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attract mode HGR slideshows work
This commit is contained in:
parent
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES.CONF=1
AB.CONF=1
BRODERBUND.CONF=1
DHGR.CONF=2
ACTIVISION.CONF=1
CD.CONF=1
ATARI.CONF=1
EFG.CONF=1
SIERRA.CONF=1
DATAMOST.CONF=1
HIJKL.CONF=1
DATASOFT.CONF=1
MNO.CONF=1
MICROFUN.CONF=1
PQR.CONF=1
PICCADILLY.CONF=1
S.CONF=1
SIRIUS.CONF=1
TUVWYXZ.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES.CONF=1
AB.CONF=1
BRODERBUND.CONF=1
#DHGR.CONF=2
ACTIVISION.CONF=1
CD.CONF=1
ATARI.CONF=1
EFG.CONF=1
SIERRA.CONF=1
DATAMOST.CONF=1
HIJKL.CONF=1
DATASOFT.CONF=1
MNO.CONF=1
MICROFUN.CONF=1
PQR.CONF=1
PICCADILLY.CONF=1
S.CONF=1
SIRIUS.CONF=1
TUVWYXZ.CONF=1
[eof]
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1
res/hgr/PRINCEUNP
Normal file
1
res/hgr/PRINCEUNP
Normal file
File diff suppressed because one or more lines are too long
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#
# slideshow of games that begin with "A","B"
#
AGENT.USA
ALCAZAR
ALIEN.AMBUSH
ALIEN.DOWNPOUR
ALIEN.MUNCHIES
ALIEN.RAIN
ANKH
CIDER.SPIDER
APPLE.PANIC
AQUATRON
ARGOS
ARKANOID
BATTLEZONE
BCS.QUEST
BEER.RUN
BELLHOP
BERZAP
BUDGETRILOGY
BLISTER.BALL
BOLO
BOUNCING.KMNGAS
BRAINTEASERBLVD
BRUCE.LEE
BUBBLE.BOBBLE
BURGERTIME
BUZZARD.BAIT
[eof]
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#
# slideshow of games that begin with "A","B"
#
ARGOS
BELLHOP
BRAINTEASERBLVD
BEER.RUN
ALIEN.AMBUSH
BUZZARD.BAIT
APPLE.PANIC
AGENT.USA
ALCAZAR
BERZAP
BUBBLE.BOBBLE
CIDER.SPIDER
BURGERTIME
BOUNCING.KMNGAS
ARKANOID
ALIEN.DOWNPOUR
BCS.QUEST
AQUATRON
ALIEN.RAIN
BATTLEZONE
BOLO
ALIEN.MUNCHIES
BLISTER.BALL
BUDGETRILOGY
BRUCE.LEE
ANKH
[eof]
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#
# Atarisoft slideshow
#
BATTLEZONE
CENTIPEDE
DEFENDER
DIG.DUG
DONKEY.KONG
GREMLINS
JOUST
JUNGLE.HUNT
MARIO.BROS
MOON.PATROL
MS.PACMAN
PAC.MAN
ROBOTRON.2084
STARGATE
TRACK.AND.FIELD
[eof]
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#
# Atarisoft slideshow
#
BATTLEZONE
DEFENDER
JOUST
TRACK.AND.FIELD
DIG.DUG
DONKEY.KONG
STARGATE
CENTIPEDE
PAC.MAN
ROBOTRON.2084
JUNGLE.HUNT
MARIO.BROS
MOON.PATROL
GREMLINS
MS.PACMAN
[eof]
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#
# Broderbund Software slideshow
#
ALIEN.RAIN
APPLE.PANIC
CHAMP.LODERUN
CHOPLIFTER
DAVIDS.MAGIC
DROL
GALAXIAN
GUMBALL
KARATEKA
LODE.RUNNER
PRINCEUNP
RASTER.BLASTER
SERPENTINE
SNAKE.BYTE
SNOGGLE
[eof]
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#
# Broderbund Software slideshow
#
GALAXIAN
SERPENTINE
CHAMP.LODERUN
LODE.RUNNER
SNOGGLE
PRINCEUNP
DROL
ALIEN.RAIN
CHOPLIFTER
RASTER.BLASTER
DAVIDS.MAGIC
GUMBALL
APPLE.PANIC
KARATEKA
[eof]
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#
# slideshow of games that begin with "C","D"
#
CANNONBALL.BLTZ
CANYON.CLIMBER
CEILING.ZERO
CENTIPEDE
CHAMP.LODERUN
CHOPLIFTER
COMMANDO
CONAN
CRAZY.MAZY
CRISIS.MOUNTAIN
CROSSFIRE
CYBERSTRIKE
DAVIDS.MAGIC
DEFENDER
DIG.DUG
DINO.EGGS
DONKEY.KONG
DRELBS
DROL
DUNG.BEETLES
[eof]
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#
# slideshow of games that begin with "C","D"
#
CEILING.ZERO
DONKEY.KONG
CENTIPEDE
DROL
CRISIS.MOUNTAIN
CHOPLIFTER
DINO.EGGS
DIG.DUG
DAVIDS.MAGIC
CHAMP.LODERUN
CANYON.CLIMBER
CYBERSTRIKE
CONAN
CRAZY.MAZY
DEFENDER
CANNONBALL.BLTZ
COMMANDO
CROSSFIRE
DUNG.BEETLES
DRELBS
[eof]
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#
# Datamost slideshow
#
ANKH
ARGOS
CRAZY.MAZY
MR.ROBOT
SNACK.ATTACK
SWASHBUCKLER
TUBEWAY
[eof]
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#
# Datamost slideshow
#
ARGOS
ANKH
CRAZY.MAZY
TUBEWAY
MR.ROBOT
SNACK.ATTACK
SWASHBUCKLER
[eof]
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#
# Datasoft slideshow
#
BRUCE.LEE
CONAN
DUNG.BEETLES
GOONIES
LOST.TOMB
MR.COOL
MR.DO
ORILEYS.MINE
POOYAN
THIEF
[eof]
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#
# Datasoft slideshow
#
CONAN
POOYAN
GOONIES
THIEF
LOST.TOMB
ORILEYS.MINE
MR.COOL
MR.DO
BRUCE.LEE
DUNG.BEETLES
[eof]
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#
# slideshow of games that begin with "E","F","G"
#
EPOCH
FALCONS
FS1
FLIP.OUT
FIREBIRD
FORMULA.1
FROGGER
FUJI.SPEED.WAY
GALAXIAN
GAMMA.GOBLINS
GOONIES
GORGON
GREMLINS
GUMBALL
[eof]
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#
# slideshow of games that begin with "E","F","G"
#
FLIP.OUT
#FUJI.SPEED.WAY
FALCONS
EPOCH
GORGON
GREMLINS
GALAXIAN
FS1
GOONIES
GAMMA.GOBLINS
FROGGER
FIREBIRD
GUMBALL
FORMULA.1
[eof]
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#
# slideshow of 4am's personal favorites
#
BRUCE.LEE
BURGERTIME
CONAN
DONKEY.KONG
DROL
FALCONS
HERO
JOUST
JUNGLE.HUNT
LODE.RUNNER
MARIO.BROS
MINER.2049ER
MONTEZUMA
MOON.PATROL
MR.DO
MS.PACMAN
NIGHT.MISSION
PRINCEUNP
SABOTAGE
SAMMY.LIGHTFOOT
SNEAKERS
TAPPER
UP.N.DOWN
WAVY.NAVY
[eof]
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#
# slideshow of favorite title screens
#
WAVY.NAVY
NIBBLER
SNAKE.BYTE
DAVIDS.MAGIC
CRAZY.MAZY
SPYS.DEMISE
DIG.DUG
MR.ROBOT
