mirror of
https://github.com/a2-4am/4cade.git
synced 2024-11-26 17:49:43 +00:00
lots of box art (thanks Alex L. and Andrew R.)
This commit is contained in:
parent
831104bccc
commit
be62d3ad4e
BIN
res/ACTION.HGR.UNCOMPRESSED/ZARGS
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res/ACTION.HGR.UNCOMPRESSED/ZARGS
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res/ACTION.HGR/ZARGS
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res/ACTION.HGR/ZARGS
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@ -734,6 +734,7 @@ WORLD.KARATE=Type(06),AuxType(3FF8),Access(C3)
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|||||||
WORLD.KARATE2=Type(06),AuxType(3FF8),Access(C3)
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WORLD.KARATE2=Type(06),AuxType(3FF8),Access(C3)
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||||||
XEVIOUS=Type(06),AuxType(3FF8),Access(C3)
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XEVIOUS=Type(06),AuxType(3FF8),Access(C3)
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||||||
XEVIOUS2=Type(06),AuxType(3FF8),Access(C3)
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XEVIOUS2=Type(06),AuxType(3FF8),Access(C3)
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||||||
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ZARGS=Type(06),AuxType(3FF8),Access(C3)
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||||||
ZAXXON=Type(06),AuxType(3FF8),Access(C3)
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ZAXXON=Type(06),AuxType(3FF8),Access(C3)
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||||||
ZAXXON2=Type(06),AuxType(3FF8),Access(C3)
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ZAXXON2=Type(06),AuxType(3FF8),Access(C3)
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||||||
ZAXXON3=Type(06),AuxType(3FF8),Access(C3)
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ZAXXON3=Type(06),AuxType(3FF8),Access(C3)
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||||||
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res/ARTWORK.SHR.UNCOMPRESSED/ALIENS
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res/ARTWORK.SHR.UNCOMPRESSED/ALIENS
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res/ARTWORK.SHR.UNCOMPRESSED/ARKANOID
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res/ARTWORK.SHR.UNCOMPRESSED/ARKANOID
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res/ARTWORK.SHR.UNCOMPRESSED/FREE.FALL
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res/ARTWORK.SHR.UNCOMPRESSED/FREE.FALL
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res/ARTWORK.SHR.UNCOMPRESSED/GUARDIAN
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res/ARTWORK.SHR.UNCOMPRESSED/GUARDIAN
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res/ARTWORK.SHR.UNCOMPRESSED/LODE.RUNNER
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res/ARTWORK.SHR.UNCOMPRESSED/LODE.RUNNER
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res/ARTWORK.SHR.UNCOMPRESSED/SABOTAGE
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res/ARTWORK.SHR.UNCOMPRESSED/SABOTAGE
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res/ARTWORK.SHR.UNCOMPRESSED/SNOGGLE
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res/ARTWORK.SHR.UNCOMPRESSED/SNOGGLE
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res/ARTWORK.SHR.UNCOMPRESSED/WAYOUT
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res/ARTWORK.SHR.UNCOMPRESSED/WAYOUT
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res/ARTWORK.SHR/ALIENS
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res/ARTWORK.SHR/ALIENS
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res/ARTWORK.SHR/ARKANOID
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res/ARTWORK.SHR/ARKANOID
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res/ARTWORK.SHR/FREE.FALL
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res/ARTWORK.SHR/FREE.FALL
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res/ARTWORK.SHR/GUARDIAN
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res/ARTWORK.SHR/GUARDIAN
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res/ARTWORK.SHR/LODE.RUNNER
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res/ARTWORK.SHR/LODE.RUNNER
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res/ARTWORK.SHR/SABOTAGE
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res/ARTWORK.SHR/SABOTAGE
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res/ARTWORK.SHR/SNOGGLE
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res/ARTWORK.SHR/SNOGGLE
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res/ARTWORK.SHR/WAYOUT
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res/ARTWORK.SHR/WAYOUT
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@ -6,6 +6,7 @@ AIRHEART=Type(06),AuxType(1FF8),Access(C3)
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|||||||
ALCAZAR=Type(06),AuxType(1FF8),Access(C3)
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ALCAZAR=Type(06),AuxType(1FF8),Access(C3)
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||||||
ALIEN.AMBUSH=Type(06),AuxType(1FF8),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(1FF8),Access(C3)
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||||||
ALIEN.TYPHOON=Type(06),AuxType(1FF8),Access(C3)
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ALIEN.TYPHOON=Type(06),AuxType(1FF8),Access(C3)
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||||||
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ALIENS=Type(06),AuxType(1FF8),Access(C3)
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||||||
APPLE.PANIC=Type(06),AuxType(1FF8),Access(C3)
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APPLE.PANIC=Type(06),AuxType(1FF8),Access(C3)
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||||||
AQUATRON=Type(06),AuxType(1FF8),Access(C3)
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AQUATRON=Type(06),AuxType(1FF8),Access(C3)
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||||||
ARCHON=Type(06),AuxType(1FF8),Access(C3)
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ARCHON=Type(06),AuxType(1FF8),Access(C3)
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@ -13,6 +14,7 @@ ARCHON.II=Type(06),AuxType(1FF8),Access(C3)
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|||||||
ARCTIC.FOX=Type(06),AuxType(1FF8),Access(C3)
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ARCTIC.FOX=Type(06),AuxType(1FF8),Access(C3)
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||||||
ARDY.AARDVARK=Type(06),AuxType(1FF8),Access(C3)
