This commit is contained in:
Peter Ferrie 2024-05-26 22:52:10 -07:00
parent f151e50247
commit bbe441a983
4 changed files with 26 additions and 20 deletions

View File

@ -39,8 +39,8 @@ if (!a.fileexists(WScript.Arguments(1)) || a.getfile(WScript.Arguments(1)).datel
bits = q.indexOf("," + name + "=") + 1
name = q.substr(bits + name.length + 1)
name = name.substr(0, name.indexOf("\n"))
needsjoystick = q.substr(bits - 5, 1)
needs128k = q.substr(bits - 4, 1)
needsjoystick = q.substr(bits - 6, 1)
needs128k = q.substr(bits - 5, 1)
displayname = ((WScript.Arguments.length == 3) ? name : "")
source.writeline("!byte " + (entries[i].length - ((val >= 0) ? 1 : 0) + displayname.length + 5))
source.writeline("!byte " + ((val >= 0) ? val : entries[i].length))

13
bin/flatten.js Normal file
View File

@ -0,0 +1,13 @@
a = new ActiveXObject("scripting.filesystemobject")
x = new ActiveXObject("wscript.shell")
for (b = new Enumerator(a.GetFolder("build\\X").subfolders); !b.atEnd(); b.moveNext())
{
for (c = new Enumerator(b.item().subfolders); !c.atEnd(); c.moveNext())
{
x.run('cmd /c move build\\X\\' + b.item().name + '\\' + c.item().name + ' build\\X', 0, 1)
}
x.run('cmd /c move build\\X\\' + b.item().name + '\\* build\\X', 0, 1)
x.run('cmd /c rd build\\X\\' + b.item().name, 0, 1)
}

View File

@ -13,13 +13,6 @@ while (!b.atendofstream)
d = d.substr(0, e)
}
e = d.indexOf("[eof]")
if (e > -1)
{
break
}
e = d.indexOf("=")
if (e == -1)
@ -35,5 +28,4 @@ while (!b.atendofstream)
}
}
q.write(d + "\n")
a.createtextfile("build\\GAMES.SORTED").write(c.sort().toString().replace(/,/g, "\n"))

