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makefile sync for gamehlep
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parent
7fdb97bf8e
commit
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2
Makefile
2
Makefile
@ -31,10 +31,10 @@ dsk: asm
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$(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "build/LAUNCHER.SYSTEM" >>build/log
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rsync -aP res/PREFS.CONF build/PREFS.CONF >> build/log
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bin/padto.sh 512 build/PREFS.CONF >>build/log
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bin/buildhelp.sh "res/GAMES.CONF" "build/GAMEHELP.IDX" "build/GAMEHELP.ALL" >>build/log
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bin/buildokvs.sh "res/ATTRACT.CONF" "build/ATTRACT.IDX" >>build/log
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bin/buildfx.sh "res/FX.CONF" "build/FX.IDX" "build/FX.ALL" "build/FX" >>build/log
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bin/buildfx.sh "res/DFX.CONF" "build/DFX.IDX" "build/DFX.ALL" "build/FX" >>build/log
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bin/buildhelp.sh "res/GAMES.CONF" "build/GAMEHELP.IDX" "build/GAMEHELP.ALL" "res/GAMEHELP" >>build/log
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rm -f build/SSDIR.CONF && touch build/SSDIR.CONF >>build/log
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for f in res/SS/*; do bin/buildokvs.sh "$$f" "build/SS/$$(basename $$f)" && echo "$$(basename $$f)" >> build/SSDIR.CONF; done >>build/log
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bin/buildfx.sh "build/SSDIR.CONF" "build/SLIDESHOW.IDX" "build/SLIDESHOW.ALL" "build/SS" >>build/log
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@ -24,13 +24,13 @@ source=$(mktemp)
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echo "!byte ${#key}" # OKVS key length
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echo "!text \"$key\"" # OKVS key (effect name)
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offset=$(wc -c < "$3")
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size=$(wc -c < "$4/$key")
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echo "!be24 $offset" # offset into merged-effects file
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echo -n "!le16 "
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# If offset+size does not cross a block boundary, use the size.
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# Otherwise, round up size to the next block boundary.
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# This padding does not get added to the file; it is just an
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# optimization to avoid a partial copy on the last block read.
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size=$(wc -c < "$4/$key")
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if [ $(($offset / 512)) -eq $((($offset + $size) / 512)) ]; then
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echo "$size"
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else
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@ -6,27 +6,42 @@
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# 1 - input filename of text file containing list of games (probably GAMES.CONF)
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# 2 - output filename for index file
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# 3 - output filename for merged-gamehelp file
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# 4 - input directory of gamehelp files
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# make temp file with list of game filenames
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records=$(mktemp)
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grep "," < "$1" | grep -v "^#" | cut -d"," -f2 | cut -d"=" -f1 | sort > "$records"
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# first help text is the 'TODO' placeholder screen
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cp res/GAMEHELP/STANDARD "$3"
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cp "$4"/STANDARD "$3"
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standardsize=$(wc -c < "$3")
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# make temp assembly source file that represents the binary OKVS data structure
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source=$(mktemp)
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(echo "*=0" # dummy program counter for assembler
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echo "!le16 $(wc -l <"$records"), 0" # OKVS header
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while read -r key; do
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echo "!byte ${#key}+5" # OKVS record length
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echo "!byte ${#key}+7" # OKVS record length
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echo "!byte ${#key}" # OKVS key length
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echo "!text \"$key\"" # OKVS key (effect name)
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if [ -f "res/GAMEHELP/$key" ]; then
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echo "!be24 $(wc -c <"$3")" # value (3-byte big-endian offset into merged-gamehelp file)
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cat res/GAMEHELP/"$key" >> "$3"
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if [ -f "$4/$key" ]; then
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offset=$(wc -c < "$3")
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echo "!be24 $offset" # offset into merged-gamehelp file (3-byte big-endian)
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# If offset+size does not cross a block boundary, use the size.
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# Otherwise, round up size to the next block boundary.
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# This padding does not get added to the file; it is just an
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# optimization to avoid a partial copy on the last block read.
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echo -n "!le16 "
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size=$(wc -c < "$4/$key")
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if [ $(($offset / 512)) -eq $((($offset + $size) / 512)) ]; then
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echo "$size"
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else
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echo "$(((($offset + $size + 511) & -512) - $offset))"
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fi
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cat "$4/$key" >> "$3" # add this gamehelp to the merged-gamehelp file
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else
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echo "!be24 0" # if game has no help, reuse placeholder at offset 0
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echo "!le16 $standardsize" # and the size of the placeholder text
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fi
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done < "$records") > "$source"
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