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ARDY.AARDVARK=Type(06),AuxType(1FF8),Access(C3)
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||||||
ARGOS=Type(06),AuxType(1FF8),Access(C3)
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ARGOS=Type(06),AuxType(1FF8),Access(C3)
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ARKANOID=Type(06),AuxType(1FF8),Access(C3)
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AXIS.ASSASSIN=Type(06),AuxType(1FF8),Access(C3)
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AXIS.ASSASSIN=Type(06),AuxType(1FF8),Access(C3)
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AZTEC=Type(06),AuxType(1FF8),Access(C3)
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AZTEC=Type(06),AuxType(1FF8),Access(C3)
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BALLBLAZER=Type(06),AuxType(1FF8),Access(C3)
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BALLBLAZER=Type(06),AuxType(1FF8),Access(C3)
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@ -69,6 +71,7 @@ FALCONS=Type(06),AuxType(1FF8),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(1FF8),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(1FF8),Access(C3)
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FIREBIRD=Type(06),AuxType(1FF8),Access(C3)
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FIREBIRD=Type(06),AuxType(1FF8),Access(C3)
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FORCE.7=Type(06),AuxType(1FF8),Access(C3)
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FORCE.7=Type(06),AuxType(1FF8),Access(C3)
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FREE.FALL=Type(06),AuxType(1FF8),Access(C3)
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FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
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FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
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FS2=Type(06),AuxType(1FF8),Access(C3)
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FS2=Type(06),AuxType(1FF8),Access(C3)
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G.I.JOE=Type(06),AuxType(1FF8),Access(C3)
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G.I.JOE=Type(06),AuxType(1FF8),Access(C3)
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@ -78,6 +81,7 @@ GAUNTLET=Type(06),AuxType(1FF8),Access(C3)
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GENETIC.DRIFT=Type(06),AuxType(1FF8),Access(C3)
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GENETIC.DRIFT=Type(06),AuxType(1FF8),Access(C3)
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GHOSTBUSTERS=Type(06),AuxType(1FF8),Access(C3)
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GHOSTBUSTERS=Type(06),AuxType(1FF8),Access(C3)
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GORGON=Type(06),AuxType(1FF8),Access(C3)
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GORGON=Type(06),AuxType(1FF8),Access(C3)
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GUARDIAN=Type(06),AuxType(1FF8),Access(C3)
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GUMBALL=Type(06),AuxType(1FF8),Access(C3)
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GUMBALL=Type(06),AuxType(1FF8),Access(C3)
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H.E.R.O=Type(06),AuxType(1FF8),Access(C3)
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H.E.R.O=Type(06),AuxType(1FF8),Access(C3)
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HARD.HAT.MACK=Type(06),AuxType(1FF8),Access(C3)
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HARD.HAT.MACK=Type(06),AuxType(1FF8),Access(C3)
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@ -100,6 +104,7 @@ LAST.GLADIATOR=Type(06),AuxType(1FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
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LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
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LITTLE.COMP.PPL=Type(06),AuxType(1FF8),Access(C3)
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LITTLE.COMP.PPL=Type(06),AuxType(1FF8),Access(C3)
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LOCK.N.CHASE=Type(06),AuxType(1FF8),Access(C3)
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LOCK.N.CHASE=Type(06),AuxType(1FF8),Access(C3)
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LODE.RUNNER=Type(06),AuxType(1FF8),Access(C3)
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LOST.TOMB=Type(06),AuxType(1FF8),Access(C3)
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LOST.TOMB=Type(06),AuxType(1FF8),Access(C3)
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MARBLE.MADNESS=Type(06),AuxType(1FF8),Access(C3)
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MARBLE.MADNESS=Type(06),AuxType(1FF8),Access(C3)
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MARIO.BROS=Type(06),AuxType(1FF8),Access(C3)
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MARIO.BROS=Type(06),AuxType(1FF8),Access(C3)
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@ -143,6 +148,7 @@ ROBOCOP=Type(06),AuxType(1FF8),Access(C3)
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ROBOTRON.2084=Type(06),AuxType(1FF8),Access(C3)
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ROBOTRON.2084=Type(06),AuxType(1FF8),Access(C3)
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ROGER.RABBIT=Type(06),AuxType(1FF8),Access(C3)
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ROGER.RABBIT=Type(06),AuxType(1FF8),Access(C3)
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ROUND.ABOUT=Type(06),AuxType(1FF8),Access(C3)
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ROUND.ABOUT=Type(06),AuxType(1FF8),Access(C3)
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SABOTAGE=Type(06),AuxType(1FF8),Access(C3)
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SAMMY.LIGHTFOOT=Type(06),AuxType(1FF8),Access(C3)
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SAMMY.LIGHTFOOT=Type(06),AuxType(1FF8),Access(C3)
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SARACEN=Type(06),AuxType(1FF8),Access(C3)
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SARACEN=Type(06),AuxType(1FF8),Access(C3)
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SEA.DRAGON=Type(06),AuxType(1FF8),Access(C3)
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SEA.DRAGON=Type(06),AuxType(1FF8),Access(C3)
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@ -152,6 +158,7 @@ SKYFOX=Type(06),AuxType(1FF8),Access(C3)
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SNACK.ATTACK=Type(06),AuxType(1FF8),Access(C3)
