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add Infiltrator 2 to the collection
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parent
9c8262dfd5
commit
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@ -163,6 +163,7 @@
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0115,I2=Impossible Mission II
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0110,INDIANA.JONES
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1000,INFILTRATOR
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1000,INFILTRATOR.2
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0111,IE=Into the Eagle's Nest
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0000,IP=It's the Pits
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0000,IO=I.O. Silver
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BIN
res/TITLE.HGR/INFILTRATOR.2
Normal file
BIN
res/TITLE.HGR/INFILTRATOR.2
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Binary file not shown.
@ -156,6 +156,7 @@ HYPER.HEAD.ON=Type(06),AuxType(4000),Access(C3)
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I1=Type(06),AuxType(4000),Access(C3)
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IKARI.WARRIORS=Type(06),AuxType(4000),Access(C3)
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INFILTRATOR=Type(06),AuxType(4000),Access(C3)
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INFILTRATOR.2=Type(06),AuxType(4000),Access(C3)
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IO=Type(06),AuxType(4000),Access(C3)
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IP=Type(06),AuxType(4000),Access(C3)
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JAWBREAKER=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/infiltrator 2 PRODOS (san inc pack).po
Normal file
BIN
res/dsk/infiltrator 2 PRODOS (san inc pack).po
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Binary file not shown.
@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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; LC RAM BANK 1
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; D000..E917 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E8B5 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E92D..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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23
src/prelaunch/infiltrator.2.a
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23
src/prelaunch/infiltrator.2.a
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@ -0,0 +1,23 @@
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;license:MIT
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;(c) 2021 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/INFILTRATOR.2",plain
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*=$106
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!source "src/prelaunch/common.a"
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ldx #20
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- lda newpath,x
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sta $BFD0,x
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dex
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bpl -
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jmp $800
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newpath
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!byte 20
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!text "X/INFILTRATOR.2/GAME"
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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