View File

@ -14,7 +14,7 @@ set VOLUME=TOTAL.REPLAY
rem third-party tools required to build (must be in path)
rem https://sourceforge.net/projects/acme-crossass/
rem version 0.96.3 or later
rem version 0.97 or later
set ACME=acme
rem https://github.com/mach-kernel/cadius
@ -43,7 +43,6 @@ if "%2". equ "". (
rem create _FileInformation.txt files for subdirectories
rem
cscript /nologo bin\buildfileinfo.js res\ICONS "CA" "0000" >>build/log
cscript /nologo bin\buildfileinfo.js build\FX "06" "6000" >>build/log
1>nul copy /y src\prelaunch\_FileInformation.txt build\PRELAUNCH >>build/log
rem
rem add everything to the disk
@ -52,13 +51,11 @@ if "%2". equ "". (
echo|set/p="adding files..."
%CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\TOTAL.DATA" -C >>build\log
if "%2". equ "". (
for %%q in (build\PREFS.CONF res\Finder.Data res\Finder.Root) do %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\%%~nxq" -C >>build\log
for %%q in (res\TITLE.ANIMATED res\ICONS build\FX build\PRELAUNCH) do (
for %%q in (build\PREFS.CONF res\Finder.Data res\Finder.Root) do %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "%%q" -C >>build\log
for %%q in (res\TITLE.ANIMATED res\ICONS build\PRELAUNCH build\X) do (
1>nul 2>nul del /s "%%q\.DS_Store"
%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/%%~nxq" %%q -C >>build\log
)
%CADIUS% CREATEFOLDER "build\%DISK%" "/%VOLUME%/X/" -C >>build\log
%CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/X" "build\X" -C >>build\log
cscript /nologo bin\changebootloader.js "build\%DISK%" build\proboothd
)
echo done
@ -172,6 +169,8 @@ echo|set/p="indexing fx..."
cscript /nologo bin\buildfx.js res\FX.CONF build\FX.IDX build\TOTAL.DATA build\FX.INDEXED >>build\log
cscript /nologo bin\buildfx.js res\DFX.CONF build\DFX.IDX build\TOTAL.DATA build\FX.INDEXED >>build\log
cscript /nologo bin\buildfx.js res\SFX.CONF build\SFX.IDX build\TOTAL.DATA build\FX.INDEXED >>build\log
dir /b build\fx\*.DATA >build\fx.lst
cscript /nologo bin\buildfx.js build\fx.lst build\FXDATA.IDX build\TOTAL.DATA build\FX >>build\log
echo done
rem
rem precompute indexed files for HGR & DHGR action screenshots
@ -235,10 +234,11 @@ rem note: these can be padded because they are loaded at a time when all of main
rem
echo|set/p="indexing single-loaders..."
for %%q in (res\dsk\*.po) do %CADIUS% EXTRACTVOLUME "%%q" build\X\ >>build\log
1>nul 2>nul del /s build\X\.DS_Store build\X\PRODOS* build\X\LOADER.SYSTEM*
1>nul 2>nul del /s build\X\.DS_Store build\X\PRODOS* build\X\LOADER.SYSTEM* build\X\_FileInformation.txt
1>nul copy /y nul build\XSINGLE.IDX
cscript /nologo bin\buildsingle.js build\X.INDEXED build\XSINGLE.IDX build\TOTAL.DATA pad >>build\log
cscript /nologo bin\addfile.js build\XSINGLE.IDX src\index\xsingle.idx.a
cscript /nologo bin\flatten.js
echo done
rem
rem create search indexes for each variation of (game-requires-joystick) X (game-requires-128K)
@ -268,6 +268,7 @@ cscript /nologo bin\addfile.js build\ATTRACT.IDX src\index\attract.idx.a
cscript /nologo bin\addfile.js build\FX.IDX src\index\fx.idx.a
cscript /nologo bin\addfile.js build\DFX.IDX src\index\dfx.idx.a
cscript /nologo bin\addfile.js build\SFX.IDX src\index\sfx.idx.a
cscript /nologo bin\addfile.js build\FXDATA.IDX src\index\fxdata.idx.a
cscript /nologo bin\addfile.js build\GAMEHELP.IDX src\index\gamehelp.idx.a
cscript /nologo bin\addfile.js build\SLIDESHOW.IDX src\index\slideshow.idx.a
cscript /nologo bin\addfile.js build\MINIATTRACT0.IDX src\index\miniattract0.idx.a
@ -317,9 +318,9 @@ goto :EOF
:asmlauncher
2>nul 1>build\buildnum.log %GIT% rev-list --count HEAD
if errorlevel 1 (set _build=0) else for /f "tokens=*" %%q in (build\buildnum.log) do set _build=%%q
2>build\relbase.log %ACME% -DBUILDNUMBER=%_build% src\4cade.a
2>build\relbase.log %ACME% -DBUILDNUMBER=%_build% src/4cade.a
for /f "tokens=*" %%q in (build\relbase.log) do set _make=%%q
%ACME% -DBUILDNUMBER=%_build% -DRELBASE=$!_make:~-5,4! -r build\4cade.lst src\4cade.a
%ACME% -DBUILDNUMBER=%_build% -DRELBASE=$!_make:~-5,4! -r build/4cade.lst src/4cade.a
goto :EOF
:asmdemo
@ -353,7 +354,7 @@ echo done
goto :EOF
:asmproboot
%ACME% -r build\proboothd.lst src\proboothd\proboothd.a >> build\log
%ACME% -r build/proboothd.lst src/proboothd/proboothd.a >> build\log
goto :EOF
:compress