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add assets for Lock 'n' Chase
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parent
43a9bdcdce
commit
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BIN
res/ACTION.HGR.UNCOMPRESSED/LOCK.N.CHASE
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res/ACTION.HGR.UNCOMPRESSED/LOCK.N.CHASE
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res/ACTION.HGR/LOCK.N.CHASE
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res/ACTION.HGR/LOCK.N.CHASE
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@ -342,6 +342,7 @@ LASER.BOUNCE=Type(06),AuxType(3FF8),Access(C3)
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LAST.GLADIATOR=Type(06),AuxType(3FF8),Access(C3)
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LAST.GLADIATOR=Type(06),AuxType(3FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(3FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(3FF8),Access(C3)
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LITTLE.COMP.PPL=Type(06),AuxType(3FF8),Access(C3)
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LITTLE.COMP.PPL=Type(06),AuxType(3FF8),Access(C3)
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LOCK.N.CHASE=Type(06),AuxType(3FF8),Access(C3)
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LODE001=Type(06),AuxType(3FF8),Access(C3)
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LODE001=Type(06),AuxType(3FF8),Access(C3)
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LODE141=Type(06),AuxType(3FF8),Access(C3)
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LODE141=Type(06),AuxType(3FF8),Access(C3)
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LODE142=Type(06),AuxType(3FF8),Access(C3)
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LODE142=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/LOCK.N.CHASE
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res/ARTWORK.SHR.UNCOMPRESSED/LOCK.N.CHASE
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res/ARTWORK.SHR/LOCK.N.CHASE
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res/ARTWORK.SHR/LOCK.N.CHASE
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@ -97,6 +97,7 @@ LANCASTER=Type(06),AuxType(1FF8),Access(C3)
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LAST.GLADIATOR=Type(06),AuxType(1FF8),Access(C3)
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LAST.GLADIATOR=Type(06),AuxType(1FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
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LITTLE.COMP.PPL=Type(06),AuxType(1FF8),Access(C3)
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LITTLE.COMP.PPL=Type(06),AuxType(1FF8),Access(C3)
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LOCK.N.CHASE=Type(06),AuxType(1FF8),Access(C3)
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LOST.TOMB=Type(06),AuxType(1FF8),Access(C3)
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LOST.TOMB=Type(06),AuxType(1FF8),Access(C3)
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MARBLE.MADNESS=Type(06),AuxType(1FF8),Access(C3)
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MARBLE.MADNESS=Type(06),AuxType(1FF8),Access(C3)
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MARIO.BROS=Type(06),AuxType(1FF8),Access(C3)
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MARIO.BROS=Type(06),AuxType(1FF8),Access(C3)
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9
res/ATTRACT/LOCK.N.CHASE
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9
res/ATTRACT/LOCK.N.CHASE
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@ -0,0 +1,9 @@
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#
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# Attract mode for LOCK.N.CHASE
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# This file is automatically generated
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#
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ARTWORK.SHR/LOCK.N.CHASE=C
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ACTION.HGR/LOCK.N.CHASE=A
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[eof]
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7
res/ATTRACT/OID.ZONE
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7
res/ATTRACT/OID.ZONE
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@ -0,0 +1,7 @@
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#
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# Attract mode for OID.ZONE
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# This file is automatically generated
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#
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[eof]
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@ -157,6 +157,7 @@ LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
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LAST.GLADIATOR=Type(04),AuxType(8000),Access(C3)
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LAST.GLADIATOR=Type(04),AuxType(8000),Access(C3)
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LAZER.SILK=Type(04),AuxType(8000),Access(C3)
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LAZER.SILK=Type(04),AuxType(8000),Access(C3)
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LITTLE.COMP.PPL=Type(04),AuxType(8000),Access(C3)
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LITTLE.COMP.PPL=Type(04),AuxType(8000),Access(C3)
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LOCK.N.CHASE=Type(04),AuxType(8000),Access(C3)
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LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
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LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
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LOST.TOMB=Type(04),AuxType(8000),Access(C3)
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LOST.TOMB=Type(04),AuxType(8000),Access(C3)
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MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
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MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
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@ -188,6 +189,7 @@ NIBBLER=Type(04),AuxType(8000),Access(C3)
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NIGHT.MISSION=Type(04),AuxType(8000),Access(C3)
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NIGHT.MISSION=Type(04),AuxType(8000),Access(C3)
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NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
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NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
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NIGHTMARE=Type(04),AuxType(8000),Access(C3)
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NIGHTMARE=Type(04),AuxType(8000),Access(C3)
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OID.ZONE=Type(04),AuxType(8000),Access(C3)
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ONE.ON.ONE=Type(04),AuxType(8000),Access(C3)
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ONE.ON.ONE=Type(04),AuxType(8000),Access(C3)
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OOTW=Type(04),AuxType(8000),Access(C3)
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OOTW=Type(04),AuxType(8000),Access(C3)
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ORBITRON=Type(04),AuxType(8000),Access(C3)
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ORBITRON=Type(04),AuxType(8000),Access(C3)
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@ -12,5 +12,6 @@ LASER.BOUNCE
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I.O.SILVER
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I.O.SILVER
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LITTLE.COMP.PPL
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LITTLE.COMP.PPL
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JAWBREAKER.II
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JAWBREAKER.II
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LOCK.N.CHASE
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[eof]
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[eof]
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@ -12,5 +12,6 @@ INTL.GRAN.PRIX
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LITTLE.COMP.PPL
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LITTLE.COMP.PPL
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JAWBREAKER.II
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JAWBREAKER.II
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KARATE.CHAMP
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KARATE.CHAMP
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LOCK.N.CHASE
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[eof]
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[eof]
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@ -4,5 +4,6 @@
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BURGERTIME
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BURGERTIME
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NIGHT.STALKER
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NIGHT.STALKER
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LOCK.N.CHASE
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[eof]
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[eof]
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@ -9,5 +9,6 @@ EXTERMINATOR
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GALAXIAN
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GALAXIAN
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EVOLUTION
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EVOLUTION
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ROGER.RABBIT
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ROGER.RABBIT
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LOCK.N.CHASE
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[eof]
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[eof]
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