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some wipes
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RIPPLE
STARWHITE
SOFT.DIAGONAL
STAGGERWHITE.UD
RADIAL
STAGGER.LR
SOFT.UD
BIT.FIZZLE
MEETINTHEMIDDLE
CRYSTAL
DIAGONAL
R.BY.PIXEL
SUNRISE
SOFT.L
SUNSET
CORNER.CIRCLE
DIAGONAL2
RIPPLE2
RADIAL2
SPLIT.UD.INTRO
HALF.FIZZLE
RADIAL3
DIAGONAL3
BAR.DISSOLVE
FOURSPIRAL
SOFT.R
IRIS
CASCADE
AND
CHECKERBOARD
LR.BY.PIXEL
RADIAL4
STAGGERWHITE.LR
SOFT.UD.OUT
ONESQUARE
FIZZLE
STAR
DIAMOND
TWOPASS.LR
HALF.MOSAIC
RADIAL5
ARROW
FOURSQUARE
DIAGONAL4
STAGGER.UD
INTERLOCK.LR
SOFT.UD.IN
BLOCK.MOSAIC
INTERLOCK.UD
BLOCK.FIZZLE
SPIRAL
[eof]
#
# transition effects for HGR slideshows
#
# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with
# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
# A transition effect has full use of main memory, including zero page and
# text page if needed. LC RAM banks 1 and 2 are reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#
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RIPPLE
STARWHITE
SOFT.DIAGONAL
STAGGERWHITE.UD
RADIAL
STAGGER.LR
SOFT.UD
BIT.FIZZLE
MEETINTHEMIDDLE
CRYSTAL
DIAGONAL
R.BY.PIXEL
SUNRISE
SOFT.L
SUNSET
CORNER.CIRCLE
DIAGONAL2
RIPPLE2
RADIAL2
SPLIT.UD.INTRO
HALF.FIZZLE
RADIAL3
DIAGONAL3
BAR.DISSOLVE
FOURSPIRAL
SOFT.R
IRIS
CASCADE
AND
CHECKERBOARD
LR.BY.PIXEL
RADIAL4
STAGGERWHITE.LR
SOFT.UD.OUT
ONESQUARE
FIZZLE
STAR
DIAMOND
TWOPASS.LR
HALF.MOSAIC
RADIAL5
ARROW
FOURSQUARE
DIAGONAL4
STAGGER.UD
INTERLOCK.LR
SOFT.UD.IN
BLOCK.MOSAIC
INTERLOCK.UD
BLOCK.FIZZLE
SPIRAL
ARROW.WHITE
[eof]
#
# transition effects for HGR slideshows
#
# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
# will use a single transition effect for the length of the module.
# Transition effects are loaded in the order listed in this file. Each line
# of this file is a filename (not including comments, like this one). The
# name of the next transition effect is stored in the global prefs, so this
# file should not contain duplicates.
#
# Transition effects are binary files loaded at $6000 and called with
# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
# A transition effect has full use of main memory, including zero page and
# text page if needed. LC RAM banks 1 and 2 are reserved for the launcher.
#
# Important: LC RAM bank 1 will be read/write on entry and must be read/write
# on exit. If you need ROM routines, you are responsible for switching to ROM
# then switching back to RAM bank 1 (read/write) before returning.
#
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175
src/fx/fx.hgr.arrow.white.a
Normal file
175
src/fx/fx.hgr.arrow.white.a
Normal file
@ -0,0 +1,175 @@
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;license:MIT
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;(c) 2019 by 4am
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;
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!cpu 6502
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!to "build/FX/ARROW.WHITE",plain
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*=$6000
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y = $fc
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row = $fd
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col = $fe
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counter = $ff
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!source "src/fx/macros.a"
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+INIT_MASKS sourcemasks1, copymasks1
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+INIT_MASKS sourcemasks4, copymasks4
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lda #(40+12+1)
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sta counter
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lda #39
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sta col
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ColLoop
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lda #11
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sta row
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ldy col
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sty y
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RowLoop
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; check if this column is visible
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ldy y
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+IS_Y_OFFSCREEN
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+LBCS Skip1
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; do top half of arrow (part 1 of 2)
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lda row
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asl
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asl
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asl
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+HGR_CALC
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ldx #7
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- lda ($26),y
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and sourcemasks1,x
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sta $00
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lda #$FF
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and copymasks1,x
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ora $00
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sta ($26),y
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clc
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+HGR_INC_WITHIN_BLOCK
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dex
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bpl -
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; do bottom half of arrow (opposing row, same col)
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lda #23
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sec
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sbc row
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asl
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asl
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asl
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+HGR_CALC
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ldx #7
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- lda ($26),y
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and sourcemasks4,x
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sta $00
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lda #$FF
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and copymasks4,x
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ora $00
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sta ($26),y
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clc
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+HGR_INC_WITHIN_BLOCK
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dex
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bpl -
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Skip1
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; now check if *this* column is visible
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iny
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sty y
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+IS_Y_OFFSCREEN
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+LBCS Skip2
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; do top half of arrow (part 2 of 2)
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lda row
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asl
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asl
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asl
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+HGR_CALC
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ldx #7
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- lda #$FF
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and sourcemasks1,x
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sta $00
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lda ($3c),y
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and copymasks1,x
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ora $00
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sta ($26),y
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clc
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+HGR_INC_WITHIN_BLOCK
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dex
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bpl -
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; do bottom half of arrow (opposing row, same col)
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lda #23
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sec
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sbc row
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asl
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asl
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asl
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+HGR_CALC
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ldx #7
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- lda #$FF
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and sourcemasks4,x
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sta $00
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lda ($3c),y
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and copymasks4,x
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ora $00
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sta ($26),y
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clc
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+HGR_INC_WITHIN_BLOCK
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dex
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bpl -
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Skip2
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; now check if *this* column is visible
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iny
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+IS_Y_OFFSCREEN
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bcs NextRow
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; do top half copy
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lda row
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jsr HGRBlockCopy
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; do bottom half copy
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lda #23
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sec
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sbc row
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jsr HGRBlockCopy
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NextRow
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dec row
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+LBPL RowLoop
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lda $c000
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bmi @exit
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dec col
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dec counter
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+LBNE ColLoop
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@exit rts
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sourcemasks1
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!byte 0,0,0,0,0,0,0,0 ; SMC
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sourcemasks4
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!byte 0,0,0,0,0,0,0,0 ; SMC
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copymasks1
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!byte %11111111
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!byte %11111110
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!byte %11111100
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!byte %11111000
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!byte %11110000
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!byte %11100000
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!byte %11000000
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!byte %10000000
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copymasks4
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!byte %10000000
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!byte %11000000
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!byte %11100000
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!byte %11110000
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!byte %11111000
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!byte %11111100
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!byte %11111110
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!byte %11111111
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!source "src/wait.a"
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!source "src/fx/fx.hgr.common.a"
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10
src/macros.a
10
src/macros.a
@ -57,18 +57,24 @@
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sty .ptr+1
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}
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!macro LBPL .target {
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!macro LBPL .target {
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bmi +
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jmp .target
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+
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}
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!macro LBNE .target {
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!macro LBNE .target {
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beq +
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jmp .target
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+
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}
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!macro LBCS .target {
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bcc +
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jmp .target
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+
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}
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; use BIT to swallow the following 1-byte opcode
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!macro HIDE_NEXT_BYTE {
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!byte $24
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