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shave literally 1 byte
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@ -9,7 +9,7 @@
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; D000..E4E9 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E4E9 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; ...end of data and start of code are approximate, in between is unused...
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; ...end of data and start of code are approximate, in between is unused...
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; ...if they ever overlap, things will go boom...
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; ...if they ever overlap, things will go boom...
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; E9C9..FFF9 - main program code
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; E9CA..FFF9 - main program code
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; FFFA..FFFF - NMI, reset, IRQ vectors
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; FFFA..FFFF - NMI, reset, IRQ vectors
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;
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;
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; LC RAM BANK 2
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; LC RAM BANK 2
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@ -391,6 +391,7 @@ IsSearchKey
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rts
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rts
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@goodkey
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@goodkey
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ldx #0
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ldx #0
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ConvenientlyPlacedRTS
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rts
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rts
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; /!\ keep this last in the file to ensure it doesn't cross a page boundary /!\
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; /!\ keep this last in the file to ensure it doesn't cross a page boundary /!\
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@ -410,7 +411,7 @@ WaitForKeyFor30Seconds
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sta Timeout+2
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sta Timeout+2
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@loop
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@loop
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lda KBD
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lda KBD
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bmi @gotKey
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bmi ConvenientlyPlacedRTS
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inc RNDSEED+1 ; these are only ever incremented, never
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inc RNDSEED+1 ; these are only ever incremented, never
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bne + ; reset (may be used as a pseudorandom
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bne + ; reset (may be used as a pseudorandom
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@ -424,6 +425,5 @@ WaitForKeyFor30Seconds
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bne @loop
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bne @loop
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jsr CoverFade ; no input for ~30 seconds, switch to
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jsr CoverFade ; no input for ~30 seconds, switch to
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jmp MegaAttractMode ; mega-attract mode
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jmp MegaAttractMode ; mega-attract mode
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@gotKey rts
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}
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}
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