PAPERBOY
TUBEWAY
PRINCEUNP
LOST.TOMB
MOON.PATROL
DROL
HERO
MONTEZUMA
DUNG.BEETLES
SWASHBUCKLER
POOYAN
TAPPER
GOONIES
PLASMANIA
PITFALL.II
ALCAZAR
SABOTAGE
FROGGER
GORGON
CONAN
NIGHT.MISSION
DINO.EGGS
FALCONS
BRUCE.LEE
BCS.QUEST
JOUST
[eof]
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#
# slideshow of games that begin with "H","I","J","K","L"
#
HERO
HARD.HAT.MACK
HEAD.ON
HIGH.RISE
HUNGRYBOY
IMPOSSIBLE.MISS
JOUST
JUGGLER
JUNGLE.HUNT
KARATEKA
LADY.TUT
LODE.RUNNER
LOST.TOMB
[eof]
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#
# slideshow of games that begin with "H","I","J","K","L"
#
JUGGLER
LADY.TUT
HERO
JUNGLE.HUNT
HUNGRYBOY
HIGH.RISE
LOST.TOMB
JOUST
LODE.RUNNER
HARD.HAT.MACK
HEAD.ON
IMPOSSIBLE.MISS
KARATEKA
[eof]
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#
# slideshow of games that begin with "M","N","O"
#
MAD.BOMBER
MARBLE.MADNESS
MARIO.BROS
MINER.2049ER
MONTEZUMA
MOON.PATROL
MR.COOL
MR.DO
MR.ROBOT
MS.PACMAN
NIBBLER
NIGHT.MISSION
NIGHT.STALKER
NIGHTMARE
NORAD
ORILEYS.MINE
ORBITRON
OUTPOST
[eof]
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#
# slideshow of games that begin with "M","N","O"
#
MOON.PATROL
MONTEZUMA
ORBITRON
NIGHTMARE
ORILEYS.MINE
MR.COOL
MS.PACMAN
NIGHT.STALKER
MINER.2049ER
MARBLE.MADNESS
MARIO.BROS
MR.ROBOT
MAD.BOMBER
MR.DO
OUTPOST
NIBBLER
NIGHT.MISSION
NORAD
[eof]
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#
# Piccadilly Software slideshow
#
FALCONS
RIBBIT
STARBLASTER
SUCCESSION
SUICIDE
[eof]
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#
# Piccadilly Software slideshow
#
FALCONS
SUCCESSION
SUICIDE
RIBBIT
STARBLASTER
[eof]
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#
# slideshow of games that begin with "P","Q","R"
#
PAC.MAN
PAPERBOY
PEST.PATROL
PIEMAN
PITSTOP.II
PITFALL.II
PHANTOMS.FIVE
PLASMANIA
POLLYWOG
POOYAN
PRINCEUNP
PUCK.MAN
RADWARRIOR
RASTER.BLASTER
REPTON
RIBBIT
ROBOTRON.2084
[eof]
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#
# slideshow of games that begin with "P","Q","R"
#
PEST.PATROL
PAPERBOY
PIEMAN
PITFALL.II
RASTER.BLASTER
POLLYWOG
PAC.MAN
ROBOTRON.2084
PRINCEUNP
PLASMANIA
PITSTOP.II
RIBBIT
REPTON
PHANTOMS.FIVE
POOYAN
PUCK.MAN
[eof]
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#
# slideshow of games that begin with "S"
#
SABOTAGE
SAMMY.LIGHTFOOT
SERPENTINE
SHAMUS
SNACK.ATTACK
SNAKE.BYTE
SNEAKERS
SNOGGLE
SPACE.RAIDERS
SPIDER.RAID
SPY.HUNTER
SPYS.DEMISE
STARBLASTER
STARGATE
STELLAR.7
SUCCESSION
SUICIDE
SWASHBUCKLER
[eof]
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#
# slideshow of games that begin with "S"
#
STELLAR.7
SHAMUS
SPACE.RAIDERS
STARBLASTER
SPY.HUNTER
SPYS.DEMISE
STARGATE
SPIDER.RAID
SUICIDE
SUCCESSION
SWASHBUCKLER
SNAKE.BYTE
SNEAKERS
SNACK.ATTACK
SAMMY.LIGHTFOOT
SABOTAGE
SNOGGLE
SERPENTINE
[eof]
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#
# Sierra On-Line slideshow
#
CIDER.SPIDER
AQUATRON
BCS.QUEST
CANNONBALL.BLTZ
CROSSFIRE
PEST.PATROL
SABOTAGE
SAMMY.LIGHTFOOT
[eof]
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#
# Sierra On-Line slideshow
#
BCS.QUEST
SABOTAGE
CANNONBALL.BLTZ
CROSSFIRE
SAMMY.LIGHTFOOT
CIDER.SPIDER
AQUATRON
PEST.PATROL
[eof]
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#
# Sirius Software slideshow
#
BEER.RUN
BUZZARD.BAIT
CYBERSTRIKE
EPOCH
FLIP.OUT
GAMMA.GOBLINS
GORGON
ORBITRON
OUTPOST
PHANTOMS.FIVE
PLASMANIA
REPTON
SNEAKERS
WAVY.NAVY
[eof]
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#
# Sirius Software slideshow
#
WAVY.NAVY
BUZZARD.BAIT
CYBERSTRIKE
GAMMA.GOBLINS
BEER.RUN
FLIP.OUT
EPOCH
OUTPOST
SNEAKERS
ORBITRON
PLASMANIA
REPTON
GORGON
PHANTOMS.FIVE
[eof]
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#
# slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
TAG.TEAM
TAPPER
TETRIS
THIEF
THUNDERBOMBS
TOMAHAWK
TRACK.AND.FIELD
TUBEWAY
UP.N.DOWN
VICTORY.ROAD
VINDICATOR
WAVY.NAVY
[eof]
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#
# slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
TRACK.AND.FIELD
THUNDERBOMBS
TAG.TEAM
VINDICATOR
UP.N.DOWN
WAVY.NAVY
THIEF
TOMAHAWK
VICTORY.ROAD
TUBEWAY
TAPPER
TETRIS
[eof]
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46
src/4cade.a
46
src/4cade.a
@ -59,6 +59,10 @@ FirstMover
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Reenter ; self-running demos should call this to exit back to 4cade
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Reenter ; self-running demos should call this to exit back to 4cade
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; TODO
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; TODO
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Start
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Start
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lda hddopendir+1
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ldy hddopendir+3
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+STAY gRootDirectory ; save current directory as 'root'
