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shave some bytes
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@ -8,7 +8,7 @@
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; LC RAM BANK 1
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; D000..E82E - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; ...unused...
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; E917..FFF1 - main program code
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; E91D..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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; (Wait/UnwaitForVBL, MockingboardStuff, MachineStatus)
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@ -30,10 +30,9 @@ gGameToLaunch
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;------------------------------------------------------------------------------
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AnyGameSelected
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+LD16 gGameToLaunch
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+CMP16 $FFFF ; CMP sets carry when equal
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beq +
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clc
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+ rts
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+CMP16 $FFFF
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bne ForceGoodResult
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rts ; CMP sets carry when equal
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;------------------------------------------------------------------------------
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; GetGameToLaunch
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@ -46,12 +45,14 @@ AnyGameSelected
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;------------------------------------------------------------------------------
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GetGameToLaunch
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jsr AnyGameSelected
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bcs @exit
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bcs _gameToLaunchExit
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+ST16 WINDEX
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+LDADDR gGamesListStore
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jsr okvs_nth
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ForceGoodResult
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clc
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@exit rts
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_gameToLaunchExit
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rts
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;------------------------------------------------------------------------------
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; FindGame
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@ -71,7 +72,7 @@ FindGame
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jsr okvs_find
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!word gGamesListStore
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@key !word $FDFD ; SMC
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bcc @exit
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bcc GlueLaunchRTS
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; Hack to allow self-running demos that don't correspond to a game
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; filename. If the name ends in a '.', accept it unconditionally.
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ldx #$FF
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@ -84,12 +85,10 @@ FindGame
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tay
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lda (PARAM),y
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cmp #"."
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beq @forceGoodResult
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beq ForceGoodResult
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sec
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GlueLaunchRTS
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rts
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@forceGoodResult
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clc
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@exit rts
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;------------------------------------------------------------------------------
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; FindGameInActionSlideshow
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@ -108,7 +107,7 @@ FindGame
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FindGameInActionSlideshow
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+ST16 @sskey
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jsr FindGame
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bcc +
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bcc GetGameDisplayName
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; if the game was not found, try getting the value of the current record from
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; gSlideshowStore (some games have multiple action screenshots, in which case
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; the key is only the screenshot filename, and the value is the actual game
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@ -117,11 +116,8 @@ FindGameInActionSlideshow
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!word gSlideshowStore
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@sskey !word $FDFD ; SMC
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jsr FindGame
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bcs @exit
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+
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jsr GetGameDisplayName
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clc
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@exit rts
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bcs GlueLaunchRTS
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; /!\ execution falls through here to GetGameDisplayName
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;------------------------------------------------------------------------------
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; GetGameDisplayName
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@ -134,6 +130,7 @@ FindGameInActionSlideshow
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; out of thin air)
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; gValLen possibly clobbered (up to gValLen+MaxInputLength)
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; X preserved
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; C clear
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;------------------------------------------------------------------------------
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GetGameDisplayName
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+ST16 SAVE
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@ -144,6 +141,7 @@ GetGameDisplayName
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cmp #1 ; 1 means there's no title, just info bitfield (1 byte)
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beq +
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+LD16 PTR
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clc
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rts
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+ ; game display name is truncated, we must expand it
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iny ; Y = 1
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@ -181,6 +179,7 @@ GetGameDisplayName
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pla
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sta gValLen, y
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+LDADDR gValLen
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clc
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rts
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;------------------------------------------------------------------------------
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