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SNACK.ATTACK=Type(06),AuxType(1FF8),Access(C3)
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SNAKE.BYTE=Type(06),AuxType(1FF8),Access(C3)
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SNAKE.BYTE=Type(06),AuxType(1FF8),Access(C3)
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SNEAKERS=Type(06),AuxType(1FF8),Access(C3)
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SNEAKERS=Type(06),AuxType(1FF8),Access(C3)
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SNOGGLE=Type(06),AuxType(1FF8),Access(C3)
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SOKO.BAN=Type(06),AuxType(1FF8),Access(C3)
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SOKO.BAN=Type(06),AuxType(1FF8),Access(C3)
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SOLO.FLIGHT=Type(06),AuxType(1FF8),Access(C3)
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SOLO.FLIGHT=Type(06),AuxType(1FF8),Access(C3)
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SPACE.EGGS=Type(06),AuxType(1FF8),Access(C3)
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SPACE.EGGS=Type(06),AuxType(1FF8),Access(C3)
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@ -192,6 +199,7 @@ UP.N.DOWN=Type(06),AuxType(1FF8),Access(C3)
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VICTORY.ROAD=Type(06),AuxType(1FF8),Access(C3)
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VICTORY.ROAD=Type(06),AuxType(1FF8),Access(C3)
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VINDICATOR=Type(06),AuxType(1FF8),Access(C3)
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VINDICATOR=Type(06),AuxType(1FF8),Access(C3)
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WAVY.NAVY=Type(06),AuxType(1FF8),Access(C3)
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WAVY.NAVY=Type(06),AuxType(1FF8),Access(C3)
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WAYOUT=Type(06),AuxType(1FF8),Access(C3)
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WINGS.OF.FURY=Type(06),AuxType(1FF8),Access(C3)
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WINGS.OF.FURY=Type(06),AuxType(1FF8),Access(C3)
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WINTER.EDITION=Type(06),AuxType(1FF8),Access(C3)
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WINTER.EDITION=Type(06),AuxType(1FF8),Access(C3)
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WINTER.GAMES=Type(06),AuxType(1FF8),Access(C3)
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WINTER.GAMES=Type(06),AuxType(1FF8),Access(C3)
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@ -3,6 +3,7 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/ALIENS=C
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ACTION.DHGR/ALIENS2=B
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ACTION.DHGR/ALIENS2=B
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ACTION.DHGR/ALIENS=B
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ACTION.DHGR/ALIENS=B
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@ -3,6 +3,7 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/ARKANOID=C
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ACTION.HGR/ARKANOID=A
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ACTION.HGR/ARKANOID=A
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[eof]
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[eof]
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@ -3,6 +3,7 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/FREE.FALL=C
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ACTION.HGR/FREE.FALL2=A
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ACTION.HGR/FREE.FALL2=A
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ACTION.HGR/FREE.FALL=A
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ACTION.HGR/FREE.FALL=A
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@ -3,6 +3,7 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/GUARDIAN=C
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ACTION.HGR/GUARDIAN2=A
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ACTION.HGR/GUARDIAN2=A
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ACTION.HGR/GUARDIAN=A
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ACTION.HGR/GUARDIAN=A
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@ -3,6 +3,7 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/LODE.RUNNER=C
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ACTION.HGR/LODE001=A
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ACTION.HGR/LODE001=A
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ACTION.HGR/LODE141=A
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ACTION.HGR/LODE141=A
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ACTION.HGR/LODE142=A
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ACTION.HGR/LODE142=A
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@ -3,6 +3,7 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/SABOTAGE=C
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ACTION.HGR/SABOTAGE=A
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ACTION.HGR/SABOTAGE=A
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[eof]
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[eof]
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@ -3,6 +3,7 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/SNOGGLE=C
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ACTION.HGR/SNOGGLE=A
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ACTION.HGR/SNOGGLE=A
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[eof]
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[eof]
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7
res/ATTRACT/THAROLIAN.TUNLS
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7
res/ATTRACT/THAROLIAN.TUNLS
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@ -0,0 +1,7 @@
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#
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# Attract mode for THAROLIAN.TUNLS
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# This file is automatically generated
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#
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[eof]
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@ -3,6 +3,7 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/WAYOUT=C
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ACTION.HGR/WAYOUT2=A
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ACTION.HGR/WAYOUT2=A
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ACTION.HGR/WAYOUT=A
