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https://github.com/a2-4am/4cade.git
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allow builds without rebuilding indexes
This commit is contained in:
parent
1a0a725b67
commit
bc5205ae15
62
Makefile
62
Makefile
@ -106,23 +106,26 @@ dsk: asm index
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bin/changebootloader.sh build/"$(DISK)" build/proboothd
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index: md
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# note: even though individual lines check individual files, you really want
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# to re-run this with a clean build/ directory if anything changes, because
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# everything is interconnected within TOTAL.DATA
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#
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# precompute binary data structure for mega-attract mode configuration file
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#
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bin/buildokvs.sh < res/ATTRACT.CONF > build/ATTRACT.IDX
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[ -f build/ATTRACT.IDX ] || (bin/buildokvs.sh < res/ATTRACT.CONF > build/ATTRACT.IDX)
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#
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# precompute binary data structure and substitute special characters
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# in game help and other all-text pages
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#
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bin/converthelp.sh res/HELPTEXT build/HELPTEXT
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bin/converthelp.sh res/CREDITS build/CREDITS
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[ -f build/HELPTEXT ] || (bin/converthelp.sh res/HELPTEXT build/HELPTEXT)
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[ -f build/CREDITS ] || (bin/converthelp.sh res/CREDITS build/CREDITS)
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for f in res/GAMEHELP/*; do \
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bin/converthelp.sh "$$f" build/GAMEHELP/"$$(basename $$f)"; \
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[ -f build/GAMEHELP/"$$(basename $$f)" ] || (bin/converthelp.sh "$$f" build/GAMEHELP/"$$(basename $$f)"); \
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done
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#
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# create distribution version of GAMES.CONF without comments or blank lines
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#
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awk '!/^$$|^#/' < res/GAMES.CONF > build/GAMES.CONF
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[ -f build/GAMES.CONF ] || (awk '!/^$$|^#/' < res/GAMES.CONF > build/GAMES.CONF)
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#
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# create gGamesListStore indexes
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#
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@ -133,59 +136,60 @@ index: md
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#
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# create gSearchStore indexes
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#
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bin/builddisplaynames.py < build/GAMES.CONF > build/DISPLAY.CONF
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grep "^00" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh > build/SEARCH00.IDX
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grep "^0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh > build/SEARCH01.IDX
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grep "^.0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh > build/SEARCH10.IDX
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cat build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh > build/SEARCH11.IDX
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[ -f build/DISPLAY.CONF ] || (bin/builddisplaynames.py < build/GAMES.CONF > build/DISPLAY.CONF)
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[ -f build/SEARCH00.IDX ] || (grep "^00" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh > build/SEARCH00.IDX)
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[ -f build/SEARCH01.IDX ] || (grep "^0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh > build/SEARCH01.IDX)
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[ -f build/SEARCH10.IDX ] || (grep "^.0" < build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh > build/SEARCH10.IDX)
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[ -f build/SEARCH11.IDX ] || (cat build/DISPLAY.CONF | cut -d"," -f2 | bin/buildokvs.sh > build/SEARCH11.IDX)
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#
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# create a sorted list of game filenames, without metadata or display names
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#
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awk -F, '/,/ { print $$2 }' < build/GAMES.CONF | awk -F= '{ print $$1 }' | sort > build/GAMES.SORTED
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[ -f build/GAMES.SORTED ] || (awk -F, '/,/ { print $$2 }' < build/GAMES.CONF | awk -F= '{ print $$1 }' | sort > build/GAMES.SORTED)
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#
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# precompute indexed files for prelaunch
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# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
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# note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
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#
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bin/buildindexedfile.sh build/TOTAL.DATA build/PRELAUNCH.INDEXED < build/GAMES.SORTED > build/PRELAUNCH.IDX
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[ -f build/PRELAUNCH.IDX ] || (bin/buildindexedfile.sh build/TOTAL.DATA build/PRELAUNCH.INDEXED < build/GAMES.SORTED > build/PRELAUNCH.IDX)
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#
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# precompute indexed files for game help
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#
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bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/GAMEHELP < build/GAMES.SORTED > build/GAMEHELP.IDX
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[ -f build/GAMEHELP.IDX ] || (bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/GAMEHELP < build/GAMES.SORTED > build/GAMEHELP.IDX)
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#
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# precompute indexed files for slideshows
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#
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(for f in res/SS/*; do \
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[ -f build/SLIDESHOW.IDX ] || ((for f in res/SS/*; do \
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bin/buildokvs.sh < "$$f" > "build/SS/$$(basename $$f)"; \
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echo "$$(basename $$f)"; \
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done) | bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/SS > build/SLIDESHOW.IDX
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(for f in res/ATTRACT/*; do \
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done) | bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/SS > build/SLIDESHOW.IDX)
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[ -f build/MINIATTRACT.IDX ] || ((for f in res/ATTRACT/*; do \
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bin/buildokvs.sh < "$$f" > "build/ATTRACT/$$(basename $$f)"; \
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echo "$$(basename $$f)"; \
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done) | bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/ATTRACT > build/MINIATTRACT.IDX
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done) | bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/ATTRACT > build/MINIATTRACT.IDX)
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#
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# precompute indexed files for graphic effects
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#
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bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/FX.INDEXED < res/FX.CONF > build/FX.IDX
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bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/FX.INDEXED < res/DFX.CONF > build/DFX.IDX
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[ -f build/FX.IDX ] || (bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/FX.INDEXED < res/FX.CONF > build/FX.IDX)
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[ -f build/DFX.IDX ] || (bin/buildindexedfile.sh -p -a build/TOTAL.DATA build/FX.INDEXED < res/DFX.CONF > build/DFX.IDX)
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#
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# precompute indexed files for HGR & DHGR action screenshots
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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#
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(for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR0.IDX
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(for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR1.IDX
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(for f in res/ACTION.HGR/[IJKL]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR2.IDX
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(for f in res/ACTION.HGR/[MNOP]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR3.IDX
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(for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR4.IDX
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(for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR5.IDX
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(for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR6.IDX
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(for f in res/ACTION.DHGR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.DHGR > build/DHGR.IDX
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[ -f build/HGR0.IDX ] || ((for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR0.IDX)
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[ -f build/HGR1.IDX ] || ((for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR1.IDX)
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[ -f build/HGR2.IDX ] || ((for f in res/ACTION.HGR/[IJKL]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR2.IDX)
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[ -f build/HGR3.IDX ] || ((for f in res/ACTION.HGR/[MNOP]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR3.IDX)
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[ -f build/HGR4.IDX ] || ((for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR4.IDX)
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[ -f build/HGR5.IDX ] || ((for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR5.IDX)
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[ -f build/HGR6.IDX ] || ((for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.HGR > build/HGR6.IDX)
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[ -f build/DHGR.IDX ] || ((for f in res/ACTION.DHGR/*; do echo "$$(basename $$f)"; done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ACTION.DHGR > build/DHGR.IDX)
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#
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# precompute indexed files for SHR artwork
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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#
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(for f in res/ARTWORK.SHR/*; do \
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[ -f build/ARTWORK.IDX ] || ((for f in res/ARTWORK.SHR/*; do \
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echo "$$(basename $$f)"; \
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done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ARTWORK.SHR > build/ARTWORK.IDX
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done) | bin/buildindexedfile.sh -a build/TOTAL.DATA res/ARTWORK.SHR > build/ARTWORK.IDX)
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asm: asmlauncher asmfx asmprelaunch asmproboot
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