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jsr LoadFile ; load games list from file
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jsr LoadFile ; load games list from file
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!word kGameListConfFile
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!word kGameListConfFile
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@ -79,14 +83,14 @@ Start
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+LDAY SRC
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+LDAY SRC
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+STAY gSlideshowStore ; save pointer to free space for next store
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+STAY gSlideshowStore ; save pointer to free space for next store
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bit $C010
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jsr AttractMode
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jsr AttractMode
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jmp Reboot
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jmp $FAA6
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AttractMode
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AttractMode
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jsr okvs_nth ; get filename of next attract module
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jsr okvs_nth ; get filename of next attract module
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!word gAttractModeStore
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!word gAttractModeStore
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!byte 0
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@index !byte 0
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+STAY PTR
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+STAY PTR
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jsr ResetPath
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jsr ResetPath
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+LDADDR kAttractModeSlideshowDirectory
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+LDADDR kAttractModeSlideshowDirectory
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jsr LoadFile ; load attract module configuration file
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jsr LoadFile ; load attract module configuration file
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!word gPathname
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!word gPathname
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inc @index ; increment module index for next time
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jsr okvs_len
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!word gAttractModeStore
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cmp @index
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bne +
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lda #0
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sta @index
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+
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jsr ParseKeyValueList ; parse slideshow configuration
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jsr ParseKeyValueList ; parse slideshow configuration
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!word gSlideshowStore
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!word gSlideshowStore
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!word ldrlo2 ; (ldrlo2) points to load address
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!word ldrlo2 ; (ldrlo2) points to load address
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jsr okvs_iter
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jsr okvs_iter
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!word gSlideshowStore
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!word gSlideshowStore
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!word HGRLoad
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!word HGRLoad
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lda $C000
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bpl AttractMode
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rts
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rts
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HGRLoad
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HGRLoad
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@ -121,8 +136,33 @@ HGRLoad
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jsr LoadFile
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jsr LoadFile
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!word gPathname
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!word gPathname
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jsr FizzleHGR
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jsr FizzleHGR
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ldx #0