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ACTION.HGR/WAYOUT=A
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@ -296,6 +296,7 @@ TAPPER=Type(04),AuxType(8000),Access(C3)
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TECHNOCOP=Type(04),AuxType(8000),Access(C3)
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TECHNOCOP=Type(04),AuxType(8000),Access(C3)
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TEST.DRIVE=Type(04),AuxType(8000),Access(C3)
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TEST.DRIVE=Type(04),AuxType(8000),Access(C3)
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TETRIS=Type(04),AuxType(8000),Access(C3)
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TETRIS=Type(04),AuxType(8000),Access(C3)
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THAROLIAN.TUNLS=Type(04),AuxType(8000),Access(C3)
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THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
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THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
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THE.DAM.BUSTERS=Type(04),AuxType(8000),Access(C3)
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THE.DAM.BUSTERS=Type(04),AuxType(8000),Access(C3)
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THE.GOONIES=Type(04),AuxType(8000),Access(C3)
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THE.GOONIES=Type(04),AuxType(8000),Access(C3)
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@ -2,6 +2,7 @@
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# super hi-res slideshow
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# super hi-res slideshow
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#
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#
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WAYOUT
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SPY.STRIKES.BAK
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SPY.STRIKES.BAK
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MINER.2049ER
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MINER.2049ER
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GAMMA.GOBLINS
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GAMMA.GOBLINS
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@ -2,6 +2,7 @@
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# super hi-res slideshow
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# super hi-res slideshow
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#
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#
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SNOGGLE
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ALIEN.AMBUSH
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ALIEN.AMBUSH
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AQUATRON
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AQUATRON
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SEA.DRAGON
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SEA.DRAGON
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@ -2,6 +2,7 @@
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# super hi-res slideshow
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# super hi-res slideshow
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#
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#
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SABOTAGE
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THE.BILESTOAD
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THE.BILESTOAD
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SPINDIZZY
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SPINDIZZY
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DAVIDS.MAGIC
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DAVIDS.MAGIC
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@ -2,6 +2,7 @@
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# super hi-res slideshow
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# super hi-res slideshow
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#
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#
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LODE.RUNNER
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DRELBS
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DRELBS
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HARDBALL
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HARDBALL
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WAVY.NAVY
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WAVY.NAVY
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@ -2,6 +2,7 @@
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# super hi-res slideshow
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# super hi-res slideshow
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#
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#
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GUARDIAN
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SS.BASEBALL
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SS.BASEBALL
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BATTLE.CHESS
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BATTLE.CHESS
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BRUCE.LEE
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BRUCE.LEE
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@ -2,6 +2,7 @@
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# super hi-res slideshow
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# super hi-res slideshow
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#
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#
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FREE.FALL
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RED.ALERT
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RED.ALERT
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CYCLOD
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CYCLOD
|
||||||
ALCAZAR
|
ALCAZAR
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
ARKANOID
|
||||||
AXIS.ASSASSIN
|
AXIS.ASSASSIN
|
||||||
CYBER.STRIKE
|
CYBER.STRIKE
|
||||||
SERPENTINE
|
SERPENTINE
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
# super hi-res slideshow
|
# super hi-res slideshow
|
||||||
#
|
#
|
||||||
|
|
||||||
|
ALIENS
|
||||||
TEST.DRIVE
|
TEST.DRIVE
|
||||||
MARIO.BROS
|
MARIO.BROS
|
||||||
KARATEKA
|
KARATEKA
|
||||||
|
Loading…
Reference in New Issue
Block a user