From c0f4c66aedf0e157913ddc831fbf48f7b4c00d49 Mon Sep 17 00:00:00 2001 From: 4am Date: Tue, 15 Oct 2019 17:27:23 -0400 Subject: [PATCH] . --- res/fx.conf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/res/fx.conf b/res/fx.conf index fa311a351..46869126e 100644 --- a/res/fx.conf +++ b/res/fx.conf @@ -1 +1 @@ -RIPPLE LR.BY.PIXEL DIAGONAL STAGGERWHITE.UD STAR RADIAL FIZZLE CRYSTAL R.BY.PIXEL SUNRISE SUNSET CORNER.CIRCLE RIPPLE2 RADIAL2 RADIAL3 RADIAL4 RADIAL5 FOURSPIRAL IRIS AND SPLIT.UD.INTRO CHECKERBOARD HALF.FIZZLE BAR.DISSOLVE STAGGERWHITE.LR DIAMOND ONESQUARE TWOPASS.LR HALF.MOSAIC STAGGER.LR FOURSQUARE STAGGER.UD INTERLOCK.LR BLOCK.MOSAIC INTERLOCK.UD BLOCK.FIZZLE SPIRAL STARWHITE [eof] # # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect has full use of main memory, including zero page and # text page if needed. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. # \ No newline at end of file +RIPPLE STARWHITE DIAGONAL STAGGERWHITE.UD RADIAL STAGGER.LR FIZZLE CRYSTAL R.BY.PIXEL SUNRISE SUNSET CORNER.CIRCLE RIPPLE2 RADIAL2 SPLIT.UD.INTRO HALF.FIZZLE RADIAL3 BAR.DISSOLVE FOURSPIRAL IRIS AND CHECKERBOARD LR.BY.PIXEL RADIAL4 STAGGERWHITE.LR ONESQUARE STAR DIAMOND TWOPASS.LR HALF.MOSAIC RADIAL5 FOURSQUARE STAGGER.UD INTERLOCK.LR BLOCK.MOSAIC INTERLOCK.UD BLOCK.FIZZLE SPIRAL [eof] # # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect has full use of main memory, including zero page and # text page if needed. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. # \ No newline at end of file