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ldy #0
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@wait lda $C000
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bmi @exit
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jsr @burn
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dey
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bne @wait
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dex
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bne @wait
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rts
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@burn jsr @burn2
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@burn2 jsr @burn3
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@burn3 jsr @exit
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@exit rts
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@exit rts
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Reboot
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ldx #(@end-@start-1)
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- lda @start,x
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sta $100,x
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dex
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bpl -
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jmp $100
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@start
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+READ_ROM_NO_WRITE
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jmp $FAA6
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@end
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kGameListConfFile
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kGameListConfFile
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!byte @kGameListConfFile_e-@kGameListConfFile_b
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!byte @kGameListConfFile_e-@kGameListConfFile_b
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@kGameListConfFile_b
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@kGameListConfFile_b
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lda ($3c),y
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lda ($3c),y
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sta ($26),y
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sta ($26),y
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;check for keypress
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;wait while checking for keypress
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lda $c000
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ldx #8
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@wait lda $c000
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bmi @exit
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bmi @exit
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dex
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bne @wait
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;and exit condition
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;and exit condition
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; - LoadDHRFile
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; - LoadDHRFile
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;
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;
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gRootDirectory
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!word $FDFD
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;------------------------------------------------------------------------------
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;------------------------------------------------------------------------------
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; LoadFile
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; LoadFile
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; load a file into memory all at once, using ProRWTS2
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; load a file into memory all at once, using ProRWTS2
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+LDPARAM 1
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+LDPARAM 1
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+STAY namlo ; set filename
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+STAY namlo ; set filename
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+LDAY gRootDirectory
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sta @myreadblock+1
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sty @myreadblock+3 ; reset 'root' directory (saved at program start)
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;search for '/' character in filename
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;search for '/' character in filename
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ldx #0
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ldx #0
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