00,MONTEZUMA=Montezuma's Revenge
00,MOON.PATROL=Moon Patrol
00,MR.COOL=Mr. Cool
10,MR.DO=Mr. Do
00,MR.ROBOT=Mr. Robot
00,MS.PACMAN=Ms. Pacman
00,NIBBLER=Nibbler
10,NIGHT.MISSION=Night Mission Pinball
00,NIGHT.STALKER=Night Stalker
00,NIGHTMARE=Nightmare Gallery
00,NORAD=NORAD
00,ORILEYS.MINE=O'Riley's Mine
00,ORBITRON=Orbitron
00,OUTPOST=Outpost
00,PAC.MAN=Pac-Man
00,PAPERBOY=Paperboy
00,PEST.PATROL=Pest Patrol
10,PHANTOMS.FIVE=Phantoms Five
00,PIEMAN=Pie-Man
00,PITSTOP.II=Pit Stop II
10,PITFALL.II=Pitfall II
00,PLASMANIA=Plasmania
00,POLLYWOG=Pollywog
00,POOYAN=Pooyan
01,PRINCEUNP=Prince of Persia
00,PUCK.MAN=Puckman
11,QIX=Qix
01,RADWARRIOR=Radwarrior
00,RASTER.BLASTER=Raster Blaster
10,RED.ALERT=Red Alert
00,REPTON=Repton
00,RESCUE.RAIDERS=Rescue Raiders
00,RIBBIT=Ribbit
00,ROBOTRON=Robotron 2084
00,SABOTAGE=Sabotage
00,SAMMY.LIGHTFOOT=Sammy Lightfoot
00,SERPENTINE=Serpentine
10,SHAMUS=Shamus
00,SHUFFLEBOARD=Shuffleboard
00,SNACK.ATTACK=Snack Attack
00,SNAKE.BYTE=Snake Byte
00,SNEAKERS=Sneakers
00,SNOGGLE=Snoggle
10,SPACE.EGGS=Space Eggs
00,SPACE.QUARKS=Space Quarks
00,SPACE.RAIDERS=Space Raiders
00,SPARE.CHANGE=Spare Change
00,SPIDER.RAID=Spider Raid
01,SPIDERBOT=Spiderbot
00,SPY.HUNTER=Spy Hunter
00,SPYS.DEMISE=Spy's Demise
10,STARBLASTER=Starblaster
10,STARGATE=Stargate
00,STELLAR.7=Stellar 7
00,SUCCESSION=Succession
00,SUICIDE=Suicide!
00,SWASHBUCKLER=Swashbuckler
00,TAG.TEAM=Tag Team Wrestling
00,TAPPER=Tapper
00,TETRIS=Tetris
01,TETRIS128K=Tetris (DHGR)
01,SUMMER.EDITION=The Games: Summer Edition
01,WINTER.EDITION=The Games: Winter Edition
10,GOONIES=The Goonies
00,THEXDER=Thexder
01,THEXDER128K=Thexder (DHGR)
00,THIEF=Thief
00,THRESHOLD=Threshold
00,THUNDERBOMBS=Thunder Bombs
10,TOMAHAWK=Tomahawk
00,TRACK.AND.FIELD=Track & Field
10,TUBEWAY=Tubeway ][
00,TWERPS=Twerps
00,UP.N.DOWN=Up'n Down
01,VICTORY.ROAD=Victory Road
00,VINDICATOR=Vindicator
00,WARP.DESTROYER=Warp Destroyer
00,WAVY.NAVY=Wavy Navy
[eof]
|
@ -1 +1 @@
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#
# action shots slideshow of games that begin with "P","Q","R"
#
RESCUE.RAIDERS
RASTER.BLASTER
PAPERBOY
PLASMANIA
PHANTOMS.FIVE
PEST.PATROL
ROBOTRON.2084
REPTON
PITFALL.II2=PITFALL.II
RESCUE.RAIDERS2=RESCUE.RAIDERS
[eof]
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#
# action shots slideshow of games that begin with "P","Q","R"
#
RESCUE.RAIDERS
RASTER.BLASTER
PAPERBOY
PLASMANIA
PHANTOMS.FIVE
PEST.PATROL
ROBOTRON
REPTON
PITFALL.II2=PITFALL.II
RESCUE.RAIDERS2=RESCUE.RAIDERS
[eof]
|
@ -1 +1 @@
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#
# Atarisoft slideshow
#
BATTLEZONE
DEFENDER
JOUST
TRACK.AND.FIELD
DIG.DUG
DONKEY.KONG
STARGATE
CENTIPEDE
PAC.MAN
ROBOTRON.2084
JUNGLE.HUNT
MARIO.BROS
MOON.PATROL
GREMLINS
MS.PACMAN
[eof]
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#
# Atarisoft slideshow
#
BATTLEZONE
DEFENDER
JOUST
TRACK.AND.FIELD
DIG.DUG
DONKEY.KONG
STARGATE
CENTIPEDE
PAC.MAN
ROBOTRON
JUNGLE.HUNT
MARIO.BROS
MOON.PATROL
GREMLINS
MS.PACMAN
[eof]
|
1
res/ss/DEBUG.CONF
Normal file
1
res/ss/DEBUG.CONF
Normal file
@ -0,0 +1 @@
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PRINCEUNP
[eof]
|
@ -1 +1 @@
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#
# slideshow of games that begin with "P","Q","R"
#
RESCUE.RAIDERS
PEST.PATROL
PAPERBOY
PIEMAN
RED.ALERT
PITFALL.II
RASTER.BLASTER
POLLYWOG
PAC.MAN
ROBOTRON.2084
PRINCEUNP
PLASMANIA
PITSTOP.II
RIBBIT
REPTON
PHANTOMS.FIVE
POOYAN
PUCK.MAN
[eof]
|
||||
#
# slideshow of games that begin with "P","Q","R"
#
RESCUE.RAIDERS
PEST.PATROL
PAPERBOY
PIEMAN
RED.ALERT
PITFALL.II
RASTER.BLASTER
POLLYWOG
PAC.MAN
ROBOTRON
PRINCEUNP
PLASMANIA
PITSTOP.II
RIBBIT
REPTON
PHANTOMS.FIVE
POOYAN
PUCK.MAN
[eof]
|
@ -1 +0,0 @@
|
||||
#
# super hi-res slideshow
#
APPLE.PANIC
BRUCE.LEE
CHAMP.LODERUN
CANYON.CLIMBER
BOUNCING.KMNGAS
PRINCEUNP
SNAKE.BYTE
AGENT.USA
CANNONBALL.BLTZ
ALCAZAR
ALIEN.AMBUSH
BCS.QUEST
BOLO
BRAINTEASERBLVD
CHOPLIFTER
CONAN
CRISIS.MOUNTAIN
CROSSFIRE
[eof]
|
1
res/ss/SHR1.CONF
Normal file
1
res/ss/SHR1.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# super hi-res slideshow
#
APPLE.PANIC
BRUCE.LEE
CHAMP.LODERUN
CANYON.CLIMBER
BOUNCING.KMNGAS
[eof]
|
1
res/ss/SHR2.CONF
Normal file
1
res/ss/SHR2.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# super hi-res slideshow
#
PRINCEUNP
SNAKE.BYTE
AGENT.USA
CANNONBALL.BLTZ
ALCAZAR
[eof]
|
1
res/ss/SHR3.CONF
Normal file
1
res/ss/SHR3.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# super hi-res slideshow
#
ALIEN.AMBUSH
BCS.QUEST
BOLO
BRAINTEASERBLVD
CHOPLIFTER
[eof]
|
1
res/ss/SHR4.CONF
Normal file
1
res/ss/SHR4.CONF
Normal file
@ -0,0 +1 @@
|
||||
#
# super hi-res slideshow
#
CONAN
CRISIS.MOUNTAIN
CROSSFIRE
[eof]
|
@ -154,6 +154,16 @@ kAttractModeConfFile
|
||||
; out: $0106..$011F clobbered
|
||||
;------------------------------------------------------------------------------
|
||||
Home
|
||||
lda MachineStatus
|
||||
and #SUPPORTS_SHR
|
||||
beq @noSHR
|
||||
lda $C035
|
||||
ora #$08
|
||||
sta $C035 ; turn off auxmem-to-bank-E1 shadowing
|
||||
lda $C029
|
||||
and #$7F
|
||||
sta $C029 ; get out of SHR mode
|
||||
@noSHR
|
||||
ldx #(@end-@start-1)
|
||||
- lda @start,x
|
||||
sta $106,x
|
||||
@ -168,12 +178,5 @@ Home
|
||||
jsr $FB2F ; TEXT
|
||||
jsr $FC58 ; HOME
|
||||
+READ_RAM1_WRITE_RAM1
|
||||
lda MachineStatus
|
||||
and #SUPPORTS_SHR
|
||||
beq @noSHR
|
||||
lda $C029
|
||||
and #$7F
|
||||
sta $C029 ; get out of SHR mode
|
||||
@noSHR
|
||||
rts
|
||||
@end
|
||||
|
@ -90,7 +90,7 @@ SHRArtworkCallback
|
||||
BlankSHR
|
||||
jsr Home
|
||||
|
||||
lda $C029 ; set GS NEWVIDEO mode to turn off linearize
|
||||
lda $C029 ; set GS NEWVIDEO mode to turn on linearize
|
||||
ora #$40
|
||||
sta $C029
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user